1
TENRA BANSHO ZERO
SETTING BOOK
ank you for playing Tenra Bansho Zero! If you enjoyed the game, please support Tenra Bansho Zero and
purchase a copy at www.tenra-rpg.com
TABLE OF CONTENTS
TRANSLATOR’S INTRODUCTION �������������������������� 4
TENRA, THE GREAT LAND ���������������������������������� 6
SACRED AND INVIOLATE, THE PRIESTHOOD IS
IMPENETRABLE ������������������������������������������ 18
DOMAINS AND REGENTS �������������������������������� 25
WAR AND TENRA �����������������������������������������34
SOULGEMS ������������������������������������������������42
CULTURAL ADDENDA: MONEY, TIME, AND
MEASUREMENTS ������������������������������������������46
ARMOUR-RIDERS: DEMONS ON THE BATTLEFIELD ����48
ONMYOJUTSU: THE ART OF TAOIST MAGIC �������������� 59
NO LONGER HUMAN �������������������������������������64
THE RELIGION OF TENRA ��������������������������������68
POWER THAT CONCEALS WEAKNESS ��������������������80
KONGOHKI �����������������������������������������������83
NINJA AND SHINOBI ��������������������������������������86
THE ULTIMATE EXPRESSION OF ART �������������������� 93
MUSHI-TSUKAI: THE ANNELIDISTS ��������������������� 100
ONI: THE CARETAKERS ��������������������������������� 107
AGENTS: REPRESENTATIVES OF THE PRIESTHOOD ������114
THE AYAKASHI ��������������������������������������������118
WITHIN THE SHADOWS OF TENRA ����������������������121
INDEX ��������������������������������������������������� 129
2
TENRA BANSHO ZERO original edition
Directed by
Jun'Ichi Inoue
Produced by
Tarot Suzufuki
Game Engine Designed by
Takuji Endo
Edited by
Rasetu Kubota
Research and Development Supervisor
Akio Isoda
Written by
Takuji Endo
Kazuya Taniguchi
Hiroshi Watanabe
Hajime Hatano
Tomoh iro Na k amura
Takumi Morino
Ten Tanaka
Masashi Seiga
Cover and Color Illustrations
Jun'Ichi Inoue
Black and White Illustrations
Jun'Ichi Inoue
Koumei Hazakiri
Taiiku Itoh
Yuuji Shibuya
Hiroyuki Sekida
Rasento Hayami
Rika Suzuki
Chitose Sakura
TENRA BANSHO ZERO: HEAVEN AND
EARTH EDITION
Directed and Produced by
Andy Kitkowski
Translated by
Andy Kitkowski
With Assistance From
Bryan Thogerson
Scott Blow
Ewen Cluney
Keith Perhac
Shawn Burke
Additional Research by
Orie Hiromachi
Andy Kitkowski
Additional Writing by
T.S. Luikart
Andy Kitkowski
Graphic Design and Layout
Luke Crane
Radek Drozdalski
Kyle Lisk
Additional Graphics by
Ben Morgan
Tony Dowler
Mark Quire
Orie Hiromachi
Jose Jimenez
Primary Editors
Grant Chen
Andy Kitkowski
Editing by
Andy Kitkowski
Grant Chen
Adam Dray
Mark Causey
You Burst Into Flame
Matthew Gandy, Quintin Stone, Travis Bryant, JoeyRodgers
Supreme Thanks to
• Everyone at FEAR for their effort and cooperation
• Mark Causey, Orie Hiromachi, Kenneth Peters, Luke
Crane, Jerry Grayson, Jason Morningstar, Guy Shalev,
Konstantinos Rentas, and Craig Judd
• Kei Kitazawa, Sanae Fujisawa and Sho Tomono from Group
SNE for their friendship and constant encouragement of
cross-cultural projects
• The RPG.NET forum fans who have been eagerly following
the translation of this game for years
• The Story Games (www.story-games.com) members
Additional Thanks to
Naoko Kanazawa, Anna Kreider, Jeremie Jozefowiez,
Alexander Newman, Eric Provost, Lisa Provost, Shane
Jackson, Ami Jackson, Kristina Evanouskas, Andrew Morris,
Remi Treuer, Renee Grayson, Steve Yap, Rafael Chandler,
Terry Romero, John Stavropoulos, Mario Dongu, John
Harper, Ralph Mazza, Ryuhei Kitamura, Beth Reid,
Alan Schepers, Mark Roghelia, Jonathan Thompson, Mike
Montesa, Cam Eeles, Fred Hicks, Thor Olavsrud, Steve
Chalfant, Jason Leinen, Emeth, Yoh Kariya, and everyone
who has sat down for a preview play session at my table: At
my house, at GenCon, MACE, Netapp Game Night, and
Camp Nerdly
3
Tenra Bansho Zero: Tales of Heaven and Earth Edition is
dedicated to my brother from Japan, Satoru Hosono (1973-
2006), without whom I would never have been introduced
to the wonderful world of Japanese-born role-playing games
or the people who play them. I hope you achieved your
namesake.
Original Edition: © 2000 by Jun’Ichi Inoue/
Far East Amusement ResearchCo, Ltd; © 2000
ENTERBRAIN, INC.
Tenra Bansho: Tales of Heaven And Earth Edition
© 2012 Kotodama Heavy Industries, North
Carolina, USA
First Printing | Winter 2013 | Printed in China
ISBN: 978-0-9836458-1-8
www.tenra-rpg.com
4
TRANSLATOR’S
INTRODUCTION
Welcome to the world of Tenra. It took me six years
to get here, to put the last bit of punctuation of
the last sentence of this work. I thought I’d have it
done in two. I’d say that this work was a challenge,
having classical examples of nigh-untranslatable
ancient Japanese grammar, constant references and
call-outs to Japanese religion and history, and a
vocabulary that spans more kanji than I thought
I’d ever learn. However, “a challenge” would be an
understatement: This book thoroughly kicked my
ass. I was the Dan vs this books Gouki.
In the end, I won, and here it is. The first licensed
Japanese tabletop role-playing game, in English.
When I took on this project, I had a limited
understanding of the rules (basically, I knew how
skill rolls worked), and a simple grasp of the setting.
I picked up the license to Tenra because of its focus,
the “Hyper Japan as Written by Japanese” effect.
The book was pretty. There were a lot of cool-
looking characters I imagined I could play.
As time went on and I got deeper into the book, I
began to realize that I was falling in love with it. I
play a lot of role-playing games, and the lessons that
came from this book, the rules focused on character
backgrounds, personalities and goals, the setup and
scene-focused play, the rewarding of fellow players
for good role-playing... All these elements were
things that I was always searching for in a tabletop
game, I just never knew it until I saw it for myself.
It was sheer luck that they were in this book that I
picked up simply because “It was pretty”.
I was set, I knew enough that I could understand
and run the game, and was well into the translation.
I was in love with the rules, and thought there
would be no problems with bringing the game out
in English. And then I met the author at a cafe
outside of the FEAR, Inc offi ces in downtown
Tokyo. That’s when things started to get interesting.
After meeting with Jun’Ichi Inoue (the author and
primary illustrator of this book) and Tarot Suzufuki
(the president of FEAR, the company which
produced Tenra Bansho and other great Japanese
TRPGs)—both great guysI started changing
course in the translation of this book. This game
deserved more than a slap translation into English
and then a kick to the presses: It needed to be
more than looked at, it needed to be played. And
to be played, it needed more: More history, more
information, more cultural notes, more everything
in order for people who didnt grow up in Japan
watching weekly samurai dramas and reading ninja
manga to be able to understand the game enough
to play. So as I was translating the book, I started
adding this “More” myself.
What you now hold is that “More”. This book
contains the contents of the original Japanese Tenra
Bansho Zero rulebook; most of the data from the
game’s supplement “Tenjo Tenge; and data from
the six mail-order Tenra mini-supplements. It also
includes about 30% more content than the original
book in cultural notes, history, language, advice,
and an entire sample setting prepared in advance
for you to set your early scenarios. Hopefully youll
find it enough to get into some exciting role-playing
sessions with your friends.
I picked up this game as a hobby project. One thing
leading into another, and I found myself writing
this introduction six years later. The game is no less
awesome for the wait.
Enjoy. Keep your sword sharp.
TALES OF HEAVEN AND EARTH
This book is not a simple art book, it’s a rulebook
for a tabletop role-playing game.
In this game, you and your friends will take on
the role of characters in the land of Tenra: Heroic
warriors, onmyoji sorcerers, skillful ninja, Buddhist
monks and Shinto priestesses. You will act out
the roles of those characters, telling a story in the
process. Half of this game describes the setting of
5
TRANSLATOR'S INTRODUCTION
Tenra, which is the stage in which to set the stories:
This is the book you are reading now. The other
half of this game contains the rules needed to play
the game with your friends: That is the rule book.
Youll create a story by playing the game. Like a
console or computer adventure game, you will
take on the roles of characters, adventure together,
and fight powerful enemies. However, youll be
inventing all the character dialogue live as you play:
The twists and turns, the excitement and fun,
the drama and action, will all come from the
creativity of the players.
Read the book, gather some friends, and go create
tales of Heaven and Earth.
HOW READ THIS BOOK
This book set (the Setting and Rules books) is both
a guidebook to the world of Tenra and a book of
rules for playing a game. Unlike normal books, you
will likely not read them from cover to cover, from
start to finish. It is likelier that you will jump from
place to place through the books depending on your
role.
If you plan on facilitating a game of Tenra Bansho
Zero, you are likely going to take on the role of the
Game Master (GM). You should first familiarize
yourself with the colorful introduction of the book.
From there, you should browse through the rules
chapters of the game. Look through the world
section to learn about the world of Tenra. Then
start planning out your first game.
If you plan on playing the game, you should also
familiarize yourself with the colorful introduction
section of the book. After that, browse through the
world section to learn about the setting. Then go
through the character sections, reading deeper into
the character types that interest you. After that,
read through the books at your leisure: Familiarize
yourself with the rules of the game.
Regardless if you are player or GM, keep a finger
on the glossary in the back of the book of rules (in
the other book). If you were to read the book in one
direction, you will be introduced to each unusual
term in their order throughout the book. If you
jump around as above, youll need to occasionally
look up the new words you fi nd. Both rules and
setting concepts are covered in the Glossary section
of the rulebook, so reference it if you dont know
what an Annelidist, Kiai point or Fate roll is.
If you have the time and energy to read both of the
books in their entirety, feel free to do so! However,
you do not need to read either book in full to begin
to play the game.
A NOTE ON JAPANESE
AND ROMANIZATION
There have historically been many attempts to
romanize the Japanese language, and several
standards exist. Rather than staying within the lines
of one standard like Hepburn, Kunrei, Nippon,
or JSL, I used a hybridization of Hepburn as a
baseline (since it focuses on pronunciation), with
a tighter focus on readability and pronunciation:
Using the letter H for some long o sounds in some
places, leaving a single o or u in others if it was
more pleasing to the eyes or ultimately assisted in
pronunciation by English-speakers.
For the casual reader, I hope this hybrid makes the
book easier for you to read. For the linguist irritated
that the romanized Japanese in this book wasnt
pigeonholed into an existing standardization system,
then sorry: It is this translators firm belief that the
existing standards are ass for long written works.
If you study Japanese, and this book lights a fire
in you, I highly recommend buying a copy of the
original Tenra Bansho Zero in Japanese. Youll find
some cool lingual nuances and playful experiments
and liberties taken by the author.
6
TENRA, THE
GREAT LAND
In the archaic tongue of the native language of the
world, Tenra means “All the land under heaven. To
the people of Tenra it simply means “The World.
Though Tenra is composed of four huge continents
that stretch from East to West, there’s not a large
variance of climate or ecosystem in the land of
Tenra as a whole. There are no known areas that
do not see the same four seasons experienced
everywhere else. The humans that spread across this
vast land come from a single race, and even people
from opposite ends of the known world share—for
the most part—a similar language and culture, as
well as similar customs and backgrounds.
Each of the continents is divided into a number
of geographic regions called provinces (shu in
Japanese), and within those provinces lie numerous
autonomous countries, often referred to as domains.
The domain, also commonly called country or
kingdom, is the largest administrative unit. Each
domain or country has a ruler known as a regent.
Regents are appointed by the Shinto Priesthood
itself, and they govern their domain under their
own discretion. Their official title is “guardian of
the domain, and they rule their domains in any
manner they please. Under the regents are the
vassal lords who help rule the domain, as well as
the regent’s retainers who maintain order in the
household and the government.
The stories say that the Priesthood controls the
history of Tenra from behind the scenes, but these
stories will always remain rumors, as the Priesthood
never publicly exerts any strong political force in the
open. The regent is the only true, authentic ruler
of their domain.
In ancient times, the Shinto Priesthood of Tenra
prohibited countries from going to war senselessly
with one another. However, long ago, the
Priesthood issued an edict declaring, “All domains
are permitted to resolve conflicts through military
force”. As a direct result of lifting the prohibition
of inter-domain military actions, a state of perpetual
war has existed throughout Tenra for the past 400
years. Because the regents have the authority to
make war, they often exercise that authority to
expand their territories and power. Even now there
is no end of war in sight.
In the name of territory expansion, or simply self-
defense from aggressors (be it true or not), rulers
have been able to increase their war-based resources
as well as develop the technology to aid in their
battles. The results of this state of constant war
are easy to see: Autonomous unmanned killing
machines called kongohki; Mentally controlled and
piloted mobile weapon platforms known as yoroi
armours; Humans with heightened combat
efficiency called samurai and kijin. A world of
endless battles. The land of perpetual feudal war.
Soil ruled by and stained by blood and steel. That is
the world of Tenra.
TOKIWA, THE SOUTHERN CONTINENT
The southern continent is called Tokiwa or The
Land of Fire. It is located at the southernmost
end of Tenra and is known for its yearly torrential
thunderstorms which occur in the summer. It is also
known for the occasional unexplainable, mysterious
artifacts which sometimes wash up upon its shores.
There is no small number of groups that make it
their purpose to find, claim and try to understand
these artifacts. Most of the domains of the southern
continent of Tokiwa are under the influence of the
Priesthood of the Southern Court.
IZUMO, THE WESTERN CONTINENT
The western continent is called Izumo. This land
for some strange reason has more ayakashi (spirits,
monsters, and fey creatures) than other lands in
Tenra. Of particular note is the ancient battle of the
monstrous nine-headed dragon Yamata-no-Orochi
and the great armour known as Susano-O, which
was one of the most regarded historic events in the
land. After the division of the Priesthood in the
wake of the Fall of Jinrai, the Northern Court came
to rule most of the domains of Izumo.
7
TENRA, THE GREAT LAND
HIDEKAMI, THE EASTERN CONTINENT
The eastern continent is commonly known as
Hidekami. It is a rough land of complicated
geographical features, steep mountains and
deep forests. Because of that, development and
expansion was never as rampant here as in the other
continents. After the division of the Priesthood into
the Northern and Southern Courts, the resident
domains were able to resist and even boycott the
influence of the Priesthood. Domains like Asobe
and Tsuhoka lead the fight to resist the military
and political might of the Priesthood, and they
make use of the nigh-impenetrable geographical
features in their struggle.
YASHIMA, THE CENTRAL CONTINENT
This central continent, known as Yashima, is the
birthplace of all the humans in Tenra. This is
the land where the ancestors of modern Tenrans
descended from the stars. It is the political and
social heart of all Tenra, and the staging ground for
the ongoing internal war of the Shinto Priesthood.
EDO, THE IMPURE LAND
Edo is the Buddhist word for “The Impure Land ”,
and in Tenra refers to the small continent southeast
of Yashima. It is referred to in whispers as, “The
place where all the evil in the world gathers. This
place was originally a penal colony, but today it has
become a great lawless land occupied by villains
like pirates and bandits. Even the Priesthood cant
control this land. Since it is a land of total anarchy,
samurai and other warriors sometimes go there for
personal training. Other domains also use Edo for
military experimentation, like the testing of new
armours.
BEFORE THE COLLAPSE
KI-SHU, LAND OF THE ONI
This area is named Ki-shu, or “Land of the Oni ”,
because there are many oni villages there. Most of
the heart engines that circulate Tenra and power
armours are “made” there. There are six domains
in Kishu: Kaira, Kotoshiki, Ryuuko, Kasanagi,
Magatsuno and Kikoku. There is a severe escalating
confrontation between Ryuuko and Kaira; Ryuuko
suppresses the native oni, while Kaira has an open
politic which includes human and oni alike.
RYUURIN-SHU, THE DRAGONSCALE
TERRITORIES
This province is named the Dragonscale Territories
because of a line of mountains that stretches across
it gives the impression of giant, barbed scales. There
are six domains in Ryuurin-shu (Inao, Hakusen,
Iiba, Ouga, Enozu, Torigoe), and each country
is ruled by a regent who has a unique, strong
personality and code of rule. In fact, the regent of
Hakusen, Buren, doesnt even call himself “regent”.
He does this to refuse acknowledgment of the
control or influence of the Priesthood.
SAIRIN-SHU, THE WESTERN ISLES
Sairin-shu is a collection of island nations, and
consists of six small landmasses: Kotonari, Akito,
Funashi, Momotsu, Nise, and Ikami. Each of these
islands is its own country. Since each country is
separated by the sea, their leaders havent been
pushed into a state of war with each other for a
couple hundred years.
NANBOU-SHU, THE IRON RIDGE
Nanbou-shu is a long landmass in the south that
looks like a wedge. This land is also known as the
“The Iron Ridge”. The continent is divided by the
high, treeless peaks of the Kaina mountain range,
which stretch out from the center of the land. There
are eight countries in the Iron Ridge: Tsugumi,
Touga, Utsuro, Igami, Kijikura, Naruhane,
Kanuma, and Tokobuki. This land is a hotbed of
strife and war, and the borders of the countries
are always changing. Utsuro and Naruhane have
started to become the more powerful domains in
the region.
8
TENRA, THE GREAT LAND
SUNAI-SHU, THE CRADLE
This land of prairies and gentle sloping hills is the
true geographical and political center of Tenra. It
contains important domains like Jinrai (the central
region of the Priesthood), Houga (which houses
the head temple of the great Buddhist Phoenix
Sect) and four other countries: Hinomori, Suma,
Miyasuzu, Takasumi. Though there are not large
scale wars in the Cradle, it doesnt mean that it is in
a state of peace. It is a political hotspot known for
its conspiracies and schemes.
GI-SHU, THE LAND OF WOE
Surrounded by the sea on three sides, Gi-shu is a
land of mostly forests. This land is made up of five
countries: Suzunari, Miyashino, Kagari, Hakuse,
and Sakahami. It is a political powder keg, and the
most unstable region of Tenra. Though there are no
huge battles happening currently (save for a bloody
civil war in Kagari), the countries of this region are
always in political hot water. The situation in the
Land of Woe is always unstable.
TOU-SHU, THE EASTERN LAND
The Eastern Land is surrounded by the Yaosu
mountain ranges in three directions, and is made
up largely of huge prairies. The domains of Tou-shu
are a little isolated by the mountains from the other
neighboring territories, so there are rarely attacks
into the area from other domains. However, within
the Eastern Land the domains are almost always at
war over new territory and newly discovered mines
of metals, soulgem and scarlet steel. There are four
countries in Tou-shu: Kagari, Kyosen, Migusa and
Togo.
AFTER THE COLLAPSE
THE DRAGONSCALE TERRITORIES
After the fall of the Phantom Star, the domain of
Ouga lost its regent and most of its land. The whole
region was thrown into chaos and civil war. The
Northern Court of the Priesthood made Ouga into
the new seat of their power. Inter-domain wars in
the Ryuurin-shu domains quickly ended when new
regents claimed power over their domains and the
Priesthood stabilized the region. However, peace
never seems to last forever, and there are now signs
of a large war on the horizon. It seems Hakusen is
mobilizing for war, and all other regions save Ouga
and Enotsu are potential targets.
THE WESTERN ISLES
The fall of the Phantom Star completely obliterated
the domains of Nise and Ikami. Other countries
suffered huge amounts of damage from tsunami,
flooding and earthquakes. Momotsu lost half of its
territory, while Kotonari and Funashi became
split in two by the sea. Each country is busy with
reconstruction, inter-domain conflicts and even civil
war. Many assume that it is only a matter of time
before new domains form from the divided islands.
THE IRON RIDGE
Luckily, this region wasnt directly affected by the
Fall of Jinrai, but the inter-domain wars are getting
worse and spreading all over the land. Public order
and lawlessness is at its worst point ever, with rule
by the sword being the only thing preventing the
region from slipping into total anarchy. Utsuro and
Naruhane are fi ghting each other again and again
in a seemingly endless war of attrition.
THE CRADLE
During the Fall of Jinrai, Kirai, Miyasuzu and
Houga, once the centers of culture and society in
Tenra, were completely annihilated. The north
half of the region sank into the Soratsuzumi Sea.
The former domain of Hinomori was renamed
New Jinrai, as the Priesthood’s Southern Court
moved to this location and made it the new base of
the Priesthood. There are currently wars between
the domains of the Cradle and the Dragonscale
Territories over the islands left between them in the
Soratsuzumi Sea.
9
TENRA, THE GREAT LAND
THE LAND OF WOE
The Fall of Jinrai did not particularly affect this
region, but the original domestic disputes and inter-
domain rivalries continue as they did before. The
civil wars in Kagari ended shortly after the Phantom
Star fell to the earth.
THE EASTERN LAND
The domain of Kagari in Tou-shu (not to be
confused with the similarly named domain of
Kagari in Gi-shu) and the border between the
Eastern Land and the Oni Lands sank into the sea
with the impact of the Phantom Star. The Phoenix
Buddhist sect claimed political power in the
shattered country of Togo and moved the head
temple of their order there.
THE LAND OF THE ONI
The former domain of Kikoku was destroyed during
the Makuu Nindo Revolt. A new Kikoku formed
from its ashes, a country ruled by and for the oni
people. Ryuuko is currently attempting to invade
Kikoku in order to cleanse it of the oni, and these
two domains are always at war. Kaira is currently
supporting Kikoku.
10
TENRA, THE GREAT LAND
A TIMELINE OF TENRAN EVENTS (IMPERIAL YEAR 2555 TO 2744)
Dynasty Year Month Event
Keishin 6 2555 1st Month The ayakashi Yamata-no-Orochi appears in the
Eastern Continent. The yoroi great armour Bloodfire
is completed with the aid of the wandering armour-
crafter, Sumeragi-no-Amatsu Okifune
10th Month Yamata-no-Orochi falls at the hands of yoroi operators
Randou Touta and Aida Tsukasa
Keishin 12 2561 8th Month The colossal gun battery Exterminator is used to
defend Ashiro Castle
Keishin 31 2580 3rd Month Year One of the Chishin Dynasty. Emperor Keishin
dies
Chishin 10 2590 4th Month 40 defectors attempt to leave the Priesthood, but are
secretly deposed
Chishin 22 2602 10th Month The Priesthood bestows the Castle of Ash to the
domain of Miyashino as their seat of power
Chishin 30 2610 6th Month The Bright Lotus sect of Buddhism announces its
separation from the Phoenix sect
Chishin 45 2625 3rd Month Year One of the Shoshin Period. Emperor Chishin
dies
Shoshin 15 2640 9th Month Year One of the Washin Period. Emperor Shoshin dies
Washin 10 2650 10th Month Yoroi armour crafter Tsurube Kenan dies
Washin 11 2651 3rd Month The Oni Rebellion of Kouhou begins
Washin 12 2652 4th Month The Massacre of the Kingdom of Inao occurs
9th Month Yoroi craftsman and Shinto Priest Redo Kensune
presents his Manja-Raka, a 40 meter tall great
armour, inviting both praise and criticism throughout
the domains of Tenra
Washin 14 2654 10th Month Asagimaru the Hunter disappears
12th Month Miyashinos Regent, Shingai Shuuzen, dies. His
nephew, Sukemaru, takes his place
Washin 15 2655 3rd Month Serpent-Wolf clan warlord Saki-tatsuya is captured in
the Tsutaka region of the domain of Kyousen
5th Month Saigetsu Hayao (Childhood name Hebimaru), uses
the armour Omega Dragon to free Saki-tatsuya
from Tsutaka Prison in Isuzu
7th Month Sunami becomes a vassal lord. Gamou Doan, 28th
generation Phoenix abbot, moves their headquarters
to the domain of Togo. “A darkness comes here to
Tomoka from which we cannot hide”
8th Month Katou Yasosuke, also known as Birdman, disappears
9th Month Tactician Zen Kouin of the domain of Kagari
disappears while offering tribute at Mount Jinrai
11
TENRA, THE GREAT LAND
Dynasty Year Month Event
11th Month Buren of Hakusen is betrayed by his trusted retainer
on the way to an exhibition for new kugutsu. He
escapes to safety with the power of the Spirit Sword of
Takefutsu
12th Month The oni monk Makuu Nindo interfaces with the Girl-
Who-Dreams, and the Makuu Nindo Revolt begins.
Mt. Kannabi (“mountain where the kami reside”)
appears in the domain of Hinomori overnight. The
Bridge of Heaven, a silvery bridge which extended
from the capital of Jinrai to the heavens, collapses.
The Phantom Star, actually a piece of the Bridge of
Heaven, falls and destroys Jinrai. Massive dust clouds
from the fall cover Tenra and marks the beginning
of the Two Month Night, an event which silences all
Sha-powered equipment and magic. Refugees from
the Central Continent begin to migrate into the
province of Nanbou, the area affected least by the Fall
of Jinrai. The domain of Kousen, taking advantage
of the chaos, invades and acquires the kingdom of
Kagari. Relatively weak ayakashi collectives known
as spirit packs begin to appear throughout Tenra,
perhaps drawn to populated areas by growing fears of
commoners
Washin 16 2656 1st Month Year One of the Genshi Daigo Period. The Phoenix
Buddhist sect is given governance of the domain
of Togo and changes the Japanese characters in
Togo from “Beacon of Enlightenment” to “The
Enlightenment of the East” to symbolize the change.
Th e Southern Court of the Priesthood announces
its return on Mount Kannabi in the domain of
Hinomori and changes its name to New Jinrai. The
Northern Court of the Priesthood announces its
restoration and constructs Genshikyo, a floating castle
(around 30 square km) in the kingdom of Ouga.
Empress Genshi Daigo, a young girl around 13, shows
herself to the public without a mask, which is the first
time in history an emperor or empress showed his or
her face in public. Sunami becomes regent
12
TENRA, THE GREAT LAND
Dynasty Year Month Event
2nd Month The Kikoku War begins its final campaign. All
across Tenra, all shiki spirits temporarily lose their
power: This affects all armours, kongohki, samurai
transformations and shinobi powers. All floating
castles fall beginning with the Castle of Ash in
Miyashino, but Genshikyo is spared this fate.
Regents and leaders all over Tenra lose much of their
power due to ever increasing inter-domain wars
throughout Tenra: Some attempt to make land grabs
while others are further weakened. Due to the
temporary dispelling of shiki, many samurai and
shinobi lose their lives on the battlefield. Shiki spirit
power returns and immediately thereafter a gigantic
wedge-shaped object carrying the symbol of the
Priesthood, the battleship Yamato-Takeru, is sighted
in the sky over the domain of Ki. The Two Month
Night ends. The Northern Court begins to reveal
methods to manufacture soul mirrors and supporting
technology to the various domains. Mass production
of inferior quality meikyo, now known popularly as
kimenkyo (mechanical mirrors), begin
3rd Month Meikyo/kimenkyo crafting as a profession is born.
The Phoenix sect Buddhist monk named Immovable
West (Sairoku) becomes the first professional crafter.
4th Month Using the technological knowledge provided by
the Northern Court (namely surgical techniques,
anatomy, and antiseptics), the Furaei Institute—the
Taoist Sorcery institute in Ouga—begins experiments
to give humans the supernatural power found in the
native oni people. This makes possible the surgical
techniques necessary for the development of kijin
technology
13
TENRA, THE GREAT LAND
Dynasty Year Month Event
5th Month Armour craftsman Redo Kensune, supported by the
Northern Court, publishes his Laws for Machine
Enhancement Surgeryfor the standardization of
the creation of yoroi armours and kongohki. The
Makuu and Kikoku armies engage in their final
battle, the Battle of Flowing Grass: During this
battle, the Makuu army unleashes the Zedaishu, an
elite army of oni and half-oni, who use their unique
Resonance-based sword fighting techniques to easily
defeat the Kikoku army. The Makuu Nindo Revolt
ends and Makuu Nindo himself gains rulership of
Kikoku, which becomes “The Land of the Oni.
The pictographic characters that make up Kikokus
name are changed from “Onis Lament” to “Oni’s
Revelation”
10th Month Th e domain of Kazanagi aquires the land of
neighboring Gaira and begins salvage work in the
Soranotsuzu Sea, created by the collapse of the Bridge
of Heaven. The trading city of Tsushima is established
as the salvaging base of operations
Washin 17 | Genshi
Daigo 3
2657 3rd Month Motowa and Iritera become meikyo crafters. Master
Raiden, a former yoroi armour pilot from Shimagoe
known as “The Scarlet Lightning Bolt”, is selected
as one of the first 20 operators for the newly mass-
produced “Crusher” kimen armours (Today, Raiden is
a Bright Lotus monk named Matsusaka Raidou)
5th Month Th e colossal bridge called “The Great Urato Bridge”
is constructed in one night
11th Month Inao domain tactician Yoribe Hyouzen, with his goal
of creating a troop of immortal soldiers, creates
the elite “Red Wind Army”. The scientization and
institutionalization of Taoist Sorcery begins. Various
schools and factions of Taoist Sorcery become more
specialized as they focus on particular techniques and
methods
Washin 18 | Genshi
Daigo 4
2658 2nd Month The kugutsu maker Kikka Yorimasa from the domain
of Kagari creates the world ’s first line of kugutsu
specifically designed to operate meikyo. They are
called “Interfacers” and the first one was named
Magatama. While the abilities of a yoroi armour
with an Interfacer at the helm are greatly increased,
the bonds between the armour and Interfacers can
become so strong they both eventually became unable
to operate separately from one another
14
TENRA, THE GREAT LAND
Dynasty Year Month Event
3rd Month Th e naval battle between the Northern and Southern
Courts over the Great Urato Bridge intensifies
8th Month Yoroi armour craftsman Nakato Enkai of Kotoshiki
creates a stable flight mechanism. Koyama Uchiie’s
“Thunderstorm” becomes the first armour to have
instruments installed providing the armour with
continuous flight. Taoist Sorcerer Kuuchi Enkai of
Naruhane, with gunsmith Fujikura Tessai, create the
massive rocket named “Heavens Guard ” which they
use to launch the kongohki Thunderfire into space.
Thunderfire safely escapes the atmosphere, and many
of its observations were recorded, such as “It’s hard
to believe that this great sphere is Tenra..., “I can see
lands south of the Southern Continent”, and “A boat
of some kind is floating in the black sky”, but it soon
disappeared without a trace
9th Month Sandou Anna, leader of the Oni Zedaishu order, bears
2 children, Ryuuki and Suzuhime
10th Month Zen Kouin, backed by the Northern Court, becomes
regent of the domain of Kagari
12th Month In Kaira, the soul of the great leader Retsudou is
inserted into the meikyo of a kongohki-tiger named
Fang-of-Lightning. Sandou Anna, lured into studying
the corrupt forms of the oni resonance powers,
disappears and Ryuuki and Suzuhime are each
adopted by different parents
Washin 20 | Genshi
Daigo 5
2260 4th Month In the domain of Kanuma, the Bright Lotus
Insurrection—a lay movement—seizes power of the
Bright Lotus Buddhist sect. The Cleansing War
breaks out between the domain of Ryuuko and the
Kaira-Kikoku United Front
7th Month Hisomi Deigan dies by the hand of Makuuu Nindo.
