TYPE Original Research
PUBLISHED 23 February 2023
DOI 10.3389/fcomm.2023.1029782
OPEN ACCESS
EDITED BY
Anders Hansen,
University of Leicester, United Kingdom
REVIEWED BY
Pat Brereton,
Dublin City University, Ireland
Natalia Mielczarek,
Virginia Tech, United States
*CORRESPONDENCE
Jessica L. Davis
SPECIALTY SECTION
This article was submitted to
Science and Environmental Communication,
a section of the journal
Frontiers in Communication
RECEIVED 27 August 2022
ACCEPTED 01 February 2023
PUBLISHED 23 February 2023
CITATION
Davis JL, Savoie G and Longnecker N (2023)
Science, fiction, and Santa Claus: Hollywood
creator and consultant perceptions of fictional
science in film and television.
Front. Commun. 8:1029782.
doi: 10.3389/fcomm.2023.1029782
COPYRIGHT
© 2023 Davis, Savoie and Longnecker. This is an
open-access article distributed under the terms
of the
Creative Commons Attribution License
(CC BY)
. The use, distribution or reproduction
in other forums is permitted, provided the
original author(s) and the copyright owner(s)
are credited and that the original publication in
this journal is cited, in accordance with
accepted academic practice. No use,
distribution or reproduction is permitted which
does not comply with these terms.
Science, fiction, and Santa Claus:
Hollywood creator and consultant
perceptions of fictional science in
film and television
Jessica L. Davis
*
, Gianna Savoie and Nancy Longnecker
Department of Science Communication, Unive rsit y of Otago, Dunedin, New Zealand
Introduction: From the high-stakes operating room of a Seattle hospital, to the
shattered remains of a planet in a galaxy far, far away, Hollywood is often critiqued
for its representations of scientific knowledge, methods, and/or technology.
Existing research into Hollywood representations of science focuses primarily on
those that do not align with expert consensus, and on how audiences engage
with these representations such as how misinformation in fictional narratives
influences us. This paper, instead, approaches the matter of fictional science
in fictional narratives (FiSci) from the perspectives of the individuals creating
Hollywood content. We use the label of “FiSci” for any representation of science
within a narrative which does not align with humanity’s current knowledg e or
technological capability.
Methods: Semi-structured interviews were conducted in late 2020 with a
purposefully-selected sample of both Hollywood creators (writers, directors, and
producers; n = 28) and science experts who have served as consultants (n =
18) across a range of film and television projects. Thematic analysis was used
to explore how these creators and consultants perceive FiSci and its role within
Hollywood narratives. Three themes were constructed from the interview data.
Results and discussion: Participants primarily spoke of FiSci as: (1) a storytelling
tool, perceived either po sitively or negatively, depending upon how that tool
is wielded; (2) a way to play within a constructed storyworld which does not
resemble our own; and (3) a source of unrealistic “B.S.” which threatens to break
audience suspension of disbelief and can signify a lack of eort in the creative
process. This paper contributes to science communication research by providing
access to minds behind the representations of science in Hollywood film and
television. As such, it can be used to aid the creator-consultant relationship and
the implementation of FiSci to the benefit of both groups. It may also inform
creators who have yet to work with a consultant, experts looking to become
consultants, audiences critiquing FiSci in the content they watch, and experts an d
science communicators who express concerns about the use of FiSci and the
responsibilities of Hollywoo d.
KEYWORDS
science communication, Hollywood, film and television, fiction, narrative, science,
misinformation
1. An introduction to fictional science in Hollywood
Fictional depictions of science by the United States film and television
industry—colloquially known as Hollywood—can produce negative, neutral, or positive
effects in the real world. Hollywood has long been criticized for how such fictionalizations
may negatively influence audience knowledge, attitudes, and/or behaviors (e.g.,
Frontiers in Communication 01 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
National Science Board, 2000; Greenbaum, 2009). Explicit fiction
labels can be used as a disclaimer, to remind viewers that what
they are viewing is fiction. These explicit labels do not necessarily
prevent someone from absorbing misinformation (
Green and
Brock, 2000
; Marsh and Fazio, 2006), and therefore Hollywood
may miseducate its audiences, even though education is not
the primary intent. Alternatively, Science Fiction narratives can
encourage reflection and discourse about modern societal problems
or possible consequences of new technology (
Dill-Shackleford and
Vinney, 2020
). Audiences may be inspired to the point of invention
(e.g., the pacemaker;
Frayling, 2005) or to pursue STEM careers
(
21st Century Fox et al., 2018).
Science communicators may use such pop culture products as
engaging hooks to reach uninterested publics, since some publics
avoid science news but frequently view Hollywood stories that
feature science (Funk et al., 2017). This is, in part, due to its
pervasiveness in daily life. From 2009–2019, the North American
box office generated over $10 billion each year (
Box Office Mojo,
n.d.
), and U.S. adults still spend, on average, over 30 h per week
watching media on their television sets (
The Nielsen Company,
2021
). This includes both fiction and non-fiction content. It is
useful for science communicators to have a better sense of how
Hollywood perceives its own use of science in its productions in
order to better work with and/or critique Hollywood production.
We use the term FiSci as an abbreviation for Fictional science
in fictional entertainment narratives. A label of “FiS ci” is applied
to any representation of science within a narrative (i.e., not the
narrative as a whole) which does not comport with humanity’s
current knowledge or technological capability. Thus, it applies
not only to so-called “bad” science, such as the depiction of
sound traveling through the vacuum of space. It also includes
hypothetical concepts (e.g., sentient artificial intelligence, natural or
synthetic wormholes) which may exist on paper, but have yet to be
demonstrated as physically possible. Individual experts
1
may have
different standards by which they judge a futuristic/hypothetical
representation to be plausible or possible.
Crucially, FiSci is inherently used as a neutral term, without
judgment upon the representation itself with regard to its influence
on the quality of a story, nor its influence on audiences out in the
real world.
A given kind of FiSci may exist within a singular piece of media,
or persist across multiple narratives—even across genre and decade.
In some cases, the FiSci is a common misconception, such as urine
being the ideal remedy for a jellyfish sting (
Wilcox et al., 2017).
Such advice was stated by the character Joey after Monica is stung
in the Friends episode “The One with the Jellyfish (
Calhoun and
Jensen, 1997
); Joey says he learned it from the Discovery Channel.
Kirby (2011) calls such misconceptions “folk science (p. 101). In
other cases, FiSci exists primarily as a narrative trope
2
that assists a
1 The term expert here refers to any individual whose knowledge of a
particular scientific field allows them to identify FiSci in that field, while a
member of the general public—or even an expert in a dierent field—cannot.
It includes both training/current/former STEM professionals as well as what
Kirby (2011) calls “lay experts” (p. 101).
2 While the traditional literary device is defined as “a figure of speech,
especially one that uses words in senses beyond their literal meanings” (e.g.,
story. The use of faster-than-light technology, for example, allows
characters to traverse the vast nothingness of space in a time frame
that is sensible for the story. But also, given its ubiquity in pop
culture, explicit references to “warp drive or a visual effect of a
spaceship jumping to warp acts as a shortcut that audiences already
understand from pre vious media. Thus, creators don’t have to
spend excess time on screen explaining how their spaceships travel
through space.
While FiSci is often associated with the genre of Science Fiction
(a.k.a. SciFi), it can be found anywhere s cience appears, such as
(but not limited to) medical and forensic procedurals. FiSci can
be found in a story’s very premise, a single line of dialogue, a
physical prop, or any other narrative element native to the medium.
However, the impact FiSci may have on audiences (in either positive
or negative ways) may differ depending on the role it serves wit hin
a given story, and t he kind of story being told. FiSci may appear
more “obvious in genres associated with sticking less closely to
contemporary reality, and therefore be received more positively
(or at least less negatively) in such contexts. For example,
Hall’s
(2003) focus groups identified six means of evaluating realism, and
revealed that a narratives genre can influence which of the six
are more meaningful. It’s more important for science in a Science
Fiction story to be narratively self-consistent than it is to be factual.
This may, in part, be due to the very premises of such stories
relying upon some kind of FiSci. As such, FiSci may be re cognized
as fictional by audiences (general or expert), but simultaneously
accepted as realistic within t he context of a given story. Or, FiSci
may go entirely unrecognized because it appears plausible enough.
Perhaps unsurprisingly,
Funk et al. (2017) found that U.S. adults are
more likely to perceive medical dramas and forensic crime shows as
representing science more accurately than SciFi.
Past research has investigated the influences that mass media
consumption may exert on audiences’ relationships with science
(e.g.,
Gerbner, 1987; Shanahan et al., 1997; Nisbet et al., 2002;
Besley and Shanahan, 2005; Dudo et al., 2011), as well as fictional
Hollywood narratives more specifically (e.g.,
Adams et al., 1986;
Morgan et al., 2010; Shen and Han, 2014; Dudo et al., 2017;
Sisson et al., 2021). Research has also investigated the ways in
which audiences consider the use of unrealistic science appropriate
or acceptable in fictional entertainment narratives (
Green, 2017).
