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KARMA SYSTEM
In one famous real example (from a Tenra Bansho
“replay”, a presentation of an actual session of the
game in screenplay format), a samurai character
fights against a deadly opponent in the final boss
battle. The session was long, the player was lucky
with Fate rolls and role-played well, and had
amassed a huge pool of Kiai. The player looked at his
formidable opponent, then down at his pool of Kiai
points, then his Karma total. He “did the math”.
Then he attacked the enemy twice (he had to attack
twice, to fi rst break the enemy’s Dead box, then
to finish him off ), with two powerful attacks, rolling
30 bonus dice for one, 20 bonus dice for the other,
raising his melee weapons skill level, and buying
extra successes. In the end, he ended up having a
spent Kiai and Karma total of 168.
Since that was the last scene of the game, the last
intermission and epilogue began. With 168 Karma,
the player had a plan, based on the calculations he
did earlier: He sublimated all of his Fates ranked
at 4 and 3, four Fates in total. The only ones he
had left were ones Fates ranked at 2 dots. Th is
immediately lowered his Karma to 108 exactly: His
character was safe, and did not become an Asura.
Then the GM asked him, “Well, you just burned
through all of your Fates. What does that mean?”
The player thought about it for a second, then
determined that his character was struck hard by
his enemy in the battle, and almost died. When
he eventually came to a few weeks later, he had
amnesia. He couldn’t remember who he was or what
he was trying to do. In the end, the story followed
the player’s actions: Even though he was “gaming the
system” in order to be as effective as possible without
becoming an Asura/NPC, the player inadvertently
created a great story twist for his character.
In fact, a follow-up game was played, where the
still-amnesiac samurai PC was in the employ of an
onmyoji sorceress as a bodyguard. The sorceress was
evil, and the other PCs were attempting to stop her
while at the same time trying to protect the samurai,
and to help him recover his past. At the same time,
the samurai player chose the Fate “Background: Lost
Memories” in order to connect that condition to his
character.
In the end, making decisions in the game based on
reasons of rules efficiency or effectiveness can cause
real interesting twists in the stories and characters, or
even create new stories out of nothing.
Falling in love with someone, and then having your
character act on that emotion throughout the game,
will defi ne your character and possibly result in
Aiki chits for role-playing.
Perhaps you are in a loving relationship, or maybe
you love someone but have not confessed your
feelings to them yet. If your love is forgotten, or you
break up with that person, or your love becomes
unrequited, then it is likely that you can sublimate
this Fate in the next intermission… or will you?
An unrequited or unfulfilled love cannot be erased
so easily. Perhaps it would be more interesting or
dramatic to keep that love-based Fate going for a
while longer, until you can finally let it go.
Enemy
This person must be broken or destroyed. This is
a person, group or organization that you cannot
forgive or forget, and you will not stop until they
have fallen at your hand. This is a very easy Fate to
role-play, and it’s also a very easy Fate to sublimate:
When you finally reach your goal of defeating that
enemy, the Fate can be erased. Perhaps over the
course of a scenario you can learn to let those
feelings go, or come to a new understanding of the
person who you thought of as “the enemy”.
Enemy-type Fates work great as Destinies. If the
GM hands out an enemy Destiny, odds are there’s
no question of “But what should my character do? ”
It’s a pretty simple goal: Defeat that enemy!
Misfortune
Something happened in your past (either long ago,
or even something that happens in the course of the
game) that defines you. If your actions reflect the
fact that you were affected by that misfortune, you
are likely to get Aiki chits. If you forget this
misfortune, overcome it, come to terms with it, or
forgive yourself for the misfortune, you can target
this Fate for sublimation.
Taboo
There is something that you absolutely must not
do. Every time you act upon that taboo, you will
likely receive an Aiki chit, whether you follow the