The Cleansing War ends with the domain of Kikoku
winning. Ryuuko now falls under the jurisdiction
of Kikoku, and for all practical purposes, Ryuuko
becomes a vassal state of Kikoku. Eba Reikisai, an oni
who lost his horn, becomes the new regent of Ryuuko
Washin 21 | Genshi
Daigo 6
2261 9th Month The Naruwa War breaks out between the domains of
Sakahami and Kagari
15
TENRA, THE GREAT LAND
Dynasty Year Month Event
10th Month Kaira makes Tsushima an independent free trade
city and power over city is handed over to a wealthy
merchant group called the Shining Wisteria
Association. Misura, a monotheistic, messianic
religion that emphasizes the equality and freedom of
all humanoids (including oni), is founded. The
founder of Misura is unknown but it is thought to be
a human adaption of oni religion, originating
somewhere in the south. The Northern Court and
warlords attempt to suppress Misura but rather
than oppressing the religion, the Sourthern Court
tolerates it, at least in Kikoku
Washin 22 | Genshi
Daigo 7
2662 2nd Month The Last Dance War breaks out between the domains
of Inao and Iiba
3rd Month Th e Red Wind Army fi ghts numerous battles in
Harumi and Miyoi and their ferocious fi ghting style
earns them the names Blood Demons and Vampires
4th Month Th e Naruwa War ends with Kagari losing half of its
territory
9th Month Th e Red Wind Army is completely wiped out in
Sugi-hazama. The Last Dance War ends with Inao
gaining only a small portion of land
10th Month Yoroi rider Kubi Kiriko appears in Ushima, which is
one of the salvage bases at the Soranotsuzu Sea.
Northern Court backed regent Zen Kouin commits
suicide, causing the domain of Kagari to once
again fall into civil war
Washin 30 | Genshi
Daigo 15
2670 8th Month Year One of the Genshi Hazukan Dynasty. Northern
Court Empress Genshi Daigo dies. Buren dies of an
illness (stomach cancer). Trusted retainer Mashira
Hideyoshi is appointed regent but never actually takes
the title of regent, instead calling himself an advisor.
Washin 35 | Genshi
Hakuzan 5
2675 3rd Month The Kantoba War begins with Kaira declaring war
on the oni nation of Kikoku. Dansu Heidatsu, a
black-masked man calling himself the Cloaked
Lord, is called to Kaira to serve as their tactician.
Sandou Ryuuki, Mada Rasuo and Nakabe Maka
rescue Suzuhime of Kikoku from the hands of Dansu
Heidatsu
8th Month Dansu Heidatsu is killed by Sandou Ryuuki (son of
Sandou Anna) of the Zedaishu. The Kantoba War
ends with Kaira losing only a small portion of land
16
TENRA, THE GREAT LAND
Dynasty Year Month Event
Washin 38 | Genshi
Hakuzan 8
2678 1st Month Mashira Hideyoshi dies of diabetes and leaves his son
to take his place. Takeshina Yasuie, the guardian of
Hideyoshi’s son, seizes power and prevents Tadaharus
ascension
Washin 45 | Genshi
Hakuzan 15
2685 1st Month Bright Lotus believers in the domain Kanuma are
excommunicated
3rd Month The Bright Lotus sect in Kanuma are overthrown by
the former regent and their 25 year rule of the domain
comes to an end
Washin 51 | Genshi
Hakuzan 21
2691 2nd Month The Clear Wind War between the domains Kotoshiki
and Iiba begins
9th Month Fang of Lightning, a kongohki of Kaira, goes missing
during a mission and has not been seen since
Washin 55 | Genshi
Hakuzan 25
2695 3rd Month The Clear Wind War ends when the ancient relic they
were fighting over disappears in the middle
of the final battle. Both sides suffer equal losses
9th Month The number of salvagers looking for the “Five Colored
Dragon” suddenly increases
Washin 63 | Genshi
Hakuzen 33
2073 2nd Month Year One of the Genshi Yousen Dynasty
Northern Court emperor Genshi Hakuzan dies
Washin 64 | Genshi
Yousen 2
2704 1st Month Year One of the Seishin Dynasty
Southern Court emperor Washin dies
Seishin 4 | Genshi
Yousen 6
2708 7th Month The Pankou, blond haired, green-eyed nomads,
arrive in former Bunashi domain in Sairin province.
They claim it for themselves and rename the domain
Yuuen
Seishin 5 | Genshi
Yousen 7
2709 8th Month Year One of the Genshi Houshi Period. Northern
Court emperor, Genshi Yousen, dies after seven
years of rule
Seishin 9 | Genshi
Houshi 4
2713 5th Month The Batou Rebellion begins in the domain of
Kotoshiki
9th Month Long retired doll maker Shou-un announces the
creation of Longmoon, the 9th kugutsu of his
“Princesses of December” model line
Seishin 11 | Genshi
Houshi 6
2715 10th Month The Batou Rebellion is suppressed and the leader of
the rebellion Batou Kyouma disappears
Seishin 23 | Genshi
Houshi 18
2727 2nd Month The yoroi of Kubi Kiriko washes up on the shore of
Seirin trading port with her frozen dead body still
inside
Seishin 37 | Genshi
Houshi 33
2742 6th Month Yoroi crafter Redo Kensune announces his newest
creation, an armour named Violet Sunflower.
Hedisappears shortly after
17
TENRA, THE GREAT LAND
Dynasty Year Month Event
Seishin 38 | Genshi
Houshi 34
2742 5th Month Year One of the Genshi Shuntoku Dynasty
Northern Court emperor, Genshi Houshi, dies
10th Month Southern Court emperor Seishin falls ill and is
confined to bed
Seishin 40 | Genshi
Shuntoku 2
2744 1st Month Year One of the unified Nagara Dynasty. Southern
Court emperor Seishin finally relinquishes power to
Prince Nagara of the Northern Court and the reign of
the Southern Court comes to an end
BUT WHAT DOES IT ALL MEAN?
This is just a sampling of two hundred years in the history of one version of the world of Tenra, filled
with a bewildering number of events, only very roughly explained (if at all). Within each line, hidden
in each date, are stories to be told and adventures to be had. Feel free to use these events as the basis of
your own games of Tenra Bansho. Never be afraid to change the history, or add your own events, and
make the world your own.
18
SACRED AND
INVIOLATE, THE
PRIESTHOOD IS
IMPENETRABLE
Simply hearing the name of the Shinto Priesthood
is sufficient to ward off curiosity; the average
inhabitant of Tenra will make no attempt to
inquire further, as they know comprehending the
Priesthood is impossible. No attempts at resistance
are made, either, as they know that defying the
Priesthood is likewise impossible. The Priesthood
is the keeper of the most advanced technology on
Tenra, and the shadow ruler of the world.
The Priesthoods realm Jinrai was located in Tenras
central province of Sunai-shu. The Priesthood
built their capital on the outskirts of the Great
Takamagahara Forest, at the foot of Tenras
largest mountain Mount Jinrai. Here the Shinto
dynasty was able to fend offall foreign invaders for
generations.
The Priesthood granted the use of meikyo soul
mirrors—one facet of Priesthood technologyto
the regents, the outward rulers of Tenra. Using their
unsurpassed technology as leverage, the Priesthood
historically control the flow and spread of warfare
across Tenra.
However, none are immune to the passage of time,
and even the monolithic Priesthood has experienced
dramatic change.
In the fifteenth year of the Washin dynasty,
Mount Jinraithe symbol of the Priesthood—
collapsed, annihilating the capital city completely.
Additionally, the fall of a heavenly body called the
Phantom Star destroyed the entire northern half
of Sunai-shu. There were no survivors of the
country once called Jinrai; it had been replaced
by an immense sea that came to be known as
Soratsuzumi, the Sea Which Touches the Heavens.
All thought that the Priesthood had been destroyed.
None could have escaped such devastation... Or
could they? This faint, nagging suspicion was
confirmed soon enough when the Priesthood rose
again.
The Priesthood had changed unmistakably,
however, emerging from the apocalypse as two
separate entities: A Northern Court and a Southern
Court. A new era had begunthe Age of the
Northern and Southern Courts.
THE NORTHERN COURT
THE OPEN PRIESTHOOD
After the destruction of the Sunai province by the
impact of the Phantom Star, the sky above Tenra’s
central continent was choked with sand and dust for
two whole months, blocking the suns rays entirely.
When the Two Month Night (as this period came
to be known) ended early in the 16th year of the
Washin dynasty, the Priesthood ’s Northern Court
announced its birth loudly and clearly.
A floating castle appeared in the sky above the
northern wastelands in the domain of Ouga in the
Ryuurin-shu province. The Priesthood proclaimed
its return, naming its airborne capital Genshikyo,
and announcing the accession of new empress
Genshi Daigo. This day went down in history as the
first ever public appearance of a Priesthood emperor
or empress.
Until then, the Priesthood had become inseparably
identified with the masks constantly worn by
its members. Seeing the face of a high-ranking
member of the Shinto Priesthood was a heretofore
unthinkable event, but on that day the new ruler
of the Priesthood revealed herself to be a charming
young girl, her features uncovered and exposed to
the world.
The surprises continued. Empress Genshi Daigo
announced the establishment of a new “open
Shinto Priesthood, promising an end to the
pervasive secrecy. She was true to her word,
19
revealing the knowledge behind the manufacture of
meikyo. Until that point, it was the most jealously
guarded of the Priesthoods technological marvels.
In the past, the regentsthe kings and rulers of the
domains of Tenra—had desperately sent messengers
to the Priesthood, hoping to snatch up the few
meikyo the capricious Priesthood saw fit to bestow
upon them. Now, however, the secrets of meikyo
production were available to everyone (with some
unpredictable results).
People were about to learn that changes in the
Shinto Priesthood mean changes in Tenra society.
Or perhaps the essentials remained unchanged after
all. The Northern Court never revealed the entirety
of its knowledge and technology, and Tenras wars
continued unabated. In fact, the chaos escalated,
with war breaking out between regents loyal to the
Northern Court and those who owe their allegiance
to the Southern Court.
TECHNOLOGY REVEALED
It goes without saying that, of the technological
knowledge made available by the Northern Court,
the single most inf luential was that pertaining to
the manufacture of meikyo soul mirrors. With every
country now able to create their own, the quantity
of meikyo possessed by each nation increased
exponentially.
Unfortunately, the quality and capabilities of
meikyo created by outsiders pales in comparison to
those manufactured in secret by the Priesthood. It is
for this reason that non-Priesthood meikyo are
called kimenkyo (mechanical mirrors), to
distinguish them from their superior cousins.
The exact reasons for the difference in performance
between meikyo and kimenkyo are unknown. It
could be that outsiders simply do not possess the
necessary ability and experience to create high-
quality meikyo. Or, perhaps the Northern Court
has simply seen fit to withhold some core knowledge
pertaining to meikyo manufacture.
According to the available lore, a meikyo consists of
a mirror-like polished disc inlaid with countless gold
designs, appearing much the same as the old bronze
polished mirrors that are often found in old Shinto
shrines. It is important that the disc is as flat and
its surface as free of distortion as possible. However,
few craftsmen are up to the task, and this may be a
major reason for the difference in quality. When a
secret analysis of a Priesthood meikyo was carried
out it was discovered that both the slimness of
the inlaid gold lines, the density of the patterns
inscribed, and the complexity of the patterns
themselves were beyond anything the craftsmen
had seen before. As it is, painstakingly engraving
patterns of golden wire into the mirrored surface
demands both an incredible amount of
craftsmanship as well as time, with a single
kimenkyo requiring months to complete.
The engineers who manufacture kimenkyo have
become known as crafters, and they have devoted
their lives to honing their skills, creating more
accurate meikyo copies. Assuming the Priesthood
truly has revealed the entirety of their meikyo
knowledge, the day they accomplish their goal may
yet arrive.
Despite being clearly inferior to meikyo, the
capabilities of kimenkyo are sufficient enough. And
unlike the priceless, rare meikyo, kimenkyo may be
mass-produced—albeit not easily—assuming the
necessary ingredients and craftsmen are available.
In the same manner as a meikyo, it is possible for a
user to merge with a kimenkyo and connect their
soul to it. While there will be some difference in
performance, kimenkyo can also be used in the
creation of Armour and kongohki. These so-called
Kimen-Armour and Kimen-Kongohki may not be
as individually capable as those using meikyo, but
they have made up for the performance gap in sheer
numbers. The advent of kimen armour and kimen
kongohki has had a drastic effect on the way war is
waged on Tenra. Now that kimenkyo have become
widely available, many are attempting to find
alternative uses for the technology, especially in the
realm of Onmyojutsu.
20
After the Northern Court revealed the
secrets of the technology, it ceased supplying the
regents with meikyo, causing their price to soar.
However, meikyo mirrors themselves have not
become completely scarce; the existent meikyo were
not confi scated, the Southern Court continues to
release new meikyo to loyal regents, and trade of
meikyo mirrors hidden from the watchful gaze of
the Northern Court continues. Incidentally, with
the introduction of kimen armour and kongohki,
the price of soulgems, the other vital component,
has also sky rocketed.
The mechanized soldiers known as kijin—a recent
bat-tlefield innovation—are also due to the
Northern Court’s technology, albeit indirectly.
Rhere had been several attempts at replacing human
organs and limbs with mechanical parts using
onmyojutsu (the art of sorcery), but success had
proved elusive until the onmyojutsu guild in Ouga
incorporated the knowledge of physiology and
anesthesia granted by the Priesthood. While their
research into human soulgem implantation hit a
dead end, they made kijin mechanization possible.
After that, as a byproduct of the Northern Court’s
yoroi armour and kongohki standardization edict,
reliable kijin technology became available to rulers
throughout Tenra almost immediately.
It is important to note that the Northern Court
has not unveiled the secrets behind all known
Priesthood technology, and while the ruined capital
of Jinrai may lie at the bottom of the Soratsuzumi
sea, many of the meikyo and other technological
marvels it holds are still intact.
Several salvage outposts have been established
along the coast of the Soratsuzumi, and recovery
The kimenkyo and drive shafts used by
armour and kongohki are constructed with a
type of ultradense metal called scarlet steel.
The market prices of soulgems and scarlet
steel continue to skyrocket, with no decline in
sight.
operations are underway. Strangely, the Northern
Court has done absolutely nothing to block or
limit this non-Priesthood salvage. The Southern
Court has strictly forbidden the recovery of sunken
Priesthood technology. Wary of letting the North-
allied regents corner the market on recovered loot,
salvage missions by vassals of the Southern Court
are conducted in secret.
The largest Soratsuzumi salvage outpost is a city
called Tsushima in the country of Kaira. Originally
intended as a simple port of trade, the rapid influx
of treasure-hunting speculators has lent the city an
unusual atmosphere. Built on reclaimed land with
very little planning or zoning, the island city has
become a veritable labyrinth, with the lay of the
land confusing even longtime residents. Many
locals live aboard ships as well, making Kaira regent
Tamiki Soujous reign a tenuous one at best.
While none compare in size to Tsushima,
similar outposts dot the Soratsuzumi coastline.
Government recovery operations are carried out, but
civilian salvage is both more common and larger in
scale. Those who actually dive into the ocean and
carry out the salvage are called Digger Clans
(Moguri-Ya), and they sell the recovered treasures to
dealers who operate in a way similar to black-market
fences. The final purchasers of salvaged goods are
generally the fief rulers or regents that created the
outpost, and transporting such items outside of the
domain without permission is strictly prohibited.
However, with rulers of distant realms desperate
to obtain such treasure and willing to pay a
much higher price than legal clients, smuggling
The difference in performance between
meikyo and kimenkyo is represented in the
rules by the presence or absence of a “meikyo
bonus,” which provides bonus dice to actions.
Kimenkyo do not accumulate karma, and
therefore armour and kongohki utilizing
kimenkyo may not apply a meikyo modifier
to their attributes. See the rules section for
more details.
21
is rampant. Among the diggers, rumor has it that
the parties offering the best prices are none other
than the Northern and Southern Priesthoods. Most
transport is handled via sea-lanes, and the smugglers
have also become known in local parlance as
Crossers in local slang.
The majority of recovered items are so damaged as
to be of no practical use, however small items in
reasonably good shape tend to fetch prices of tens of
ryo, and the sky is the limit for larger intact objects.
Some salvaged material is completely unidentifiable,
but weapons such as firearms and swords are
relatively frequently recovered and sell favorably on
the market. These weapons do not require bullets
or gunpowder and also possess greater destructive
power than their non-Priesthood equivalents.
Priesthood armour and kongohki are especially in
demand, and even if he sells it through legal
avenues, the lucky diver who manages to recover
one of these can expect to earn enough money to
finance several hundred years’ worth of luxurious
living.
THE SOUTHERN COURT
THE PRIESTHOOD WHICH REMAINS
CLOSED
The other branch of the Priesthood is the Southern
Court, which has established its stronghold New
Mount Jinrai just south of the province of Sunai-shu
in the country originally called Hinomori (renamed
Jinrai by the Southern Court). The Southern Court
continues to revere and serve Washin, the emperor
of the pre-disaster Priesthood, and consider the
Norths Empress Genshi Daigo a reviled usurper.
Additionally, it was outsiders who named the
factions the “Northern Court” and “Southern
Court”; the so-called Southern Court simply refers
to itself as “The Priesthood.
Unlike the progressive, “open” Northern Court,
the Southern Court operates in exactly the
same manner as the original Shinto Priesthood:
Forbidding outsider intrusion in the region
surrounding Jinrai, outlawing accurate mapmaking
and the analysis and production of meikyo, and
continuing the age-old taboo of impersonating
Priesthood members. Even despite the loss of Mount
Jinrai, the Southern Court appears not to have been
affected by the disaster. They are now as the
Priesthood was before.
On the central continent, the remaining lower half
of the province Sunai-shu as well as the provinces
of Gi-shu, Tou-shu, and Nanbou-shu are under
the control of the Southern Court. The Northern
Court, on the other hand, counts Sairin-shu,
Ryuurin-shu, and Ki-shu (with the exception of
the oni nation of Kikoku) as its own territory. The
Soratsuzumi Sea can be thought of as the border
between the two Priesthoods’ domains. The Eastern
Continent is loyal to the Northern Court, while the
Southern Court rules the Western and Southern
Continents.
The Southern Court’s stronghold, New Mount
Jinrai, was initially called Mount Kannabi.
Appearing literally overnight in the period
immediately preceding the Phantom Star impact,
this unnaturally smooth silver peak, like a
half-buried sphere, is thought to have been an
underground Priesthood facility.
The Southern Court vehemently opposes the North
s handling of Priesthood technology, and it imposes
strict sanctions—both directly and indirectly—on
those regents who dare attempt to research or utilize
this technology. They are especially opposed to the
production and use of kimenkyo. Some regents
attempted to secede from Southern control through
the use of large quantities of kimenkyo imported
from the North. The revolts were crushed, however,
when the Southern Court revealed its ability to
simply deactivate kimenkyo during battle.
The Southern Court is not completely unreasonable,
however; it grants a relatively large number of
meikyo technologies like soul mirrors, armours and
kongohki to loyal regents in the border territories
so as to guard against the Norths mass-produced
kimenkyo.
22
SHRINE MAIDENS AND
PRIESTS
THE PRIESTHOOD OUTSIDE THE
PRIESTHOOD
The Priesthood is divided into a hierarchy of ranks
and led by the emperor. All Priesthood members
of the rank Kakari and higher are required to wear
masks, and they rarely appear in public. While
Empress Genshi Daigo is an unusual case, showing
one’s face is absolutely forbidden, and this restriction
holds true for both Northern and Southern Courts.
However, not all Priesthood members spend their
lives cloistered away in the fortresses of New Mount
Jinrai in the Southern Court or Genshikyo in the
Northern Court. Some members of the clergy are
recruited from the general populace, and others
born to the Priesthood are selected to live among
the people of Tenra. These agents belong to the
lowest rank, Taira, and are generally referred to as
onshi or priests if male, and miko or shrine maidens
if female.
The agents known as Shinto priests are typically
commoners ceremonially inducted into the
Priesthood, and their role is to visit regions without
shrines selling productive amulets and conducting
rituals. They are frequently called upon to
administer at weddings, and they sometimes
are hired to summon rain to drought-afflicted
farmlands. Establishing shrines in new villages is
another important task handled by the onshi. As
traveling agents of the Priesthood, onshi are granted
complete freedom of movement. Onshi carry an
official pass that allows them to cross through any
border or checkpoint in Tenra, and regents and fief-
holders are absolutely forbidden to harass or hinder
Shinto priests in any way, no matter whether
their loyalty lies with the Northern Court or the
Southern Court. The masks worn by onshi are
small, concealing only the area around the eyes,
and under certain circumstances it is permissible for
them to reveal their faces.
Miko, also known as shrine maidens, are priestesses
who work at local shrines, helping with ceremonies
One of the major duties of a priest or shrine
maiden is to travel the land, finding villages
without shrines, and reporting back to the
Priesthood. In this war-torn era not even
shrines are immune to the devastation of
battle. After contacting the Priesthood,
their next task is to establish a shrine. They
receive a holy relic from an established Shinto
Priest of rank Kakari or above, and enlist the
aid of the local residents or feudal ruler in
erecting the building. Once the shrine has
been constructed, the relic is housed inside
and activated via a number of rituals and
ceremonies.
and rituals. They are often recruited from the village
where the shrine stands. They are experienced with
handling meikyo mirrors and the en-shrined
holy relics, and some miko even pilot the great
mechanized yoroi armours. Female agents who work
as their male counterparts do, traveling from place
to place, are usually called “wandering miko”.
It is possible for Taira-ranked Shinto agents to be
promoted to higher levels, and there have even been
three recorded cases of commoners rising to the elite
echelons of the Priesthood.
23
PRIESTHOOD RANKS AND SKILL
LEVELS
Priesthood ranks are tied to skill levels. For
example, Agents of Taira rank may not raise
their Shinto skill above Skilled level (2)
without the GM’s permission. Additionally
the Kiai Skill Boost effect may not be used to
increase the Shinto rating in regards to rank.
This rule applies equally to both Northern
Court and Southern Court Agents.
Kakari RankAdvanced
Agents possessing a Shinto level of 3 are
Kakari-ranked members of the Priesthood,
replacing their eye mask with a larger one
that covers their whole face. Kakari-ranked
Agents are generally assigned a single shrine.
They handle a greater amount of sensitive
information and are held to high standards of
secrecy. Agents ranked Kakari and above are
expected to gladly devote 90% of both their
income and time to serving the Priesthood.
Those unwilling to make this sacrifice will
not be promoted to this level.
Ka RankMaster
Agents with a Shinto skill of 4 are considered
Ka-ranked members of the Priesthood. Ka
rank Agents almost never appear in public,
and even then they usually only interact with
regents and other members of the elite class.
They have the power to summon Priesthood
kongohki.
Bu RankSpecial
Those with Shinto rated at 5 are Bu-ranked
Agents. Among the Priesthood, Bu rank
Agents are treated as Kami themselves, and
their word is considered the very voice of the
Emperor.
TRANSCENDENT
TECHNOLOGY
Humans reached Tenra from elsewhere, and the
Priesthood is known to have already existed at the
point in time in which the first human stepped
upon the land. While the origins of the Priesthood
itself are obscure, the Imperial Chronicles they keep
(spanning over 2600 years to date) are the definitive
history of mankinds activities in Tenra.
Some theorize that the Priesthood alone crossed
the oceans and invaded Tenra, and that all
non-Priesthood humans were Tenras original
inhabitants. However, this theory is contradicted by
oni folklore. If the oni are correct, then all humans
are in fact descendants of the Priesthood, and their
powerful technology once belonged to all mankind.
It is unknown how the Priesthood came to
monopolize this technology, but there is no denying
that this control has allowed them to become the
undisputed rulers of Tenra.
The Priesthood is a force to be reckoned with, and
their power stems from their advanced technology.
Most technology available in Tenra is founded in
onmyodo(Taoist magical knowledge, practiced
by onmyoji) and utilizes the magical gossamer-
like power that enshrouds Tenra known as Sha.
However, despite their unrivaled command of all
onmyoji-related matters, the Priesthood does not
appear to value such knowledge very highly. The
reason for this is that the majority of the technology
the Priesthood guards most jealously does not
involve the native sha force of Tenra and is, in fact,
completely different from the technology developed
on Tenra.
The true extent of the Priesthood ’s technological
might is easy to imagine when one considers the fact
that their original stronghold, Mount Jinrai, was an
immense floating mountain topped with a bridge
that literally extended into the heavens. The
Priesthood also possesses great flying battleships
(such as the ones used during the Makuu Nindo
Revolt) and fearsome kongohki robots capable of
such devastation that they put the standard models
24
to shame. As if that were not enough, agents of the
Priesthood can use their Shinto magic to call down
lightning and stars from the heavens. These marvels
are but a small part of the technology hoarded by
the Priesthood.
The Shinto Priesthood are feared and avoided by all.
But despite having enough power to easily take over
the world, they seem to prefer exercising their power
indirectly through control of the regents, acting as
the shadow rulers of Tenra. What could their aim
be? Certainly not to unify or bring peace to Tenra.
A deep analysis of the Priesthoods actions shows
that they have done nothing but aggravate the chaos
and bloodshed sweeping Tenra.
Perhaps maintaining this state of warfare and
confusion is their goal. If someone were to unite the
nations of Tenra, they would have power rivaling
that of the Priesthood. As long as the Priesthood
maintains the current bloody state of affairs, it rules
unopposed. Should one force grow too strong,
another can be created to oppose it, or careful
manipulation can cause it to break apart from
within. The history of Tenra has seen countless
cases of powerful nations torn by civil war or
brought down by powerful enemies, and inevitably
the fifth columns and opposing factions operated
with the support of the Priesthood.
However, with the split into Northern and Southern
Courts, the Priesthood ’s iron grip appears to be
slipping. Warfare tends to inspire a great deal of
The holy relics enshrined by the Priesthood
are actually fixed, stationary terminals
connected to the
Tenra-wide Meikyo Network. All meikyo in
existence are registered with the Network, and
by accessing the terminal all active meikyo in
the vicinity can be sensed. However, Taira-
ranked agents (like low-level wandering
priests and shrine maiden) are not granted the
authority to access meikyo and kimenkyo via
the Network.
The Priesthood kongohki are terrifying
instruments of power. While they are most
commonly used as guards around Genshikyo
and New Mount Jinrai, they are also sent to
deal with rebels or to eliminate those who
threaten the Priesthood's secrecy.
Priesthood kongohki are vastly different from
the conventional models in terms of both
appearance and capabilities. From the few
recovered destroyed kongohki it is known that
they are not powered by heart engines and use
some unknown substance instead. Priesthood
kongohki were also unaffected by the magic-
halting effects of the Priesthood's might
during the Makuu Nindo Revolt, which
suggests that they were created by some means
other than Taoist sorcery. Some suggest that
the meikyo used in Priesthood kongohki are
not inhabited by souls at all, and are instead
operated via remote control.
technological innovation, and much of the recent
development in Tenra has occurred independently
of the Priesthoods control. Both courts war with
each other, and Buren, the leader of the increasingly
powerful domain of Hakusen, has openly declared
war on the Priesthood. The Makuu Nindo Revolt is
another important recent example of a conflict that
ended in an undesired manner for the Priesthood.
25
DOMAINS AND
REGENTS
Comprised of a number of adjoining fiefs led by
feudal rulers, the domain is the largest political unit
known to Tenra. While most domains are home
to anywhere from a few clans to a dozen or so,
expansive domains ruled by 20 or more lords are not
uncommon.
Domains are ruled by a single regent (Kabane), who
stands at the top of a hierarchy of vassal lords and
manages the territory as a whole. A regent is an
officially recognized Shinto Priesthood-authorized
representative of a domain. Simply ruling over
multiple fiefs and possessing the force of arms to
rival a regent is not enough to be admitted among
their august ranks; an aspiring leader must contact
the Priesthood and obtain the explicit recognition
of the Emperor. Should his or her application be
approved, the new regent is granted the court
title Tsukasa, which may then be appended to the
domain's name and incorporated into his full name.
For example, the official title of the Regent
of Iiba, Shimeki Masataka, is Shimeki Iiba-no-
Tsukasa Masataka.
In the modern day, with the Priesthood divided into
feuding Northern and Southern courts, the decision
of which court to seek approval from (i.e., which
court is treated as legitimate) is a very delicate
choice indeed.
VASSAL LORDS
Just below the regents in stature are the vassal
lords (Ryoushu) who manage the various fiefs that
make up the domain as a whole and aid in the
governing of the domain. Most lords are granted
their territories by the regent in recognition of
their loyalty and accomplishments and it is almost
unheard of for a regent to intervene in the affairs of
a vassal lords fief. (After all, managing a fief is the
lord ’s job, and if that lord is doing his job properly
the regent should not have to become involved.)
Because of this compartmentalized feudal system of
leadership, it is not unusual for different fiefs within
a single domain to be ruled in drastically different
manners.
Vassal lords are granted the court rank of Kami (as
in “protector”; not to be confused with the Shinto
gods known as Kami). As with the Regents, this
rank is incorporated into a lords official title. For
example, the lord of the fief of Takanami named
Nitani Ryuudou would be referred to under formal
circumstances as Nitani Takanami-no-Kami
Ryuudou.
Despite their inferior position in the hierarchy, some
domains house vassals whose power and ability
rivals that of their regent. In those domains the
regent’s position is a tenuous one. In this age of
treachery and war, the lower ranks constantly
plot to overthrow their masters: It is a common
occurrence for weak regents to be supplanted by one
of their own vassals.
WARNING! INFORMATION
OVERLOAD!
This section contains a lot of flavor text
about the ways that the government and
society works in the land of Tenra. It is filled
with all sorts of optional pieces of knowledge
like Japanese feudal naming systems, heraldry,
positions of office and the like. It can be a
bewildering amount of information to take
in, and in the end is a great look at the way
governments in Tenra work. However, at the
same time it is not information that is needed
to start playing a fun, dramatic action-packed
game of Tenra Bansho.
In other words, feel free to skim through or
skip sections of this chapter as you see fit. It
might be fun to incorporate little bits of this
knowledge into your games, but don't feel that
you need to memorize this all or bring it all
onto the gaming table.
26
DOMAINS AND REGENTS
Tenra domains are in a constant state of tension,
with regents scheming to keep their vassals from
getting too powerful, while their vassals eye the
regent’s throne like hungry, stalking tigers.
CASTLES
HOUSEHOLD RETAINERS AND RONIN
Regents and their vassals are served by a variety of
household retainers. The relationship between these
rulers and their retainers can be summarized as one
of favor and service. The retainers serve their lord or
regent, and in return the ruler favors their retainers
with payment (in the form of money, treasures or a
rice stipend) or land.
Types of Retainers
The following types of retainers are listed in order
of their rank, from high to low.
• Senior Elders (Shukurou and Karou): These
experienced retainers act as aides and advisors to
a ruler, helping manage both the political and
military aspects of government. The highest-ranking
elder aides are called shukurou, which is short for
the Japanese word meaning “an accomplished elder
of great moral standing”. Just below the shukurou in
status are the karou. Along with the ruler himself,
these Elders are the top administrative officials.
• Lesser Elders (Chuurou and Waka-karou):
These experienced aides assist the senior elders.
Collectively the elder aides, from the venerable
shukurou on down to the comparatively young
waka-karou, are called the elders, or rouchuu.
• Scribe (Yuuhitsu): This official acts as a rulers
secretary as well as managing all government
documents and records The scribe serves his master
directly, and therefore occupies a special position
outside of the normal hierarchy.
• Ministers (Bugyou): These individuals manage a
specific area of the government. One minister might
be in charge of a fief ’s towns, another may oversee
the local temples and shrines, and a third may act
as an accountant, etc.
• Watchers (Metsuke): Acting as informants,
watchers supervise the activities of a ruler’s retainers
and report directly to the vassal lords or regents.
• Minor Officials (Shoyaku): These retainers are
assigned to handle a variety of specific government
functions.
• Regional Authorities (Gundai and Daikan): These
officials are placed in charge of rural, outlying
regions. Gundai handle county-sized regions, while
daikan act as the direct managers of a populace,
basically as a mayor.
Ronin
When warriors are without a master to serve
either exiled when their domains are destroyed or
forced out of their positions by espionage—they
become ronin. In this age of upheaval, it is not
uncommon for warrior houses, weak vassals, or even
regents to be destroyed utterly, forcing their
retainers and soldiers into the ronin lifestyle. Many
of these disenfranchised soldiers are ill equipped for
life in the civilian world, with few lacking the talent
and experience to become merchants or craftsmen.
Th ose ronin with families to support face an
especially grim life without a master to serve.
Those ronin with martial arts abilities become
wanderers, earning their keep with their sword
arms as mercenaries hired in a temporary capacity
or as bodyguards. The truly talented need not
fear starvation, and some even come to enjoy the
freedom of the ronin lifestyle. Most ronin, however,
hope to earn a name for themselves and
subsequently a position with a new warrior clan as
quickly as possible.