However, there is a lack of research exploring the matter of FiSci
through the lens of the individuals involved with its inclusion
in Hollywood content: writers, dire ctors, and other creative
individuals employed within the industry. These creators may
employ the expertise of science consultants should they wish to
ensure a certain standard of scientific accuracy (
Frank, 2003; Kirby,
2011
). Research which presents the role and experiences of science
consultants is primarily framed through the lens of scientific
accuracy—though, notably, Kirby chooses to interpret the accuracy
of Hollywood science as flexible.
Our research asks the following question: How do Hollywood
creators—and in comparison, the science experts who consult for
a metaphor; Baldick, 2015, para. 1), we use the more recently adopted
definition as a recurring literary element or device, such as a character type
or plot point (
Oxford University Press, n.d.).
Frontiers in Communication 02 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
them—perceive the use of fictional representations of science in
Hollywood film and television content?
2. Materials and methods
A series of 45 semi-structured interviews were conducted
by the first author via Zoom during October–December 2020,
consisting of 28 Hollywood creators (CRE) and 18 science
consultants (CON). This total n = 46 included one writing
team who were interviewed simultaneously. Three interviews were
audio, only. Three interviews were restricted to <1 h due to the
participants schedules, ranging from 25 to 40 min. The remainder
generally ranged from 60–90 min, with one outlier of 167 min.
Ethics approval (reference number D20/298) was granted by the
University of Otago’s Human Ethics Committee.
Purposive sampling was used to ensure a sufficiently
heterogeneous sample with respect to career type (e.g., creator’s role
in production, film vs. TV, genre). Demographics (e.g., age, gender)
were not considered as they were not main variables relevant to
this study. Inclusion criterion for creators was at least one credit as
a writer, director, or producer on a film which saw a wide theatrical
release in t he United States, or a television series which first aired
on network or basic cable in the United States, prior to the start of
the data collection period. A list of 84 consultants was compiled
in an ad hoc manner by identifying movies and shows which used
science consultants as well as accessing all consultants referenced
on the Science and Entertainment Exchanges “Scientist Spotlight”
blog posts.
To increase response rate, emails requesting a creator’s or
consultant’s participation were sent directly, or to their agent or
manager, instead of publishing a general advertisement looking
for participants. Thirty-six participants were directly recruited in
this manner (23 creators, 13 consultants). Snowb all sampling from
interviewees added another five creators and five consultants to the
total participant count.
Initial transcripts were generated automatically during the
interviews using the online software Otter.ai. Orthographic edits
for the purpose of qualitative analysis were completed manually
within the same software. This revision allowed for moments
of reflexivity (
Galletta, 2013). Quotes presented within this
paper have been further cleaned and “rendered into a written
style (
Brinkmann and Kvale, 2015, p. 315), taking care not to
alter meaning.
Recognizing that both colle ction and analysis of interview data
are influenced by the interviewee-interviewer relationship, these
processes were informed by a social constructionist and social
constructivist worldview, respectively (
Young and Collin, 2004).
As it acknowledges data are co-constructed, Reflexive Thematic
Analysis (
Braun and Clarke, 2022) was selected as the method of
qualitative data analysis. Here, themes do not emerge from the data;
rather, they are actively constructed.
Braun and Clarke (2013) liken
the researcher to a sculptor instead of an archaeologist. Transcript
analysis (i.e., the identification of codes and t hemes) was completed
in NVivo for the purposes of organization, only. Analysis was data-
driven and initial codes were generated through complete coding,
both semantic and latent.
Braun and Clarke (2013) assert that placing value in inter-rater
reliability measures is “problematic” for qualitative data because it
assumes both that “coding can and should be objective (p. 279) and
that “the themes are in the data (
Braun and Clarke, 2022, p. 239,
emphasis in originals). Additionally, bringing in coders who are
unfamiliar with the data often leads to a loss of analytic depth and
nuance (
Braun and Clarke, 2022). As such, we chose to discuss the
analysis with other researchers, but not to recruit additional coders
[cf.
O’Connor and Joffe (2020), who review arguments for and
against evaluating inter-coder reliability in qualitative research].
Due to the open-ended nature of the interview process, a
less frequently referenced code or theme is not necessarily less
meaningful (Braun and Clarke, 2013), nor is it necessarily less
supported by creator/consultant populations. As such, this research
avoids reporting results using exact numbers or percentages for
frequency of mentions. To keep descriptions consistent, and for the
sake of transparency,
Table 1 summarizes the terms used for specific
frequency ranges.
Due to participant recruitment and sampling methods, the
data may be biased toward a subpopulation of creators who are
more interested in how science is represented in Hollywood,
and in representing science accurately. Ultimately, all interviewed
creators had worked on at least one SciFi, medical, or forensic
science film or television project. Recruiting creators who work
exclusively in other, science-lite, genres (e.g., SitComs, prestige
television dramas) may provide additional insights into Hollywood
perceptions of FiSci.
It was anticipated that the creators most well-known to mass
audiences, behind the most popular movies and shows, would
not be able or willing to participate in this research. While many
participants did indeed have high-ranking positions on popular
projects, this sample of Hollywood creators is more representative
of the wider population (i.e., TV writers who haven’t been executive
producers) than it would have been with a greater proportion of
household names.
3. Results and discussion
Three themes were constructed in response to participant
discussions of FiSci (
Table 2): FiSci as Tool, FiSci as Play, and
FiSci as B.S. (negative perceptions). FiSci as Tool is broken down
into three subthemes: FiSci as Improvement, FiSci as Compromise,
and FiSci as Convenience. FiSci as Play comprises the subthemes
FiSci as Symbol and FiSci as Imagination. Each of these themes and
subthemes is presented and discussed, followed by an intriguing
connection made by six participants between FiSci and Santa
Claus. Responses from the creator and consultant groups are
then compared.
3.1. FiSci as tool
Participants primarily spoke of FiSci as a narrative tool used in
service of a story (e.g., “Science, like anything else, is a device when
used in the arts;” CON-8). This suggests a neutral stance on FiSci as
a whole, and it is up to the actual method of implementation which
affects whether a particular case is seen in a positive or ne gative
Frontiers in Communication 03 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
TABLE 1 Terms for qualitative abundance.
Term Approx. % equivalence Count
(all, n = 46)
Count (creators, n = 28) Count (consultants, n = 18)
A few < 10% 3–4 3 3
Several 10–30% 5–13 4–8 4–5
Many 31–50% 14–23 9–14 6–9
A majority of >50% >24 >15 >10
Most > 70% >33 >20 >13
TABLE 2 Hollywood creator/consultant perceptions of FiSci (n = 46).
Theme Participants perceive FiSci as…
FiSci as Tool . . . a narrative tool used in support of a greater story. FiSci may be perceived as an explicit improvement to a more realistic representation of sci ence, a
necessary compromise where it isn’t feasible to feature real science, or a convenient alternative which allows less time/effort to be spent representing
real science
FiSci as Play . . . an opportunity for creators to create scenarios beyond t hose found in the real world, including for the use of commentary (e.g. , FiSci as a metaphor
for societal ills)
FiSci as B.S. . . . as unrealistic “magic” which, at its worst, threatens to break an audience’s suspension of disbelief and/or take them out of t he story
light. Participants provided examples of both. These results align
with
Kirby’s (2011) exploration of science and consultants in
Hollywood, though he focuses solely on film.
Three subthemes describe cre ator and consultant perceptions
of FiSci as a storytelling tool: as an improvement to the quality
of a narrative, as a compromise necessary to tell a given/desired
narrative, and as a convenient shortcut requiring less effort on the
part of the creator(s).
3.1.1. FiSci as improvement
More than half of our participants expressed the view that
the scientific accuracy of a fictional entertainment film/television
narrative is less important than the overall quality of said narrative.
Therefore, FiSci is often perceived by Hollywood creators and
consultants as the superior choice to a realistic representation of
science—particularly when real science is seen as too boring, too
complicated, or too time-consuming.
“Theres actually not that much drama in real
medicine. . . We artificially embellish that quite a bit for
our show.” (CON-9)
CSI wouldn’t be a very interesting show if they presented
forensics in an accurate way. I think it’d be a very boring
show.” (CRE-11)
Most statements which fell under this theme were framed in
terms of how participants anticipate audiences will experience a
given film/show—FiSci is used to improve how audiences will
respond to a given narrative, bot h in terms of affect (i.e., an
emotional response in accordance wit h the intended genre, such
as Comedy or Thriller) and in terms of their overall experience and
perception of t he story having some level of quality.
Perceptions of FiSci as improvement are necessarily impacted
by the specific role a piece of FiSci plays within a story and the kind
of story a creator wants to tell. For example, CRE-19 highlighted
how the tone of a given narrative can dictate whether or not FiSci is
seen as an improvement.
“I don’t think Star Wars would be as good if there were no
sounds in space. It’d be more accurate. Would it be better? I
don’t think so. However, when you’re trying to do a movie like
Gravity, where you are going to be trapped in space and lost
and not know if anyones going to find [you]—That silence was
spectacular. To see these things explode with no sound. It was
chilling.” (CRE-19)
Similarly, FiSci may better provide a heightened reality that
action-packed stories demand. A larger-than-life protagonist needs
a larger-than-life threat to tackle.
“It might be that the worst you can do with
nanotechnology right now is, like, maybe someone will
get a rash if they come in cont act with it. I don’t know. But
its way more interesting to think that they can get into your
bloodstream and control your mind, because Tom Cruise
doesn’t need to save you from a rash.” (CRE-20)
A few participants even likened the use of FiSci or real
science to a battle for audience engagement, suggesting that to
increase accuracy is to sacrifice story quality, and by extension,
said engagement.
