Autodesk Inventor 2018 Essentials Plus
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be added to, to create the finished part. It is usually easier to sketch 2-dimensional geometry than
3-dimensional geometry. As you gain modeling experience, you can reflect on how you created
the model and think about other ways that you could have built it. There is usually more than one
way to generate a given part.
When sketching, draw the geometry so that it is close to the desired shape and size— you do not
need to be concerned about exact dimensional values. Even though Inventor allows islands in the
sketch (closed objects that lie within another closed object) it is NOT recommended to sketch
islands (when you extrude a sketch, island(s) may become voids in the solid). A better method is
to place features, which make editing a part easier. For example, instead of sketching a circle
inside a rectangle to represent a hole, extrude a rectangle and then place a hole feature.
The following guidelines will help you successfully generate sketches:
• Select a 2-dimensional outline that best represents the part. The 2D outline will be used to
create the base feature. A base feature is the first feature. It is the feature other features
will add material to or remove material from.
• Draw the geometry close to the finished size. If you want a 20-inch square, for example,
do not draw a 200-inch square. Use dynamic input to define the size of the geometry.
Dynamic input is covered in a later section in this chapter.
• Create the sketch proportional in size to the finished shape. When drawing the first
object, verify its size in the lower-right corner of the status bar. Use this information as a
guide.
• Draw the sketch so that it does not have geometry over geometry, that is, a line on top of
another line.
• Do not allow the sketch to have a gap; the geometry should start and end at a single point,
just as the start and end points of a rectangle share the same point.
• Keep the sketches simple. Leave out fillets and chamfers when possible. You can easily
place them as features after the sketch turns into a solid. The simpler the sketch, the fewer
the number of constraints and dimensions that will be required to constrain the model.
Sketching Commands
Before you start sketching the outline of the part, examine the 2D sketching commands that are
available. After creating a sketch, the 2D sketch tab is current in the ribbon. The most frequently
used commands will be explained throughout this chapter. Consult the help system for
information about the remaining commands.
Figure 2-18
Using the Sketch Commands
After starting a new part, a sketch will automatically be active so that you can now use the sketch
commands to draw the shape of the part. To start sketching, issue the sketch command that you
need, click a point in the graphics window, and follow the prompt on the lower-left corner of the
status bar. The sections that follow will introduce techniques that you can use to create a sketch.
Dynamic Input in the sketch environment makes a Heads-Up Display (HUD), which shows
information near the cursor for many sketching commands that helps you keep your eyes on the
screen. While using the Line, Circle, Arc, Rectangle, or Point commands, you can enter values in