Vassals
Regents are served by a number of vassals and
servants, each of whom is ranked according to their
family status or relationship to their master. As a
domain becomes stronger and wealthier,
competition between these different types of vassals
tends to intensify.
27
DOMAINS AND REGENTS
• Chief Vassals (Kokushuu): These vassals are
directly subordinate to the ruling regent, usually
friends and trusted advisors. They are ranked higher
than any other type of vassal, including regional
lords.
• Clan Vassals (Ichimon): These vassals are blood
relatives and children (legitimate or otherwise)
of the regent. Preserving a regent’s bloodline is
an important matter, and their position as family
comes with accompanying hereditary powers.
• Hereditary Vassals (Fudai): These are vassals that
maintain leadership roles under the regent no matter
who they are or which family they come from.
They are leaders of especially large warrior houses
that rule over vast territories and possess their own
castles. They are frequently entrusted to rule over
lands bordering on the regent’s own territory, and
they often control soulgem mines and other areas of
strategic interest.
• Outsiders (Gaiyou): Not originally loyal to the
regent, these vassals and their lands were absorbed
into the domain through expansion and conquest.
Lacking the chief and hereditary vassals’ history
of loyal service, these outsiders are frequently
viewed with some amount of suspicion, and they
are relegated to preside over less important lands far
from the capital. Their territories are small and
relatively poor, and they are not allowed to possess
much in the way of military or economic power.
• Military Vassals (Gun’ekishuu): These part-time
warriors are conscripted to fill out the ranks as foot
soldiers in times of war. Poorly trained and lacking
in morale, these vassals are basically farmers with
the warrior-class rights to bear weapons and possess
a surname.
• Intermediary Vassals (Chuugen): Not considered
vassals as such, this class consists of the domains
farmers. As a part of their tax they are expected to
help as temporary labor on military projects such
as castle construction and fortifi cation, and they
occasionally serve as conscripted soldiers, hence
their inclusion here.
• Small Vassals (Komono): These “smallfolk” are
peasants who pay a portion of their tax obligation
as drafted combatants. In times of war they are
rounded up by their military vassal masters, loaned
shoddy weapons, and sent to the battlefield to
fight and die.
The Caste System
Despite the presence of a class system, with the
world in a state of upheaval an individuals personal
power tends to have more relevance than the
hereditary caste into which he or she was born.
With the world of Tenra under military control,
however, the warrior class can expect special
treatment and they tend to look down upon
members of the other classes.
As an aside, the world of Tenra is based on medieval
Japan and the caste system present during that era.
Just because the world of Tenra includes class-based
discrimination, this should not be taken to mean
that game players are expected to engage in such
behavior themselves.
CAPITALS
MIYAKO: THE CAPITAL CITIES OF TENRA
The term capital in Japanese, miyako, is used to
refer to a domains central place of government. It is
the city where the regent resides. The word miyako
carries with it connotations of beauty, culture and
elegance. Capitals worthy of the miyako name are
architectural wonders indeed.
Because the capital is the most important city in
any doma in, regents spend extravagant amounts
of money trying to construct a bigger, grander,
and more defensible capital than those of their
neighboring rival regents. Just like the expression
the clothes make the man, it can also be said that
the capital makes the regent. A capital can often be
considered the regent’s personality and psychology
given true physical form.
28
DOMAINS AND REGENTS
Geomancers and Capital Construction
Geomancers use part of a specialized branch of
onmyojutsu that studies the mystical side of urban
planning and civil engineering in order to ward off
evil spirits and bring good fortune to a city (an art
also known as Feng Shui). While these geomancers
were originally independent onmyoji, over several
generations their practices and beliefs have
intermingled with various folk religions. Nowadays
geomancers and the strange powers they wield
can hardly be considered onmyojutsu anymore. In
their purest form, these geomancers are tasked with
bringing out the best of a city’s potential by using a
unique combination of urban engineering,
mysticism, and artistic ability.
In the domain of Kiyo, geomancer Agachihara
Norimasa wrote a treatise on castle construction,
still considered the best work of its kind. In it, he
describes the ideal capital as “bordered on the north
by mountains, on the east by a vast river, on the
south by an expansive lake or ocean, and in the west
by a major trade route”.
Life in the Capital
Called “city folk, most capital city-dwellers are
commoners who staffthe warrior clans’ estates or
work as merchants or craftsmen. Which residential
district an individual calls home is determined by
his or her profession. Living in a different district is
generally forbidden, and each district has an office
that maintains a roster recorded with the names of
all the local residents.
While the lifestyles of city folk are rarely luxurious,
the promise of a brighter futureas humble
clerks dream of one day becoming shop keepers
and apprentices look forward to succeeding their
masters—lends cities a sense of vitality rarely found
in the countryside.
The Burgeoning Metropolis
As capitals grow, they begin to attract more and
more migrants from surrounding territories. Many
are farmers in search of work during the off-season,
and other newcomers arrive in search of cultural
and intellectual stimulation. However, among
these law-abiding folk lurk lawless drifters, roaming
gamblers, and other ne’er-do-wells: the yakuza.
Hiding on the edge of society, crime their primary
vocation, these yakuza are the bane of both the
common folk and the ruling class. The names of
these wanderers are of course not listed in the
district census rosters, so they plague a city like
ghosts.
Yakuza simply refers to wanderers who arent
registered and who usually do not contribute
to society through taxes. These are often lone
pickpockets, blind masseuses, traveling musicians
and the like. However, some members form gangs
or organized crime families and aim to control
criminal activity in areas of the city. These are the
traditional yakuza that we think of when we hear
the term mentioned.
Of the farmers that move to the city, many come to
reject the hardship of rural life entirely and make
their stay a permanent one. Others come to the city
with the express goal of leaving their farms behind.
City life is far from paradise, but it is often an
attractive alternative to the back-breaking labor,
misery and desperation of the farming life.
The decline in the number of farming households is
a serious concern to the feudal lords, who depend on
the country villages for food production and tax
income. To counter the decline they periodically
round up ex-farmers and ship them back to their
hometowns by force, a process euphemistically
referred to as “Homecoming”.
People arrive in the city with dreams in their hearts.
The majority of them have those dreams shattered,
sending them trudging back to their homes in
defeat, but those that remain swell the ranks of the
capitals populace, adding their own hopes and
wishes to the collective tapestry.
29
DOMAINS AND REGENTS
THE COUNTRYSIDE
THE FARMING LIFESTYLE
No less than 80% of Tenras population is made up
of farmers and other folk involved in agriculture,
and the very economy of the land depends on and is
measured by the rice harvest.
The koku is a unit of measure used to describe
the average amount of rice consumed by a single
person over the course of a year, and the number
of koku produced by a domain is frequently used
to estimate that domains wealth. A domain that
produces a large number of koku is able to feed a
larger population, and a domain that is able to feed
a larger population is able to field a larger military
force.
With rice such a valuable commodity, those
involved in planting and harvesting it have an
immeasurable impact on society at large. As a result,
the feudal lords have placed farmers above craftsmen
and merchants in the caste system, second only
to the warrior class.
However, despite their relatively high position in
society, farmers tend to be poorer than the castes
they outrank. Their feudal masters take more than
half of the rice they produce in taxes, leaving very
little for the farmers to eat themselves. Instead,
the farmers must be content with crops exempt
from this tax, subsisting mainly on a mixture
of chestnuts, millet, barley, potatoes and other
vegetables.
The physical aspect of the agricultural lifestyle is
likewise harsh. They work the fields from dawn
until dusk, and after their evening meal farmers
tend to devote time to a side business such as
weaving straw sandals. They go to bed early to
conserve lamp oil, an expensive luxury. Living so
close to nature, they must endure the full force of
its cruelty; farmers are forced to cope with a variety
of trials such as floods, parching heat, and plagues
of locusts, with their cramped huts as their only
refuge.
One of the few pleasures of rural life is the village
festivals, or matsuri, held a few times every year.
The autumn festival is especially large in scale, and
after making the proper offerings to the kami gods
and spirits, the farmers celebrate the harvest with
drinking, feasting (on white rice and not the less
valuable crops for a change), singing, and dancing.
Village youths have romantic interludes with their
ladyloves and the farmers forget their oppression
and misery in an explosion of energy and emotion.
Village Leadership
Village farms are managed by landowners, who rent
plots of land to the common farmers in exchange
for a percentage of the harvest. Unlike the humble
landless farmers, these landlords are listed on the
official tax and census records, and it is they who
are responsible for collecting the rice tax and dealing
with the vassal lords.
Some landowners live a half-farming, half-military
lifestyle. Most of them make up the lowest class of
warriors, but by rounding up the farmers in their
care a handful of them are able to raise a military
force capable of rivaling even the vassal lords. The
land under their control is called an estate, which
is considered distinct from an officially recognized
territory.
Military Vassals and the Labor Tax
While the landowners generally manage farm and
tax related affairs, in times of war they are expected
to take up arms as a military force and serve as
ashigarufoot soldiers. “Ashi” means “foot”, and
garu” means “light”; this refers to the fact that
these light-footed soldiers are very mobile and very
lightly equipped, able to run dozens of kilometers a
day in packs. They are farmers first and foremost,
however, and many of them are young men that
have never held a sword or spear.
When a given village is unable to fulfill the
conscription quota set by the vassal lords,
landowners must make up for the deficit monetarily.
In order to avoid this, landowners generally force
their landless tenants to accompany them into
battle. And because there are additional separate
30
DOMAINS AND REGENTS
quotas for both intermediary and “small folk” vassal
troops, it is not uncommon for a village’s entire
population of able-bodied men to be shipped to the
front lines, leaving behind only women, children,
and the elderly. Bandits often choose such times to
strike, with devastating results.
Riots
Accustomed to a life of oppression at the hands of
their betters, most villagers are resigned to their fate.
They think of themselves as powerless and weak.
However, under certain circumstances, these
humble peasants have been known to take up arms
and riot against their masters. These riots can
consist of anywhere from just a few disgruntled
farmers to massive hordes made up of like-minded
rebels from neighboring villages. The standard
course of action is for them to march to the regent
or vassal lords castle, and it is not uncommon
Over the course of their adventures, the PCs
will have cause to visit a variety of rural
villages. Some villages will be unremarkable,
others may be full of refugees struggling to
cope with the devastation of war, and still
others might be home to unusual customs
or traditions. One scenario may involve
PCs protecting a village from ruthless
bandits, while another adventure might
see PCs entering a village with the express
purpose of burning it to the ground. Just
as blacksmithing techniques differ between
domains, villages likewise vary. Some villages
are devoted to farming, while others may
have economies based on metal-smithing, for
example.
Once the PCs have a good idea of what a
standard village is like, the GM need not go
into great detail describing irrelevant details
of rural life. What is important is conveying
to the players whether they are dealing with a
normal village or one with something unusual
or troubling about it. This will help the PCs
better decide how to react to the setting and
its inhabitants.
for them to strike out at the merchants and
landlords who have grown fat through the peasants’
misery by destroying their estates along the way.
Rampaging peasants also occasionally burn down
nearby villages for not participating in the riot,
angered by the lack of unity.
The rioters’ demands are usually for concessions
related to the yearly harvest tax or for a discount or
forgiveness of a village’s accumulated debt. Whether
or not a riot achieves its goals, the ringleaders (or
sometimes the entire mob) can expect to die in a
public crucifixion. The village that spawned the
riot can also look forward to heavier taxation in the
years to come, as their rulers make an example of
them so as to discourage resistance in the future.
Still, sometimes the ringleaders have their demands
heard and met, and that is the reason why some
people riot even though they themselves can expect
to be punished harshly or executed.
Flight
Riots are not the only method of peasant resistance;
there are quieter ways of rebelling against oppression
than violence. Occasionally the entire village
populace will simply abandon the fields and flee
elsewhere, vowing not to return until their demands
have been met. Some head to the mountains,
others go to live with relatives in other villages. No
destruction is involved, no shouting and no tumult,
only silence and stealth. This too can wreak havoc
on a regional or domain economy, especially in
times of misfortune.
WANDERING
TENRAN TRAVEL
With very few exceptions, travel is conducted on
major thoroughfares. Developed over the course
of generations, these roads serve as Tenras most
important means of transportation and network of
communication. Both swift travel and with it the
spread of culture to the far reaches of the realm are
the benefits of a healthy road system.
31
DOMAINS AND REGENTS
Cities naturally spring up alongside the major
thoroughfares, and there is generally a high degree
of safety maintained. The further one strays from
the major highways, the more a traveler must
beware, as outlaws and bandits are a constant threat.
Defeated soldiers frequently turn to lives of crime,
and pirates likewise threaten the sea-lanes, stalking
merchant ships.
Despite the dangers of long distance travel, the flow
of people and goods continues unabated as many
have no choice but to embark on journeys.
LONE DRIFTERS
Some travelers are solitary souls who claim no
attachment to any particular homeland, with
no true destination in mind. These drifters are
frequently looked upon with scorn and suspicion
by more sedentary folk, and the ruling elite often
considers them dangerous and unpredictable
elements of society. Despite the general low opinion
Traveling the world of Tenra can be a difficult
experience. The world of Tenra is a large
one and lifestyle expenses such as room and
boarding can vary widely between domains.
Not all currencies are accepted in all regions,
as well.
Tenra Bansho Zero does not include exacting
rules for determining a PC's personal wealth,
and detailed price lists have likewise been
omitted for the most part: One to three
copper pieces/mon can buy most common
goods or services like items of clothing, meals,
stays at inns, etc; more would be required for
exquisite or high quality goods and services.
The GM should feel free to tailor such details
to her particular story needs. The number
of shuriken possessed by Shinobi PCs, etc,
should also be handled in the same manner; a
PC can generally be expected to have enough
for his or her purposes unless running low on
supplies suits the GM's story.
of them, however, rootless wanderers play an
important role in spreading information and goods
to the more isolated regions.
Having severed all ties to conventional society, these
wanderers are not concerned with tax obligations or
military conscription, thereby possessing an amount
of personal freedom unthinkable to the common
man. This liberty is a double-edged sword, however,
lacking a master also means that one cannot rely on
the protection provided by a vassal lord or regent.
Commonly encountered drifters include itinerant
Buddhist priests and monks, traveling entertainers,
and yakuza gamblers. Buddhist monks spread their
religion while working towards their own personal
enlightenment. Entertainers—such as musicians,
puppeteers, acrobats, dancers and monkey
trainers—travel in an effort to bring their particular
brand of entertainment to new and wider audiences.
Gamblers and mercenaries seek adventure and
financial gain, lured by the stench of conflict, war
and money.
The ranks of the wanderers include ascetics,
opportunists, artists, and simple thugs, all of whom
choose life on the road as a means of fulfilling their
disparate goals.
ROADS AND CHECKPOINTS
In the past, Tenras central continent was
crisscrossed by six major roads (do): the
Karatsugume-do, the Onomasa-do, the Towatari-
do, the Koumi-do, the Suou-do, and the Ioki-do.
However, the fall of Mount Jinrai damaged these
highways considerably. The majority of the Koumi-
do in the Cradle Lands was completely wiped out by
the disaster, and the Towatari-do linking the Ki-shu
province to Mount Jinrai via the province of Tou-
shu has also been rendered completely impassable.
The least damaged road was the Suou-do, stretching
from the province of Nanbou-shu to the former
Mount Jinrai. The Suou-do now reaches the
Southern Court stronghold of New Mount Jinrai,
and has regained some of its former glory.
32
DOMAINS AND REGENTS
Efforts have been made to repair the cataclysmic
damage suffered by the six major roads, and new
routes have also been established. The Northern
Court, for example, has forged the Kose-do,
connecting the Karatsug ume-do and Onomasa-do.
Their Southern Court counterparts have likewise
blazed a new road linking New Mount Jinrai with
the province of Tou-shu, called the Futsumi-do.
After the damage and reconstruction, the modern
six highways are the Karatsugume, Onomasa, Kose,
Suou, Ioki, and Futsumi.
The basis of Tenras largest transportation network,
these major roads branch out into countless smaller
trails and paths. Various regents constructed these
roads for the most part, but records also show
Priesthood involvement in the past. The Priesthood
also placed countless stone sculptures of spiritual
guardian kami—figures intended to protect
travelersalong the roadside as well.
Tenras roads are dotted with countless border
checkpoints, established by the regents in numbers
rivaling that of the guardian kami sculptures.
Intended to serve as strongholds to repel enemy
attackers, these checkpoints are often guarded by
armour, and today even the weaker domains are able
to post kimen armour at their borders. The armour-
rider who first engages the enemy in battle is
called the First Sword. This a title with great honor
associated with it, so some armour-riders look for an
opportunity to engage enemy forces at a checkpoint.
In addition to their obvious military function, these
border checkpoints are also used to regulate the flow
of people and goods, acting as a sort of combined
immigration/customs office. Personal identification
in the form of a travel pass is required. There
THE KARATSUGUME-DO HIGHWAY
There are guardian statues along the major
roads and highways of Tenra. In reality, they
are relay terminals in the Priesthood's meikyo
information network.
are three types of travel passes, each issued by
a different authority. Forging a travel pass is
considered a major crime and punished harshly.
• Standard Travel Pass: Issued by government
offices in every domain, standard travel passes can
be purchased for a cost of about 10 mon and are
generally available for use on a same-day basis.
• Temple Pass: These passes are issued by the
Phoenix and Bright Lotus religious sects, and
allow inter-domain travel. However, filing for and
receiving a temple travel pass requires both time and
effort. They are not issued to members of other
religious sects.
• Heaven Pass: Issued by the Priesthood, Heaven
Passes (also called Amafuda passes) are available in
two varieties: one from the Northern Court and one
from the Southern Court. These passes allow
complete freedom of movement in domains under
the influence of the issuing Court. Heaven Passes
are not granted to anyone who is not a member
of the Priesthood.
THE POINT OF BORDER
CHECKPOINTS
The purpose of checkpoints is to hinder travel
and act as an obstacle for PCs. Most PCs are
wanderers and therefore lack proper travel
permits (and anyone who would willingly
give up a travel permit to a PC likely has an
ulterior motive), and deciding how to deal
with a checkpoint should add excitement and
tension to a scenario. Getting a travel pass
might also be one of the goals of a scenario.
ACQUIRING A TRAVEL PASS
Ruling clans and major temples issue travel
permits to permanent local residents. Drifters,
on the other hand, are out of luck.
33
DOMAINS AND REGENTS
DRIFTER PCs
Many player characters will be wanderers
and drifters, as this lifestyle allows them to
adventure without being unduly constricted
by societal expectations (female traveling
warriors, etc). Players should feel free to
portray their character as they see fit without
worrying too much about how the average
Tenran or feudal Japanese citizen would
behave or speak.
NO ROADS OR CITIES ON THE
MAPS?
Roads and cities have been intentionally
omitted from the large Tenra maps in an
effort to encourage the GM to place them in
any way she sees fit. If a given scenario setting
requires access to a road, the GM should feel
free to have one located nearby and declare
which road it is (feel free to borrow a name
from one of the roads listed, or invent a new
road name). On the other hand, if having
a major thoroughfare would hinder the
scenario, the GM is free to declare that none
are present.
34
WAR AND TENRA
Tenra has existed in a state of constant warfare
for the past four hundred years. Ever since the
Priesthood gave the Regents explicit permission to
wage war upon one another as a method of resolving
disputes, the chaos has not subsided even once.
War is a means to an end, and battle is just another
tool of diplomacy. It is used by the ruling elite
to acquire wealth and territory or combat rival
ideologies.
Wars of expansion are common. When a population
expands, food consumption inevitably rises as well,
and in order to increase food production, more
arable land is required. Without land and a steady
supply of food, villagers will desert their homes
and flee elsewhere, wealth becomes scarce, and the
domain as a whole is weakened. And because land
is a limited resource, the only way to increase one’s
territory is to steal it from a rival. Wars of expansion
generally conclude when either the invaders have
been fought off or the attacking forces manage to
conquer enough land for their purposes.
Ideological wars are a very different beast, however.
In this type of war, the object is to crush the enemy,
stamp out their rival philosophy, and replace it
with the aggressor’s own. Even positive personal
philosophies (such as fostering the wellbeing of the
average citizen) can become warped and hideous
when an obsessed Regent attempts to enact them at
the national scale, and ideological wars tend to be
intense and brutal.
THE CHANGING FACE OF BATTLE
Warfare on Tenra has changed in recent years, as
the introduction of new technology to the battlefield
has resulted in bloodshed unparalleled in previous
generations. Since the introduction of kimenkyo,
mass-produced yoroi armours and kongohki have
been deployed in greater numbers than ever before,
with the result that a single modern skirmish can
easily result in as many deaths as several historical
battles combined.
Along with the supernaturally powerful samurai,
new super-soldiers incorporating implanted
mechanical enhancements have also taken to
the field. Like the samurai, these so-called kijin
(machine people) have given up a piece of their
humanity in exchange for superhuman prowess in
battle.
Normal human troops fire at their enemies from
behind fortifi cations, wielding new weapons
capable of transforming tens or even hundreds
of foes into chunks of lifeless meat with a single
volley: machineguns. It is just one of many new
efficient killing machines made possible by the easy
availability of gunpowder.
Some claim that the wars of the modern day are
more merciful. That its better to be shot full of
holes by rifle fire, blown apart by artillery shells
raining down from the heavens, or crushed by
formations of armour. Better to be snuffed out
instantaneously than suffer the slow, agonizing
death of a spear wound to the gut, a fate seen all too
often on the battlefields of the past.
Living in the trenches, covered in mud and the
blood of their companions, has left the soldiers half-
crazed. They fight and die, all the while waiting for
the artillery shell to fall, or for the massive armour
wheels to crush them into paste.
Unable to contain his fear, one soldier stands up,
firing his weapon randomly into his surroundings.
One of his mates calmly gets to his feet and puts a
hole in the panicked mans head.
“Shut up, already, youre giving away our position
he mumbles, his eyes completely devoid of empathy
or reason.
The bloodshed provokes yet more violence, and
soon there is not a sane man to be found.
The artillery round fired scant moments before
chooses this fortification as its final destination and
explodes. The trench is buried by earth and chunks
of flesh before being ground flat by the invading
armours.
35
WAR AND TENRA
As an example of modern Tenra military
composition, we provide the army of the
domain of Iiba in the province of Ryuurin-
shu.
Positions without an individuals name
specified are staffed by multiple people.
Commander-in-Chief
Shimeki Masataka
Strategist
Masaki Shouei
General
Shimeki Fujitaka
Military Observer
Kusuwa Routa
Military Commissioner
Takanashi Kouri
— Signal Officer
— Artillery Officer
— Spearmen Officer
— Supply Officer
Chief of the Guard
Shimeki Kouryou
— Personal Guard
Samurai General
Kugayama Shikkou
Samurai Corps 1-10
Armour General
Shimeki Mai
Kijin Chief
“Four-Armed” Tetsujuu
Those listed above make up the central
command staff. Just below them in the
hierarchy are the vassal lords, who act as the
generals of their individual armies.
The following is a summary of an example
vassal army, that of feudal lord Shitara
Gakuei, lord of the Igami territory Kougai.
Positions without an individuals name
specified are staffed by multiple people.
Warrior General
Shitara Gakuei
Spearmen Generals
Shitara Hidekazu
Rokkaku Muei
Spear Corps
Artillery Generals
Shitara Danjou
Kunou Ikkon
Mayuzumi Honoka (mercenary)
— Ohju Troops
— Gunpowder Troops
Ashigaru Generals
Shitara Souza
Kurume Jingo
Kuruwa Souzen
Yashiki Ikkou
Armour Riders
Shitara Asuka
Kudou Yuuta (kimen)
Tanayama Kengo (kimen)
Samurai General
Ooyama Fugen
During times of war, armour riders and
samurai generals are placed under the direct
command of the headquarters.
36
WAR AND TENRA
This scene could have occurred on any battlefield,
and episodes like this have become a common part
in conflicts throughout the world.
Research on new and devastating technologies,
such as weapons able to produce clouds of
poisonous gas able to affect a wide area and high-
altitude firebombing by summoned shiki spirits, is
progressing smoothly. In this modern age, a battle is
no longer a clash of individuals; human beings are
merely cogs in a grand killing system. Conscripted
foot soldiers, experienced warriors, even generals are
just expendable parts in the machine, to be used up
in an efficient manner.
It’s obvious to all that the future of warfare is
heading in an even more brutal, savage direction.
A BATTLEFIELD IN TRANSITION
Warfare on Tenra is currently going through a
transitional phase, as militaries attempt to cope with
the new technologies released by the Priesthood
s Northern Court, such as the manufacture of
gunpowder and the advent of kimenkyo technology.
Trench warfare is becoming widespread, as armies
attempt to protect their own troops with defensive
MODERN ASHIGARU
In most cases, the foot soldier (ashigaru)
of the modern battlefield has a gunpowder
firearm as his main weapon. Making long-
ranged attacks possible as well as boasting
devastating close-up firepower, gunpowder
has made even the conscripted, poorly trained
ashigaru a credible
threat on the battlefield.
Ashigaru have happily adapted to the use of
firearms. After all, the more enemies they kill,
the greater their reward; and the faster the
battle ends, the sooner they can return home
to their families.
fortifications while gradually advancing towards
the enemy lines. Recent conf licts have seen the
introduction of new types of kimen armour capable
of simply rolling over trenches and destroying both
the fortifi cations and their inhabitants. Awe-
inspiring cavalry charges and jousting between
armour are quickly becoming things of the past.
Wars once fought with muscle and skill will soon be
won by bullets and machinery.
These new wars spawn more casualties than
ever before, and engagements ending in the
complete massacre of the losing side are becoming
increasingly common. Thanks to the Northern
Court’s newly-released surgical knowledge and the
kijin machine implantation process based upon it,
critically wounded troops that would have died in
previous generations are being revived, treated, and
sent back to the fields to deal more death.
STR ATEGY
THE QUIET WAR
If the clash of armies is the “active” war, the pre-
engagement strategizing and reconnaissance is
the quiet war. Information such as the size and
composition of the enemy forces, their transport
speed, and the location of their supply train can all
have an incalculable effect on a conflict’s outcome.
Most rulers guard their domains’ borders with
special-purpose reconnaissance armour and
kongohki, using them as a sort of early warning
system. When an intrusion is detected, news is
swiftly dispatched to the rulers via a shinobi or
conventional messenger. Some regents speed up the
rate at which information is transmitted by using
permanent shiki spirits able to instantly share their
senses with their masters. However, the heart-gems
required to give permanent form to a summoned
shiki are hard to come by, making this practice
unfeasible for most feudal lords.
Just as the defending forces try to gather as much
intelligence as possible, the invading army tries its
37
WAR AND TENRA
hardest to hinder reconnaissance operations and
take their opponents off guard. Planting agents
charged with the task of spreading misinformation
is one common tactic.
Even after a battle has begun, the information
war continues. Tenras wars are large in scope, and
frequently the front lines are located far from an
army’s command post. In an effort to keep the
generals better informed of the current battlefield
situation, the military leadership will invariably have
several combination scout-messengers on staff.
The task of a scout-messenger is a difficult one, and
there are many ways in which enemies can disrupt
their activities. Finding and either capturing or
killing an enemy messenger is particularly effective.
Sending impostor messenger bringing false
information to headquarters is one tactic, and
another option is to send forged orders to the
front lines. If the location of the provisions can be
pinpointed and the supply lines cut, an enemy army
can simply be left to wither on the vine. Another,
more direct method of disrupting command and
control is to send assassins into the enemy command
post to kill the leaders. Shinobi and kongohki are
most frequently chosen for this type of mission,
and the fact that such valuable military assets as
kongohki are deployed is powerful evidence of the
importance placed on the information war.
While those involved in reconnaissance and
espionage rarely receive the kind of public
acknowledgment or recognition given to
conventional warriors, they fulfill an important
battlefield role. Those who underestimate the power
of military intelligence are destined for defeat.
The Role of Onmyoji
Physically weak in general, one might not expect the
Taoist sorcerers known as onmyoji to have much of
a presence on the battlefield. However, the truth is
that with their intelligence and supernatural talents
they make excellent staff officers and reconnaissance
specialists.
IS CAVALRY EXTINCT?
Massed cavalry charges were once considered
the glory of the battlefield, but the spread
of repeating gunpowder firearms has
relegated mounted warriors to the sidelines
of modern conflicts. No matter how strong a
cavalrymans armor and how expert his skill
with a lance, he simply cannot hope to stand
against a merciless hail of bullets.
THE ADVENT OF DRAGON KNIGHTS
Cavalry troops have not been eliminated
entirely, however. New mounted warriors
called Dragon Knights (Ryuukihei) have
taken to the fields, bearing guns instead of
spears, wearing lighter armor, and riding on
enhanced warhorses. They charge across the
battlefield at speeds previously undreamt
of, their rifles roaring like their mythical
namesake.
First and foremost, onmyoji rule the skies. While
shinobi and kongohki are confined to the ground,
onmyoji can use summoned shiki spirits to conduct
airborne patrols. Shiki also make the aerial transport
of supplies and troops a possibility. Even without
conventional aircraft, air superiority has become an
important concept to Tenras military leadership.
Onmyoji are a powerful resource that rulers
planning a battle are willing to fi ght to possess, as
he who fields the most onmyoji frequently has the
advantage. However, because individual onmyoji
tend toward extreme individualism (or outright
mental instability, to put it in a less flattering
manner), they are rarely willing to sell their services
for vast sums of money alone, and are motivated
less by personal gain than by curiosity and a desire
for stimulation. Attempting to force a stubborn
onmyoji into service will only end up creating a
powerful foe, and onmyoji have also been known
38
WAR AND TENRA
to resign their positions over the most trivial of
reasons.
The question of how to tempt the mighty and
capricious onmyoji into military service is one that
constantly plagues the ruling elite.
THE PROCESS OF WAR
SCALE
The wars of Tenra are every bit as massive as the
lands they take place on, and even an average
regent’s holding tends to cover an area equivalent
to half the size of Japan. When the regents of
major domains go to war, its not uncommon for
hundreds of thousands of soldiers to take to the
battlefield. Even minor skirmishes among feudal
lords commonly see troop deployments numbering
in the thousands.
In the world of Tenra, conflicts among vassal lords
are generally labeled battles, while those between
regents are called wars or major wars. Generally, if
the total number of troops (including both armies)
is 100,000 or less, the engagement is a battle. If the
number of soldiers deployed by both sides combined
exceeds 500,000 total, it is a major war.
The largest war to date was the Suemai Revolt,
which occurred long ago in the 22nd year of the
Nigimi dynasty between the domains of Iiba and
Inao, and involved a combined total of more than
1.6 million soldiers.
THE NEW MASTERS OF THE
BATTLEFIELD
As stated before, a variety of new weapons
have been
introduced to the battlefi eld in recent times.
Some rare innovations are quickly found
impractical and discarded, but taken as a
whole the state of military technology is
evolving and improving rapidly.
TENRA’S LARGEST ENGAGEMENT
A combined total of 1.6 million soldiers were
deployed during the Suemai Revolt, which
took place during the 22nd year of the Nigimi
dynasty, and saw the Inao domain pitted
against the Iiba military. Here is a breakdown
of the Inao forces:
Total Number: 806,366 troops
• Armour: 18 (including 3 Great Armour)
• Kimen Kongohki: 120 (5 of them officer
class)
• Kimen Armour: 283 (12 of them general
class)
• Samurai: 13,198 (27 of them general class)
• Kijin: 41,008 (30 of them offi cer class)
• Cavalry: 77,055
• Soulgem Riflemen: 30,937
• Riflemen: 65,677
• Archers: 85,275
• Ashigaru: 196,700
• Low-ranking troops and civilian-fighters:
249,004
• Ninja/Shinobi: 13,000 (estimated)
• Miscellaneous (Onmyoji, Buddist Monks,
Annelidists, etc.): 4,089
In contrast, the most one-sided conflict on record
is the Battle of Himetori Pass, in which a mere six
warriors reportedly stood against and eventually
fought offa vassal lords 10,000 man strong army.
However, many intellectuals doubt the veracity of
accounts, dismissing it as a fairytale not unlike the
legend of the Inao warrior who killed 100 troops in
a single encounter.
STAGES OF BATTLE
Even something as violent and chaotic as battle
has a standardized pattern, involving a progression
through a series of relatively defined steps.