“Sometimes telling the more interesting story will mean
that the science takes a backseat.” (CRE-10)
“I think what I learned through all t hat was that it is
a struggle to stay re al to facts and still tell a compelling
story.” (CRE-23)
This perception contrasts with research that suggests scientific
accuracy can increase audience enjoyment (Li, 2016; Green, 2017).
Frontiers in Communication 04 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
There may be a discrepancy between these Hollywood creator
perceptions of audience experiences and audiences perceptions of
their own experiences.
It is worth noting that just over half of the creator participants
reported taking at least one science-related course at a university
level, and most were able to identify a particular field (e.g., “space
science;” CRE-16) or subject matter (e.g., “how the brain is able
to adapt;” CRE-10) t hat they were interested in, e ven if they were
not writing stories that dealt with those topic s. The challenge
in storytelling is finding ways to incorporate that interesting
science, and sometimes a decision is made t hat FiSci is simply
more interesting.
3.1.2. FiSci as compromise
The subtheme FiSci as Compromise collects participant views
that real science (or the spirit of real science) is often desired
in Hollywood storytelling, but ultimately not entirely possible.
Creators often have to let FiSci into their stories because they would
not work without it.
“Oftentimes, you have a consultant s aying, “It wouldn’t
happen that way.” And you’re like, “I know it wouldn’t, but the
story needs it to happen that way.”” (CRE-2)
For example, CON-13 stated that the Star Trek franchises warp
drive is integral to the thesis of the show, and were the creators to
feature a more realistic method of space travel (specifically sub-light
speed), it would be “a totally different thing.”
Considering FiSci to be necessary is distinct from the subt heme
FiSci as Convenience (Section 3.1.3), which speaks to FiSci being
seen as an “easier” choice (e.g., CON-13). In some cases, there is a
fine line between FiSci being seen as necessary to a story and as an
improvement upon a story, such as CON-16’s mention of relative
size in outer space:
“I have worked wit h writers who want to get it so right,
then they end up realizing they’re gonna have to compromise
when they think through that vastness of space aspect. . . I’m
like, “No, you literally won’t be able to see that if you try to
show the size scale, but I applaud you for trying.”” (CON-16)
In this example, one might perceive that it is more visually
appealing to depict multiple spaceships at an unrealistic size on
the audiences screen given their physical distance. However, one
may also see it as a compromise if theres a realization that the
ships would be so small the audience could not see them at all, and
the unrealisitc scaling is effectively forced upon a creator despite
their original standards for accuracy. To that effect, CRE-14 also
mentioned a preference to “defer to the truth, but needing to
“[take] some license when the story called for it.
FiSci was deemed necessary in specific genres of storytelling
where storyworlds involve, for example, depictions of futuristic
technology and/or characters whose biologies operate beyond the
known laws of physics. It is unsurprising to conclude that Science
Fiction would not exist without FiSci, nor it is surprising that
participants acknowledged certain stories are predicated upon the
use of FiSci. CRE-4 used an example of a superhero character saving
people in such a way that—were it the real world—those people
would be severely injured or die. Without that FiSci, the character
and his story could not exist.
However, even stories purportedly based in the real, modern
world may see creators inventing a piece of technology for their
story to move forward as intended.
“We wanted to rescue these people who were trapped in
a barn or something, and [other creators] wanted this cool
piece of science to come and save the day. . . We checked all
the consultants and there just wasn’t anything. . . So we ended
up just inventing our own de vice. . . It could have existed, but it
didn’t. . . We just embellished the rest to accomplish what they
wanted it to accomplish.” (CRE-21)
In addition to FiSci being considered necessary for plot
or world-building purposes, a few participants also discussed
occasions where FiSci arose from “simplification” (CRE-20)—a real
science principle, or at least a hypothetically possible one, ended up
being misrepresented because it would be too complex to dedicate
the time to explain fully. Oversimplification as fictionalization
does appe ar in real world science communication discourse, as
well. Science journalism has been blamed for oversimplifying “to
the point that the basic information conveyed is obscured or
at worst, blatantly wrong” (
Brownell et al., 2013, p. E6). For
example, in his breakdown of how scientific studies are often
misrepresented to the public, Last Week Tonight host John Oliver
showed how a study which found “no significant difference in
[rates of] preeclampsia or high blood pressure between women
who consumed high vs. low flavanol chocolate was soon discussed
by news stations as “If you’re pregnant, eating 30 g a day of
chocolate...could improve blood flow to the placenta and benefit
the growth and development of your baby, especially in women
at risk of preeclampsia (LastWeekTonight, 2016, 5:55). While a
majority of U.S. adults perceive the oversimplification of scientific
research in news coverage as “a problem” (
Funk et al., 2020),
participants in our study who brought up oversimplification did not
connect it to possible problems out in the real world, and it was not
perceived negatively.
Finally, a couple of consultants mentioned that FiSci may
indeed be necessary to tell a creator’s story, and the acceptable
compromise is to preserve the process of science.
“What I want is the process of science to be portrayed
accurately. . . So as much as Tony Stark is not realistic, I thought
that Iron Man, the original movie, was a great advertisement for
science. He did experiments, he got things wrong, he worked in
a lab, he asked questions. . . You can’t actually build a suit and
fly around like that, but the spirit of science I thought was very
positively portrayed in that movie.” (CON-7)
This may be due to the fact that consultants, being science
experts, are more inclined to perceive science as a process than as a
collection of knowledge. Indeed, when asked “What comes to mind
when you hear the word science?” consultants were much more
likely to (1) provide a definition of science, and then (2) define it as
process. Meanwhile, cre ators who provided definitions were more
likely to define science as knowledge or facts.
Frontiers in Communication 05 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
3.1.3. FiSci as convenience
The subtheme FiSci as Convenience incorporates both neutral
and negatively-coded expressions relating to avoiding effort by
using FiSci. Several participants made explicit references to
laziness—statements that, in many cases, FiSci arises from a lack
of care, or as a result of creators being unwilling to put effort into
depicting science accurately.
“The stuff that I get upset about, with it being
misrepresented, are things that you could just have
googled.” (CON-16)
“I think that a lot of people are just lazy.” (CRE-2)
Unsurprisingly, most examples were about other creators being
lazy, as opposed to self-identifying as such. Such a result may
be explained by some amount of attribution bias (
Hall, 2020).
However, selection bias is also certainly at play. We suggest
that creators volunteering to be interviewed about the use of
science in Hollywood are likely to be more interested in science
per se. They may thus be more likely than other creators to
expend effort toward learning what the real science would be,
and then potentially incorporating that real science when possible.
CRE-20 doesn’t perceive their use of FiSci as lazy because they
have put at least some amount of effort into deciding it is
ultimately needed:
“I will depart from reality the minute that it’s causing me
story headaches. . . but it’s got to be legitimate headaches. You
can’t just be like, “Oh my god, it’d be so much easier if this thing
didn’t do this.”” (CRE-20)
Given the frequent use of “lazy” and related words, the use
of convenient FiSci could be perceived as a personal failing.
Alternatively, convenient FiSci (or the overuse of FiSci) was seen
to harm the perceived quality of a story.
“Thats a big thing for me, to just be really cognizant of how
much are we relying on fictional science to just solve our story
problems for us. That’s not good writing. And also, it makes our
Science Fiction. . . cheap.” (CRE-17)
However, associations between use of FiSci and bad
story quality were rare. CRE-1—who directs mostly
grounded television—referenced laziness the most throughout
their interview.
“In Hollywood, if it gets up there, and it’s wrong, that’s
laziness, because the resources are there to get it right. Or
because the storytellers so badly want to tell a story. . . But
usually. . . it won’t be a good story.” (CRE-1)
CRE-1’s belief in the abundance of “resources (e.g., science
consultants), combined with the association between accuracy and
quality, suggests that they see creators as having no excuse not to get
the science as right as possible. This belief was not reflected in most
other inter views, though some (mostly creators) said creators have
“a responsibility to at least know what you’re bending” (CRE-27).
However, not all perceptions of convenient FiSci were so
negative. The word “cheat was used by several participants, though
not with a tone of voice that implied they were ascribing FiSci’s
use to a lack of effort. Instead, such expressions spoke to FiSci as
a convenient storytelling shortcut.
“At some point, you know you’re going to cheat because
you know it’s not a lecture. Its not an oral argument in front of
the Supreme Court. Its a television episode, so you’re going to
take some shortcuts.” (CRE-3)
Some creators may choose to use FiSci to get around a
constraint the laws of nature place upon how the narrative can play
out. CRE-16 praised
Shankar et al. (2015–2022)—the showrunner
3
of the Hard SciFi series The Expanse—for not making this choice.
Instead, he and his creative team spend the extra time and/or effort
to ensure the narrative comports with his high standard of realism.
“I applaud him for that. He doesn’t take
shortcuts.” (CRE-16)
While sometimes a shortcut might be perceived as lazy, it may
also be seen as necessary to tell a story in a particular amount of
time. Nearly half of participants cited a narrative time crunch, such
as needing to solve a crime in 45 min of screen time, as a source
for FiSci. For example, CRE-6 observed how The Undoings (Kelley
et al., 2020
) characters spend an unrealistically short time in the
therapy process so that the creators can move them more quickly
through their character and plot arcs within the narrative.
