Wilfried Nass
SOUND DESIGNER
[email protected] http://wilfriednass.xyz (+33)650844535
Selected Credits
Games
The Quarry (Supermassive Games/2K Games - 2022) - Sound Designer - PC, PS4, PS5, Xbox One, Xbox Series
Dungeons & Dragons: Dark Alliance (Tuque Games/Wizards of the Coast - 2021) - French VO Designer - PC, PS4, Xbox One
Forza Horizon 4, Forza Horizon 5, Gran Turismo 7, Need for Speed Heat - Cars Recording and Assets Editing
Holomento (Sean Weech - 2020 Ongoing) - Sole Sound Designer - PC
Treasure Tails (Space Ape/Supercell - 2020) - Lead Sound Designer - iOS, Android
Mafia II: Definitive Edition (d3t/2K Games - 2020) - Sound Designer, Sound Editor - PS4, Xbox One, PC
Jumanji: The Video Game (Funsolve - 2019) - Sound Designer - PS4, Xbox One, Switch, PC
Red Dead Redemption 2 (Rockstar Games - 2018) - Localisation Associate Team Lead - PS4, Xbox One
L.A. Noire Remastered (Rockstar Games - 2017) - Localisation Associate Team Lead - PS4, Xbox One, Switch, PC, HTC Vive, Oculus Rift
Grand Theft Auto Online (Rockstar Games - 2015 - 2018) - Localisation Associate Team Lead - PS4, Xbox One, PS3, Xbox 360, PC
Other
Vercingetorix (Nicolas Van Beveren - 2023) - Combat Sound Design - Featurette
DR-0NE (Black Edge Sound Studios/Dolby - 2022) - Technical Audio Designer - Dolby Atmos Unreal Engine 4/Wwise showcase
Lick Pick Kick (2021) - Audio assets designing - VR Art Installation
Unseeing Evil (2019) - Location Sound Recordist, Sound Editor - Short Movie
Sweet SFX (2019) - Recording and editing of 11 car audio libraries - Sound libraries
Romeo & Juliet, Sense & Sensibility (2017 - 2018) - Sound Designer (audio assets creation and live audio playback) - Theatre play
Designingsound.org (2016 - 2017) - Editor (articles, interviews) - Website
Experience
Soundcuts - Sound Designer - January 2021 - Now
- Creation of audio assets, implementation, scripting (Wwise, Unreal Engine), music systems design, VO processing and mix
Freelance - Sound Designer - October 2013 - Now
- Worked on audio assets creation, implementation (UE4 and Wwise), music system design, VO processing and location recording
Sounding Sweet - Sound Designer - February 2019 - October 2020
- Creation of audio assets, implementation, scripting (Wwise, Unreal Engine, Unity), music systems design, Reaper scripts (Lua) and mix
- Writing up High Level Audio Design documentation and Reaper workflow documentation files
- Taking part in cars, weapons and VO recording sessions
Rockstar Games - Localisation Associate Team Lead - March 2015 - February 2019
- Started as a French Localisation Tester before getting promoted to a Lead position in February 2017
- Responsible of task management and coordination of a 11-person team
- Use of Rockstar Games proprietary tools for debugging, localization and bug reporting along with other tools such as Jira
Designingsound.org - Editor - July 2016 - December 2017
Feerik Games - Sound Design Internship - May 2012 - July 2012
Skills Education
Digital Audio Workstations & Plug-ins
Reaper, Cubase, Logic, Pro Tools
Soundtoys, FabFilter, RX, LeSound, Kontakt, Serum
Audio Mentoring Project - Sound Design (Oct. 2017 – Feb. 2019)
Working with a mentor and other industry professionals to
improve my Sound Design and Implementation skills
Game audio / Game development / Programmation
Wwise, Unreal Engine/ Blueprints, Unity, Reascript (Lua),
C++, C#, Web languages (XHTML, PHP, CSS 3)
Bachelors Degree - Sound Design (2011 – 2013)
(ACFA Montpellier, FR)
Graduated with honours
Learned to record, edit & mix sound effects for games and films
Miscellaneous software
Office suite, Perforce, GitHub,
SourceTree, Premiere Pro, Photoshop, Jira
Bachelors Degree - Computer Science & Multimedia (2007 – 2010)
(University of La Rochelle & IUT Leonard de Vinci, FR)
Trained in Multimedia Design (Audio/Video/Pictures/Web)
Studied C++, Java and web programming (HTML, CSS and PHP)