When both armies take to the field, an armour
representing the aggressors shoots a noisemaking
39
WAR AND TENRA
arrow (kabura-ya) as a symbol of the army’s hostile
intent. This arrow is answered with a second arrow
fired by an armour from the opposing forces. This
ritualized threat and defiant response (termed the
ishu-okuri” and “ishu-gaeshi,” respectively) is the
accepted way to announce the start of a conflict,
and a tradition dating back to ancient times.
Along with the exchange of arrows, armour and
artillery pieces on both sides will fire an opening
volley. This is more for intimidation purposes than
to cause actual damage, however, and few casualties
result.
Next, the archers, riflemen, and soulgem rifle troops
begin to open fire with their ranged weaponry.
Cavalry troops and armour charge into the fray, and
the battle is joined. Once the battlefronts are joined,
samurai and other enhanced warriors wade into the
melee, unleashing their might. In recent years, with
the spread of firearms, battlefield engineers have
A SAMPLE VASSAL LORD’S ARMY
This is a summary of a vassal lords army, as
seen during the Suemai Revolt. Because of
their outsider status (they are not the leaders
of a domain, they control regions within a
domain), the lord does not have access to any
meikyo armour troops.
• Total Number: 14,606 troops
• Kimen Armour: 3
• Samurai: 25 (3 of them general class)
• Kijin: 368 (5 of them officer class)
• Cavalry: 1,160
• Soulgem Rifl emen: 529
• Rifl emen: 1,915
• Archers: 827
• Ashigaru: 6,362
• Low-ranking troops and civilian-fighters:
3,141
• Ninja/Shinobi: 20
• Miscellaneous (Onmyoji, Buddhist Monks,
Annelidists, etc.): 902
been used to create trenches and fortifications from
which riflemen attempt to fend off cavalry charges.
The End of the Battle
Small-scale battles typically finish when the
opposing general is killed in combat and his
head taken, or when the enemy army has either
been wiped out or suffered enough casualties to
cause it to rout. Large-scale wars do not end so
easily, however, as both armies generally possess a
multitude of leaders and soldiers who can make up
for combat losses.
In the past, the Shinto Priesthood was often called
upon to broker a cessation of hostilities. With a
few notable exceptions, Priesthood intervention
was generally fair, and its decision and authority
accepted by both sides. However, ever since the
Priesthood split into two hostile Courts in the
16th year of the Washin dynasty, the situation has
become much more complicated. Now, when a
regent loyal to the Northern Court makes war upon
a counterpart allied with the Southern Court,
Priesthood mediation is no longer an option,
and recent wars have become bloodbaths of nigh
apocalyptic proportions.
After the Battle
An end to the fighting itself does not necessarily
mean that the war has ended, and most consider the
resumption of diplomatic ties between the nations
involved the true signal of a conflict’s conclusion.
Official declarations are exchanged, and with much
careful deliberation treaties are signed, thereby
making the changes to the involved domains
borders and political interests official.
In cases where one power is completely destroyed,
the victor assumes the right to total control over the
loser’s entire territory. Absolute victory such as this
is a rare occurrence, however.
REWARDS FOR BATTLEFIELD
ACHIEVEMENT
When a war ends, the officers and the soldiers under
their command are rewarded for their military
40
WAR AND TENRA
accomplishments. Such recognition is vital to the
smooth function of feudal armies, and a lack of
fairness in this department can have a tremendously
deleterious effect on morale.
Conscripts, mercenaries, and other low-ranking
troops receive a cash reward for their heroics.
Appointment to a higher rank is unlikely, unless
the individual is responsible for a major feat such
as killing an enemy general or saving the life of an
allied lord.
Professional and vassal warriors are generally
rewarded through an increase in territory and/
or income (i.e., koku, representing bushels of rice).
Gifts of famous swords, excellent horses, or notable
tea vessels or other works of art are also common.
Some lords honor superior warriors by allowing
them to incorporate a part of their masters
name into their own (e.g., the Regent Shimeki
Masataka may grant permission for an underling
to call himself by a new personal name including
either “Masa” or “Taka”, such as “Masayori” or
“Noritaka, etc.)
Just as heroics are generously rewarded, cowardice
and ineptitude are harshly punished. Unlucky
warriors are usually subjected to a reduction in
income or territory, and low-ranking soldiers tend
to be flogged or subjected to public humiliation.
Perpetrators of serious intentional crimes
detrimental to the army as a whole (such as the
misappropriation of vital supplies, or flight from the
enemy) are executed with few exceptions.
THE COMMANDER-IN-CHIEF AND HIS
GENERALS
The commander-in-chief (Soutaishou), a position
almost invariably held by a regent, is the ultimate
leader of a domain’s armed forces and all the
hundreds of warrior houses that make up the
military. Despite his nominal leadership, however,
his subordinates’ armies pledge their loyalty to their
direct leaders, and not the distant regent. As can be
imagined, this feudal structure leads to a certain
degree of instability and mistrust, as a leader must
beware of treachery at all times.
BATTLEFIELD REWARDS
First Into Combat (Ichiban Yari): 1 ryo and 1
keg of sake
Claiming Ashigaru kills: 1 barrel of rice per
100
Claiming the Kill of a Samurai: 1 barrel of rice
Defeating a Kimen Armour or Kimen Kongohki:
1 ryo
Retrieving a Meikyo: 1 ryo
Scouting and mapping enemy positions: 5 ryo
Reporting critical intelligence that changes the
tide of battle: 10 ryo
Defeating an Armour or Kongohki: 10 ryo or
more
Defeating a general: a promotion to a higher
position or 20 ryo
Saving the life of an allied general: the hero
may incorporate a part of the leaders name
into his own
Saving the commander-in-chief’s life or taking
the enemy commander-in-chief’s head:
an automatic promotion to a position of
rank plus territory. Alternatively, the gift of a
Kugutsu
The commander-in-chief is assisted by a number
of generals and strategists, and the headquarters
is staffed by military observers (Gun-metsuke), the
Regent’s most trusted retainers (Hatamoto), and a
variety of other high-ranking specialists. Due to
this concentration of elite leaders, wiping out a
command post is effectively the same as destroying
a domains government.
The generals command the armies, acting under
the direction of the commander-in-chief, and also
provide advice and assistance. Given their critical
importance, the commander-in-chief tends to
choose blood relatives as his generals, as loyalty is
a must.
The commander-in-chief and generals are aided
by strategists and tacticians, who are consulted on
a wide variety of martial affairs. These officers are
almost invariably onmyoji sorcerers.
41
WAR AND TENRA
The military observers are akin to internal police
or political officers, and are present to ensure that
the rules and regulations are followed by the troops.
They pay special attention to the actions of the
vassal lords, attempting to sniff out any signs of
treachery or insubordination.
The military commissioner (Gun-bugyo) is
responsible for much of the lower level strategizing
and supervision. Immediately below him on the
hierarchy are a variety of other officers, each
devoted to a specific type of corps (e.g., spearmen,
rif lemen, signal corps, archers, supply staff, etc.).
Finally, the trusted retainers lead the commander-
in-chief ’s personal guard. Tasked with protecting
the command post, these elite troops enjoy a
prestigious position even in times of peace. Many
members of the guard are selected from the Regent’s
blood relatives and family clan so as to ensure a
greater degree of loyalty.
42
SOULGEMS
WHAT ARE SOULGEMS?
Soulgem, or ohju (sometimes commonly referred
to simply as “gems”), is a lump or ball of a rare
and precious metal. Scarlet in color, the size of one
soulgem bead is usually around a thumb’s fingernail
in diameter. It has unusual powers and properties,
the most common being that it is able to store up
spiritual force inside of itself, and later use that
power for various purposes.
Soulgems have been especially used in the military
field. Inventions sprung up like the “Gem-style
firearm” and “Gemblades”. Soulgem is a material
which explodes when it is hit with a percussion
hammer that has special carved magical seals or
sigils. Gem-style firearms work using this explosive
power to fire a projectile. Soulgem weapons like
gemswords work by amplifying the kinetic force of
the weapon and even the sharpness of the blade with
the explosion of spirit force released when activated.
It is impossible to reuse a soulgem, as it breaks apart
into very small particles after being used.
Samurai, as opposed to normal warriors and
swordsmen, have soulgem beads imbedded directly
into their bodies. They have these beads implanted
into their flesh and muscle during the samuraization
surgery, which transforms them permanently into
a living spirit conduit. Onmyoji sorcerers use
soulgems to amplify the power of their shikigami
spirits, embedding soulgem into their prayer strips
when summoning these fey creatures. Soulgem
essentially works like a storage battery of spiritual
force. In these cases the soulgems dont break apart,
so they can be reused any number of times.
Soulgem beads are traded at a high price like a
valuable treasure. Powerful people who use soulgems
value them highly because it requires advanced
and specialized skills to excavate soulgem from the
mines of Tenra, purifying and refining this base
mineral into a soulgem capable of holding a charge
of spiritual energy.
There are some people who specialize in managing
every thing relating to soulgems, from excavation
to refi nement to distribution. These sorcerers are
masters of the art of Feng Shui, and are called
geomancers.
GEOMANCERS AND SOULGEM MINES
Gems are excavated and purified like any other
metal. However, soulgem is a rare metal and it
is extremely hard to find a soulgem mine. If a
powerful person gets word that a soulgem mine was
found, she would do anything to try to control it—
even if it was located near the border of a
neighboring domain. In fact, it is this very thing
that causes many inter-domain wars. Geomancers
work to find new gem mines and excavate them.
Much like other sorcerers, geomancers tend to be
solitary individuals which dont often interact with
others. They just try to do their job and tend
not to associate with other people in doing so.
The locations of soulgem mines are top secret
among geomancers, and they pay extra attention
to hide both the existence of such minesand
themselves—from other people. They often use
money and influence to create small, isolated
villages near the gem mines and rarely leave until
the mine is exhausted.
Geomancers meet regents, lords, or merchants
every once in a while to sell them soulgems. The
geomancer will often just simply state the number
of available soulgems that they have to sell (or are
interested in selling), and a set price. They rarely
accept any negotiation beyond that. This makes
for quite a one-sided business style, but there are
few who have antipathy to them. This is partly
because the need for soulgem is so great, but mostly
because the geomancer rarely exploits their power
by setting the price of their soulgems as high as they
possibly can. They are interested in making good
profit from the sale of soulgems (on top of their
own motivations), and the best way to keep business
regular without causing antagonism is to set the
prices fairly, albeit high.
43
SOULGEMS
SCARLET STEEL
Scarlet steel (sometimes referred to simply as
scarlet”) is a kind of precious metal which looks
like a beautiful vibrant red metal sparkling with
gold powder. It is said that in the far away lands to
the East, this material is called “Orichalcum. It is
often described to appear like a delicate golden-red
color, like a mixture of twilight and crimson. Lots
of soulgem material is required to purify and refine
scarlet steel, and ordinary people almost never see
scarlet steel in their lifetime. When written in the
old languages of Tenra, the word for scarlet contains
a mantra which means “the power of the gods”.
Scarlet has both hardness and malleability, and
excellent conductivity for spiritual energy. Because
of these properties, scarlet steel is used as a material
for crafting armours. Blades made of scarlet are
much sharper than their steel counterparts, and
with the proper spirit of its wielder, can cut far
better than a steel sword. When a sword is crafted
from scarlet steel and makes use of soulgem for
power, the sword is referred to as a gemblade. All
gemblades have a firearm-like trigger mechanism for
expending soulgems.
The True Meaning of the Gemblade
Swords. They are considered the symbol of military
arts, and are thought to carve into maturity the
very souls of the warriors of Tenra. Therefore,
many warriors carry swords. Skilled warriors who
use seemingly more useful weapons like spears or
naginata (long-bladed pikes) are in the minority,
such is the hold of the sword on the warrior psyche.
Even among gem-based weapons of extraordinary
destructive power, sword-based weapons are
particularly preferred by the warriors of Tenra.
Having a beautiful sword made from scarlet steel
is a huge honor for warriors, and considered proof
of merit for deeds done. Special gemswords made
by famous named swordsmiths are traded at an
exorbitant price.
There is a well-known anecdote of a samurai who
performed meritoriously in battle and in service
to his lord. He wished nothing more than to be
granted an inherited gemsword from the feudal lord.
But instead, the lord offered him so much more:
Lavish, extravagant gifts, an official government job,
and a huge dominion to rule over. They say that the
samurai ended up killing the lord because his wish
was refused. This story is an extreme example, but
it shows the value of the gemsword in the psyche of
the warriors of Tenra.
There are two different methods to discharge
soulgems in gem-style weapons. The first is
known as “revolver style”. The gem is loaded into
a cylindrical ring revolver-body, and is discharged
one at a time. It is possible to discharge, or “fire”,
soulgems repeatedly in a revolver-style weapon. The
second method is called “automatic style”, because
of the way the soulgem chamber is automatically
reloaded after each discharge. Automatic style
weapons are designed with newer technology, and
have a better rapid firing and loading capacity.
However, automatic style weapons can have more
accidents than their revolver counterparts, like the
possibility of jamming.
Which weapon a warrior chooses is largely a matter
of personal taste. However, bushi, vassal warriors
and samurai who have a more old-fashioned or
traditional spirit tend to prefer the revolver-style
weapons.
Soulgems Kill
It is impossible for a soulgem to accidentally
discharge itself. Even if soulgem is smashed with a
rock, broken, or blown up, the spirit charge sealed
inside of the soulgem simply vanishes into mist
without thirst for human blood. This means that
soulgem absolutely requires someone to activate it
to make it work. The user’s clear intention of killing
is the thing that activates and propels the soulgem,
killing people. As an aside, gunpowder (see below)
does not have this kind of intention or directivity:
It can be activated without killing intent, and it can
be used without direct human involvement. For this
reason, gem-style weapon users generally despise
gunpowder-style weapon users: The difference is an
aesthetic difference, and gem-style weapon users
44
SOULGEMS
think that the use of gunpowder weapons shows
poor taste.
SOULGEM VS
GUNPOWDER
GUNPOWDER, A NEW TECHNOLOGY
As mentioned previously, new technology which
emerged after the breaking up of the Priesthood
into the Northern and Southern Courts had a huge
infl uence in changing the face of war in Tenra. The
invention of gunpowder-style firearms was a
GAME RULE: USING GEMS
Weapons for hand-to-hand combat which
expend soulgems can cause more damage to
enemies. When the attacker hits an opponent
and depresses the trigger, she can cause more
damage. For every soulgem expended, one
additional point of damage is caused. The
attacker can choose to expend soulgems once
the attack hits, she does not have to decide
before the attack roll is made. In effect, the
attacker has connected with the flesh of
her enemy; she then pulls the trigger on the
gemblade to increase the force of the blade,
and the rupturing of the wound.
Gemblade Katana
Damage: +5, Rate of Fire: 2, ammo 6
When your attack hits with this weapon, the
damage dealt is the difference between the
attacker’s roll and the defender’s roll plus five
(see combat section for more on damage). You
can then choose, if you want, to use soulgems
for this attack. Since this weapons rate of
fire is 2, you can choose to use up to 2 gems
("Bang! Bang!"), and damage will increase to
either +6 (+5 plus one gem) or +7 (+5 plus two
soulgems). Once you use all 6 charges in the
barrel, you will have to take a half-action and
reload.
completely revolutionary incident. Before that, the
word firearm was synonymous with weapons which
used the explosive spiritual power of soulgems.
Needless to say, soulgem is a valuable material and
not everybody is able to use it easily. For example, it
was impossible to provide soulgem-based weapons
to general private soldiers in times of war.
However, the discovery of gunpowder has changed
this situation completely. Gunpowder is inexpensive
and far more abundant than soulgems. These
features are extremely advantageous even though
gunpowder has several of its own weak points, like
its weakness to moisture. But even farmers who had
just been drafted into war could defeat horse-riding
warriors with a gunpowder rifle. Soon the powerful
warlords who recognized this fact started to order
the mass production of gunpowder-style firearms,
providing them to private soldiers. Many workshops
were established, and some of these small makeshift
factories introduced the concept of division of
labor in an effort to streamline and speed up the
production process. As a result, the system that
mass-produced standardized firearms efficiently
soon became considered more important than
artisans who took time and effort to carefully craft
firearms by hand.
SPECIAL WEAPONS
SOULGEM WEAPONS
Gemblades are special swords that can harness
and amplify the willpower of its user into a kind
of spiritual explosive force. These swords have
chambers where soulgems are explosively crushed,
usually in the base of the blade or the hilt of the
sword. The explosive spiritual energy produced
by crushing soulgems is delivered to the blade
and creates a surge of positive kinetic force, both
propelling the blade while instantly sharpening it.
At the same time, a shock wave breaks out from
around the blade and makes it vibrate with force.
These combined effects make gemblade attacks very
destructive and powerful. If a warrior discharges a
soulgem at the same time a gemblade has cut into
flesh (for example, once an opponent is stabbed
45
SOULGEMS
with the sword), the flesh rips apart and tears away,
causing great damage because of the kinetic energy
and accompanying shockwave.
The Armour Hunters
The Zakt-8R Ultimate Edge (Hachiren Zankoutou,
or “Eight-Repeating Ultimate Cutting Blade”) is the
latest creation in the attempt to create a hand-held
weapon capable of defeating the powerful mecha
of the battlefield, the yoroi armours. The Zakt-8R
was invented by remodeling a type of short sword
normally carried by armours themselves. It has a
large central revolver-like chamber which has the
ability to discharge eight soulgems at the same time.
It was made with the simple idea to use armour
weapons to fight against armours. However, due to
its extraordinary weight and low center of gravity of
the Zakt (designed with armour and not human
body standards), more advanced or agile sword
techniques cannot be used when wielding it.
The Gunlance Rifle
They say that a simple bullet, accelerated to
frightening speeds through use of an ultra long gun
barrel, has the potential to destroy large armours
with a single shot. The gunlance is the most
powerful portable projectile weapon for Tenran
soldiers. Appearing to be a standard old-model rifle
with a long barrel, it uses the explosive reaction and
shockwave of the crushing of soulgems to fire metal
bullets at extreme velocities, turning the rifleman
into a walking rail cannon.
On top of that, the gunlance has a close combat
attachment called an “explosive spiker” attached to
the lower part of the rifle’s barrel. The spiker is a
spear-like length of sharpened fine steel or scarlet
steel about the length of one’s forearm, and as wide
as one’s whole thumb. By itself, it looks like a simple
long, fat metal stake used for impaling enemies
like a bayonet. However, when fired the soulgem
explosion causes it to erupt from the gunlance
with almost unimaginable force and extend to its
full length, causing massive impact damage to
whatever was at the end of the bayonet. Even the
fiercest armour riders are cautious enough to try to
stay out of the sights of a gunlance wielded by an
experienced or famous handler: Rifle bullets can
cut through the shell of a yoroi mecha armour like
a katana cutting through a field of wheat, while a
spiker can drive holes through anything it touches.
It should be noted that by current technology and
traditiona l crafting methods, the katana-based
gemblade cannot “fire” bullets like gunlances can. It
only uses the explosive power of soulgem to enhance
the cutting power and force of the blade, not fire
bullets at ranged enemies.
White Heat Palm
The White Heat Palmalso referred to as an
Incinerator Palm—is a mechanica replacement
for the hand and wrist made with pure scarlet
steel, with ducts throughout its form which hold
soulgems. Killing intent from the user’s spirit is
amplified by the glove, then circulates through
the ducts and makes the scarlet generate heat.
Th e white heat palm gets so hot (until it glows
incandescent) that it begins to evaporate the very
moisture around it. A simple thrust with a charged
white heat palm can melt away even steel without
leaving any pieces behind. While small and close-
contact, the white heat palm is surely the strongest
known hand weapon in Tenra.
The white heat palm for armours has less soulgem
density (due to the spaced-out gem ducts and space
required to heat) than similar kongohki models,
so it is less efficient and powerful than the same
weapon used by a kongohki. A kongohki equipped
with white heat palms is one of the most dangerous
weapons on Tenra.
46
CULTURAL
ADDENDA:
MONEY,
TIME, AND
MEASUREMENTS
This section contains little bits of cultural
information that can be lightly sprinkled into
a game of Tenra Bansho to give it some flavor.
Please do not feel constrained to use only the
measurements below in play. Feel free to start
a game in “November”, call a meeting at “One
O’Clock, walk “Northeast”, walk “a mile” or “a
kilometer, or pay in “copper coins”. These are just
here to add a little setting flavor in your game where
you might want it.
TIME
The general counting system of time goes like this:
From 11pm to 1am is Ne (rat) and continues around
the clock with the twelve signs of the Chinese
Zodiac, each at intervals of 2 hours: Nezumi, Ushi
,Tora, Usagi, Tatsu, Hebi, Uma, Hitsuji, Saru, Tori,
Inu, Inoshishi: Rat, Ox, Tiger, Rabbit, Dragon,
Snake, Horse, Sheep, Monkey, Rooster, Dog, and
Boar.
Also, urban areas often have a different and
confusing counting system: With 12pm as the
number “nine”, moving clockwise and counting
down at 2 hour intervals from 9 to 4, then repeating
again at 6:00 PM with “nine” again. For example
1pm is “nine half ”, 2pm is “eight, 3pm is “eight
ha lf ”.
DIRECTION
The twelve signs of the Chinese Zodiac are used for
direction, too! Consider North as “Rat” and move
clockwise through Ox, Tiger, Rabbit, etc. Each
zodiac is separated by about 30 degrees. Northeast
is called Ox-Tiger (Ushitora), Southeast is Dragon-
Snake (Tatsumi), Southwest is Sheep-Monkey
(Hitsujisaru) and Northwest is Dog-Boar (Inui).
Northeast is an unlucky direction in Japan, and
is sometimes called Devilsgate (Kimon), and
Southwest is sometimes referred to as Reverse
Devilsgate (Urakimon).
MONTHS AND DATES
In Tenra a lunar calendar is used which was
invented based on the waxing and waning patterns
of the moon. This is because Tenras society is
deeply rooted in agriculture. The Shinto Priesthood,
on the other hand, in its official records makes use
of a solar-style calendar.
Each month has three different readings: That is,
January might be called “Mutsuki, “Iwaizuki” or
Kasumisomezuki, depending on who is speaking or
writing. The first name below is the common name
for the month, the other two are more poetic names
for the month used in writings, songs and the like.
January: Mutsuki, Iwaizuki, Kasumisomezuki
February: Kisaragi, Imemizuki, Yukigezuki
March: Yayoi, Sakurazuki, Yumemizuki
April: Uzuki, Hananokorizuki, Hatsuhazuki
May: Satsuki, Tachibanazuki, Hubukizuki
June: Minazuki, Kazemachizuki, Narukamizuki
July: Humitsuki, Tanabatazuki, Hakihazuki
August: Hazuki, Hagitsuki, Tsubamesarizuki
September: Nagatsuki, Momijitsuki, Kirodorutsuki
October: Kannazuki, Shiguretsuki, Hatsushimotsuki
November: Shimotsuki, Kaguratsuki,
Yukimachizuki
December: Shiwasu, Harumachizuki, Mifuyuzuki
WEIGHTS AND MEASURES
The weights and measures used in Tenra are
referred to as the shakkanhou (the old Japanese style
system of measures and weights). The shakkanhou
were originally based on the size of the human body.
47
CULTURAL ADDENDA
Units of Length
One ri = about 3.9km (36 cho)
One cho = about 109m (60 ken)
One ken = about 1.82m (6 shaku)
One shaku = about 30.3cm (10 sun)
One sun = about 3.03cm
Units of Capacity
One koku = about 180L (10 to)
One to = about 18L (10 sho)
One sho = about 1.8L (10 go)
One go = about 180ml
Units of Weights
One kan = about 3.75kg (1000 mon)
One kin = about 600g (160 mon)
One ryo = about 37.5g (10 mon)
One mon = about 3.75g
Units of Dimension
One cho = about 99.2 hectares/2.4 acres (10 tan)
One tan = about 992m^2 (300 tsubo)
One tsubo = 3.3m^2
MONEY
There is no official monetary system across all
of Tenra. Each country, kingdom and domain
manufactures its own coinage, and only highly
purifi ed coins are traded amongst merchant-
travelers. In the central continent, silver coins from
the country of Kisen in Sunai-shu province, or gold
coins from the Hatsuse kingdom in Gi-shu province
are well known for their refined quality: No
merchant refuses those coins. The shapes and styles
of the coins differ from domain to domain, but the
names of the coin, and their worth, are roughly the
same. Th e standards are still based on copper, silver
and gold. People often refer to them as “coppers,
silvers, and golds
One ryo: (4000 mon). Gold coins, usually a large
size silver coin coated with gold. Think of one coin
as the modern equivalent of “One thousand dollars”
in terms of purchasing power and economic weight.
They make a distinctive metallic clinking sound
when tossed around.
Silver coins: There are many kinds of varying
value (from dozens to several hundred mon). They
are used to purchase extremely refi ned goods
and services, or a lot of small goods or services (a
common inn room for a week or longer, etc).
Mon: Commonly carried and used copper coins.
Used to purchase most everyday goods, meals,
lodging, etc. Pretty much every small good or
service costs about one or two mon.
48
ARMOUR-RIDERS:
DEMONS ON THE
BATTLEFIELD
The result of experimenting with creating armament
based on onmyojutsu, and one of the fruits of
technological development on the battlefi eld:
These are the yoroi armours. Steel giants standing
over twice the height of men, those armour riders
who possess an aptitude for controlling these giants
interface with the armours, making their hearts
and bodies one. Armour riders control their armour
with such fluidity that they seem almost alive.
In battle, the armours exhibit amazing power.
Possessing great destructive force both at close
quarters and from afar, they are frequently
employed by their commanding armies, spreading
waves of fear over their enemies as if an apparition
of a demonic god.
Manufacturing armours requires an incredible
amount of manpower and financial expense.
Possessing even a single armour is a symbol of great
political and financial power.
In recent years, the use of the mass-produced
kimenkyo as a replacement for traditional meikyo
armours has contributed to a deterioration in the
quality and effectiveness of the pilots. However, the
abilities of the mass-produced kimen-armour are
not too far behind the abilities of their traditional
hand-crafted stronger brethren, and are still far
many times more powerful than even companies of
footsoldiers. For the foreseeable future, the armours
are an important weapon of war, and a powerful
military technology.
THE ROLE OF THE ARMOUR
On the battlefield, the armours are the very banner
of the armies they represent, as well as a battery for
remote bombardment before sword meets sword.
Even a single armour functions as a force capable of
devastating a rival army. These iron giants, over
twice the size of a man, can steel their comrades
by their mere presence while bearing down on the
nerves of the enemy. Moreover, these giants' quick
movements, those giant steel arms swinging their
weapons towards the enemy, are enough to remove
any thoughts save for terror in their opponents.
Additionally, offthe battlefield, the armours
function as a status symbol of a country or
household's prosperity.
To construct an armour, it is not enough to merely
have an onmyoji that can construct the sinew and
muscles that move the giant, nor a skilled armour-
smith to forge the equipment and wrap the body in
steel. There must also be the meikyo, or soul mirror,
which is set in the center of the armour. The meikyo
soul mirror allows humans to interface with the
machine and control it. There must also be a heart-
engine that serves as the source of the armour's
power. Finally, there must be a rider who can fuse
with the armour. There are many important and
necessary parts required to make fully functioning
armourall of which are rare, valuable, and hard to
obtain.
Possessing an armour and employing it in battle is
concrete proof of the power of a noble line, both
financially and influentially.
Those specialists who operate the armours, those
few who are able to climb inside the armours and
bring them to life, are called armour riders. As
armours are valuable items that reflect a high social
standing and power, most riders are the daughters
(and occasionally sons) of noble houses.
To operate or "interface" with an armour, one's
heart must be pure and untainted by sin and
worldly karma. The less tainted the soul is, and the
lower a rider's karma is, the stronger armour they
can command, and the more functionality they can
draw out of the armour.
Because of this, those who are to become armour-
riders are almost always shut off from the outside
world from an early age, and overly protected as if
they were a doll in a box or glass case. Their every
49
ARMOUR RIDERS
ARMOUR VS ARMOR
Armor is the word given to the often
lacquerware-made armor that humans
sometimes wear into battle (usually only
higher ranked soldiers and lords).
Armour, with the Queen's English spelling, is
the word used to refer to the Yoroi of Tenra,
the 3-5 meter tall mecha killing machines.
They are also called Yoroi Armours or simply
Yoroi.
It shouldn't be too confusing, because
human-donned armor simply doesn't appear
that often in the world of Tenra: It offers
little protection from gemblades, ninja arts,
cybernetic claws and soulgem rifles, and
thus these days it is more for show than for
actual pragmatic protection. There are no
rules regarding human armor, nor benefits
from wearing it in the game.
whim is catered to, and their education only focuses
on good, simple lessons. Thus, armour-riders are
often very young, simple-minded, and pure. For
them to climb into an armour and win in battle
again and again for their lords, they are essentially
forced to never grow up, to never become anything
more than children.
However, the lifespan of the armour-rider is
nevertheless a short one.
Humans, merely through the facts of their existence,
gain karma over time. They understand the world,
and come to love some things, hate others, and find
one's place in the world. Gaining karma is an effect
of growing into adulthood. Some riders never even
make it to adulthood before they lose the ability to
pilot their armour: There comes a time when the
armour simply stops responding to commands, or
refuses to power up. That's when the armor rider's
life effectively ends, and a new one begins.
Of course, this is all contingent on whether or not
the rider can survive the violence of the front lines
of war. Even giants of steel can fall in battle.
MEIKYO
WHAT IS A MEIKYO?
The meikyo (in Japanese, "Clear Mirror") is the
brain of both armours and kongohki—a circular
steel device interlaced with delicate circuitry which
bears a resemblance to the magical polished bronze
mirrors found in shrines. It is often referred to as a
"soul mirror."
The meikyo is the only mechanical control system
for armour on Tenra. It is through the proper
application of this meikyo that the control and
movement of armour and kongohki is made
possible. Without the meikyo, they are nothing
more than mere masses of mindless metal.
It cannot be forgotten that armour, as well as the
kongohki, exist for the purpose of commanding
the tide of battle. For that reason, various feudal
lords preparing for battle will often plan to secretly
secure spare meikyo for new armours or kongohki.
However, meikyo soul mirrors are not a simple
thing to come by. They are extremely expensive, but
they are not prohibitively expensive to a noble house
or domain lord. The reason that acquiring them is
so difficult is that there are so few of them to go
around.
Pure meikyo can only be created by the Shinto
Priesthood. The forging and crafting process,
as well as the list of required materials to craft a
meikyo, is a restricted art. This art has been kept a
secret for a long time within the Priesthood, a secret
which has never completely escaped its confines.
Even if the technological processes were to leave
the Priesthood (and they haven't), no one trained
outside the Priesthood would have the ability to
craft the delicate layered circuitry found weaved
inside a meikyo. A meikyo is a technological marvel
as well as an inspired piece of art, the crafting
techniques of which are kept absolutely secret in the
50
ARMOUR RIDERS
INTERFACE RULES
To interface with an armour, two conditions
have to be met:
• The pilot must possess the "interface" skill.
• The combined Karma of the rider and the
armour's meikyo mirror must be less than
108.
If these conditions are not met, then even
with an interface helm, the armour's meikyo
will not be accessible. The pilot will be locked
out.
Furthermore, if while piloting the armour,
the combined Karma total goes over 108, the
soul of the pilot becomes trapped inside the
meikyo and becomes unable to escape.
While interfaced, the armour's stats for Body,
Agility and Senses are used. All general
skills are rolled at a level equal to the rider's
interface skill.
CLEAR MIRROR?
In Japanese mythology, the gods granted the
first emperor of Japan three sacred treasures:
The grass-cutting sword, a mystical gem
called the magatama, and a meikyo, a clear
mirror made of bronze. The clear mirror
symbolizes honesty and wisdom, as it clearly
and perfectly reflects its surroundings. From
that point on, there has been a historic
connection between polished mirrors and
the native Shinto religion. Many real-world
Shinto shrines have a bronze or metal mirror
on a dais.
In Tenra Bansho Zero, too, the symbol of the
power of the Shinto Priesthood is the clear
mirror. It refers to both the hyper-advanced
technology meikyo are based on, as well as the
mirror-like objects themselves.
bowels of the Priesthood compounds at old Mount
Jinrai.