In other cases, a shortcut may be a FiSci trope that audiences are
already familiar with, so time doesn’t have to be spent presenting
an unfamiliar representation of a scientific topic, whether it’s more
accurate or not.
“You show somebody walking through something that
looks like a portal, [the audience is] gonna understand that
its a portal. But if you’re walking through something that
doesn’t look anything like anything anyones seen before, then
you have to have somebody explain what that is and how it
works.” (CRE-13)
Convenience also refers to FiSci done for the sake of production,
as some limitations in the real world make it more difficult to
incorporate accurate representations of science. More time, more
money, and/or more complex technology is often required to
either figure out how to represent a piece of science as accurately
as possible, or actually accomplish that accurate representation.
In one example, CON-10 identified a common visual in Science
Fiction where characters are connected to FiSci technology at the
base of their skulls (e.g., The Matrix;
Wachowski and Wachowski,
1999
), which may be done to spare actors and their Hair and
Makeup teams from spending extra time—and possibly money—
on visual presentation.
“Why do they always do the brain implant jacks in the back
of the brain? It’s like the most primitive part of your brain?. . . It’s
convenient, rather than having a giant port in the middle of
your forehead, which would be a nightmare for makeup and
hair for the entire series (CON-10).
3 The lead creator (almost always a writer) on a television series; the person
who runs the show.
Frontiers in
Communication 06 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
3.2. FiSci as play
As much as participants spoke of FiSci as being a narrative tool
used in service of telling a good story, they also spoke of FiSci as
opportunity to play within a story.
Its just fun to do something, like the film Lucy, that really
is just doing nothing more t han playing upon an urb an myth
that you only use 10% of your brain. (CON-8)
Its a little bit of your imagination, it’s a little bit of the kid
in you playing. Its the desire to entertain people. . . and just tell
stories. (CRE-4).
3.2.1. FiSci as symbol
The importance of metaphor in literary art appears all the
way back in Aristotles Poetics (ca. 350 B.C.E./2008): “The greatest
thing by far is to have a command of metaphor. . . It is the
mark of genius, for to make good metaphors implies an eye for
resemblances (XXII, para. 5). More recently, author
Le Guin
(1989, p. 154) wrote, “All fiction is metaphor”. The literature has
thoroughly discussed Science Fiction stories presenting audiences
with analogies and metaphors (Le Guin’s own work, included;
e.g.,
Schalk, 2017), and similar views were reflected in this
study. Several creators and consultants expressed perceptions
of FiSci as some form of symbol. Of all participants, CON-
8 was the greatest champion of this particular perception
of FiSci, returning to it several times over the course of
their interview.
“Its a symbol. . . You could replace Godzilla with forest
fires, replace Godzilla with global warming, replace Godzilla
with the response to a tsunami or hurricane and you’ve got
it.” (CON-8)
Examples provided by participants covered the standard
categories of Science Fiction metaphors. Some commented on
current social issues:
“We would take the word “mutant” and substitute, you
know, “illegal alien”. . . Giving them a fantastical way to be
different but trying to say something real to what people are
really feeling right now.” (CRE-22)
Others spoke of projecting modern concerns and/or fears of
future situations—both technology and nature itself, the latter of
which is seen in an abundance of dystopian climate-change based
scenarios (
Leyda et al., 2016):
“There is one [kind of FiSci] that comes to mind that
is currently a pet peeve of mine. And that is the idea
of artificial intelligence waking up and becoming conscious
and turning against its creators. . . I think it tells us more
about the human psyche...than it does about the science of
actually how AI works. . . Art reflects life in the sense that
the things that are meaningful to us in the real world are
threats. . . I guess we now play them out in stories to deal with
them.” (CON-4)
During the interview with CRE-27, the first author brought
up the example of the FiSci in Finding Nemo (
Stanton, 2003)
where Marlin and Dory drop down a whales throat to be expelled
via the blowhole. In cetaceans, there is no connection between
mouth and lungs like in humans; however, whales also cannot spit,
rendering either method of ejection as FiSci (Abbott, 2004). The
scene requires Marlin let go of the whales tongue, plunging into an
unknown fate, to continue on his emotional arc for the movie—to
learn to “let go” of his son, Nemo.
“Not only is it a visualization of what [Marlin] needs to do,
but also being shot out of there is an escape. . . or rebirth in a
way. And so, that science, they’ve bent it enough so that we can
still believe that it’s possible, because I actually didn’t know that
[was FiSci] until you just said it right then.” (CRE-27)
CRE-27’s statement highlights that identifying this moment
as FiSci is not an ability that audiences would likely have. The
relationship between the use of FiSci symbols and audience
expectations is explored in more detail elsewhere (
Davis, 2022).
When compared against represent ations of real science, or FiSci
used for other purposes, allegorical FiSci may provide audiences
with a gre ater source of interest in a narrative. CRE-11, for
example, mentioned that they enjoyed the original series of Star
Trek (
Roddenberry, 1966–1969), both as a child and an adult, for
its use of allegory more than “the s cience.” In this sense, FiSci as
Symbol may overlap with FiSci as Improvement.
Science in the real world often relies on symbols (a.k.a. models).
For example, the evolution of humanity’s understanding of the
composition and nature of the atom carries multiple analogies—
from plum pudding, to a solar system, to a cloud (
Compound
Interest, 2016
). Metaphors and analogies are necessary for humans
to contemplate certain natures of reality, such as the imperceivable
and weird world of quantum mechanics (
Boudry et al., 2022).
However, using metaphors in the context of scientific concepts
can have downsides—amplifying misperceptions and spreading
misinformation—at least from the perspectives of experts (e.g.,
Doherty, 2020).
Imperfect models do fictionalize science. As such, some might
consider t hem to be FiSci when they’re found within fiction (e.g.,
any depiction of a DNA molecule, even if it manages to display the
correct chirality and shape;
Jacobs, 2013). Such FiSci might be a
symbol in that it is a simplified version of itself, as opposed to a
stand-in for some greater societal concept.
The necessity of analogy to the human experience of
unfamiliar science highlights analogy’s importance for FiSci. In
this study, creators often perceived FiSci as needing to be
explained to audiences when it is not already a well-established
trope. Analogy can aid such explanatory dialogue by finding a
concept audiences are already familiar with. CRE-9 highlighted
this with the demonstration Sam Neil’s character does to explain
how a wormhole works in the horror movie Event Horizon
(
Anderson, 1997):
“He folds the paper and puts the pencil through. . . I know
its not right, but you explain [the s cience] in an emotional
and visual and actually shocking way. . . Theres a sound effect
there. And theres a thrusting of a pencil and a ripping of a
Frontiers in Communication 07 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
paper. . . and hes got a chance to emote and act and everyone in
the audience goes, “Oh, okay, I understand.” You’re not really
understanding how to travel through a wormhole. . . [or] if it
even is possible, but everyone got it.” (CRE-9)
Analogous FiSci can also be a source of fascination for
audiences, “prompting us to decode analogies between future
narrative and present experience, and to make sense of the
differences (
Wiegandt, 2017, p. 278). While participants did
not explore this opportunity explicitly, this c an contribute to
positive reception of a film/show, because audiences have a positive
emotional experience despite apparent contradictions between the
storyworld and real world. It also speaks to how FiSci serves a role
of opening up minds to let audiences imagine and take interest in
worlds that are not our own, leading into the following subtheme.
3.2.2. FiSci as imagination
FiSci, at least within the context of stories not attempting
to mimic reality, was seen as a way for creators to “fantasize
(CON-18), play “make believe (CRE-13), or otherwise envision
implausible or impossible alternate realities.
“Probably the biggest reason for using fictionalized science
is to inspire the imagination. . . When our current laws of
science are restrictive to the type of storytelling that you
want to tell, having fictionalized science allows you to push
those boundaries. . . You want to tell something new and
innovative.” (CON-16)
This was seen as a benefit in terms of the story quality, but also
in offering audiences an “escape from what we are currently living”
(CRE-10) or the constraints of real knowledge.
“Imagination is more important than knowledge...
Knowledge constrains you to all t hat is known, whereas
imagination can lead you into the unknown to discover things
to make them known.” (CON-4, paraphrasing Albert Einstein)
References to imagination indicate that FiSci is seen not merely
as an escape, but as a temporary expansion of the boundaries of
reality (
Johnson et al., 2016). Indeed, Slater et al. (2014) propose
that one source of motivation for why individuals engage with
narratives is that narratives allow Temporary Expanding Boundaries
of the Self. They argue that narratives offer a moment of respite
from the cognitive and emotional demands of maintaining ones
identity (both the personal and the social). A similar motivation
could be ascribed to the use of FiSci. For the immersed, FiSci exists
as a “What if scenario that presents the impossible (or highly
implausible) as real—at least for an hour or two.
CRE-15 considered the outer space setting of their upcoming
Soft SciFi series “liberating, saying the writers “don’t have a lot of
rules. We can kind of do whatever we want.” Indeed, the speculative
question “What if is one upon which many a Science Fiction story
is predicated—for example, What if we found a black hole out by
Neptune that was actually a portal to Hell (as fe atured in Event
Horizon)? However, such a question might also be asked for FiSci
in a story that would generally not be defined as Science Fiction
(e.g., What if urine really were the ideal cure for a jellyfish sting?).
While some FiSci may arise from a lack of fact-check, or other
unintentional misrepresentation of realistic science or knowledge,
an alternative proposition is that all FiSci might be considered a
speculation: Within a given storyworld, what if this piece of FiSci
were actually true?
“The more crazy stuff you can come up with, the better, I
think with the SciFi stuff. The Avatars or. . . the warp speed in
Star Wars
4
. . . Who knows if t hat could ever exist, but it’s super
fun. And it makes you think, you know, “What if?”” (CRE-12)
Many participants spoke to FiSci’s tendency to depict possible
future scientific knowledge and technology.
“We wrote this script 20 years ago. . . [It] had self-driving
cars, electric vehicles. . . The thing we were the proudest of is
everyones carrying around a personal assistant. . . little devices
that would do shit for them. . . You sort of don’t even realize
when reality has caught up with you... I’m seeing everybody in
the world with a cell phone in their hand all the time and going,
“Hey, that’s our PA. We invented that in our heads.”” (CRE-7)
Because our real future has yet to be written, this offers a
different kind of escape from the established rules of our universe.
These “What ifs are restricted to depicting what could be possible
if science continues along current paths of knowledge acquisition
and application. Whether creators are merely prognosticating what
is already inevitable, or directly inspiring inventors to find ways to
manifest fiction as fact, was acknowledged.
“Movies and TV have a tendency in some ways to kind
of tell the future. Almost maybe a little bit of a self-fulfilling
prophecy. . . I think [they] do a good job of giving us a glimpse
of what’s possible.” (CON-18)
To that end, several creators also spoke to depictions of FiS ci
technology in past projects that came into existence, or into much
more commonplace use, by the present day (e.g., self-driving cars;
CRE-10 and CRE-19).
FiSci that might seem impossible to the point of breaking an
audiences suspension of disbelief (or, as some academics argue,
creation of belief;
Worth, 2004; Busselle and Bilandzic, 2008) could
be considered inspirational when one looks at current technology
from the perspective of a person living sufficiently far in the past. In
cases where FiSci is perceived as wholly unrealistic, such a point of
view may lessen negative feelings caused by that perception. Thus,
the line between the themes FiSci as Play and FiSci as B.S. is a fine
one, dependent upon personal taste and vision.
“I like The Fly. [It] kind of works because on some level
people think, well, someday somebody will find a way to...
transport matter. I mean, it seems absurd now, but everything
we do now would have seemed absurd, you know, 10,000 years
4 Ships in the Star Wars franchise actually use hyperdrives for their faster-
than-light propulsion; Star Trek ships use warp drives.
Frontiers in Communication 08 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
ago. I mean, we’re living in a world of pure magic compared to
where we started.” (CRE-7)
With regard to the relationship between play and inspiration,
several participants made statements that FiSci could inspire
audience members—to investigate the possibility of said future
science and technology, to go into STEM careers, and so forth.
However, these statements were less abundant than those of
general imagination.
“These spaceships on these shows are basically
impossible. . . or we sure as hell don’t know how to make them,
yet. . . They’re aspirational. They make people hopefully want
to study science. . . and get us closer to those things.” (CRE-3)
Thus, theres a distinction between play for play’s sake and play
with purpose.
3.3. FiSci as B.S.
The theme FiSci as B.S. describes the main negative
perceptions of FiSci expressed by participants. The term B.S.
is colloquially understood as the abbreviation for bullshit, and
this word was used by several participants (e.g., “The premise
is complete bullshit”; CRE-14). This theme therefore includes
negative expressions that FiSci is nonsense—it lacks meaning or
any relation to the real world—and expressions that suggest a
lack of value or quality. It is worth pointing out that negative
descriptions of FiS ci were usually specific. That is, negative
references to FiSci were more likely to reference a particular
representation, rather than comment on FiSci as a whole. CRE-
3 below highlights one of the less abundant cases, where they
define FiSci as more often “nonsense;” compare this to CON-6, who
speaks of a specific example.
“Fictional science to me is when you get into, like, the
science of warp drive. . . It’s basically nonsense, a lot of it. You
might as well be reciting Jabberwocky.” (CRE-3)
“[Show] started using zero-point energy, which is basically
magical energy that comes from nowhere. Oookay. There is
some theoretical basis that could be plausible. I personally t hink
its bullshit, but you can go with it.” (CON-6)
Both in general, and when speaking of specific examples, most
participants used a negatively coded word at some point during
the interview. By far, negative words were used as synonyms for
a lack of perceived realism or lack of believability (e.g., “ridiculous
CRE-1; “absurd CRE-11; “stupid” CON-15). This is another reason
why the theme name uses the abbreviation “B.S.”—to reference
the perception that FiSci can Break an audiences Suspension of
disbelief, and pull them out of the narrative.
Armageddon is so ridiculous and stupid. In fact, theres
that one point when they’re on the [asteroid], and they jump
a cavern in that space car... the movie lost me way before that.”
(CRE-27, emphasis added)
CRE-27’s statement reminds us that Hollywood creators and
consultants do consume these stories as audience members, though
other participants referenced a hypothetical audience response to
B.S. FiSci (e.g., “You don’t want the audience to go “Ugh. That’s
ridiculous.””; CON-13).
“Ridiculous, which was said by many participants over the
course of their interviews, was mostly used in the context of
comparing the scientific knowledge of the real world to that
featured within a storyworld. However, CRE-3 used the word in
reference to a lack of internal narrative consistency—a piece of
technology was seen as “ridiculous” because it didn’t comport with
the other technology fe atured within the story.
“My favorite note I ever got. . . We had written a scene
where one of the characters was fixing the starship and he
was using a wrench, and the note [from the consultant] was
“A wrench? Why not an antelope bone?” It was as ridiculous
that they would be using a wrench on a starship as you would
be using an antelope bone. . . Such a primitive tool to fix this
advanced piece of equipment.” (CRE-3)
To CRE-3’s consultant, the wrench was B.S. because it wasn’t
FiSci enough for the storyworld. Usually, a piece of FiSci stands out
for being more unrealistic t han the rest of the story, and participants
made many statements about perceived realism affecting t heir
own decisions of whether or not to use FiS ci. Perceptions of
ridiculousness were also recognized as subjective, depending bot h
upon the overall quality of the story, and ones own beliefs about
whether or not a piece of FiSci is deemed plausible enough.
Meanwhile, the word “stupid” was used by several participants,
and also primarily used to suggest lack of realism or believability.
“Its funny. I go along with, like, oh, this is how spaceships
work in space bullshit, to a certain extent. The one time I
lost my mind on it was in [Star Wars] The Last Jedi. . . I just
wanted to scream, “No, that’s not how space works”.. . It was
just stupid.” (CRE-20)
As a more general slang term, there were also a couple of
uses speaking to a generic lack of quality (e.g., CON-9; CRE-28).
However, “stupid” may also speak to the e ase with which a piece of
FiSci could be replaced. CRE-11 spoke of wanting to avoid “stupid
mistakes, and CRE-16 referenced the same concept in their desire
to avoid using complex jargon or terminology incorrectly.
“You don’t want to say anything stupid, you know? You
don’t want to invoke quantum entanglement when physicists
really me an something else by t hat term.” (CRE-16)
Thus, “stupid” could relate to some FiSci being seen as lacking
effort, in this instance t hrough using terminology incorrectly (FiSci
as Convenience).
Regarding lack of effort, the word “embarrassing” was also used
by a few participants. Perhaps unlike the more generic “stupid,
“embarrassing” suggests a creator would or should experience
some amount of personal shame having used a particular piece of
FiSci. Perhaps affected by other narrative elements (e.g., a lack of
engaging characters to compensate), the FiSci results in some kind
Frontiers in Communication 09 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
of failure—to a creator or consultant’s own standards, or to those of
the t arget audience.
“We want to be, I think, medically sound, so nobody’s
saying, “You guys are idiots. You have no idea what you’re
talking about.” That would be embarrassing.” (CRE-14)
CRE-2 suggested that FiSci becomes embarrassing when it
prevents the audience from taking the narrative around it seriously.
They also used the term “goofy, which suggests some FiSci carries
an unwanted comedic tone. If FiSci is perceived as a mistake,
any resulting comedy may harken back to ancient perceptions of
laughter as mockery (the Superiority Theory of Humor;
Morreall,
2020
). However, CRE-2 clarified that intentionally goofy FiSci
is acceptable, so they may instead be making reference to the
Incongruity Theory of Humor (
Morreall, 2020). Embarassing FiSci
is humorous when it doesn’t fit within the rest of the world t he
story has constructed, even if that world is already “crazy, batshit
Science Fiction.”
There were also negative perceptions of FiSci as “magic” (CRE-
17)—statements that FiSci operates using its own rules that creators
make up as needed without caring what the real science is. CRE-
2 noted how their own personal standards of wanting FiSci to be
based on real science were distinct from their showrunner’s, who
just wanted CRE-2 to make something up for a plotline. Thus,
a negative perception of FiSci as magic or B.S. could stem from
conflicting standards between two (or more) creators working on
a single project. Their anecdote highlights that perceptions of FiSci
don’t merely differ between creators and consultants on oc casion,
nor merely between Hollywood and its audiences.