However, the Priesthood is now currently divided
into the Southern and Northern Courts, with
the Northern Court Priesthood having opened
the art to the masses (to at least some degree), so
that even average people of great skill can create
their own mass-produced meikyo replicas- the
kimenkyo. However, there is a world of difference
between these mass-produced replicas and genuine
Priesthood meikyo, and even now the demand for
true meikyo is still great.
MEIKYO AND THE SOUL
Through interfacing with the armour—placing
one’s soul into the meikyo and fusing with
armourarmour-riders become one with the
machine, able to manipulate the armour’s giant
body as if it was their own.
While interfacing, the armour-riders soul is
temporarily separated from her body, and inserted
into the meikyo. In this state, the armour-rider is in
a form of coma, and cannot feel any physical pain
or discomfort such as hunger, exhaustion, or pain.
The sensation is like floating softly in a comfortable,
welcoming darkness at first. Then, when connecting
with the armour, the rider sees through its eyes,
and follows status readouts on the condition of the
armour and the environment.
As power to move is given to the armour through
the heart-engine, they can move without need for
fuel. However, the armour rider is not so lucky:
While interfaced, it is often the case that many
riders forget their need for food or sleep, and so
caution is needed. Even if the body of an armour-
rider is destroyed, their soul and consciousness will
live on inside the meikyo, and thus the armour will
still continue to function.
The meikyo possesses something that appears to
be a kind of “gate” inside it, separating the world
between the riders consciousness and the mind
of the armour. If a soul is too tainted by karma, it
51
ARMOUR RIDERS
cannot (in most cases) enter the meikyo. The soul
is locked out, the doorway to enter the armour’s
meikyo is blocked and impassable. The rider can
no longer power up nor command her armour, and
thus returns from the blackness back into her own
body.
Paradoxically, for the kongohki—which depend
on the possession of shattered souls steeped in
karma—this gate functions as a cage. Sealing
away memories, the temporarily constricted soul
expands within the meikyo, and the shattered soul
becomes trapped inside. This clear, robotic pseudo-
consciousness then wears the kongohkis metal flesh
as if it were its own.
OBTAINING A MEIKYO
It is said that even a single meikyo is enough
to change the very fabric of a country. Even so,
acquiring one is not a simple task.
There are only two ways to acquire a meikyo. The
first is to inherit (or steal) one from someone who
already has one. The second is to beg the favor of
being granted one from the Priesthood.
The previous example is a simple one: The
meikyo could be part of a transaction between
two lords, or be recycled from a broken armour
or fallen kongohki. This is the most simple and
straightforward method, and is used all throughout
Tenra.
The latter, being granted a newly-forged meikyo
from the Priesthood, can only be accomplished in
the southern part of Tenra, and only in the domains
controlled by the Southern Court of the Priesthood.
To acquire a meikyo, the lord or a representative
must go to worship at New Mount Jinrai (or
for those domains located outside of the central
continent, one of the nearby Great Shrines). Only
once they are granted permission may they receive
the meikyo from one of the highest-ranked officials
from the Priesthood.
In the Priesthoods Northern Court, the process
for creating quasi-meikyo soul mirrors, known as
kimenkyo, has not replaced receiving true meikyo.
However, the influx of new meikyo imported from
the Southern Court is so numerous that the number
of armours and kongohki that are equipped with
genuine meikyo has not changed too drastically in
recent years.
KIMENKYO
DEVELOPMENT OF THE KIMENKYO
The Priesthood is split into two factions. One of the
factions, the Northern Court, revealed the secret
of how to produce meikyo—the most fabulous
and once most highly protected of the Priesthoods
various secret arts. Meikyo analogues created in
the towns through this leaked method are called
kimenkyo, or “mechanical-style mirror. However,
their abilities are a far cry from that of true meikyo.
Because it is now possible to mass produce the
techniques that give rise to the meikyo, the process
was massively reformed, and arguably improved
upon over the years.
The two heavy hitters of the battlefield—the
armour and kongohki—are now able to be
manufactured on a large scale. This became the
single largest revolution in warfare in the entire
history of Tenra. Although these kimen-armours
and kimen-kongohki pale in comparison to hand-
crafted meikyo-equipped armours and kongohki,
to the average soldier, they are still gods of death on
the battlefield.
MASS PRODUCTION AND PRACTICAL
APPLICATIONS
The mass production of armours and kongohki that
was born from the kimenkyo caused a revolution in
the way that war is carried out on Tenra.
These mass-produced kimen armours could be
used in ways never before conceived of for standard
meikyo armours. For a single large investment,
armours could provide a number of war-related
52
ARMOUR RIDERS
SOUL MIRROR, MECHANICAL
MIRROR?
Meikyo comes from the secret techniques
which lead to sleek, hand-crafted armour and
kongohki that are supremely powerful. The
true techniques behind this technology are
still guarded by both courts of the Priesthood.
The meikyo mirrors themselves are often
called "soul mirrors" because of the need to
project one's soul through them to operate
them successfully.
Kimenkyo is the blocky, unrefined mass-
produced technology leaked to the masses
by the Northern Court which leads to armour
and kongohki that are still quite powerful, but
still way behind their meikyo counterparts.
You don't need to project your soul through
it to use it; kimen mirrors operate more like
self-thinking computers or calculators. They
are sometimes called "mechanica mirrors" or
"kimen mirrors".
Kimen armours and kongohki often
look blocky, mechanical, retro, or even
steampunkish. They are designed to be
pragmatic and quickly producible. They rarely
look like their original meikyo counterparts,
which are arguably true works of art.
functions such as searching for the enemy,
replenishing supplies, or even transport and carriage.
Additionally, an armour-smith came up with the
idea of creating standardized armours that would be
easy to fix, or exchange parts with on the fly—an
idea that would drastically increase the usefulness of
the armour. If a leg or arm is destroyed, a new one
could be attached and the armour sent back into
service quickly.
Moreover, the Priesthood of the Northern Court,
after their split, withdrew the former ban against
high altitude flight. Utilizing this policy change,
both armour-smiths and onmyoji started research
into the art of aviation. As a result, avionic
equipment for armours and kongohki has been
developed, and the collection of enemy camp
information and placement from high altitude
has become an essential part of warfare. An age
of information-based warfare has begun, with the
flying technologies a key component.
Unlike the Northern Court, in the Priesthood of
the Southern Court the ban on high altitude flight
still stands. Thus, in provinces controlled by the
Southern Court, especially the controlled airspace
around New Mount Jinrai, avionic armours
mysteriously meet with collisions of unknown
cause or simply disappear. Until the present day, the
number of airspace infractions (both intentional
and accidental) was close to one hundred recorded
incidents. But now, there is not even one avionic
armour which has entered within 200 miles of New
Jinrai and returned home to tell the tale.
PRODUCING THE KIMENKYO
To make a kimenkyo or kimen mirror, all one needs
is someone who knows the art of meikyo crafting,
or documents detailing the special techniques on
how to forge a kimenkyo, as well as the necessary
materials for forging.
The technique for forging kimenkyo can basically
be learned from any higher ranked Shinto priests
or priestesses dispatched from the Northern Court.
This art, which was taught by the Priesthood, has
been passed from pupil to pupil, and quickly spread
throughout Tenra. There are now no shortages of
kimen crafters.
In normal working conditions, a kimen mirror can
be created in about three months time.
The completed kimenkyo can be sold for
approximately 100 ryo. Kimenkyo do not differ in
ability or strength depending on their size. However,
it is said that the difference in performance can be
seen in the size and service life of a kimenkyo. Even
though the kimenkyo should essentially possess
53
ARMOUR RIDERS
the same abilities, and thus be all worth roughly
the same amount, there have already begun to
be differences in market prices that cannot be
overlooked. Prices could vary depending on which
school or factory the kimenkyo originated from.
Even now, there are locations or plants which are
working with the limitations of kimenkyo and
turning out quality mechanical mirrors.
ARMOUR
CONSTRUCTION
HOW DO ARMOURS MOVE?
The shell of an armour is not so different from a
standard set of humanoid full body armor, only
made larger. Even when constructing armours, one
RULES FOR KIMEN ARMOUR
Kimen armours and kimen kongohki
are mass-produced, but they too rely on
onmyojutsu magic and high technology to
function, just like their meikyo counterparts.
However, they operate on lesser kimen
calculating devices, and not meikyo soul-
capturing devices.
This means that kimen armour and kimen
kongohki do not benefit from the meikyo
bonus to physical abilities that their meikyo
counterparts receive. This fact accounts for
the high difference in quality and operational
functionality: Meikyo devices are always
superior because their devices run on more
natural, human urges.
However, there is a merit to not having a
meikyo: There is no accumulation of karma
in a kimenkyo; all karma gained while in a
kimen armour goes to the pilot. This means
that the pilot will never be cut off from the
armour, and that the armour will never "trap"
the pilot inside.
employs many of the same processes and techniques
as when building standard body armor.
However, it is in the delicate internal structure
underneath the steel shell for which the armour-
smiths are needed. Armour-smiths are one of the
specialist onmyoji trained specifically in the art of
crafting armours.
The core of armour mobility is an onmyojutsu-
crafted device called the “drive shaft”. This
synthetic muscle, which is fused to its surrounding
metal parts, takes the spiritual energy gathered from
the centrally equipped heart-engine and uses it to
power the very will of the interfaced armour-rider.
Due to the countless drive shafts moving intricately
within the armour, the armour’s gigantic frame can
be moved just like that of a human.
Even if the construction of an armour is a difficult
time-consuming endeavor, the equipping and repair
of one is not such a formidable task. The outfitting
and servicing of an armour is accomplished through
Taoist sorcery. By forging the correct shiki and
fusing it to the damaged metal, the damaged parts
can be mended again.
However, no matter how skilled an armour-smith,
there are two instruments that cannot be mended
once broken: The heart-engine and the meikyo
mirror.
An armour whose heart-engine is damaged is cut
off from the power source that fuels its movements.
It loses the ability to move even a single finger.
Additionally, if the meikyo soul mirror is damaged,
interfacing with the armour becomes impossible.
If both of these items are damaged simultaneously,
the only option is to replace them both.
Additionally, because the acquisition of both is
exceedingly difficult, armours that are destroyed
like this are often little more than useless junk, and
are usually just broken down for scrap.
54
ARMOUR RIDERS
HEART-ENGINES THE SOURCE OF AN
ARMOUR’SPOWER
The heart that moves armours and kongohki—the
instrument that supplies their mystic energy—is a
spherical device called a heart engine, sometimes
written heart-engine or heartgem. About the size
of an adults clenched fist, and usually surrounded
in a case of steel, the heart gem is an irreplaceable
part of the armour.
This, paired with its scarcity, makes it often fetch
a high price in business dealings and underground
markets.
Heart gems that are given proper treatment by
onmyoji can supply an unlimited amount of soul
energy. Installing the heart gem into armours and
kongohki will provide the energy needed to move
the drive shafts of the various parts of the body.
Since it is the instrument that functions as the
armour’s and kongohkis heart, once a heart gem is
installed into a machine, it is then called a heart-
engine.
If the heart-engine is damaged, repair is impossible
and a new one must be procured and exchanged
with the damaged one. Conversely, if the heart-
engine could somehow be taken from a damaged
armour or kongohki, it is possible that it could be
reused as the power source for a new armour or
kongohki.
KIMEN ARMOUR-RIDERS
Pilots of kimen armour often choose this path
as another way to achieve power, status or
respect. Ex-armour pilots (those who were
eventually rejected by meikyo armours) often
take this path, as do people who wish to gain
power without pursuing paths that would
change their bodies completely like samurai or
kijin. Crack open the shell of a kimen armour,
and most likely you’ll find just a normal
human being staring back.
Of course, the knowledge of how to transplant the
heart-engine between two armours is only known to
the upper class—the onmyoji, the armour-smiths,
the lords and their representativesand remains a
mystery to the common people. Even the fact that
such a method of powering machines exists is not
known by many.
In extremely rare cases, a large number of heart
gems have been known to flow through the black
market for a short time. Rumors flow freely of
long hidden heart gem treasure troves of long-
dead nations, or caches of gems that serve as the
playthings of the Priesthood. Because of the recent
increase of mass-produced kimen armours and
kimen kongohki which also require a power supply,
these rumored and rare heart engines have recently
seen a sudden increase in price well beyond their
past cost...
ONI AND HEART GEMS
While it is not commonly known, heart gems are
actually the physical hearts of the native people of
Tenra- the oni.
When one cuts open the chest cavity of a dead or
dying oni, it is possible to see the rough shape of a
heart fused to the center of the chest—an almost
perfect sphere about the size of a large fist. This is a
heart gem.
One theory is that the heart gem is the source of
oni supernatural powers. If that is true, then it
is possible to harness this organ, and give a shiki
limitless renewable mystical power. This creates a
semi-permanent drive engine for armours and
kongohki.
Whoever first discovered this fact is not known.
Perhaps it was one of the Priesthood secrets that was
leaked—or perhaps even deliberately revealed—to
the masses. But it is still a mystery as to why the
Priesthood would leak any information as important
as the heart-engines to the lower classes.
55
ARMOUR RIDERS
SHIKI PERMANENCE
By combining the heart-engine and a summoned
shiki spirit, an onmyoji can forge a unique type of
shiki.
In the same way that the heart-engine becomes
the driving force for an armour, by using the heart
gem as a medium for the shiki, the soul required
to empower the shiki can be supplied permanently
through the engine.
Normally, when forging a shiki spirit, the onmyoji
places their soul energy into the incantation which
summons the shiki. The shiki then consumes
that energy, using it as fuel, and takes on life
and motion. When the mystical energy the soul
provided is used up, the shiki can no longer
function and it dissipates. Now, what would happen
if a heart gem was placed inside the shiki during the
summoning? This shiki, once it takes on material
form, would continually be supplied energy from
the heart gem. Thus, the shiki would never dissipate
due to lack of soul energy: It gains permanence, and
only destroying the shiki will banish it.
Among those onmyoji lucky enough to possess
a heart gem, there are those who keep this
permanently functioning shiki next to them,
using them as guards, messengers or assistants. An
assistant who follows your every desire, and who
needs neither payment nor support, is an ideal
partner for those onmyoji who desire nothing other
than the pursuit of the knowledge of their esoteric
arts.
However, there is one danger that comes with the
practice of implementing heart gems.
Heart gems, as their names implies, are the hearts
of oni. Therefore, a part of the soul of the former
owner of that heart lingers even after death. And
because the heart lives on, that fragment of soul
feels regret. It is laden with karma.
If the soul of the ill-fated oni is strong, it is possible
that this shiki-oni will rampage the instant the shiki
is crafted and made solid, raging indiscriminately.
For normal shiki, it is enough to merely run away
if it cannot be controlled. If the soul energy that
powers the shiki runs out, the shiki breaks apart,
becoming little more than wasted prayer strips lined
with glyphs of ink.
However, for those shiki who have been made
permanent by use of the heart-engines, it is not
that easy. There is no way to stop a rampaging
shiki short of killing the shiki with weapons, or to
somehow destroy the heart-engine.
There are rumors that some of the ayakashi
(spirits that roam the land of Tenra) are actually
rampaging permanent shiki. These wild beasts are
called chimera, and encounters with these demonic
creatures is often... unpleasant.
THE FORM OF THE ARMOUR
Armours are usually humanoid in shape.
This is because it is easier for the armour-rider
to operate. The rider interfaces with the armour,
putting their consciousness into a physical shape
that is roughly the same as their own physical form.
Humanoid shapes make it easier for the rider to
smoothly operate the armour.
However, there is no strong compelling force to
always craf t armours to be humanoid in shape. As
long as it is easy to fight in—that is to say, as long
as it is a shape convenient for killing people—an
armour can take on almost any shape.
Armours with multiple limbs, armours that are the
amalgamation of man and beast, and so on are the
more orthodox “sub-species” of armours. There is
a class of armours called “living armours, armours
composed of both steel and organic parts, with an
overlaying coating of flesh which house parasitic
annelids. There are armours with changeable forms,
which can be transformed between high
maneuverability and high powered forms. There are
also rare cases of “combination armours”, greater
armours that are made up of two or more armours
56
ARMOUR RIDERS
of various abilities, to form a larger, highly versatile,
powerful armour controlled at once by several
riders.
However, in practice, when an armour’s
shape begins to become less humanoid, the
maneuverability and efficiency of the armour
tends to decrease. On the other hand, there are
some weapons that simply cannot be equipped
on a human form. There are also armours with
fantastical or grotesque forms that are often
employed for special cases, or for special terror
missions.
Armour-smiths are endlessly experimenting by
trial and error, attempting to make their armours
stronger than any other. The non-humanoid
armours of strange and fascinating designthese
are the fruits of their studies.
GREAT ARMOURS: ARMOURS WITH
MULTIPLE PILOTS
Usually, armours are operated by only a single rider.
However for extremely large or heavily equipped
armours, or times when a single rider cannot control
the armour, there are gigantic armours that are
set with two cockpits, two meikyo soul mirrors,
and are operated by two armour-riders. These are
known as “great armours” The two riders' meikyo
are joined through connecting cables. It is through
this medium that the two armour-riders can easily
communicate subconsciously and can instantly
understand what the other is thinking faster than
words can convey. This allows them to work
together harmoniously.
The two armour-riders are essentially divided into
a driver-pilot and a gunner-pilot: One person to
operate the armour’s movement, and one to operate
the armour’s equipment. If both riders attempted to
control a single body at the same time, then unless
they were truly united in spirit and understanding,
the only thing that would result is catastrophe.
However, it is in fact possible for these two jobs to
be exchanged, and depending on the situation, the
jobs of two riders are often swapped. For example,
if the pilot rider for some reason becomes unable to
interface with the armour, the gunner can pilot the
armour, and attempt to return it home.
The two meikyo of great armours are not function-
specific at the hardware level. For the most part,
in order to operate the great armour’s frame in an
optimum capacity, having two armours riders is
better than only one. However, for movement away
from the battlefield, or other times when 100%
efficiency is not required, it is possible for a single
armor-rider to operate all of the systems on a great
armour.
Additionally, if employed in battle, a great armour
can almost always defeat two normal armours. The
most amazing function of the great armours is their
pure destructive capabilities. Th e great armour
known as “Battle Crusher” of the Ouga domain in
the province of Ryuurin-shu was able to, on its fi
rst ever foray into battle, destroy an entire enemy
castle by itself. This is not a legend handed down
and exaggerated through time; it is a recorded fact.
This, along with the trampling waves of terror
and destruction that are caused by the marching
of the great armours, has caused fear of them to
spread throughout the land. Their military power
comes equally from their psychological effects and
equipped weapons.
Certainly the great armours are much more
powerful than normal armours. However, they
also possess the same fragile weak points as normal
armours, only in double the quantity.
The biggest danger is of the armour going berserk.
The longer an armour-rider connects with an active
meikyo, the deeper and heavier that the combined
karma of both becomes. If the meikyo and the
interfacing armour-rider’s karma exceeds the limit,
the armour-rider will turn into an Asura, a lost soul.
If there are two armour-riders, that danger increases
two-fold.
57
ARMOUR RIDERS
The t wo armour-riders interface simultaneously,
and are connected to two meikyo. Thus, if one side
falls and becomes a lost soul, an Asura, there is a
high chance of that madness instantly affecting the
other armour-rider as well.
Even with the pain of raising two armour-riders, the
danger of losing both of them in an instant, and the
fact that the production of a great armour is much
more difficult than that of a normal armour, the
radiant draw of the raw military might of the great
armour is enough to make any ruler’s eyes swim
with desire. Risks are calculated, and then often
ignored on a gamble that could bring them absolute
power, or absolute destruction.
Even with so many tales of failures, there are still a
large number of those who desire the power of the
grand armours.
KIMEN ARMOURS: THE NEW FACE OF
WARFARE
Kimenkyo: The mass produced quasi-meikyo.
Vessels of pure meikyo craftsmanship replaced with
bulky, mechanical objects of computational power.
These lesser quality mechanical mirrors, which
anyone with the know-how and materials can build,
have brought about the single greatest revolution to
warfare on Tenra.
These are the kimen armours.
Once, armour-riders were an elite class, restricted
to only those who possessed great skill and ability,
and a noble bloodline. The largest issue with riders
in the past was that, in order to interface with the
meikyo, the pilot must have a soul that was not
steeped in karma. A pure soul. A child.
However, with the appearance of the kimenkyo,
this absolute law of armours has collapsed. The soul
that interfaces with a kimenkyo can be any sort of
soul—even one limited by the taint of sin or karma.
As long as the control techniques for interfacing are
known, one can operate a kimen armour. This is
perhaps like a blessing from the gods for those
warriors who seek even more power, or for those
armour-riders who have become so steeped in their
own karma that they can no longer pilot true
meikyo armours.
The lords and great houses are attempting to
assemble great numbers of these powerful war
machines. Certainly, compared to armours
equipped with true meikyo, they are underpowered
worthless armours. But against normal humans,
they are a frightening war machine that spear-armed
fighters cannot possibly hope to overcome.
One problem, in addition to actually building the
kimen-armour, is providing the heart-engine that
serves as the power source of the armour. Actually,
ever since the development of the kimen-armour,
the price of heart-engines has continued to rocket
steadily upward due to demand. Heart-engines now
cost several times what they once were.
For the kimen armours, their “mass-produced
nature means that most of the armours share the
same shape and same function. Because of
this, repa iring or exchanging parts damaged in
battle, exchang ing weapons to match their situation
in battle, or swapping out riders also trained on the
same class of armour, is a simple task.
Compared to normal armours—which are
considered by armour-smiths and onmyoji to be true
works of art—the kimen-armours are nothing more
than the bulky, weapon-wielding tools of war.
THE ONI HUNT
The fact that the physical hearts of oni are what are
referred to as “heart gems” and “heart-engines” is a
fact known by very few people.
Most human domains have created a culture of fear
regarding the oni people, portraying them in stories
as bloodthirsty savages, asura in flesh and blood,
who feed upon defenseless people. This hysteria
makes it easy for humans to steel themselves as they
go about the slaughter of a humanoid race.
58
ARMOUR RIDERS
When a lord who knows the truth of the oni heart
hears reports that there are oni within his domain,
he will often call for an oni hunt. Under the guise of
protecting his people from the oni menace, he puts
out a call (in the form of edicts posted on bulletin
boards near the borders of major towns and cities)
to area soldiers, mercenaries and woodsmen.
“It is said that there are oni hiding in the mountains
at the following location... It would be very
dangerous if they were to find neighboring towns
and villages. Therefore, I have called upon all able-
bodied veterans to help clear this dangerous menace
out of the area...
And thus does a lord fuel his desire for highly
demanded, prized oni hearts.If the populace heard
of the truth, would they believe it? Perhaps at the
individual level. But it will take a long time to heal
the wounds caused by the spread of false rumors,
misinformation and terror.
59
ONMYOJUTSU:
THE ART OF
TAOIST MAGIC
What is onmyojutsu? It is a way of studying
the reason behind the existence of Tenra; it is a
philosophy; it is a school of engineering to produce
the magical armours and kongohki, as well as being
the art of mechanica craftsmen; it is the magical
applications of Taoist study.
However, first and foremost it is best described by
three simple letters: Art.
If you were to look at the root of what onmyojutsu
is, you would find that there is only one thing that
onmyojutsu can accomplish: The manipulation of
the gossamer-like power of Tenra called sha, a force
which blankets the planet. This alone allows the
creation of shiki spirits, the activity most associated
with the idea of onmyojutsu. However, sha is the
root of what forms Tenra. It influences the way all
men think, and is said to be that deep, natural force
which forms this ever-changing world.
They say that to have the power to manipulate sha
is to have the power to manipulate and change
the world as you see fit. To follow the way of
onmyojutsu is to understand the world in various
ways, and to be able to manipulate it through the
force of one’s will. Please consider, if you will:
Tempering ones mind with the power of the sha
produces a human will strong enough to change the
very world.
There are many theories about how the study of
Taoist magic began, but most theories involve a
woman named Moonsong, herself a miko shrine
maiden of the Shinto Priesthood, as well as a
mysterious man called the Horned Monk.
In the most predominant theory, onmyojutsu was a
secret of the Priesthood, and Moonsong brought it
forth and let it out into the world. The Priesthood
has stated publicly that there never was a miko agent
by the name of Moonsong. However, this theory
is the most prominent, especially in light of the
numbers of onmyoji of high skill who are also
members of the Priesthood.
On the other hand, there is also a theory that
onmyojutsu was originally an art of the oni people,
and that the Horned Monk taught this art to the
humans. He first taught Moonsong, who crafted
the art into a form that humans could understand,
and spread the art from there. However, because the
oni currently living on Tenra dont show any signs
of natively possessing powers similar to onmyojutsu,
there are many who doubt this theory.
Even if there are still a number of mysteries
remaining, there is no mistaking that the origins of
onmyojutsu revolve around two people: Moonsong
and the Horned Monk.
THE ART OF SHIKI SUMMONING
What are shiki spirits? They are defined by
academics as “Proto-lifeforms born from the sha,
given life and material form through a trained
onmyoji, who in turn brings into being by the
expenditure of mystical energy”. However, this is
not the only definition that correctly describes
them. Onmyoji often refer to shiki as “living
incantations that are drawn in order to control
the sha; or else they use the broader definition,
controlled sha. In short, all things created by
onmyojutsu are referred to as shiki or shiki spirits.
The taoist sorcerers of Tenra rarely use magical
effects like summoning fire or seeing visions of far
places. Rather, they craft creatures from the
natural magical sha power of the land, and form
them into shiki spirits which they control; it is those
spirits which can then breathe fire or fly stealthily
while sense-linking their vision with their onmyoji
masters. For this reason, onmyoji sorcerers are often
called summoners.
To summon a shiki, a summoner imagines the form
of the shiki she wishes to summon. She then crafts
what is called a prayer seal using a summoning
60
ONMYOJUTSU
YAKUMO, CLOUD OF NIGHT
In the domain of Migusa, he was a respected
war advisor and a genius onmyoji. As such, he
was favored to become the next general of the
armies of that country. However, one evening
as he was staring into the golden red sunset,
he was heard to mutter “Beautiful. Absolutely
beautiful.” He then quickly summoned a
few shiki that rampaged through the castle,
killing all of the regent’s house retainers, after
which he disappeared. He now has a bounty
of 2000 ryo on his head for anyone that will
find him and bring him to justice.
language of written marks, glyphs and squiggles. A
seal is usually written on strips of paper using ink
and a brush. It can be also drawn in sand, or dirt.
In a pinch, it can even be “drawn” with one's fingers
in the air or on water, but this method is far more
difficult. In recent days, some onmyoji equipped
with kimenkyo computing devices use those devices
to “encode” the blueprint of the shiki.
When the prayer seal is completed (usually drawn
out on a prayer strip, a narrow strip of pure white
paper), the onmyoji uses her will to awaken the
prayer seal. The prayer seal starts gathering the Sha
energy from the area, and this process is fueled by
the summoner’s own spiritual reserves. When the
seal gathers enough energy, the shiki takes form and
comes alive.
A shiki is not a creature that is summoned,
banished, and summoned again. Rather, every time
a summoner brings forth a creature into the world,
it is a new creature, experiencing life for the first
time each time a summoning is complete. After the
shiki takes form, the onmyoji commands it, either
verbally or mentally. The shiki will follow all of
those orders to the best of their abilities, and never
turn against their master.
There are two basic kinds of summoning when
it comes to onmyojutsu. One method allows the
onmyoji to carefully design the abilities that the
shiki will be crafted with. This allows for shiki to
be created with the exact design that the summoner
had in mind, and thus is the more often-used way.
The other way is for the summoner to quickly
raise a creature, in effect pulling a creature out of
the chaos without much regard for what abilities
it has. The drawback here is, of course, that the
shiki might not be equipped with abilities that the
summoner is looking for (though there is a chance).
The benefit to this method is that the controlled
chaos of this ad-hoc summoning can result in the
ability to summon shiki that normally would be too
powerful for the onmyoji to summon or control.
Which method the onmyoji uses will vary due to
discipline, use, and need.
SHIKI AND TALISMANS
Shiki are sometimes fused with living or non-living
matter in order to give it more power or to control
it in some way. When shiki are mixed with other
material in some way, and made permanent through
the effects of an incantation, the result is referred
to as a talisman. A talisman might be a good-luck
amulet, a paper with calligraphic glyphs on it, a
sword, an enhanced animal, or even an enhanced
humanoid. Those talismans whose subject is a living
thing, especially in the case of the soulgem-studded
samurai, are considered separate from normal
nonliving amulets like tools and mechanica.
Talismans possess a number of merits. First, the
time required to write an incantation can be
reduced. Rather than writing out an incantation
at the time of casting, it can be prepared on a
physical item and activated when needed. Second,
by returning to a talisman, a suspended shiki can be
preserved. Normally, shiki spirits dissipate back into
the sha after a number of minutes, but if they are
preserved in a talisman form, they can last longer.
However, the strongest benefit of talismans is that
anyone can use one. Talismans can be used even by
people who cannot normally use Taoist magic, as
long as they can expend the necessary amount of
mystical power (“Soul”) to activate it.
61
ONMYOJUTSU
EVERLASTING SHIKI
An onmyoji needs a heart gem to craft shiki
that will stay alive indefinitely. It needs to
be placed into the summoning seal before it
awakens and gathers sha energy. Then the
heart merges with the shiki, and grants it an
eternal source of spiritual energy. From that
point on, it cannot be dismissed nor will it
dissipate. It must be destroyed completely.
ONMYOJUTSU IN THE MODERN WORLD
Onmyojutsu was largely developed for the creation
and perfection of the art of crafting talismans.
Because onmyojutsu is based on a power so chaotic
that even following the same procedures would not
guarantee the same results in a shiki, the noble lords
were not satisfied with its performance. The form
of magic which secured the usefulness and value
of onmyojutsu was the ability to forge a shiki
spirit into a form that could be preserved. From
experimentation with forging permanent shiki were
born the samurai, and their powers of war amazed
the nobles all over Tenra. Following miraculous
developments like this, it became only natural that
in the modern day various countries would each
employ onmyoji of their own. This also had a great
impact on raising the status of the onmyoji from a
group of mysterious loners experimenting in private
to a highly regarded group who are to be listened to
and respected.
Recently, developments have been made in the
forging of shiki in conjunction with the use of a
kimenkyo calculating device. With such a device,
one could craft and summon a shiki quickly,
utilizing what amounts to a handheld computer to
assist with the crafting of the sha and the formation
of the shiki. However, kimenkyo-style “shiki-
slinging” attracts the ire of those onmyoji who are
disposed towards the old traditions of drawing the
shiki summoning runes by brush on strips of paper.
Nowadays, the various arts revealed by the
Northern Court of the Priesthood have caused
great changes in the ways of war. The value of
shiki, as well as the value of the onmyoji mages who
summon them, have increased dramatically. They
are powerful tools of observation, information-
gathering, and even general warfare.
THE LARGEST SHIKI
The size of a shiki, as well as the form they should
take, is not defi ned by any set of rules. Thus, shiki
spirits are forged in the images of the psyche of the
onmyoji that creates them. Some onmyoji create
shiki that are pleasant to behold, beautiful to all,
while others create shiki that are horrific or whose
forms enforce the use for which they were created.
However, all things in the world possess limitations
of some sort, even the creation of shiki.
First, the onmyoji cannot forge a shiki that she
cannot imagine the form of, such as shiki that are
too small that they surpass the bounds of human
imagination. It is perhaps acceptable to say that if
you can imagine the shiki, form and size do not
matter, but the image demanded by onmyojutsu
is not such a simple thing. For that reason, it is
relatively easy to craft shiki that are anywhere from
the size of a mouse to double the size of a human
being. Smaller than that, or too much larger than
that, and it becomes harder for an onmyoji to focus
on the shape enough to craft it successfully—
at least, not without lots of preparation and
meditation.
So, conversely, how about a very large shiki?
The amount of soul necessary to craft a shiki is
proportional to its size. Thus, the more powerful
a shiki is, the larger it tends to be. The soul
expenditure can largely be avoided by connecting
it to a soulgem for additional soul resources, but
there is still a problem remaining. It is a problem
concerning the quantity of sha that has been
gathered and formed into the shiki. Shiki spirits are
formed by drawing in the sha of the surrounding
area and giving it physical form. However, there
is a fixed limit to the amount of sha that exists
62
ONMYOJUTSU
within a given area. Thus, the size of a shiki is also
dependent on the amount of sha in the area. In
order to overcome this limitation, the concentration
of sha has to be increased through some means.