“[Showrunner] had no interest in science. . . I remember
when we were trying to think of the disease that this girl
[had]. . . we did all this research to try to find, like, what are
some really strange, lesser-known diseases. . . [Showrunner] had
sort of a list of requirements, like she has to seem perfectly fine
until shes not, and then she could sort of drop dead at any
time. And we ended up finding some strange disease, and then
he was like, “Yeah, no, I don’t care about a real disease. You
could call it lightswitchitis. Where we flip the switch and shes
dead.”” (CRE-2)
Finally, the term “pseudoscience was used by a few participants
in the context of FiSci. This is generally considered a negative term
in the real world, but it is unclear if these participants were using it
as such, or merely as an alternative term for “fake science.” CRE-10
distinguished such inaccurate science from anything that was made
up entirely. The example they gave was the use of a made-up virus,
as opposed to a misrepresentation of a real one.
“The showrunner, I think in an effortless way, really did
keep the pseudoscience down to a minimum. . . He never put
in something that a TV viewer could be like, “That’s wrong,
because it was kind of made up and it all sort of made
sense.” (CRE-10)
Negative FiSci, to CRE-10, was FiSci that audiences
could identify as inaccurate. This could suggest that explicit
misrepresentation is worse than “science supposedly
created from scratch. However, few participants made
similar distinctions.
3.4. FiSci as Santa
While FiSci as Santa is not a theme in and of itself, it was
surprising that six participants likened FiSci to Santa Claus. These
references can be categorized into three types of comparison.
The first was how Santa and FiSci are both symbols, which was
discussed previously:
“[FiSci and Science Fiction are] nothing more than
symbols that we recognize aren’t—I mean like Santa Claus.
There is no Santa Claus. . . But the idea of e ven a guy on the
street corner ringing the bell, it’s not that you really think
that guy is Santa Claus. . . [But he] represents the goodness of
mankind and the spirit of giving.” (CON-8)
Second, both FiSci (in particular, certain story-generating FiS ci
tropes) and Santa Claus exist as a common mythology. There is a
relative paucity of literature about FiSci, which this study addresses.
In contrast, the Santa Claus mythos has attracted vast and diverse
study from many social science perspectives for many years (for
just a few of many examples, see:
Belk, 1993; Miller, 2017; Kürti,
2020
). It is worth acknowledging the diversity in the Santa mythos.
Santa may be conflated with, or adapted from, the historical
figure Saint Nicola of Myra (
Miller, 2017; FiSci may therefore
act similarly when it is extrapolated from real science kernels).
As CON-8’s comment suggests, Santa may be a winter-themed
avatar—perhaps even an ideal toward which we should strive to
be. In some families, Santa is a role through which real people
perform “an unfolding series of good deeds and Christmas spirit”
(
Itkowitz, 2016, para. 5). Alternatively, Santa—given his likenesss
appearance in advertisements—may represent how a holiday has
been corrupted by commercial, profit-seeking entities.
That being said, most depictions of Santa share similar
features: a red suit and white beard; plump; lives above the Arctic
Circle, if not the North Pole; often accompanied by reindeer
or toy-making elves; gives coal to “naughty” children; and so
on. Hollywood has its own part to play in propagating these
Santa tropes.
The wide recognition of a recurrent piece of FiSci or Santa
allows either one to serve as an effective method to garner an
audience, while not requiring a bunch of screen time to explain
how they work on a fundamental level. To the latter point , CRE-
19 spoke of such a shortcut more in the positive sense than
the subtheme FiSci as Convenience would generally suggest. They
saw FiSci as a source of fascination and perfectly acceptable
as long as the greater narrative does not treat the scenario
as plausible.
“You try to tap into something that people know, but they
don’t know too well. And that kind of mythology makes people
lean in. Do I actually think aliens built the pyramids? No, I
don’t. But almost everybody has heard it. . . To me, that’s the
Frontiers in Communication 10 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
scientific equivalent of Santa Claus. I don’t think theres a real
Santa Claus, but we can make some really cool movies about
Santa Claus.” (CRE-19)
Third, FiSci was related to Santa by being a kid version of
science. Eventually, audiences have to grow up and learn it’s
fictional and enter the real world of what is actually possible (yet
“we all want to believe FiSci could still be possible; CRE-22).
This connects to Busselle and Greenbergs (2000) discussion of
realism, wherein they re cognize “at some stage children come to
understand that people and events appearing on the television,
at least in fictional programs, exist for the purpose of creating a
representation of something that does not exist in the real world
(p. 253). To children growing up in some households, Santa is an
entity that operates within the world according to certain rules, and
explains certain phenomena (e.g., How do those stockings get filled
with treats?). Eventually, one must realize that Santa does not, in
fact, exist. Yet, fictional media likes to continue to represent Santa
as real.
“Nobody ever s ays on television Santa Claus doesn’t exist.
Never. Because nobody wants to be the one to tell those under-
7-year-olds that that’s what’s going on. Everybody gets to get
over that little bit of naivety themselves.” (CRE-6)
The idea of having to grow up and realize FiSci is fictional
seems to contrast wit h sentiments that some FiSci could be seen as
inspiration or hope that translates into people wanting to recreate
what they see in the real world. Hope was briefly referenced in
CRE-21’s and CRE-22’s back and forth about Santa/FiSci, with
the latter seeing FiSci-filled worlds as an escape from reality,
which aligns with perceptions of FiSci as Imagination. But they
suggest reality needs to be escaped every once in a while to keep
humanity’s hopes for the future up la Slater et al.’s [2014]
TEBOTS model).
“Especially seeing the rise of all the Marvel films, The
Star Wars films. . . When you set things not in this world, or
in a slightly alternate world, I think you can tell stories with
more hope. . . As much as we know in real life right now, I
think now we want an escape. We were talking today about
Santa. . . because [CRE-21] was talking about whether to show
[their child] Miracle on 34th Street...” (CRE-22)
“. . . It’s not gonna hold up if you start picking the logic
out of it. . . And I think as they get older, they sort of demand
a more scientific explanation for things. Like back to Santa
its like, just saying Santa is magic is starting to become not
enough for [my child] who wants to understand exactly how
that works.” (CRE-21)
Compare also the notion that taking a break to watch a movie
featuring Santa allows us poor, jaded adults to return to our
childhoods and pretend for 90 min that magic is re al. Discussion
by these few participants highlights one important role fictional
science plays within fictional entertainment narratives. FiSci may
indeed provide a source of childlike wonder, evoking not a desire
to sneak out of ones bedroom to catch a parent red-handed eating
the cookies and milk, but a desire to engage with other science
communication content and learn how FiSci connects to the real
worlds alternatives.
3.5. Creators vs. consultants
It might have been predicted that creators and consultants
would have significantly different perspectives on FiSci in
Hollywood, due to differences in their level of formal scientific
education and their role within Hollywood (e.g., many consultants
consult to help Hollywood get the science right). Yet, this study
demonstrates similarity in attitudes and beliefs across creator and
consultant groups. A plausible explanation for this may simply
be that only those consultants whose perspectives generally align
with creators will last in Hollywood; t hus, the overall population of
consultants may be collectively biased in their perspectives when
compared to the greater population of science experts.
Despite general similarities, there were minor differences in
the thematic codes that cre ators and consultants were more likely
to address in their interviews. Those pertinent to the results
presented in t his study include that consultants were more likely to
ascribe neutral intent (e.g., narrative shortcuts) to convenient FiSci,
whereas creators were more frequently negative. Perhaps creators
felt more comfortable with criticizing their fellow creators, whereas
consultants did not wish to use words that could come across as
insulting members of Hollywood who were willing to invite t hem
into the fold. There was also a noticeable difference in perceptions
of science itself, with consultants preferring to describe it as a
process of acquiring knowledge (e.g., the scientific method), and
creators more likely to describe it as a collection of knowledge (e.g.,
facts). This may have influenced their discussions of FiSci even after
providing our definition of the term FiSci.
4. Conclusion
This study presents a preliminary guide to t he current state of
Hollywood creators’ and consultants perceptions of FiSci. As such,
it can inform creators and consultants alike about how the other
thinks, and possibly dispel preconceptions held by creators who
have yet to work with a consultant, experts looking to become a
consultant, or for that matter, armchair critics in the audience on
the lookout for FiSci in the content they watch. It also answers,
in part, t he questions posed by
Kirby and Ockert (2021): “How do
scriptwriters approach science?” and “What role does science play
in storytelling?” in the context of fictional representations of science
(p. 91).
According to the creators and consultants interviewed,
Hollywood perceptions of FiSci are generally context dependent.
Primarily, participants spoke of FiSci being a tool to support
engaging storyworlds and t he characters that live in them—FiSci
may be used to improve upon what realistic science can offer, or as
a necessary compromise, or as a method of convenience to avoid
devoting more time and/or effort to explore real science concepts
(both in the production of a project, and within the narrative
itself). Consultants were more likely to as cribe neutral intent (e.g.,
narrative shortcuts) to convenient FiSci than creators, who were
more likely to simply evoke perceptions of laziness.
Frontiers in Communication 11 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
Participants spoke of FiSci positively as opportunity for
exploration and imagination and as symbols which can evoke
audience reflection or discussion. FiSci as Symbol may also be
connected to the use of symbols in real science, helping people
understand complex topics by way of a simplified representation.
Related to FiSci as Play, there arose an interesting contrast
between statements that FiS ci exists to provide an es cape
from reality, and that FiSci inspires us to recreate fiction in
reality. This manifested in multiple unprompted discussions of
fictional science being likened to Santa Claus. Comparisons
between FiSci and Santa also revealed a perception of FiSci
as a naive version of science we must eventually move on
from (in terms of belief), but occasionally return to for
our benefit.
Negative perceptions of FiSci primarily spoke to a perceived
lack of effort behind its implementation (including t hat a
representation is creatively stale), or that a given representation
is too “ridiculous” (i.e., too implausible or internally inconsistent)
within the context of a storyworld.
As the media landscape continues to evolve and the lines
between fact and fiction grow increasingly blurred, there is
enormous potential for further research on this topic. Hollywood’s
fictional depictions of science aren’t going away anytime soon.
Nor should they, as long as t hey are used to positive effect.
Increased awareness and understanding of perceptions of FiS ci
held by creators, consultants, and audiences (including science
communicators) can help produce those effects.
Data availability statement
The datasets presented in this article are not readily available
because they could be used to identify participants, thus abrogating
our responsibility to maintain anonymity, as approved by our
institutional ethics committee. Requests to access the datasets
should be directed to JD,
Ethics statement
The study was approved by the University of Otago
Human Research Committee (reference number D20/298).
Participants provided written informed consent to participate in
this study.
Author contributions
Conceptualization, interviews, and manuscript—first draft: JD.
Methodology: JD and NL. Analysis and review and editing: JD, NL,
and GS. All authors have read and agreed to the published version
of the manuscript.
Funding
Financial support was provided by the University of
Otago’s Postgraduate Publishing Bursary and the Department
of Science Communication.
Acknowledgments
We are grateful to all of the participants who generously
shared t heir perspectives in interviews. We also thank
colleagues in the Department of Science Communication for
stimulating conversations and thoughtful feedback throughout the
research process.
Conflict of interest
The authors declare that the research was conducted in the
absence of any commercial or financial relationships that could be
construed as a potential conflict of interest.
Publisher’s note
All claims expressed in this article are solely those of the
authors and do not necessarily represent those of t heir affiliated
organizations, or those of the publisher, the editors and the
reviewers. Any product that may be evaluated in this article, or
claim that may be made by its manufacturer, is not guaranteed or
endorsed by the publisher.
References
21st Century Fox, The Geena Davis Institute on Gender in Media, and J. Walter
Thompson Intelligence. (2018). The Scully Effect: I Want to Believe in STEM.
Los Angeles: Geena Davis Institute on Gender in Media. Available online at:
https://seejane.org/wp-content/uploads/x-files-scully-effect-report-geena-davis-
institute.pdf
(accessed February 9, 2023).
Abbott, A. (2004). Science at the movies: the fabulous fish guy. Nature 427, 672–673.
doi: 10.1038/427672a
Adams, W. C., Smith, D. J., Salzman, A., Crossen, R., Hieber, S., Naccarato,
T., et al. (1986). Before and after the day after: The unexpected results of
a televised drama. Polit. Commun. 3, 191–213. doi: 10.1080/10584609.1986.9
962790
Anderson, P. W. S. (1997). Event hor i zon. Log Angeles: Paramount Pictures; Golar
Productions; Impact Pictures.
Aristotle. (2008). Poetics. Transl. by S. H. Butcher. Carolina: Project Gutenberg.
(Original work published ca. 350 B.C.E.). Available online at:
https://www.gutenberg.
org/files/1974/1974-h/1974-h.htm#li nk2H_4_0024
(accessed October 15, 2021).
Baldick, C. (2015). “Trope, in The Oxford Dictionary of Literary Terms, 4th Edn.
Oxford: Oxford Uni versity Press. Available online at:
https://www.oxfordreference.
com/view/10.1093/acref/9780198715443.001.0001/acref-9780198715443-e-1172
(accessed September 14, 2021).
Belk, R. W. (1993). “Materialism and the making of the modern American
Christmas, in Unwrapping Christmas, ed D. Miller (Oxford: Oxford University
Press), 75–104
Besley, J. C., and Shanahan, J. (2005). Media attention and exposure in
relation to support for agricultural biotechnology. Sci. Commun. 26, 347–367.
doi: 10.1177/1075547005275443
Frontiers in Communication 12 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
Boudry, M., Vlerick, M., and Edis, T. (2022). “Demystifying mysteries: How
metaphors and analogies extend the reach of the human mind, in Metaphors and
Analogies in Sciences and Humanities, eds S. Wuppuluri and A. C. Grayling (Cham:
Springer), 65–83. doi: 10.1007/978-3-030-90688-7_4
Box Office Mojo. (n.d.). Domestic Yearly Box Office. Seattle, WA: IMDbPro;
Amazon. Available online at:
https://www.boxofficemojo.com/year (accessed
December 27, 2019).
Braun, V., and Clarke, V. (2013). Successful Qualitative Research: A Practical Guide
for Beginners. New York, NY: Sage.
Braun, V., and Clarke, V. (2022). Thematic Analysis: A Practical Guide. New York,
NY: Sage. doi: 10.53841/bpsqmip.2022.1.33.46
Brinkmann, S., and Kvale, S. (2015). InterViews: Learning the Craft of Qualitative
Research Interviewing, 3rd Edn. New York, NY: Sage.
Brownell, S. E., Price, J. V., and Steinman, L. (2013). Science communication to the
general public: Why we need to teach undergraduate and graduate students this skill as
part of their formal scientific training. J. Undergrad. Neurosci. Educ. 12, E6–E10.
Busselle, R., and Bilandzic, H. (2008). Fictionality and perceived realism in
experiencing stories: a model of narrative comprehension and engagement. Commun.
Theory 18, 255–280. doi: 10.1111/j.1468-2885.2008.00322.x
Busselle, R., and Greenberg, B. S. (2000). The nature of television realism judgments:
a reevaluation of their conceptualization and measurement. Mass Commun. Soc. 3,
249–268. doi: 10.1207/S15327825MCS0323_05
Calhoun, W., and Jensen, S. (1997). “The one with the jellyfish (Season 4, Episode
1) [TV series episode], in (Executive Producers), Friends, eds M. Borkow, K. Bright, D.
Crane, and M. Kauffman (Los Angeles: Bright/Kauffman/Crane Productions; Warner
Bros, Television).
Compound Interest (2016). The History of the Atom: Theories and Models. Los
Angeles: CompoundChem. Available online at:
https://www.compoundchem.com/
2016/10/13/atomicmodels
(accessed February 9, 2023).
Davis, J. L. (2022). Science, Fiction, and the Hollywood Machine: Creators and
Consultants, Consensus and Conflict (PhD Thesis). University of Otago. Available
online at:
http://hdl.handle.net/10523/14213 (accessed February 9, 2023).
Dill-Shackleford, K. E., and Vinney, C. (2020). Finding Truth i n Fiction: What Fan
Culture Gets Right—and Why It’s Good to Get Lost in a Story. Oxford: Oxford Univ ersity
Press. doi: 10.1093/oso/9780190643607.001.0001
Doherty, J.-F. (2020). When fiction becomes fact: Exaggerating host manipulation
by parasites. Proc. R. Soc. B 28 7, 1–7. doi: 10.1098/rspb.2020.1081
Dudo, A., Brossard, D., Shanahan, J., Scheufele, D. A., Morgan, M., and Signorielli,
N. (2011). Science on television in the 21st century: Recent trends in portrayals and
their contributions to public attitudes toward s ci ence. Commun. Res. 38, 754–777.
doi: 10.1177/0093650210384988
Dudo, A., Copple, J., and Atkinson, L. (2017). “Entertainment film and TV
portrayals of climate change and their societal impacts, in Oxford Research
Encyclopedia of Climate Science, ed H. von Storch (Oxford: Oxford University).
doi: 10.1093/acrefore/9780190228620.013.374
Frank, S. (2003). Reel reality: s c ience consultants in Hollywood. Sci. Cult. 12,
427–469. doi: 10.1080/0950543032000150319
Frayling, C. (2005). Mad, Bad and Dangerous? The Scientist and the Cinema.
London: Reaktion Books Ltd.
Funk, C., Gottfried, J., and Mitchell, A. (2017). Science News and Information
Today. London: Pew Research Center. Available online at:
https://www.pewresearch.
org/journalism/wp-content/uploads/sites/8/2017/09/PJ_2017.09.20_Science-and-
News_FINAL.pdf
(accessed February 9, 2023).
Funk, C., Tyson, A., Kennedy, B., and Johnson, C. (2020). Science and
Scientists Held in High Esteem Across Global Publics. London: Pew Research Center.
Available online at:
https://www.pewresearch.org/science/wp-content/uploads/sites/
16/2020/09/PS_2020.09.29_global-science_REPORT.pdf
(accessed February 9, 2023).
Galletta, A. (2013). Mastering the Semi-Structured Interview and Beyond: From
Research Design to Analysis and Publication. New York, NY: New York University
Press. doi: 10.18574/nyu/9780814732939.001.0001
Gerbner, G. (1987). Science on television: how it affects public conceptions. Sci.