Even looking at it from a time perspective, creation
of an enormous shiki is diffi cult, as a great deal of
time is needed to create giant shiki. Th e shikis size
when it takes physical form is directly tied to the
amount of sha that must be collected to form it.
To give an example of how large shikigami can
normally become, let us introduce the largest shiki
currently in existence:
The siege shiki spirit used to assault the great
Kyosaka Castle, “Annihilation, was around 25
meters in height, and extended over 40 meters in
length. To be formed, Annihilation required the
blood and sha of multiple live sacrifices. The size of
the numerous soulgems that were woven into a spell
strip covered a single sheet of paper which required
an unprecedented 120 square meters of space.
SOULGEMS AND HEART GEMS
Soulgems as well as heart gems hold a particularly
important meaning for Taoist sorcerers. Although
there is often some confusion between the two, they
are of course completely different things, whose use
is just as different.
KIMENKYO
Kimenkyo (machine mirrors) are the mass
produced, almost “knockoff quality” versions
of meikyo soul mirror technology. The
meikyo technology of the Priesthod is better
crafted, its technology intricate, unfathomable
and very powerful. But the kimenkyo’s power
lies with the fact that it can be produced in
factories outside of the Priesthood, and can be
mass-produced. Kimen technology like kimen
armours and kongohki have become easier to
produce, and this stands to change the face of
warfare on Tenra.
Soulgems are a special metal mined from the earth
and formed into round gems. These soulgems
contain a kind of ki energy within them which
explode with magical energy when used. Their
nature amplifies the ki, and they are used in
the creation of magical seals of power. These
seals gather energy, and they are where shiki
take material form. A seal that has enough gems
contained within it requires much less magical
energy (Soul) to activate than is normally necessary.
Heart engines or heart gems are amber spheres that
emit truly limitless power, almost like a perpetual
generator of spiritual energy. They are rarer and
more valuable than standard soulgems, and are an
even more essential part of onmyojutsu. This is
because by using the natural property of the heart
gem, shiki spirits can be maintained indefinitely.
Without the use of heart gems, a shiki will dissipate
back into the sha after a few minutes.
Normally, the operational time limit of shiki is
not nearly so long. A normal shiki will last a few
minutes, while even shiki whose operational time
has been extended by a master onmyoji is limited to
only a mere hour. This is because of the nature of
the sha. One of the characteristics of sha is that its
form is always changing, and to fix sha into a single
form requires an enormous strength of will. To
put it another way, shiki will continue to stay in a
single form only as long as the requisite mystical sha
energy continues to be supplied.
If a heart engine is inserted into a shikis
summoning seal during creation, it can supply the
shiki with limitless amounts of power. Thus, the
shiki receives unlimited operational time, and will
not cease to function short of being destroyed.
THE VARIOUS ONMYOJI
Onmyojutsu is the art by which the sha is
manipulated. This special art of the land of Tenra
is possible exclusively thanks to the sha. There
are many various and divergent arts which are
contained within the framework of onmyojutsu,
each one with its own methods, tools, and results.
63
ONMYOJUTSU
The most notable practitioners of onmyojutsu who
have turned their art into a practical science are
the armour-smiths. They use their proficiency of
transforming the alchemical elements of the shiki
and forging them into parts used by armours or
kongohki. Using their hands and smithy tools,
they create the minute details and engineer the
parts required by the armour. These parts would be
impossible to craft without the aid of Taoist sorcery.
Additionally, because the Northern Court of the
Priesthood revealed the construction process of
meikyo soul mirrors, sorcery-using artisans known
as crafters were born. However, it is regrettable that
the things they create do not even begin to compare
to those meikyo created by the Priesthood. Instead,
it is known as kimenkyo. However, because of the
development of kimenkyo, each nation has begun
mass-producing kimen kongohki and armours.
What sacrifices there are in the quality of the
constructed k imenkyo are made up somewhat by
the fact that kimen works can be produced faster
and cheaper than traditional meikyo works. Also,
the lords of various countries who employ onmyoji
are seeing the benefi ts of the application of
onmyojutsu: Mechanica, advanced medicine, and
other wonders are a direct application of magic into
technology.
The next representatives of the division of the art
of onmyojutsu are the kugutsu makers. They create
dolls carved from simple wood, which are then
given beautifulalmost inhumanly beautiful
forms. It can be said that they are the product of
the most beautiful and true practice of onmyojutsu,
which gives literal form and life to a sorcerer’s will
and imagination.
Those who handle onmyojutsu as a special ability
every day are the samurai of Tenra. Even though
they cannot use onmyojutsu themselves without
training, they receive various abilities (and thus
power) from the shiki that are sealed within their
bodies. Additionally, there are also the shinobi and
sorcerer-monks, two other special types of onmyoji.
While there are few people who know the true
form of the ninjutsu abilities that the shinobi
use, it is clear that they are similar in structure to
onmyojutsu. It is said that the founder of ninjutsu
was a master onmyoji, and that by the founder’s
hand onmyojutsu was specialized towards secrecy
and information gathering. That onmyoji arranged
the sorcery in such a way that the art could be
taught and used by the practitioner without
understanding the underlying reason, logic and
structure behind it. The result of that sorcerer’s
efforts was the art of ninjutsu.
The sorcerer-monks (also known as “onmyo
monks”) are Buddhist monks of the Phoenix order
who act as guardians, skilled both in the arts of
onmyojutsu and the disciplines of esoteric Buddhist
knowledge. They practice a special and proprietary
form of onmyojutsu that is different form of
most onmyoji. They refer to the shiki as “Tenras
guardian spirits”, and practice the art of onmyojutsu
in a way that is used for the defense of their order
and their doctrine.
Onmyojutsu is a path. It is not limited to being
a simple art; it is also a way of living one’s life.
Crafting formless matter into having shape and
form, then making the decision of whether to
use this talent for a cause, or to gain power and
knowledge for one’s self... The path is different for
all people who walk it.
64
NO LONGER
HUMAN
WHAT IS A SAMURAI?
“Samurai” is a general term used to describe human
creatures that have been imbued with summoned
shiki, thereby becoming a living, walking magical
creature. The samurai are Tenras strongest warriors,
having renounced their humanity in exchange for
superhuman power. To the general populace they
are monsters, no different from the oni or ayakashi.
As a result, samurai is a title spoken with a mixture
of awe and fear.
To what end do they use their supernatural might?
Why have they gone to such extreme lengths in the
pursuit of power? Few samurai would answer such
questions, but they have their reasons nevertheless.
Even those samurai lacking an ultimate goal
will inevitably be forced to find one, lest they be
consumed by the monster within.
Perhaps they want revenge. Maybe a past weakness
left them unable to protect something or someone
dear, causing them to seek power in a vain attempt
to take back what they have lost. They could be
driven by ambition, a burning desire to leave their
mark on the world, even if it means sacrificing
everything. Or maybe they seek something that can
only be found at the very edge of becoming an
asura. Perhaps their goal is one that only other
samurai can comprehend, something that would
make an average person laugh in disbelief.
Dont get the samurai of Tenra confused with the
samurai of historic Japan. A warrior in the service of
a noble house or clan is referred to in Tenra as a clan
warrior, a retainer, a member of the warrior class, or
the traditional “mono-no-fu”. On Tenra, a samurai
refers to only one type of person: Th e kind of
warrior who has undergone the dangerous samurai
surgical transformation, embedding soulgems and a
shiki into their body in exchange for power.
Whether they became a samurai to fight, to live, or
for some other purpose, an obsession with power is
one common trait they all share. What they hope
to accomplish with that power, however, is anyones
guess.
SAMURAI TRANSFORMATION
The Samurai invokes the shiki spirit within
her body by reciting a certain incantation and
unleashing a burst of willpower, bringing about a
miraculous metamorphosis into a shape only barely
human. Transformed samurai vary widely in
appearance: Sometimes their skin changes color,
others sprout strange chitin-like protuberances on
the surface of their bodies, and still others grow
bizarre quantities of muscular tissue. The stronger
the shiki spirit bound to a samurais body, the more
drastic and visible the change. A handful of samurai
even metamorphose into something completely
inhuman when activated.
Samurai are living magical creatures, and must
spend a set amount of stored spiritual energy
(“Soul”) to transform. However, as with other spells,
summonings and talismans, they can use soulgems
to assist with the transformation.
THE PRICE OF BECOMING A SAMURAI
Samurai may possess incredible might, but they pay
a staggering cost for that power.
In order to become a samurai, the individual must
undergo a series of long and extremely dangerous
surgical operations performed by an onmyoji. The
samuraization procedure takes anywhere from
several weeks to months to perform, and dying on
the operating table is far from a rare occurrence.
Death can result from any number of mishaps, but
the most common problems in the procedure are
caused by a patient’s physiological rejection of the
implanted soulgems. Specialized shiki spirits carry
out the actual surgical insertion of the soulgems, but
the technology is still in its infancy. Attempting to
join soulgems to a human body is a gamble at best.
65
NO LONGER HUMAN
Aspiring samurai must also be wary of the onmyoji
they hire as well. Onmyoji bind their patients
to prevent them from blindly lashing out from
the excruciating pain of the surgeries, and these
restraints leave the patient in a completely powerless
state, with no guarantee that the onmyoji will
fulfill her end of the bargain. In addition, onmyoji
frequently incorporate a number of safeguards or
tricks” into the shiki they implant in an effort to
protect themselves from a rampaging patient. An
honest onmyoji will only employ the bare minimum
of mechanisms required for self-defense, but an
unscrupulous practitioner could potentially turn the
samurai into his obedient slave. A would-be samurai
must trust his onmyoji surgeon unconditionally,
SAMURAI AND SOULGEMS
Soulgems have become a sort of status symbol
for samurai. Soulgems prove a samurais
prowess: The more they have implanted,
the more powerful they are. Because of
this, samurai tend to have their soulgems
embedded in easily visible locations.
INCANTATIONS
As living magical creatures, the samurai
transformation can be activated or deactivated
not only by the samurai themselves, but
by others as well if they know the proper
incantation. This is usually a backdoor
codeword. The samurai and onmyoji decide
upon this codeword during the soulgem
implantation process. This codeword/
incantation is not used by the samurai for
normal transformation; it's a carefully guarded
secret phrase used for emergencies only.
If the samurai's shiki is capable of sensory
binding, the codeword activator will be able to
see and feel what the samurai perceives, as if
the samurai were a bound shiki.
and such trust is a rare commodity.
Payment is another issue a potential samurai must
deal with. Some onmyoji are willing to accept
standard gold, but most demand scarlet steel, heart
engines, or other valuable substances. In addition,
the samurai candidate must provide her own
soulgems for the operation. Onmyoji also frequently
demand an oath of fealty from the subject, or else
require that he or she act as a test subject for the
sorcerer’s mystical experiments.
After the operation, the samurai ceases being
human in biological terms, having become
something else: A fusion of human and spirit.
Sterility is one noticeable result of the change:
Samurai are unable to reproduce. Male samurai no
longer produce living sperm, and female samurai
are left barren. There have been no recorded cases
of a samurai bearing children; even in the extremely
rare event that a male samurai either impregnates
his partner or a female samurai becomes pregnant
herself, a miscarriage is the inevitable result.
Becoming a samurai also has social consequences,
and it is impossible for a samurai to live as they did
before the transformation.
As you can see, aspiring to samurai status is
gambling with both your life and your soul, and the
odds are stacked against you. Even if you win, and
survive to become a samurai, you still lose in a way.
Some suggest, however, that the higher the cost and
the gamble, the greater the power attained by the
samurai will be.
SAMURAI AND SOCIETY
As stated before, the samurai of Tenra are not
human. To the average person, a samurai is a
monster like an oni or an ayakashi spirit. However,
samurai are monsters more likely to be encountered
in daily life. Average folk treat samurai with kid
gloves, desperate to avoid earning their anger or
otherwise spoiling their mood. They know an
enraged samurai is fully capable of hacking them
down with their bare hands as easily as a scythe
cutting grass.
66
NO LONGER HUMAN
While feared for their inhuman power, it is this
power that helps the samurai through life. War is
everywhere, and strength is a valuable commodity.
With their skills in constant demand, the modern
era is an ideal environment for the samurai. There
is always a war raging somewhere on Tenra, and no
shortage of bloodthirsty lords in desperate need of
the samurais talents.
Tavern keepers, brothel owners, and prostitutes also
welcome the samurai with open arms. Flush with
the spoils of war and accustomed to a lifestyle in
which death could come at any time, samurai tend
to be hedonists who live for the moment. Samurai
make excellent customers, having no qualms
about spending vast sums of money on transient
pleasures. Samurai also make handy bouncers and
bodyguards, but they invariably only stick around
until the money runs out.
A perceptive reader will have noticed by now that it
is not the samurai themselves who are in demand,
only their power and money. Without a place they
can truly call home, samurai are wanderers who
rarely stay in one place for very long. The chance
of being fully accepted by a town or village and
living in peace is a slim one indeed, and the best
a samurai can hope to expect is being allowed
temporary residence.
With the field of battle the only place a samurai
is truly at home, it is perhaps fitting that the
battlefield is where the vast majority lose their
lives. No matter how impressive their martial
accomplishments, samurai are rarely appointed
to the higher ranks in the feudal hierarchy. Back
on the battlefield, it is inevitable that the samurai
will someday encounter someone stronger than
themselves on the opposing side.
Even should she accomplish the goal that led her to
become a samurai in the first place, with no way to
regain her humanity, there is no chance of returning
to a normal lifestyle. Even if her power becomes
nothing more than a burden, that power is the only
thing keeping her alive.
Sometimes samurai are consumed by their own
power. Th e shiki spirits that reside in a samurais
body are constantly attempting to assume control,
kept in check only via their hosts force of will.
There is an ever-present chance that one day the
samurai will lose this contest of wills, have her body
stolen from her by the monsters within, and her
remaining shreds of humanity quickly subsumed by
her bestial nature. A fitting end for a monster, some
would say.
It’s important to note that samurai are well aware
of the costs they must pay in the pursuit of power,
but they are not deterred. They have no regrets. Or,
even if they did, such regrets would be pointless.
Once a samurai, always a samurai: There is no going
back.
THE SIGN OF THE SAMURAI
Outside of wearing armor, it is difficult for a
samurai to conceal their supernatural nature. With
soulgems embedded in their face, arms, and chest,
samurai are easy to spot.
Also, just as conventional onmyojutsu talismans are
inscribed with mystical sigils and designs, the bodies
of the samurai are similarly marked. Some boast
of their samurai status by having these sigils visibly
tattooed, while others prefer the more subtle oshiroi-
bori (“white powder engraving”) method that keeps
them less noticeable. Patterns inscribed into the
Samurai ’s flesh using white powder engraving
only become visible when the Samurai is angered,
excited, or transformed.
TYPES OF SAMURAI
The Phoenix Buddhist sect have accepted some
samurai into the ranks of their warrior-monks, with
sect leader Gamou Douan describing them not as
monsters but as “Protectors of the Faith, able to call
on the spirits (some would consider them protector-
spirits, or even ancestral spirits) for aid. These
protectors possess the strength of a normal samurai,
as well as an unshakable faith and an ability to
work within in an organization not seen in their
67
NO LONGER HUMAN
secular brethren. They are a powerful resource for
the warrior-monks, who already tend to outmatch
most feudal lords’ armies in terms of morale and
equipment.
While generally on the other side of the operating
table, some onmyoji become samurai themselves.
Combining their formidable intelligence and
magical prowess with unmatched power on the
battlefield, these samurai-onmyoji are terrible to
behold. Their unparalleled knowledge of shiki and
the handling thereof give them another important
advantage over normal samurai.
Not all samurai were originally human. While rare,
it is not unknown for animals to be implanted with
shiki as well. The most frequently encountered
animal samurai are horses (called Tenba , or
heavenly horses”), dogs, wolves, cats, and hawks,
all of which see battlefield action just like humanoid
samurai.
The samurai horses or tenba are able to gallop
across the battlefields at speeds capable of leaving
racehorses in the dust, and rendering enemy attacks
impotent. Samurai dogs possess a quantity of
strength and ferocity not seen in conventional war
dogs, and sensory binding allows them to be
controlled from a distance, allowing them to act as
the commanders eyes, ears, and hands.
However, soulgem implantation is a difficult process
at best, and the success rate of such operations
on animal subjects is even lower than on human
patients. It is for this reason that samurai animals
remain so few in number. Additionally, even taking
into account sensory binding, mentally controlling
an animal is a difficult task that requires the animal
be trained from an early age.
Despite the hardship associated with their creation,
samurai animals have great potential as espionage
agents. Some shinobi villages are conducting
research into their use, and it is said that a handful
of organizations have already had some practical
success.
68
THE RELIGION OF
TENRA
The birthplace of Buddhism in the world of Tenra
is Bharata (also referred to as “Tenjiku”, or “The
Garden of Heaven” in the Tenran language), a
vast land they say is located far from Tenra in the
West. The originator of the Buddhist heritage is
Siddhartha, the one who himself became Buddha.
Once Buddha attained enlightenment under a
banyan tree, that event formed the explosive origin
of all the sects of Buddhism in Tenra.
Though they say there are several hundred or even
several thousand sects or practices of Buddhism in
the land, the Phoenix, Ebon Mountain and Bright
Lotus orders are the three largest sects of Buddhism
in Tenra.
Even though there are many differences between
the individual Buddhist sects, Buddhism itself
is recognized as the official religion in Tenra.
Of course, many small-scale religions or splinter
sects exist among small or remote villages, but
Buddhism—especially the more popular Phoenix
sect—is the only religion that the Shinto Priesthood
approves. The Priesthood adopted Buddhism as the
state religion of Tenra and coordinated the spread
of the religion across the land. Later, all the other
smaller sects were born from the three largest sects,
which all emerged initially from the Phoenix.
The real everyday world of Buddhist practice is the
passing on of shared myths, the study of scripture,
praying to images of the Buddha, and being
mindful of the spiritual world. Th e place where
Buddhism starts to deviate from the everyday is in
the application of Buddhist lore: A set of powers,
protections, and other physical or otherworldly
powers. Sometimes these powers emerge from
strict training, book learning, or perhaps natural
ability. Some monks have used these abilities to
brush away evil or gain the divine protection of the
Buddha. The monks use the basic skills and esoteric
knowledge of Buddhism for only one purpose: To
seek the salvation of the common people.
BUDDHISM AND SHINTO
The Priesthood follows the core doctrines and
practices of Shinto, but even most Shinto priests and
agents would say that they believe in or follow the
precepts of Buddhism. Shinto and Buddhism live
side by side in every person with no conflict,
perhaps because the differences in their outlooks
and practices are complementary: Buddhism spreads
among its followers and requires faith to practice,
yet Shinto is a set of practices and knowledge which
requires no devout believers. Shinto knowledge
involves appeasing the gods and spirits and living
in harmony with the land while being aware of the
celestial order of things, and has no real drive to
cure people from suffering or their everyday woes,
other than purifying the land and praying for good
weather for crops.
When Buddhism came to Tenra, the Priesthood
(as the backbone of rule and religion in the land)
carefully considered its ramifications before
unilaterally approving it, adopting it as a state
religion. People of Tenra believe in and respect
nature spirits. They also acknowledge, venerate and
appease their ancestor spirits, a common practice of
Shinto. At the same time, they worship the Buddha,
often praying for guidance in everyday matters,
or praying for relief from ailments or troubles, a
common practice of Buddhism.
The two concepts, which appear to be at a glance
two religions, are actually one organized religion
(Buddhism) and one ordered system of knowledge
and beliefs about how nature and the heavens work
(Shinto). The belief systems are not mutually
exclusive, and almost all humans in Tenra respect
and believe in both.
LIFE
In Buddhism, all living creatures are precious
and sacred. Deeper consideration is given
to creatures with a will and consciousness
(humans, oni, and conscious ayakashi).
69
THE RELIGION OF TENRA
WHAT IS BUDDHISM?
This is certainly too huge and daunting a
question to answer conclusively in a few
sentences, but the basics of Buddhism on
Tenra are easy to grasp. The basic tenets
which Buddhist monks believe in are this:
Buddhists believe that life means suffering;
suffering is caused by craving; suffering can
be ended; and that there are practices that you
can do to help end suffering (called the Noble
Eightfold Path). Buddhist monks live a simple
life: They read scripture, work hard, take care
of the community they live in, and use prayers
to put restless spirits at ease. They also often
work as healers and scribes, and help with the
gathering and burning of the dead.
Everyday people know the basic precepts
of Buddhism and claim it as their religion.
However, most people in Tenra don’t read
scripture, pray hours a day, or really do
anything out of the way of their daily routine.
When a family member dies, they will go to
the local temple. When they need spiritual
help or advice, they will go visit the local
temple. On certain festivals or holy days,
they will go to the local temple. However,
everyday people usually dont do anything out
of their way to seek enlightenment or pursue a
monks path. Nor would they call each other
out for “Un-Buddhist behavior.” Simply being
born and raised on Tenra makes one a believer
in Buddhism, just as it makes one a follower
of Shinto and ancestor veneration.
Just like every religion, there are multiple
sects. While some people who follow one sect
might think that other sects are wrong-headed
or flawed, they would never really go to arms
over differences in Buddhist beliefs. However,
some rulers may adopt one sect as their
domain or regions religion (usually because
they have some sort of control over that local
sect), and go out of their way to push away the
other sects.
But in the end, Buddhism comes down to a
simple set of beliefs about the way the world
works, the reasons for suffering, and has
several sects with their own take on how to
best end suffering and save people.
BUDDHIST MONKS AND THE POPULACE
The world of Tenra runs on a four-tiered social
hierarchy, just like feudal Japan: Noble Land-
Owning Warriors, then Farmers, then Artisans, and
f inally Merchants. However, Buddhist monks do
not fit into that hierarchy; they live entirely outside
of it.
For example, monks are allowed to move across
Tenra freely, traveling anywhere they wish; common
people are required to register for a travel pass to
live in a new town, to travel from one kingdom to
another, or to even travel within one kingdom. Most
Buddhist monks can travel freely, much like the
Shinto priests and shrine maidens of the Priesthood.
Since their calling is nothing less than the salvation
of the people of Tenra, the common people view
monks gratefully as spiritual custodians. The
Phoenix sect has a great deal of power in the present
world, and their political power is boosted by
official recognition from the Priesthood. The monks
of the Phoenix sect work at many temples in various
places, including the head temple of the sect. One
might think that monks spend all of their time in
spiritual training, but the reality of the situation is
that they tend to have a lot of things to do: They
act as ambassadors, scribes, healers, educators, and
indeed spend more time among the populace than
one would think.
The Ebon Mountain and Bright Lotus sects dont
usually have temples, nor do they have a lot of
political or regional inf luence. Instead, they spend
most of their time traveling. The Ebon Mountain
monks spend much time alone in the mountains
training themselves rigorously, and sometimes come
down to live among or help people. On the other
70
THE RELIGION OF TENRA
hand, the Bright Lotus monks travel from place to
place trying to create relationships with the
townspeople. They spread the word of their faith
through lectures or preaching. The status of the
Bright Lotus sect amongst the people is similar to
that of traveling entertainers.
THE DIVINE POWER OF BUDDHA
“Divine Power” or “Buddhist Magic” are the names
given to the miraculous or mystical acts that some
Buddhist monks can perform. They are abilities
given to people who fully devote themselves to
Buddhism. Or maybe it would be better to say that
the abilities should be given, because the fact of the
matter is that not all Buddhist monks have these
abilities. Most monks know what the Buddhist
powers are, or how to theoretically attempt to use
them. However, most of the powers are only able to
be used or controlled by the rare individual who is
gifted with those mystical powers. Not everyone can
pray for divine protection and receive it.
This divine power is like magic in a way. Monks
and believers can do many things with it, like
sending the wandering souls of people who died
suddenly to the afterlife, healing wounds, exorcising
evil and so on. These effects are only possible
because of the iron will and strong faith of the
monk.
The powers themselves do not vary between sects,
but their beliefs about how the powers emerge, or
how they should be used, do vary in the hearts and
minds of the monks. The Phoenix sect calls the
monks who can call upon these divine powers
practitioner-monks, and summons them all to the
head temple for training and special assignments.
When one considers the huge number of Buddhist
monks in the land, there are not really that many
who exhibit those mystical powers.
On the other hand, the Ebon Mountain sect
has a surprising number of practitioner-monks.
It is believed that this is because of the intense
spiritual and physical training they do in isolation,
and for the fact that they individually seek out
enlightenment.
However, they dont use their powers as a sect in an
organized manner like the Phoenix do, because the
purpose of using the power is a personal matter to
them.
The Bright Lotus sect also has special practitioner-
monks, but since their sect adopts the thinking that
only Buddha can save people in the present world,
the powers and the monks that wield them are
viewed as a burden or an eyesore to true believers of
Bright Lotus beliefs.
THE PHOENIX SECT
THE LARGEST ORDER OF BUDDHISM
The Phoenix or Hou-Oh sect is the largest Buddhist
sect in Tenra, with several million believers.
Originally established in a country called Houga,
their head temple was moved to the domain of Togo
right before the Fall of Jinrai. This order not only
has social and political power in territories all over
Tenra, but they also have their own military defense
force for protection. The Phoenix sect military is
comparable in a size and strength to that of a regent
of a domain.
The edicts of the Phoenix sect require
vigorous practice of mind and body to achieve
enlightenment, and that they use force only to
help the suffering people of Tenra. Their main
goal is to teach every human being Buddha nature
through the study, practice, and belief of Buddhism
in order to help the common person to achieve
enlightenment and end suffering. However, to have
the infl uence to meet this lofty goal, they require
authority and infl uence in the real world as well,
through political and social means. This is why
Buddhism, particularly the Phoenix sect, attempts
to establish their infl uence among the populace.
Doushin, the first high monk of Buddhism, chose
to bridge a relationship between Buddhism and
the Shinto Priesthood. This was done in order to
spread the influence of Buddhism as an offi cially
sanctioned religion, as well as to establish a good
relationship with the absolute rulers of the land in
71
THE RELIGION OF TENRA
order to not be seen as a threat. The result was to
tie their allegiance officially to the Great Shinto
Priesthood, which at the time caused a bit of a stir
amongst the leadership of the sect. However, as a
result of doing so and being declared the official
religion of the people of Tenra, the Phoenix sect
was able to extend its influence and reach ten times
further than where it had previously been in a mere
ten years.
But the sudden expansion of the infl uence of
Buddhism also led to events that threatened
the unity of the sect as a whole. Local temples
and monks far away from the capital started to
interpret the script in different ways. Th is led
to a foundation of differing lines of thought and
belief which caused a fracturing of the main line of
Buddhism, producing many small sects. Obtaining
a certain level of authority also led to some monks
becoming too haughty, fi lled with a sense of
entitlement and power. This led to a fair amount of
stagnation, which led to the first major large-scale
split: The formation of the Ebon Mountain sect,
by estranged monks who were upset with or felt
betrayed by that stagnation.
In order to unify the quickly splintering main line
of Buddhism during this colossal expansion, they
founded a nation for themselves. The land of Houga
was given by the Shinto Priesthood to Jinin, the
third brother of the main temple of Buddhism. Jinin
then gathered all of the head temples and monks
to this new nation in order to have one central
authority, and one voice, for the pure belief of
Buddhism. This became the foundation of what is
today called the Phoenix sect of Buddhism. The
nation of Houga itself became the head temple of
the Phoenix order.
Today, though, the land of Houga no longer
exists. Houga, which used to be situated between
the domains of Sunai and Jinrai, is now at the
bottom of the huge sea which was born during
the Fall of Jinrai: The Falling of the Phantom
Star and the Bridge of Heavenobliterating the
Shinto Priesthoods home domain of Jinrai and the
surrounding regionscaused Houga and other
TENRA’S THREE GREAT BUDDHIST
SECTS
Phoenix (Hou-Oh)
The Phoenix sect is the largest order of
Buddhism on Tenra, as well as the only
order of Buddhism approved by the Shinto
Priesthood. Their goal is to create a perfect
world and provide salvation to the people of
the world through Buddhist law. They have
a strong connection to the everyday world,
and the head monk of the Phoenix sect has
as much political power as the regent of a
domain. However, within the Phoenix sect,
there are inconsistencies in belief, as well as
corruption.
Though their principal object of worship is
the great Buddha (Dainichi Nyorai), they also
revere guardian deities like Acala, Kannon
(Guanyin), and the common bodhisattvas.
Ebon Mountain (Bokusen)
The monks of the Ebon Mountain order
dont have temples, objects of worship or
even doctrines. The monks train themselves
in body and spirit in their search for
enlightenment
The founding monk of this order was from
he Phoenix sect, but he renounced everything
in his search for enlightenment. For monks
of the Ebon Mountain order, beliefs about
the salvation of the mankind are the arrogant
thoughts of sequestered monks. Everything
that gets in the way of ones personal search
for enlightenment should be denied.
Bright Lotus (Myouren)
The Bright Lotus sect is the newest order,
and became the most popular of the three
sects amongst the common people. They
pray to the Siddhartha Gotama incarnation
of the Buddha for temporal salvation, and
pray to the Maitreya Buddha (the Buddha
of what is to come) for salvation in the
next life.
72
THE RELIGION OF TENRA
domains to simply vanish off the face of Tenra. The
Phoenix sect could very well have been doomed to
annihilation if it werent for the fateful premonitions
of the head monk, Gamou Douan, the 28th Head
Monk of the Phoenix sect. He had a harrowing
vision that saved their order: He told his followers,
An unavoidable darkness comes here to Houga,
a dark Shadow from which we cannot hide”, four
months before the Fall of Jinrai.
He led his order, and most of the people in his
domain who believed in his vision, to the domain
BUDDHA NATURE
The Mahaparinirvana (The Great Complete
Nirvana) Sutra teaches that all things have
a quality known as “Buddha nature”, which
is basically a kernel of the possibility of
enlightenment. All things have the ability to
be enlightened. The path to enlightenment is
the study which Buddhism dedicates itself to.
THE PHOENIX TEMPLE OF SUZAKU
MOUNTAIN
The head temple of the Phoenix sect, this
temple is known fully as “The Phoenix
Sect of Suzaku Mountain” (The Suzaku
is a vermillion, celestial bird of ancient
cosmology.) It was moved brick by brick to
the country of Togo shortly before the Fall
of Jinrai. It is a temple whose grounds are as
large as a city, a single city which venerates
the Great Buddha. Surrounding this temple
are four sister cities where devout worshipers
live. This collection of the head temple
and the cities is often conventionally called
“Fudaraku, or “The Incorruptible City”.
Though the temple itself has been
transplanted to Togo already, it seems
that more time is needed to create a stable
infrastructure. The first thing that they must
do is construct a new pagoda, which will be
the linchpin of spiritual focus for the temple.
of Togo. In Togo he created a new head temple
and had his monks settle in this new land, despite
opposition from other more pragmatic-minded
monks as well as the government of Togo. However,
the Phoenix sect was saved by his predictive visions.
The Fall of Jinrai destroyed Houga as completely
as it shattered the government of their new domain
of Togo. Master Douan took this opportunity to
seize political power and establish the Phoenix sect
as the leaders of the domain in order to put things
right in the chaotic region. He changed the Japanese
characters which make up the domain name of
Togo from “Spark of Enlightenment” to “The
Awakening in the East”. Currently, the head temple
is still working to protect its new home domain,
as well as deal with the confusing and politically
unstable situation surrounding the split of the
Shinto Priesthood into two courts.
OFFICIALLY SANCTIONED MONKS
The monks who are offi cially ordained by the
Phoenix sect have a mark of proof of their allegiance
to their sect and its laws: A small red soulgem, called
The Jewel of Buddha by the monks, is embedded in
their foreheads. Only monks who are trained and
approved for qualification at local Buddhist temples
are sent to the head temple in Togo (and only that
temple) to be granted the Jewel of Buddha. In Togo,
and throughout other temples which assist in the
training of new monk candidates, the Phoenix sect
has developed a great training organization for
potential or studying monks. They are quickly
and uniformly indoctrinated with the scriptures
and studies of the Phoenix order, which allows for
more unity within the sect, as well as assisting with
preventing the rise of heresy or corruption within
the sect.
THE PHOENIX SECT AND MARTIAL
ORDER
The Phoenix sect also has a military branch within
the domain of Togo, Buddhist soldiers who fight
willingly for the defense of their religion. There are
warrior-monk soldiers among these ranks, as well
as onmyojutsu-using sorcerer-monks (also called
73
THE RELIGION OF TENRA
onmyo monks”) who are practiced with Taoist
sorcery as well as Buddhist discipline. The Phoenix
sect’s military force also has yoroi armours, each
sporting a different name of the Buddha or a
Buddhist concept or tradition. Although it is a
purely defensive force, the army of the Phoenix
sect’s war potential, when considering the morale of
its conscripts, is greater than that of most regular
domain regents.
The armies of the Phoenix sect fight primarily to
protect the head temple. However, there are splinter
groups—most of whom remain secret to most
monks within the sect—which operate like elite
special forces teams, given special missions that are
entirely offall records. There is the mysterious Kuze
Order, a group of monks and other unusual warriors
who work closely with the Shinto Priesthood. When
the Kuze Order takes on a task, others give them
plenty of room, knowing that whatever they are up
against, it’s powerful and dangerous.
Within the Phoenix sect, there is the secretive
order known to very few called “The Hidden 28th
Chamber of the Merciful Phoenix Sect”, or “The
28th Chamber” in short. The 28th Chamber is a
totally underground force whose existence is even
disavowed by the head monk of the sect. Unlike
the Kuze Order, one rarely sees the 28th Chamber
coming: They operate in the dark, and in total
secrecy. By those that know of them, the 28th
Chamber is anything from an offensive force against
the enemies of the Phoenix sect, to a group of secret
assassins who work within the sect to weed out evil
and corruption. Since the polite fiction states that
the purpose of the Phoenix sect is the salvation of
the people and finding an end to suffering, The
28th Chamber should not even exist. Their
existence can never be known outside of a select few
higher-level monks within the order.
EBON MOUNTAIN SECT
THE ROAD TO ENLIGHTENMENT
The Ebon Mountain or Bokusen sect is in a way
the most heterogeneous sect. Even though there are
many monks who belong to this order, they dont
have a consolidated creed or code as a sect. The
closest idea that there is to a creed within the order
are the words of the monk Bokusen (whose name in
fact means “Ebon Mountain, from which this sect
took its name), who founded the sect: “The road
to attaining enlightenment is a deeply personal
matter.
Bokusen used to belong to the Phoenix sect,
and was an up-and-coming monk who was even
recommended for service to the high Phoenix abbot
at one time. However, after suddenly attaining
enlightenment, he came to the personal realization
that the Phoenix order was decrepit and stagnating.
He immediately turned his back on the Phoenix sect
and set offto create a new order. To create this new
order he began recruiting other disillusioned monks
from within the Phoenix sect.
Bokusen declared that only through experience
could people grow, and that a philosophy that was
concentrated more on conjecture and ideas than
the physical world was worthless in the face of
experiencing life for oneself. He asked his followers,
“Why is it up to us to seek the salvation of the
people? Why should we seek salvation for them?”
None of them could answer. He beat them with a
stick, and asked, “Is Buddha really someone to be
so highly revered?” In Bokusens view, even denying
the origins or principles of Buddhism was not
taboo. Casting aside all preconceptions or common
knowledge and starting to learn from scratch was
the idea behind Bokusens vision of Buddhism.
Bokusens personal revelation was a product of
his sudden enlightenment, something that others
couldnt easily believe in without experiencing
a revelation for themselves. Rather than tying
themselves to following the words of Bokusens
revelations slavishly, they instead followed his
74
THE RELIGION OF TENRA
precept of denying everything, going as far to say
that they should deny following in the footsteps of
Bokusen himself. An order, or perhaps something
better called “a collection of monks with similar
beliefs”, was founded; one whose main goal was to
attain personal enlightenment by experiencing life
outside of the monastery.
Monks of the Ebon Mountain sect train themselves
every day physically and spiritually, aiming to
eventually achieve enlightenment. But, even the
originator of the order said that the way of attaining
enlightenment is not a single road; that there are
different paths to personal enlightenment for each
individual. He also said that there is a limit to how
much one can teach to others through mere words
alone, and that even if one attains enlightenment it
is impossible to codify the path to this experience.
Therefore, the Ebon Mountain sect approves any
action as a means to attain enlightenment.
Even if a monk follows a path which is confusing
or incomprehensible to another monk, their path
should not be questioned by another. This monks
path, while differing from others, might lead to
the enlightenment of that single monk. Of course,
monks who fake their way to enlightenment or
lie to themselves or others about the path they are
choosing quickly reveal their true colors in the end.
Eccentricities or odd lifestyles are not always proof
of seeking to attain enlightenment.
For the Ebon Mountain order monks, even the
breaking of core Buddhist rules is accepted in
the personal search for enlightenment. Th e most
important rules in most sects of Buddhism are
called the Five Commandments:
• One must not destroy life, or kill living things
without meaning.
• One must not lie or speak untruthfully.
• One must not engage in lewdness or bawdy
behavior.
• One must not drink alcohol.
• One must not steal.
The monks of the Phoenix order try to obey these
precepts blindly, but the Ebon Mountain sect denies
even these five commandments as inviolate. On the
contrary, there are quite a few monks who either
try to break these commandments or do so
inadvertently on their road to enlightenment. They
say even the originator monk Bokusen himself took
a wife and was a heavy drinker.
Having no core rules also means that the Ebon
Mounta in order has no discrimination or
distinction between monks. Differences of gender,
and even difference of species, are considered a
personal matter. Therefore, this order has not only
many female monks, but also has oni and half-oni
monks as well.
Most members of the Ebon Mountain sect dont
affiliate with temples. Instead, they prefer to train
themselves in the wild. Quite a few monks even
die during their natural training. However, this
tendency to train in the wild is an influence of the
original monk Bokusen himself, who through
training in the wilds, developed a new form of
martial arts and a deeper state of enlightenment.
Bokusen also disliked Buddhist statues and
ornamentation. For him, they are simple statues
carved from wood, not incarnations of the Buddha
himself. He didn’t believe the Buddha would dwell
in something made by human hand.
Bokusen said that the nature of the Buddha can be
seen in the natural world: The radiance of the sun,
the grandeur of the mountains and the sound of
streams and rivers. Therefore, most of the members
of the Ebon Mountain order consider the mountains
to be where the Buddha and Bodhisattvas live, and
the sun the Buddhist incarnation of Mahavairocana
(Dainichi Nyorai) Himself. The monks of the Ebon
Mountain sect venerate Buddha through the natural
world.
THE FIST OF ACALA THE IMMOVABLE
Tenra's Ultimate Killing Technique
The Fist of Acala, known in its long form as “The
Fist of Acala, the Immovable Lord of Light”, is the
75
THE RELIGION OF TENRA
strongest martial art in Tenra.
The bodies of the martial artists are trained
thoroughly, and their fi sts become dreadful
weapons as powerful and deadly as swords or spears.
The founder of the First of Acala was Bokusen
the Ebon Mountain, the originator of the Ebon
Mountain sect of Buddhism. It is said that he met
with the incarnation of Acala the Immovable while
doing penance in the mountains and was instructed
by this bodhisattva in the essential points of the art.
Monks of the Ebon Mountain sect often learn the
Fist of Acala, not to blindly follow in the footsteps
of the originator of the order, but because they
believe that training their body as well as their
spirit is one of the ways to enlightenment. Bokusen
himself said, “A sound soul will simply not lodge
itself in an unsound body.” For this reason, many
people consider “Ebon Mountain monk” to be
synonymous with “martial artist.
The truly important part to this technique is the
severe physical training that goes with learning it. In
the process, the monk will learn the most advanced
killing art on Tenra. However, it is an enigma
for Buddhist monks—who are supposed to save
people—to learn a martial art that teaches effective
killing techniques. According to Bokusen, the Fist
of Acala is like a sword that remains perpetually
sheathed. Furthermore, the core Buddhist precept
of not killing is meaningless to follow if one is not
able to kill to begin with. This precept takes on true
meaning for the first time, say members of the Ebon
Mountain, when one actually has the power to kill,
and kill easily at that.
In truth, the Fist of Acala is a defensive martial art.
All the forms start in techniques which teach one
how to elude enemy attacks. From there, powerful
counterattacks are taught. In this way, the essence
of the Fist of Acala is the way of taking an enemy’s
attacks and turning their momentum against them.
One also keeps the enemy within their own killing
zone while providing no opportunity for the enemy
to slip into their defenses. A martial artist of the Fist
of Acala will let their enemies attack first, reading
their attack, and then intercept with killing force at
the exact moment the enemy commits their strike.
That is the core of the martial art.
It may sound simple, but in actuality, it is extremely
diffi cult. Above all else, you have to encourage
your enemies to attack you first and even welcome
their incoming attacks. It requires indispensable
flexibility and speed to elude an enemy’s attack, and
a body tempered like steel to make your own attack
into a one-strike kill.
Training for the Fist of Acala the Immovable is
performed in the wild fields and mountains, never
in a martial arts dojo. Again, this is not to follow in
the footsteps of their originator monk Bokusen, but
rather because practitioners realize that it is
impossible to train the body for actual physical
combat on a spotless wooden floor or clean tatami
mats. Furthermore, the techniques of this martial
art are not approved by the Phoenix order (they
are even considered to be a heresy), and the Ebon
Mountain sect do not have monasteries of their
own, so in reality there are no dojo to teach the art
anyway. The instruction of all essential points of
the martial art are taught directly by practitioner to
disciples, in whatever field, mountain or river the
instructor happens to be teaching from at that time.
The Fist of Acala the Immovable is a martial art
created by a monk in training, but in truth, it has
no spiritual precepts or hidden meanings; it is a
pure killing technique. This martial art is a large
part of the reason that the Ebon Mountain sect is
treated as heretical. It is hard for people to accept
the fact of peaceful monks learning and training in
a killing art. However, please remember that not all
Ebon Mountain monks are martial artists. There
are quite a few monks of that sect who dont believe
they need the power to kill people to find their own
enlightenment.
Although there is no moral code to the Fist
of Acala, it has a set of common practices, or
knowledge, that monks who learn the art take to
heart when practicing the art. They are:
76
THE RELIGION OF TENRA
• One: Never initiate an attack.
• Two: Do not use the techniques recklessly.
• Three: After that, anything goes.
These rules are too simple to call “knowledge”.
Some uncouth people say that these rules are
nothing but a joke that Bokusen issued randomly
when questioned about the “rules” of the Fist of
Acala. After all, it’s up to the monk to decide how
to use their learned techniques: Enlightenment is a
personal path.
The 108 Factions of the Lords of Light
Since the techniques of the martial arts are passed
down from person to person within the Ebon
Mountain sect and have no formalization or school
presence, the original form of the Fist of Acala
the Immovable Lord of Light has started to split
into many different factions and practices. Since
most of the sects have the words “Lord of Light” or
"Radiant King" in their full name (being named
after the “Radiant Kings”, the spiritual guardians
of the Bodhisattvas and Buddhas within the
traditional Buddhist cosmology), and since there
are so many of these factions, monks have started to
call this diaspora of techniques “The 108 Factions
of the Lords of Light. Of course, it doesnt mean
that there are actually 108 such formal factions
or sects; it is a poetic exaggeration. The number
108 comes from the fact that there are 108 sins or
“defilements” in the Buddhist tradition.
Some representative factions of martial arts are
the Way of Kundali, where its users try to boost
offensive abilities to their utmost limits; or the
Art of Mahamayuri, whose users combine quick
attacks after fleet-footed leaping techniques. There
are some sects which have become far different
from the originating Fist of Acala art. The Fist of
Merciful Kannon the Thousand-Armed is the most
well known art which has reinvented itself into
its own complete style. Even within the Fist of
Merciful Kannon there are sub-sects as well. When
classifying sects, they are commonly divided into
the “Lord of Light” styles and the “Kannon” styles.
The main essence of the Fist of Merciful Kannon is
super-fast strikes. It is a style of attacking enemies
before they move. This style is named after Merciful
Kannon the Thousand-Armed, because it is often
impossible to actually see the hands moving when
they strike. Practitioners, when in the middle of
their quick series of strikes, appear as if they have
many hands (as Kannon has one thousand arms,
appointed to her to help the many.)
There are some Kannon factions that emulate
the various manifestations of Kannon, and some
of them primarily focus on weapon use over bare
physical contact. The techniques of the Fist of
Merciful Kannon are more aggressive than the
Fist of Acala, and many of the people trained in
this splinter art are not Buddhist monks. Despite
the name “Merciful Kannon, the practitioners are
not always merciful. Unfortunately, many Kannon
artists end up challenging Acala artists to duels to
prove the strength of their art and themselves. This
often leads to a life or death struggle between the
two artists, because of the excellence and power of
the technique on both sides.
The two largest martial arts factions are the ones
based on the Fist of Acala the Immovable Lord of
Light and the ones based on the Fist of Merciful
Kannon the Thousand-Armed. However, this
doesnt mean that there are no other martial arts:
There are some arts which have no roots in either
faction: for example, Celestial Form Kung Fu. Like
its name suggests, the essence of Celestial Form
Kung Fu is creating explosive one-hit kill techniques
through the support of emulating the power and
grace of the stars in the night sky.
THE BRIGHT LOTUS
SECT
TRUE SALVATION THROUGH THE BRIGHT
LOTUS MANTRA
The Bright Lotus or Myouren sect also divided itself
from the Phoenix sect. However, while Bokusen
left the temple to found the Ebon Mountain sect,
77
THE RELIGION OF TENRA
the Bright Lotus sect is simply a clique within
the Phoenix sect which happens to consider the
Bright Lotus Scriptures to be very important. The
originator of the scripture, named Myouren the
Bright Lotus, was until his death a Phoenix sect
monk. It was ten years after his death that the
Bright Lotus sect established itself as an official
order of Buddhism.
It is said that Myouren was a very gentle person who
gave more attention to helping people around him
than to his own enlightenment, and because of this,
he was loved by many of his pupils. They respected
Myouren not only because of his personality, but
because of the kind of Buddhism that he was
seeking. He spent most of his life following the
clearest, most base precept of Buddhism: Helping
other people. He said to his followers, “Buddhist law
has at its core but one thing to offer: It must lead to
the salvation of the people, and that is all.” Myouren
was a leader of a study group similar to a small sect
before he died. Many monks sought out his lectures,
and although he gained a lot of followers and peers,
he never tried to use that gain for social or political
power within the Phoenix sect. He was, at his core,
a person absolutely uninterested in worldly affairs of
power and prestige.
The Bright Lotus scripture was compiled by
Myouren, and eventually completed by his pupils
who took over his work upon his death. At that
time, the Bright Lotus scripture was the newest and
simplest to understand. The essence of the salvation
of the people was tied to six simple words: “Na-
Mu-Myo-Ren-Go-Hou, or “Blessed Be the Bright
Lotus, Amen.” People would be saved by chanting
this mantra over and over again. Because of this
simple and reassuring idea, Myourens scriptures
became extremely popular among monks and
townspeople. This momentum ended up giving
birth to the foundation of the Bright Lotus school
within the Phoenix Buddhist order.
The Phoenix sect officials were fine with the
Myouren followers, until a notion that only the
Bright Lotus scriptures could bring salvation started
to become popular. From that point on, the Bright
Lotus followers were seen as a problem that needed
to be addressed. Right around that time, an incident
occurred where a number of monks of the Bright
Lotus school occupied a temple and kept others out.
They called themselves the Bright Lotus sect and
declared independence from the Phoenix sect. Until
they were recognized, they would not leave the
temple.
The high monk of the Phoenix sect took their
actions seriously, and believed that their order
represented a heretical (and possibly evil) cult,
purposefully misreading scripture for some
mysterious gain. They sent monk-soldiers in to
the temple to deal with the issue, and in secret
mobilized the Hidden 28th Chamber (an elite
and secret team of assassins and agents loyal to
the highest members of the Phoenix order) against
them. As a result, many of the so-called Bright
Lotus sect were executed, and their move for
independence ended up a bloody disaster.
Even though the Bright Lotus movement appeared
to have died in the temple raid, the precepts of
Myouren were not destroyed. A few Bright Lotus
monks who survived the massacre played a key role
in spreading the movement again. They worked
with and helped the townspeople in several large
towns, and with their help they spread the Bright
Lotus scriptures again. This grassroots movement,
while it gained momentum slowly, over time gained
enough popularity and following to take its place as
one of the three largest sects of Buddhism in Tenra.
They do not have political power as an organization
as the Phoenix sect does, but they have strength
in the numbers of the commoners who believe in
them, who number too large to count accurately.
Most Bright Lotus monks try to propagate
Myourens scripture by giving people lectures in
town during their journeys. Some of them are biwa
monks (a monk who is skilled with playing the
biwa, a Japanese-style lute). These monks, being half
monk and half traveling storyteller, teach the way
to salvation in an entertaining, and even humorous
performance. By becoming a popular grassroots
religion, it is said that this sect lives the closest to
78
THE RELIGION OF TENRA
the people: They boast the largest population of
common believers. The mantra “Na-Mu-Myo-
Ren-Go-Hou, and the idea of salvation through
repeating this chant, is known by many commoners
in towns and cities. It has become a great and simple
way to help propagate the scripture.
Recently, the Phoenix high monk Gamou Douan
admitted that what their order did to the Bright
Lotus followers was reckless and wrong and
submitted an official apology. He also admitted to
have at one time read and even hand-copied the
scriptures written by the monk Myouren himself,
which had been later sealed away as prohibited
literature. The Phoenix sect has gone further to try
to ensure that no further harm comes from inter-
sect differences and officially accepted the Bright
Lotus sect as brothers.
However, not all is peaceful in the Bright Lotus
sect: They are currently facing a large problem.
Bright Lotus scriptures tell the people to pray to
Buddha for salvation in this world, and on the
other hand it tells people to pray to Amitabha (an
incarnation of the Buddha) for peace after death.
On top of that, it is said that if one believes in the
simple doctrine of the Bright Lotus, and prays to
Buddha and Amitabha, that the bodhisattvas will
bring them salvation and good fortune in the next
life. In other words, even if they cant find salvation
in this world, through their belief, it is possible to
find salvation in the next world.
In this way, Bright Lotus believers who despair in
this life, and who cannot hope to find salvation, will
often act recklessly, thinking that they will be saved
in the next life. They will often start riots if they are
unjustly treated, or harshly worked. This doesnt
mean that the Bright Lotus sect condones their
actions or has something to do with these riots, but
the regents of various domains have come to see the
Bright Lotus belief as a threat to their absolute
control of the lower classes. As a result, many
regents suppress the religion or forbid it from their
kingdom.
In the country of Kanuma in the Iron Ridge region,
there are a large number of Bright Lotus believers
gathering. They have found a strong base in that
volatile environment, and as a group are skirmishing
with local regents. These are common people, not
soldiers led by generals. However, one cannot make
light of the potential of revolution by people who
arent afraid to die. Though the monks of the Bright
Lotus sect are trying to stop believers from plunging
towards destruction, it’s becoming more and more
difficult. The religion of the Bright Lotus sect has
struck a chord with many of the oppressed, and
has started a movement which not even the monks
of that order can control. A buildup of events is
occurring in Kanuma, and it is only a matter of
time before something big happens.
THE TRUTH THE MAKUU
NINDO REVOLT
Makuu Nindo was the chief monk of the Enmu-ji
Temple on Mount Asute in Kikoku, and unlike
most of the other Ebon Mountain monks of his
order, he actually oversaw a temple. Later, he started
an insurrection in Kikoku, freeing the land and
making it a nation for the oni people. Today, there
is not a single person in Tenra who does not know
his name. He is currently the regent of the oni
nation of Kikoku in Ki-shu. He devotes his life to
helping the oni and humans under his care. He is
also of the oni people, the native guardians of the
land of Tenra.
The lot of the oni people in Kikoku was unbearable.
This land, which was traditionally rich in oni
tribes and home to several oni artifacts and sacred
places, was populated by humans led by regents
who actively sought their murder. Even more so
than other nations—who kill the oni when it seems
convenient, or who chase off the oni if the common
people fear them—the regent and lords of Kikoku
wanted nothing less than the total annihilation of
the oni.
The idea of establishing a domain specifically for
the oni was simply a magnificent dream which
79
THE RELIGION OF TENRA
nobody had ever thought about fulfilling. The oni
themselves are not a race who prefer forming large
orders or living together in huge groups: Oni tribes
are rather small, and loosely organized. And in the
region of Ki-shu, where oni hunting was particularly
rampant, the local oni did little to resist. No one
could have imagined the energy or power required
to establish a country in these conditions where
both oni and humans could live together.
Makuu Nindo contacted the oni god Dii-Go,
known as The Speaker of the Earth. They say
that Dii-Go whispered a truth, a deep secret, to
Makuu. Makuu never revealed this secret to anyone,
including his own son Silver Edge. Makuu Nindo
declared then and there that revolution had come,
and that it was time to take back Kikoku for the oni
people. Dii-Go then helped Makuu summon many
oni people to one place by sending the oni people
visions and prophecies or contacting them directly
through a dreamtime connected to the beating
of the oni heart. Through the help of Dii-Go’s
incarnation, a person known only as the Sleeping
Girl, Makuu was able to relay messages to all of the
oni people through the voice of Dii-Go. Makuu
was able to communicate with and coordinate all of
the oni forces when the revolt in Kikoku started in
earnest.
It was Dii-Go’s power which halted the movement
of the magical gossamer-like power of sha all over
Tenra. Through Dii-Go, the oni people created a
kind of epic-scale psychic barrier with their innate
powers. This is the truth behind the events of the
Makuu-Nindo revolt. As a result, all of the yoroi
armours and kongohki simply stopped working, as
if they were switched off. Samurai and shinobi lost
their powers as well, and onmyoji sorcerers could no
longer summon shiki spirits for aid. Interestingly
enough, the barrier was not local to the battlefields
on the lands and skies around Ki-shu: What
happened in that region spread across all of Tenra.
No one really knows if that was Makuu Nindos
intention or not.
However, it was not the end of the war, and regents
of the local domains were not the only enemies the
Makuu army had.
The Shinto Priesthood never approved of the
existence of a domain ruled by oni, so they officially
provided prototype kimen armours to area lords,
mechanical mecha which did not require sha energy
to function. The Priesthood certainly performed
political intervention against the revolution from the
shadows as well, calling in favors from other area
lords and regents to aid in the struggle. In the end,
the Priesthood ended up even sending some of their
floating battleships to join the Kikoku forces in the
war. The Priesthood had never directly intervened
in any wars until that day, and so their actions were
extremely unusual and even darkly foreboding.
Because of their intervention, however, the worst
result for the Priesthood occurred: Makuus forces
infi ltrated and took control of one of their floating
battleships, which quickly turned the tables of the
war. The revolt quickly ended, and the first country
of the oni had finally been established. It became
the only domain on the planet which the Priesthood
could not control.
The name Makuu Nindo is synonymous with hope
for the oni people. The example of Kikoku became
a harrowing lesson for the Priesthood, and a defeat
which taught the people of Tenra that the control of
the Priesthood could in fact be resisted.
The dispute between Makuu and the Priesthood is
far from over. In fact, it is moving on to a new stage.
Rumors have crept up reporting that Makuu was
somehow involved in the collapse of the Bridge of
Heaven and the Fall of the Phantom Star. Another
rumor is that the Priesthood has recently found the
resting place of the physical manifestation of the oni
god Dii-Go, deep under the earth.
80
POWER THAT
CONCEALS
WEAKNESS
NEW TECHNOLOGY,
KIJIN
A kijin (literally “Machine Person”) is one who has
replaced some or most of their natural body with
technological marvels called mechanica. The birth
of this technology was a wonderful boon. Just think
of it: In this war-torn world of Tenra soldiers often
lose body parts in battle, but with this technology
lost arms, legs, and eyes can be replaced. There
are those who would become samurai but cannot for
various reasons, and the path of the kijin represents
another path to a similar level of power.
The arrival of the kijin on Tenra has radically
changed how wars are fought. This is mainly due to
their sheer numbers; virtually anyone can become a
kijin and strive to become more than human. Every
feudal lord has since made them a part of their
armies.
Of course, there is a cost. Because the process is low,
it was difficult to recognize at first.
The price is one’s soul.
Kijin slowly lose their flesh and blood, their human
hearts replaced by hearts of steel.
BIRTH OF THE KIJIN
Kijin are not a new development. Unlike other
advances like the samurai or kongohki, they were
not an instant success, the outstanding result of
some genius sorcerer’s experiments. The success
rate of the kijin conversion process was historically
extremely low, so it was rarely performed by anyone
other than members of the Priesthood. When the
Priesthood split into two courts, this technology led
to a schism. Because of the liberal policies of
Northern Court regarding giving cheap technology
away to their vassal states, the necessary knowledge
of sterilization, anesthesia, and human anatomy
were applied to the conversion process.
In the country of Ouga, the onmyouji training
institute called the Furaei Institute began the
experiments that led to this technology. These
were not originally intended to produce kijin so
much as to create human beings who could mimic
the supernatural abilities of the native oni people.
The technologies discovered through this line of
research unexpectedly led to the means to graft
mechanica onto human bodies, thus establishing
the foundations of kijin technology.
It is true that kijin lack the capabilities of a samurai.
However, the fact that this technology allows
the existing rare yoroi armours to be repurposed
for better use, the additional fact that it does not
require expensive heart engines, and the possibilities
for its application to injured soldiers, all drew the
interest of the nobility.
Now that kijin technology has been standardized
and documented in the Northern Court’s
government policy edict, The Laws for Machine
Enhancement Surgery, they have proliferated at
lightning speed.
Everything is proceeding as the Priesthood
planned...
KIJIN CONVERSION
Typically, kijin conversion is primarily aimed at
replacing limbs and the heads sensory organs. The
artificial parts are attached to the end of a missing
body part, with ki-conducting fibers joining them
to the subject’s nervous system. Sometimes, other
organs are removed or replaced as well.
Although the success rate is now very high, the
surgery necessary for kijin conversion is not a simple
matter. Because countless nerve fibers must be
attached one by one, this procedure requires a great
deal of skill.
81
KIJIN
While the causes are not yet understood, many
kijin are still troubled by pain or itching in their
mechanica parts.
As complicated as it is, replacing limbs is a simple
matter compared to dealing with the torso.
Because it contains the heart, spine, and other
vitally important parts, there are limits to how
much subcutaneous mechanica can be implanted.
Most other mechanica are attached to the outside
of the body. Artificial organs and such are being
researched, but their realization is some ways off,
and total replacement of internal organs with
mechanica is perhaps something that should wait a
while.
However, once surgery is carried out, only
mechanica can be attached to the point of contact.
Even if the mechanica is damaged or broken beyond
repair, replacement is the best option. Mechanica
and their contact points are now standardized,
making them easy to exchange or swap out if proper
adjustments are made.
KIJIN IN BATTLE
In battle, kijin are very useful for a variety of
situations. They have excellent mobility, making
a kijin squad equivalent to an armour in terms of
combat ability. Those with integrated weapons can
use them with exceptional skill, making them many
times more effective than a common foot soldier.
Also, because they can use a variety of special
equipment like machine guns or enhanced senses,
many countries employ specialized kijin units.
Presently, kijin units are kept separate from
conventional infantry, but as more and more
countries employ them in greater numbers, they are
ceasing to be an exception to the rule. In a given
conflict the number of potential new kijin usually
exceeds the number of kijin lost. While there are
volunteers, the majority of soldiers who lose limbs
in battle undergo surgery to become kijin: The
government pays for the surgery, and if they survive
the war, the patient can resume a somewhat normal
life at home. Needless to say, this means that every
conflict leads to a swelling of the kijins ranks. This
is sometimes done against the subject’s will, but
given that this is usually performed on a soldier who
would have died otherwise, its difficult to criticize
this practice.
However, kijin are ultimately created for the
battlefield, and that is the only place where they
truly belong, both physically and spiritually.
Although it has been known for some time, it bears
repeating that a kijins psychological vitality and
empathy, his ability to show concern for others, will
usually decline over time. There are also those
who readily commit atrocities, or who otherwise
show a lack of humanity. Ultimately, they become
machines of war in spirit as well as body. The degree
to which this happens depends on how much of the
body is replaced with mechanica.
Those who do leave home as a human and
return from war as a kijin with extensive body
replacements often cannot bear to go back to their
families. The person who left to fight a war simply
isnt there anymore. A kijin with nothing to come
home to are quick to return to the battlefield,
thinking it better not to be near their families and
their former lives. Doing so, however, means being
in more battles, and ultimately having more body
parts replaced with mechanica. Rage and sadness
alike are ultimately forgotten and the kijin finally
arrives at his death. Perhaps they are happy to do so.
Those who are so far gone that they can no longer
embrace their humanity can at least be destroyed on
the battlefield.
82
KIJIN
The rulers of Tenra are hiding this inconvenient
truth. It is no longer practical to attempt to conduct
wars without kijin. They have become necessary
to damage the enemy’s armies, and having soldiers
refuse the conversion would be troublesome to say
the least.
KIJIN UNITS
Kijin military units are used in a variety of
ways. There are scouts that use enhanced eyes
to search for the enemy, and assault teams
with steel armor and integrated weapons.
There are kijin with limited flight capabilities
that take to the skies, and kijin with
breathing apparatuses that allow for naval
operations. It is well known that special naval
kijin are employed for battles taking place in
coastal regions or lakes.
Rather than using them for general military
operations, the new trend is to arrange kijin
into more specialized units according to their
specialized capabilities.
83
KONGOHKI
BIRTH OF THE
KONGOHKI
At some point, someone wondered what fantastic
weapons they might be able to create if yoroi
armours could be made smaller and more
maneuverable. However, there was always one major
obstacle to this miniaturization process: namely, the
need to fit a human being inside. The solution was
to forego a pilot entirely, and instead install a soul
mirror with a soul trapped inside a meikyo device.
They were first created centuries ago, and
dubbed kongohki, a variation of the phrase “The
Unbreakable Ones” or “Machine of Vajra. Their
strength was too terrible for any to stand in their
way, and they spread fear across countless kingdoms.
That is how the kongohki were born.
Kongohki technology uses onmyoji sorcery to bind a
soul in place. The body is created in much the same
manner as a yoroi armour, but the mind controlling
it is encased in a meikyo soul mirror. This meikyo
contains the soul of a person who died with a great
deal of karma (and who became a lost soul, or
asura). The more karma they carry, the more
powerful the kongohki becomes.
Because of their lightweight construction and speed,
kongohki can use an ability called “Overdrive”
in order to move so fast that the human eye can
barely follow. Also, being animated by souls whose
memories have been erased or sealed away, they
obey their master’s orders absolutely, like well-
trained dogs.
These are the Kongohki, Tenras peerless killing
machines, demons made of steel.
THOSE WITH DEEP
KARMA
ASURAS: THE LOST SOULS
Souls that carry deep karma cannot pass through a
meikyo, and get locked out. Kongohki are created
using this property in reverse, trapping these souls
in place inside the meikyo. The lost souls of people
who died with a huge amount of karma, known
to the populace as monsters called asuras or “lost
souls”, are compressed and sealed away by a sutra-
chanting Buddhist monk. Once called into the
depths of a meikyo mirror, the souls are expanded
again and trapped within the mirror, unable to
leave. While compressed and sealed, the lost souls
are purified, erased, and rendered unable to escape.
One portion is not purified, and it is this part that
remains sealed: the lost souls memories. The seal
that holds an asura soul in place also seals away the
memories of its former life. If that strong barrier is
breached, all that karma and memories from the
former life come rushing back. When the Buddhist
monks have done their work well, the kongohki
becomes a faithful servant and will follow all orders
from its master. However, this memory suppression
technique is not yet perfected, and there is a
constant risk of instability. Should the memory
seal come undone, the kongohki will regain the
memories of its former life. A kongohki that
remembers its existence as an asura is potentially
a serious danger. As suppressing those memories a
second time is very difficult, such kongohki are
usually destroyed. That, of course, assumes that a
rampaging kongohki can be stopped.
Incidentally, many of those who perform the rituals
necessary to seal souls in meikyo to create kongohki
are not legitimate monks. The majority of Buddhist
monks of all orders believe that it is improper to
deliberately force a soul to stay within the transient
world when it should move on to the afterlife.