Technol. 3, 109–115.
Green, J. (2017). Screaming when there is sound in space: Unrealistic science and
the reception of narrative fiction (PhD thesis). The Australian National University,
ANU Open Research Library. Available online at:
http://hdl.handle.net/1885/117412
(accessed February 9, 2023).
Green, M. C., and Brock, T. C. (2000). The role of transportation in
the persuasiveness of public narratives. J. Person. Soc. Psychol. 79, 701–721.
doi: 10.1037/0022-3514.79.5.701
Greenbaum, D. (2009). Is it really possible to do the Kessel Run in less than twelve
parsecs and should it matter? Science and film and its policy implications. Vanderbilt J.
Entertain. Technol. Law 11, 249–333.
Hall, A. (2003). Reading re alism: audiences’ evaluations of the re ality of media texts.
J. Commun. 53, 624–641. doi: 10.1111/j.1460-2466.2003.tb02914.x
Hall, E. D. (2020). “Fundamental attribution error, in The International
Encyclopedia of Media Psychology, eds J. van den Bulck, D. Ewoldsen,
M.-L. Mares, and E. Scharrer (Amsterdam: John Wiley and Sons).
doi: 10.1002/9781119011071.iemp0074
Itkowitz, C. (2016). The Story Behind the Beautiful Way this Mom Told Her
Sons the Truth About Santa. Washington, DC: The Washington Post. Available
online at:
https://www.washingtonpost.com/news/inspired-life/wp/2016/12/19/the-
story-behind-the-beautiful-way-this-mom-told-her-sons-the-truth-about-santa/
(accessed February 9, 2023).
Jacobs, G. (2013). How to spot a badly-drawn DNA helix. SciBlogs. Available online
at:
http://web.archive.org/web/20220518224950/https://sciblogs.co.nz/code-for-life/
2013/07/22/how-to-spot-a-badly-draw-dna-helix/
(accessed February 12, 2023).
Johnson, B. K., Slater, M. D., Silver, N. A., and Ewoldsen, D. R. (2016).
Entertainment and expanding boundaries of the self: relief from the constraints of the
everyday. J. Commun. 66, 386–408. doi: 10.1111/jcom.12228
Kelley, D. E., Bier, S., Costas, C., Garrett, S., Kidman, N., Papandrea, B., et al. (2020).
The Undoing. Manhattan Beach, NY: David E. Kelley Productions; Blossom Films;
Made Up Stories; HBO Originals.
Kirby, D. A. (2011). Lab Coats in Hollywood: Science, Scientists, and Cinema. N ew
York, NY: MIT Press. doi: 10.7551/mitpress/8483.001.0001
Kirby, D. A., and Ockert, I. (2021). “Science and technology in film: themes and
representations, in Handbook of Public Communication of Science and Technology,
3rd Edn, eds M. Bucchi, and B. Trench (New York, NY: Routledge), 77–96.
doi: 10.4324/9781003039242-5-5
Kürti, L. (2020). ‘Do you want to be Krampus?’ Santa Claus, globality and locality of
Christmas tradition. Hungar. Studies Yearbook 2, 123–143. doi: 10.2478/hsy-2020-0010
LastWeekTonight. (2016). Scientific Studies: Last Week Tonight with John Oliver
(HBO). Los Angeles: YouTube. Available online at:
https://www.youtube.com/watch?
v=0Rnq1NpHdmw
(accessed February 9, 2023).
Le Guin, U. K. (Ed.) (1989). The Language of the Night: Essays on Fantasy and
Science Fiction (new revised ed.). New York, NY: Harper Collins.
Leyda, J., Loock, K., Starre, A., Pinto Barbosa, T., and Rivera, M. (2016). The
Dystopian Impulse of Contemporary Cli-Fi: Lessons and Questions From a Joint
Workshop Of the IASS and the JFKI (FU Berlin). IASS Working Paper.
Li, P.-Y. (2016). Communicating science through entertainment television: How
the sitcom The Big Bang Theory influences audience perceptions of science and
scientists (PhD thesis). The Australian National University. ANU Open Research
Library. Available online at:
http://hdl.handle.net/1885/101514 (accessed February 9,
2023).
Marsh, E. J., and Fazio, L. K. (2006). Learning errors from fiction: Difficulties
in reducing reliance on fictional stories. Memory Cognit. 34, 1140–1149.
doi: 10.3758/BF03193260
Miller, D. (2017). Christmas: an anthropological lens. Hau J. Ethnogr. Theory 7,
409–442. doi: 10.14318/hau7.3.027
Morgan, S. E., King, A. J., Smith, J. R., and Ivic, R. (2010). A kernel of truth? The
impact of television storylines exploiting myths about organ donation on the publics
willingness to donate. J. Commun. 60, 778–796. doi: 10.1111/j.1460-2466.2010.01
523.x
Morreall, J. (2020). “Philosophy of humor, in The Stanford Encyclopedia of
Philosophy, ed E. N. Zalta (New York, NY: Springer). Available online at:
https://plato.
stanford.edu/archives/fall2020/entries/humor
(accessed February 9, 2023).
National Science Board (2000). Science and Engineering Indicators 2000 Volume 1.
Alexandria: National Science Foundation.
Nisbet, M. C., Scheufele, D. A., Shanahan, J., Moy, P., Brossard, D., and
Lewenstein, B. V. (2002). Knowledge, reservations, or promise? A media effects
model for public perceptions of science and technology. Commun. Res. 29, 584–608.
doi: 10.1177/009365002236196
O’Connor, C., and Joffe, H. (2020). Intercoder reliability in qualitative research:
debates and practical guidelines. Int. J. Qual. Methods 19, 1609406919899220.
doi: 10.1177/1609406919899220
Oxford University Press. (n.d.). “Trope, in Oxford English Dictionary Online
(Oxford: Oxford University Press). Available online at: http://www.oed.com/
viewdictionaryentry/Entry/206679
(accessed September, 14, 2021).
Roddenberry, G. (1966–1969). Star Trek. Norway: Desilu Productions; Paramount
Television; Norway Corporation.
Schalk, S. (2017). Interpreting disability metaphor and race in Octavia Butler’s
“the evening and the morning and the night”. Afr. Am. Rev. 50, 139–151.
doi: 10.1353/afa.2017.0018
Shanahan, J., Morgan, M., and Stenbjerre, M. (1997). Green or brown? Television
and the cultivation of environmental concern. J. Broadcast. Elect. Media 41, 305–323.
doi: 10.1080/08838159709364410
Shankar, N., Fergus, M., Ostby, H., Daniel, S., Brown, J. F., Hall, S., et al. (2015–
2022). The Expanse. Washington, DC: Penguin in a Parka; SeanDanielCo; Alcon
Television Group; Just So; Hivemind; Amazon Studios.
Frontiers in Communication 13 frontiersin.org
Davis et al. 10.3389/fcomm.2023.1029782
Shen, F., and Han, J. (2014). Effectiveness of entertainment education in
communicating health information: a systematic review. Asian J. Commun. 24,
605–616. doi: 10.1080/01292986.2014.927895
Sisson, G., Walter, N., Herold, S., and B rooks, J. J. (2021). Prime-time abortion on
Grey’s Anatomy: What do US viewers learn from fictional portrayals of abortion on
television? Perspect. Sex. Reprod. Health 53, 13–22. doi: 10.1363/psrh.12183
Slater, M. D ., Johnson, B. K., Cohen, J., Comello, M. L. G., and Ewoldsen, D. R.
(2014). Temporarily expanding the boundaries of the self: Motivations for entering
the story world and implications for narrative effects. J. Commun. 64, 439–455.
doi: 10.1111/jcom.12100
Stanton, A. (2003). Finding Nemo. Burbank: Walt Disney Pictures; Pixar
Animation Studios.
The Nielsen Company (2021). The Nielsen Total Audience Report: March 2021.
New York, NY: The Nielsen Company. Available online at:
https://www.nielsen.com/
us/en/insights/report/2021/total-audience-advertising-across-todays-media
(accessed
February 9, 2023).
Wachowski, L., and Wachowski, L. (1999). The Matrix. Washington, DC;
Warner Brothers; Village Roadshow Pictures; Groucho II Film Partnership;
Silver Pictures.
Wiegandt, K. (2017). “Futurology, allegory, time travel: what makes science
fiction fascinating, in The Fascination with Unknown Time, eds S. Baumbach,
L. Henningsen, and K. Oschema (London: Palgrave Macmillan), 273–292.
doi: 10.1007/978-3-319-66438-5_13
Wilcox, C. L., Headlam, J. L., Doyle, T. K., and Yanagihara, A. A. (2017).
Assessing the efficacy of first-aid measures in Physalia sp. envenomation, using
solution- and blood agarose-based models. Toxins 9, 149. doi: 10.3390/toxins90
50149
Worth, S. (2004). Fictional spaces. Philos. Forum 35, 439–455.
doi: 10.1111/j.0031-806X.2004.00184.x
Young, R. A., and Collin, A. (2004). Introduction: constructivism and
social constructionism in the career field. J. Vocat. Behav. 64, 373–388.
doi: 10.1016/j.jvb.2003.12.005
Frontiers in Communication 14 frontiersin.org