84
KONGOHKI
KIMEN-STYLE KONGOHKI
While the development (thanks to the aid of the
Northern Court of the Priesthood) of the cheaper
production model meikyo called kimenkyo was
all but inevitable, it had a huge impact on the
kongohki. Those kongohki with kimenkyo are
designated kimen kongohki. While they are
basically inferior to kongohki with a standard
soul-mirror meikyo, they nonetheless have the
same powerful Overdrive ability, and are suitable
for mass-production and employment in war. They
have since had a considerable impact on how wars
are fought on Tenra.
The production process for kimen-style kongohki
is the same as for a normal kongohki, except
that the meikyo installed in the body is replaced
with a mechanica mirror, the kimenkyo. The lost
soul contained within a kimenkyo is actually no
different from that held in a meikyo, and while
kimenkyo are inferior in some ways, the mirror’s
ability to hold the soul in place is unchanged.
As they are relatively easy to mass-produce, many
have been researching the possibilities afforded by
employing kimen-style kongohki as weapons. One
notable example is interchangeable mechanica,
allowing the equipment attached to the arms and
legs to be swapped for different types of missions.
Naturally, this can include equipment to allow
movement in the air or underwater.
RAMPAGE
Should the seal that suppresses a Kongohkis
memories fail for some reason, the soul within is
initially thrown into confusion. From there it will
gradually begin to understand its situation: The fact
that it is dead, that it was once human, and how
not too long before death it became an asura.
Furthermore, it will remember how it was forcibly
reincarnated” as a kongohki and used as a puppet
for destruction and slaughter.
Most souls cannot bear the weight of this terrible
reality, and lash out at the world around them,
becoming asura once again. These rampages are a
way for the kongohki to take revenge upon those
who stole their surcease, who took death itself away
from them.
However, there are also those who doggedly pursue
their orders of their own volition. These are strong
souls that can look upon their previous lives as lost
souls and reflect on or even sublimate them, getting
over their previous sins and hardships. Such souls
are truly reborn as self-aware kongohki, and might
even be able to make use of this new existence as a
second lease on life.
TYPES OF KONGOHKI
The steel bodies of kongohki are usually humanoid,
as this is the optimum form for containing a human
soul. However, there are kongohki that deviate from
the human form to allow for greater power. There
are those with additional limbs for extra mobility,
or based on the shapes of animals, as well as more
radical changes to the basic form for different types
of warfare. These changes to the kongohkis form
must be done during construction, and cannot be
changed afterwards. A kongohki with a fish-like
lower body intended for aquatic operations would
have to remain that way from the day it was created
until it was destroyed.
However, recent technological developments have
allowed for kongohki with interchangeable parts
that can be quickly swapped out. This is one of
the key advantages of the kimen-style kongohki.
In order to facilitate their mass-production, kimen
kongohki are designed as a core unit to which
various interchangeable parts are attached. This in
turn helped provide the basis for Kijin technology.
These killing machinesadaptable for virtually any
type of mission—have been described by a master
tactician and poet in a very short but succinct verse:
“Tenras Ultimate Power, Tenras Ultimate Evil.
Kongohki tend to be divided into those with and
without interchangeable parts. Those without tend
to be fewer in number, but they nonetheless have
many merits and are still constructed using newer
technologies.
85
KONGOHKI
Aside from the physical body, a kongohkis
capabilities are in part determined by the nature of
its meikyo and the soul contained within. While the
process of sealing a soul within a meikyo erases its
memories, there are nonetheless those memories so
deeply ingrained that they’re very difficult to fully
erase. The result is that that some traits from the
souls former life will inevitably surface. They might
remember sword forms learned in their former life,
or retain a habit of compulsive stealing.
The soul of a swordsman whose pursuit of his
art led him to become an asura can make for a
powerful kongohki, and the soul of an onmyoji
can be used to create a kongohki that can use
onmyojutsu. Some have attempted to use this
to their advantage in creating more powerful
kongohki, but it presents many dangers. It’s always
best to avoid creating kongohki that will regain the
memories of their former lives. Furthermore, the
memory seal has to be designed to avoid causing the
soul to forget all of the memories of its former life,
leaving just enough memory without allowing it to
become a lost soul. Clearly, this is an exceedingly
diffi cult task.
Still, if it succeeds, the result is an extremely
powerful machine. It has a kongohkis Overdrive
ability and a tireless metal body. There are also
kongohki designed to operate in extreme conditions
indefinitely, or utilize bodies far larger than any
human.
HEAVY ASSAULT UNITS: KONGOHKI
EVOLVED
Heavy Assault Units are kongohki equipped with
multiple meikyo mirrors. Kongohki can already
be massive, with armaments to match, and this
development allows them to become even more
fearsome weapons. What’s astonishing is that
while they can reach the size of a mid-sized yoroi
armoureven when they are loaded with so many
weapons as to resemble a porcupine—they retain
the kongohkis characteristic mobility. They are
fearsome weapons indeed.
Similar to the larger armours, two (or sometimes
more) primary souls control the body in tandem,
typically dividing combat between close and long
range. Other souls not used to command the overall
unit will have had their memories completely sealed
when they are bound, and have no self-onsciousness
at all. They can give simple responses, but their
mental facilities are otherwise nonexistent.
There is one important drawback that has
severely limited the number of countries that have
successfully used heavy assault units in actual
combat. The risk of the asura soul becoming
unsealed and going on a rampage is far higher than
with a normal kongohki. When several meikyo soul
mirrors are placed so close together, they begin to
interfere with each other and cause an accumulation
of karma that accelerates their return to being lost
souls.
Although there are many rumors of experiments
with heavy assault unit kongohki, the very fact that
they are difficult to create and control makes them
unlikely to be seen on an actual battlefield.
86
NINJA AND
SHINOBI
Those known as ninja are paragons who have
trained their bodies with a unique martial art,
and who have become masters excelling in the art
of disguise, poisons, and medicine. Additionally,
what separates them more from normal people
than anything is the existence of their secret art of
ninjutsu. They act as spies and intelligence-gathers
in times of peace; and as scouts, messengers and
assassins of people of import in times of war. The
value of the versatile ninja is quite high. Thus, there
is not a single country in Tenra which does not
employ the use of their talents.
The groups that lead the ninja are called “ninja
armies” or “ninja clans”. However, they are not
groups in the sense of an official gathering of ninja,
or a group that one joins in adulthood. Rather, it
is an army, family or order that gives birth to new
ninja, crafting them as they emerge into the world.
Ninja are, from the time they are born, a member
of a ninja clan: They are raised to adulthood in the
strictest, most spartan training on Tenra. A ninja
clan is both an organization which leads as well as
one which creates and raises ninja. The laws of the
ninja clan are absolute, and those who go against
them are given a merciless death. All of the laws of
the clan exist in order to create an organization that
is completely unified.
For all their power, very few historical records exist
on the founding of the original ninja or ninja clans.
All that is known about the way in which the ninja
came about is the name Makabe Genyuusai, the
founder of ninjutsu. All other official documents
and historical materials are gone: Not even a single
page remains. It is still not even known whether the
ninja existed first and created the first ninja clan
armies, or if it was the ninja clan which formed first
and gave birth to the ninja. It is said that ninja were
given birth by Makabe, who was either a heretic
onmyoji or an ascetic hermit: There exists no proof
either way. The ninja, who live under a perpetual
shroud of darkness, were also born from that
darkness. In an instant the ninja appeared, and in
that same instant, they became a necessary force in
the world.
A LIFE IN THE
DARKNESS
It first needs to be said that the shinobi are little
more than a tool, like a hammer or a scythe.
They are employed by those with power, and are
given responsibilities that cover a wide gamut of
situations.
In battle they are appointed as scouts or messengers,
while in times of peace they serve various functions
such as spies or information gatherers. The defining
characteristics of the ninja are their powers of
secrecy and mobility, and it is to that sort of activity
to which they are most suited.
The regents and lords of the land almost always
possess at least one ninja clan in their service. If
that’s not the case, they will often hire 50 to 100
full-time ninja from a nearby trustworthy ninja
clan. This is because the great power of the ninja
is in their movements as a group. Additionally,
because the number of jobs that are given to the
ninja is so great, it is not an exaggeration to say that
the number of ninja in any given country is always
insufficient to the needs of those that would employ
them. Nonetheless, their duties are often incredibly
straightforward: Work from the shadows. They do
not exist by being known for their accomplishments
and achievements. Nothing they ever do will
be recorded, nor will information about their
achievements find its way outside of their shadowy
world. While the ninja are a necessary force, their
very existence must be denied and hidden.
What about the shinobi, though? Are they
themselves comfortable with such an existence?
Can they live in a world where their existence is
cast away like the ashes from the burning of secret
documents, an existence where they are never
praised or extolled for their achievements? Do they
ever want to use their impressive power to work
towards their own personal goals?
87
NINJA AND SHINBOI
NINJA VS SHINOBI
The terms are interchangeable when outsiders
refer to the hidden assassins of Tenra, and
are indeed used interchangeably in this text.
Lords tend to use the word “shinobi” more
often than “ninja, as there is a nuance of
glamour and mysteriousness in the term.
However, within the ranks of the shinobi,
there is a clear difference: Apprentices and
younger members of the clan are called
"ninja", and only the higher ranking members
of the clan who employ the soulgem surgery
known as the Dark Arts to fuel their powers
are referred to as "shinobi". Sometimes,
depending on the clan, they are further
called “elite shinobi, “true shinobi” or “dark
shinobi
The answer to the former two questions is “yes,
while the latter is “no. This is because the shinobi,
as stated earlier, are nothing more than tools. It is
something that even the ninja themselves realize.
However, this very question is not something that
they can comprehend. That is to say that, while
they can think of themselves as the tool of another,
they do not understand why that kind of thinking
might be mistaken. They have been raised by their
clan from birth, training together to become living
weapons. There are no chances for them to
individually doubt—or even reflect deeply on
their existence as simple tools. Therefore, they have
no concept of the word freedom, and it does not
even occur to them that there is such a concept.
For a tool, there is no need to see that which does
not concern it. Mouths that voice opinions are
nothing more than a hindrance or a bother. Ears
that hear voices of those begging for mercy are
a luxury that the ninja cannot afford. This says
nothing of a mind that questions that which does
not concern it, nor a heart that can feel emotions.
That which is taboo for ordinary people is, for
the ninja, only natural. It could easily be said that
they have been raised to possess a different sense of
morals and truth from ordinary people. If ordered
to kill, they feel no remorse about killing, and they
thieve and pillage with complete calm. For the
ninja, the orders of their master—in addition to
the orders of the clan—are important over all else.
They use the techniques instilled upon themselves
for the sole benefit of others. Whatever skills and
techniques they master, the ninja never refer to
their powers as working for themselves—only their
masters.
The shinobi are a tool to be used, nothing
more.
DYING IN DARKNESS
The world that the shinobi inhabit is a
heartless one.
Even if they succeed in the duties assigned to them,
they will not be praised. Because the shinobi are
a tool, it is only natural for them to accomplish
the tasks to which they are assigned. For example,
lets take the magnificent assassination of an
enemy lord. While not divulging the name of the
ninja is natural, even among the individual ninja,
there are no awards or recognitions bestowed.
The recognition goes to those that actually used
the ninja to accomplish the mission, their lords
and masters. For the ninja, they only receive their
established recompense, which is paid directly to
the ninja clan. No matter how difficult the task,
they are seen as nothing more than the tools to
accomplish a job.
Thus the world the ninja live in is utterly cruel,
however excellent the techniques in which they train
themselves. It is impossible for them to succeed at
every task to which they are assigned... and in most
circumstances, failing a task is directly connected
to the death of the ninja. This death is not only
limited to losing ones life at the hand of an enemy:
It is also rather common to meet one’s end at the
hands of a member of the same ninja clan, a ninja
that should have been considered a comrade.
88
NINJA AND SHINBOI
The commandments of the ninja code are minutely
detailed, from the points of how one should receive
and deal with an employer, to the corresponding
punishment for breaking the code. According to the
ninja code, if the ninja becomes a great hindrance
to the employer, it is their duty to accept death as
recompense. Additionally, the commandments and
their punishments have been repeatedly trained into
the ninja from a young age. Even a small infraction
brings about a great punishment, and the execution
of those who break a serious law is open to public
viewing. Thus, it could be said that the ninja code
is carved into the ninjas way of thinking from a
young age. Consequently, ninja who are wounded
and become a burden are immediately discarded
and if captured, they would rather choose death
than speak their employers name. If they fail in
their duty and flee home in shame, all that awaits
them is death. No matter how excellent a shinobi,
the ninja clan will not spare their life. If mercy was
shown to even one shinobi, then the usefulness of
the shinobi as tools would be compromised. That
is to say that the clan would cease to be able to
function as a group.
The world that the ninja live in is a dark world. The
place where they will die is also just as dark.
THE VILLAGES OF THE NINJA CLANS
The ninja village which serves as the stronghold
for the ninja clan is almost always a small, normal
village deep in the mountains. This village is
obstinately cut off from outside contact, and is often
called a hidden village. From its founding, there
have been no roads that stretch to the village, and
no one that knows even of its existence outside of
the ninja of the clan.The ninja village is arranged
with the mansion of the clan master as the center,
surrounded by the smithies that make the ninja
weapons, as well as the dojos where ninja are trained
in ninjutsu. Of course, there are also the ninjas
houses, as well as the fields that keep them self-
sufficient.
However, because the manufacture of the village
is a simple one, even the large mansion of the clan
master is no greater than the house of an average
agricultural town leader. The smithies are dispersed
into different buildings depending on their use.
Usually, ten or so lower ninja craft the tools of the
clan under the eye of the middle-ranked ninja. The
dojos where esoteric ninjutsu techniques are taught
are not that large or glamorous. The martial arts
techniques of the ninja are taught outside: Drills,
exercises and physical training always occur in the
middle of the mountains, outside of the village. In
order to train the wits of the ninja, which is their
greatest weapon, the forest—overgrown with trees
and without sure footing—is most appropriate.
There are no tatami-matted, clean martial arts
training areas in ninja villages.
The village itself is almost completely comprised of
arable fields. Even the shinobi are still humans. It is
not as if they can survive without eating. However,
in order to shut themselves offfrom contact with
the outside world, they must be able to be as self-
sufficient as possible. This land is cultivated by
those lower ninja who are not currently employed.
Around the ninja village there are always a number
of lower-ranked ninja dispatched to watch for
intruders. Sometimes there are those who get lost
from the main road and come close to the village,
but through the use of ninjutsu by the lower ninja,
they are led peacefully to a place far away from the
ninja village without ever realizing. For that reason,
the mountain where the village exists is often said to
be a mountain where spirits like recluse mountain
sages and tengulive. While it might be surprising,
the ninja do not indiscriminately kill those who
come near their village. That is because news of
the event could spread, and people would begin
to wonder if something was hidden in the forest.
An exception however, is that if the intruder has a
hostile aura about them, the ninja will apprehend
him with deadly force as needed.
Other than the hidden main village which serves
as their stronghold, there are a number of other
separate smaller ninja villages called town outposts,
or machisato.
89
NINJA AND SHINBOI
These separate village-looking entities are
comparably close in proximity to human villages,
and are used as places to get necessary goods as
well as gain contact with employers. These town
outposts are created on the outskirts of town, near
large trading roads or villages, or commonly in the
downtowns of great cities. While they are called
town outposts, they are really nothing more than
branch offices and safehouses of the ninja clan in
the guise of stores or rows of houses. Additionally,
temporary waypoints created in the line of duty for
a particular mission are also called machisato.
While the main village is created so that its location
is never known, the separate villages and the
machisato are expertly hidden by the ninja so that
the town outposts true form may not be revealed,
blending into the surrounding town.
THE DARK ARTS
ELITE SHINOBI AND THE SEALS OF
POWER
The elite among the ninja clans are called shinobi or
true shinobi. They are the mere handful of shinobi
who have learned the way of what are referred to as
the dark arts in order to assist them in their ninjutsu
techniques. Within a clan, ninja is the common
word for all who work their dark trade. But the true
shinobi are the powerful ninja elites who stand apart
from the rest.
POLITICAL STRUCTURE OF NINJA
VILLAGES
Usually ninja villages are ruled over by one
master or high-level ninja. Underneath the
master are ten middle-ranked ninja, who in
turn are responsible for ordering all the lower-
ranked ninja. Within each rank are small
cells of ninja ruled over by a middle-ranked
ninja leader or low-ranked ninja leader. The
smallest cell size is usually three or four ninja.
The application of the dark arts is called “the seal
of dark power”, a physical and psychic modification
using soulgems which shinobi employ to assist
them in the use of their unique ninjutsu techniques.
In order to access that power, the shinobis skill
must be highly recognized, and a head shinobi of
high rank must perform the modification surgery.
The success rate of this surgery is not high, and is
incredibly painful for the patient. Only those who
are able to overcome the dangers to both life and
sanity are able to survive and be called the shinobi
elite. One can understand why the number of true
shinobi is so low.
The dark arts are used to assist with ninjutsu
techniques, and are basically a method which uses
soulgems to create conductive conduits of ki energy
throughout the body. Thinly shaved soulgems
are implanted throughout the body, and must
be situated in their proper locations through the
use of special summoned shiki or with the help
of annelids. The soulgems are implanted along
the inside of the body in long thread-like chains.
Because the threads run deep through the still living
flesh, it is necessary to cut and rend the ninjas
entire body. It is something that only those of sound
body and strong will can endure. In recent years,
the knowledge of anatomy and anesthesia which the
Northern Court of the Shinto Priesthood revealed
has been increasingly implemented in the surgery.
Even so, the success rate has only risen slightly.
However, the benefits of implanting the seal of dark
power are tremendous. The magical power which
the shinobi use to fuel their ninjutsu techniques is
amplified by the soulgems. The end result is that
the shinobi can employ their ninjutsu techniques by
using only a small amount of their spiritual (Soul)
power. In short, they are able to use incredibly
powerful arts multiple times, which would normally
drain and exhaust a lesser ninja.
However, it is regrettable that the risk of the
dark arts is not only the danger of mishap during
surgery. Among the shinobi, there are many cases
of the extremities suddenly rotting and developing
necrosis—a frightening disease that is particular to
90
NINJA AND SHINBOI
the shinobi. The cause is unknown, but it is said
that the body rejects the implanted seals of power,
and the ki can no longer flow through the original
flesh. Additionally, all shinobi can no longer bear
children, much like the samurai who also implant
soulgems into their flesh. For that reason, before
the shinobi clan performs the surgery, it is common
to make the candidate bear a child. This is not out
of any sense of pity, but rather that the offspring
of someone great enough to become shinobi is an
important resource to the shinobi clan.
Additionally, it does not need to be said that the
shinobis own body is the cost they must pay for
their powers of ninjutsu. The various medicines
that are used in the art have a terrible effect on the
body. For example, for the instruments used in the
technique called “Possessed by the Inner Beast”,
a large amount of a medicinal plant called hiku
(also known by herbalists as “flying dog”) is used.
Hiku has the effect of activating stimulants and
endorphins in the body for a short period of time,
but if used too much, the user can become intensely
addicted. The shinobi, who commonly use
extremely powerful arts, often develop extremely
negative conditions within their bodies over time.
Many female shinobi who follow a certain espionage
path are called kunoichi. They act as the mistresses
and harem residents of the famous and powerful,
and are almost always ordered for long term
espionage infiltrations in places where men are
forbidden to go. They are also occasionally used to
entwine themselves with an enemy lord and bring
about his destruction. This is to say nothing of the
fact that if they can become a noble’s concubine,
assassination becomes that much easier. For the
kunoichis special characteristics, the sterility that
comes as recompense for the dark arts can be seen
as a benefit rather than a detriment. If it is true, that
using oneself as a tool is the main point of ninjutsu,
then it could also be said that the female kunoichi
embody the soul of ninjutsu even more than their
male shinobi counterparts, to a horrifying degree.
Lastly, an issue for the ninja clan is the problem
of shinobi fugitives or runaways. If normal ninja
assassins become fugitives, dealing with them is a
simple matter; but a shinobi becoming a fugitive
is a different matter entirely. The shinobi are
powerful enough to take on one or even two entire
ninja clans. Even with the combined force of an
entire clan, the only end they would meet would be
the total annihilation of the clan. Of course, just
because they are shinobi does not mean that they
are fugitives, but almost all confirmed fugitive ninja
are shinobi. The only ones with the power to make
it out of the clan alive are the shinobi elites: This is
pure fact. In short, as a tool, the shinobi are beyond
excellence. And unlike the more common ninja, it is
almost impossible to stop them.
SCHOOLS OF NINJUTSU
ENCYCLOPEDIA OF SCHOOLS
Currently on Tenra there are over 100 different
schools of ninjutsu spread throughout the land.
Including even minor factions, it would be safe to
say that there are as many schools of shinobi as there
are shinobi clans of the various lords. However,
all of these schools began with a single person.
That person is the founder of ninjutsu, Makabe
Genyuusai.
Even before Genyuusai left this world, there were
already those called ninja, and they practiced the
art of stealth or assassination. However, the ninjutsu
style created by Genyuusai excelled far beyond all of
these. You could dare say that while the ninja up to
that point were human, those ninja who mastered
his new ways of ninjutsu became more than human.
Genyuusai was a rare onmyoji, and it is said that
through using onmyojutsu, he was able to unravel
the reason behind the world. The art and techniques
of secrecy, dark ness, shadow, and control that
Genyuusai expended everything to create is the
collection of arts known as ninjutsu.
Genyuusai never founded any thing that could be
considered a “school” or “philosophy”. After he
founded ninjutsu, he disappeared from the face of
the world without catering to the wishes of those
people of influence who wanted to make use of that
91
NINJA AND SHINBOI
power. It was the two apprentices that Genyuusai
left behind who founded what are now the two
largest schools on Tenra: Kage-Ryu, the School of
Shadow; and Oboro-Ryu, the School of Dream.
Before long, internal strife in the School of Shadow
broke out, and Shin Kage-Ryuthe True School of
Shadow—was born. The School of Dream also had
internal fractures, giving rise to the School of Stone
(Gan-Ryu) and the Ghost Clan (Rei-Ryu). These
factions repeated their rise and fall throughout
history, and have split to become the multitude of
schools that currently exists in Tenra.
Each time a school splits, each faction gives birth to
a new form of ninjutsu.
Since the basic arts that the shinobi learn are
not so visibly different, it could be said that the
characteristic of a school is merely the difference
in the ninjutsu that the school trains its ninja in.
Therefore, the structure of the various arts are
kept secret, and they are not divulged to those
not a part of the ninja clan. Even to shinobi of
the same school, only the form and actions—the
way in which ninjutsu is used—is taught, and
not the reasoning, logic, and foundations behind
it. Conversely, shinobi who can create their own
original version of ninjutsu arts or a new foundation
of understanding of those arts usually become the
head of a new school of ninjutsu.
EXPLANATION OF THE SCHOOLS
Let’s introduce the exemplary schools on Tenra.
Of course, there are countless other schools of
ninjutsu listed besides these, and even today, the
secret feud continues between them.
The School of Dream; Oboro-Ryu
The School of Dream was founded by one of
the apprentices that Genyuusai left behind, Kiba
Ryuusai. It is one of the largest schools of ninjutsu
on Tenra. It possesses a very orthodox version of
ninjutsu, and is known for its establishment of the
arts of the kunoichi.
The School of Shadow; Kage-Ryu
One of the largest schools on Tenra, the School
of Shadow was founded by Kuzuhara Gensei, the
other apprentice of Genyuusai. When compared to
the martial-focused School of Dream, the School
of Shadow is more skilled in the arts of illusion and
secrecy. They are well known for their use of dogs
and other animals in their ninjutsu.
The School of Stone; Gan-Ryu
The School of Stone originally broke away from
the School of Dream, and was founded by Kiba
Hougen, who incorporated the phantasmal arts that
are the School of Shadow’s specially, and sought
to create a more balanced and complete strain of
ninjutsu. Hougen and his followers insist that this
is the true successor of the ninjutsu that Genyuusai
himself left behind.
The Ghost Clan; Rei-Ryu
The founder of this school, which broke away
from the School of Dream, was a kunoichi. Ayame
(Iris), from her work as an assassin in the School of
Dream, created both the form of ninjutsu that the
Ghost Clan employs as well as an order of shinobi
assassins who make use of it.
The True School of Shadow; Shin Kage-Ryu
The True School of Shadow was born from a
shinobi named Tsuchigumo the Land Spider, and
was the end result of the internal strife in the School
of Shadow. They took this name, and aimed to
return their order to the true roots of the School of
Shadow by further strengthening the characteristics
of secrecy in the school. Even in modern days,
the bad blood towards the School of Shadow is
staggering.
The School of the Shore; Migawari-Ryu
Separated from a shinobi clan called Kuruwa-Ryu,
the School of the Shore was founded by a shinobi
named Kuro the Blackwing. Migawari-Ryu is a
single group who has put warrior-ninja as the focal
point of their group, and does not operate under any
traditional form that could be reasonably called a
shinobi clan.
92
NINJA AND SHINBOI
This school is famous for its founder having created
the Migawari School of Marksmanship, an art of
war which focuses on thrown and ranged weapons.
The School of Dust; Jin-Ryu
This school is known for its abilities in demolitions.
It is a ninja group that is very conspicuous among
the shinobi, and who greatly favor secrecy. The
founder of the school is Ayamiki Raisei.
According to one explanation, the School of Dust
was a school that followed the way of the School of
Shadow. However, the path of ninjutsu that they
follow now is completely different from the School
of Shadow.
Other Schools
The schools introduced up until this point are
largely representative of the ninja clans of Tenra.
There are additional special schools, such as the
Kami-Ryu school used by agents of the Shinto
Priesthood, or the school used by the secret order of
warrior-monks loyal to the Phoenix Buddhist sect.
Of course there are countless schools on Tenra, and
even now there are more new schools continuing to
be born.
93
THE ULTIMATE
EXPRESSION OF
ART
A kugutsu (originally the Japanese word for "puppet"
or "marionette") is a creature that was crafted by a
human being in much the same way as a puppeteer
crafts a lifelike doll. The bodies of the kugutsu are
carved out of ancient sacred trees by human hands,
and the soul that naturally forms and seals within
it is the reflection of a natural creature or spirit
called kodama.
Covered in a layer of magical gossamer (the very
essence of sha, the magical force of Tenra), they
form into a creature of flesh with a beautiful human
form. They are then educated in much the same
way as a human is educated. Through handiwork,
effort, and magic, the kugutsu emerge: Alluring,
pure creatures more beautiful than mere humans
could aspire to be. They become the ultimate
expression of art for the creator; literally crafting life
itself from their own imagination.
A kugutsu can sweat, cry, laugh and even bleed just
like human beings can. Once they take their final
form and come alive, there is no longer anything
alien about them. The only difference is that when
a kugutsu dies, it reverts to the form of a lifeless
wooden mannequin. They can live long, full lives in
the guise of a human being, but in the end they are
different.
It takes five to ten years to carve out and craft
one single kugutsu doll. On top of that, not many
kugutsu-makers exist. Even among the kugutsu-
makers, there are very few that are noteworthy;
extremely skilled kugutsu-makers whose names are
well known. The kugutsu is a precious living work
of art, and sometimes its beauty is ransomed for the
price of all the gold of a kingdom. The value of a
kugutsu crafted by an elite kugutsu-maker is so high
that it can start wars between regents.
THE BEAUTY OF THE
KUGUTSU
A kugutsu is the very essence of beauty. Because of
their allure and rarity, they are creatures that have
enormous value to the wealthy and ruling class.
Their “value”, in spite of the fact that they are living
beings with emotions, is a concept easy to
understand if you adopt the mindset of a potential
collector: They are like a work of art, like a rare
set of tea ceremony utensils made by a renowned
craftsperson, or a scroll of calligraphy written by a
recognized master of the form.
However, because they are a work of art, there are
few people who are of high enough station allowed
to own them. Dilettante feudal lords, regents or
kings could be said to monopolize the grace of a
kugutsu. When dealing with a famous kugutsu-
maker, they will outbid each other in attempts to
flatter, bribe, or simply pay outright to put in an
order or request for the craftspersons next piece.
They push past each other in order to have their
requests filled by the kugutsu-maker, and bear the
price willingly for a newly born kugutsu. A person
powerful or fortunate enough to be able to obtain a
kugutsu admires their beauty, of course, but they
are also intoxicated by the feeling of honor and
privilege to possess such a fine piece of art. In fact,
their status could rise well with the purchase of a
kugutsu. In addition, they can be also given as great
political gifts between lords or nations.
Above all other kugutsu, the ones carved by the
legendary craftsman Shou-un are easily worth
the value of a large kingdom, if not more. Every
time Shou-uns new works are revealed to the
world, great wars occur to scramble for the chance
to possess them. These wars (be they large wars
on the battlefield, or political shadow-war style
maneuvering) for the sake of the possession of a
piece of art in human form leave many people
wounded or killed.
Ownership of a kugutsu is a status symbol for
feudal lords or regents. Having a kugutsu in one’s
possession has great value in political dealings
94
between powerful people. No matter how much the
price, it is often worth it for the value, status, and
honor that the kugutsu brings.
Why do kugutsu-makers create kugutsu? Is it for
money? The answer is no. They need an abundant
amount of time to learn the skills of a craftsperson
(usually through apprenticeship), not to mention
the years involved in the actual carving and shaping
of the mannequins form. If they just wanted money,
there are much easier ways to become wealthy.
Moreover, it is impossible to create kugutsu that
have real beauty or artistic charm simply for the love
of money. It just doesnt happen.
Most of the kugutsu-makers have a mindset that
can be summed up as “An attempt to create a thing
of beauty, carving it out of nature, molding it from
their own mind ”. Some suggest that the price of
a Kugutsu may objectively denote how beautiful a
creation it is. However, the real thing the kugutsu-
maker seeks is the very ideal of beauty that resides
in their minds eye. For that reason, they usually
dont show interest in the monetary value or the
physical “worth” of their creations. They create
an object of art for their own ideals, and to the
craftsperson it does not matter what other people
think of their works.
Why do they seek beauty in this form? Not many
kugutsu-makers can easily answer that question.
Many describe it as a calling, and after that, the
answers differ from maker to maker. Furthermore,
what constitutes beauty is different for every maker
as well. However, for whatever reason, they invest
their entire lives to answering the call of beauty,
producing human figures of wonder.
HUMAN OR PUPPET?
It would be meaningless if a kugutsu was nothing
more than a beautiful face. They cannot be kugutsu
for their physical graces alone.
Their true beauty is greatly influenced by the
beauty of their minds and spirits, not just their
physical form. It is their heart—filled with the same
emotions that human beings possessthat make
them truly remarkable. They are different from
works of art for simple decoration. They are works
of art that live with humans, as humans. They cry,
laugh, get angry and become delighted; for this
reason people find kugutsu so wonderful. Think
about this, though: Kugutsu mannequins dont have
any differing qualities of body or mind that separate
them from human beings. Are they still simply
dolls? What are the differences between kugutsu
and humans?
Some kugutsu are actually raised as a human being
and have no memories of their makers, having no
knowledge that they were anything other than
human. What would these kugutsu think if they
were told, “You are not a human, but are actually
a doll”? Are they capable of dealing with that
knowledge?
Some kugutsu wish to be nothing more than just
dolls, tools of human wonderment and living pieces
of art. They want to live as an object, and to do so,
they must abandon their emotions.
Kugutsu can think like regular humans. This means
they suffer just the same as human beings suffer.
But no matter how hard they wish, they cannot
magically transform into a real human being. No
matter how much they suffer, their emotions will
not simply vanish. A heartless kugutsu-maker
might tell his creation, “Suffering is a process which
continuously improves you, or “You were created to
suffer”.
KUGUTSU AND VARIETY
Since the ideals of beauty and personal taste of
each kugutsu-maker are different, their works have
various differences when comparing one kugutsu to
another. Even one maker will create several kugutsu
which have different characteristics, even if they
attempt to stick to one particular style.
They may have beautiful white or tanned skin,
long or short shiny silky black hair, slender or
oval shaped faces, or varieties of facial features
95
and complexions. Many kugutsu have a sort of
stereotypical beautiful face based on the local
notions and ideals of human beauty, but there are
also a few of them that have a different kind of
beauty in their uniqueness. Feudal lords will pay
a high price for a simply good-looking kugutsu, of
course. However, there are some buyers or collectors
who find uniqueness a value, and treasure unusual
kugutsu. Some people even think that only the
unusual models of the kugutsu have any true value.
Appearance is not the only differentiating feature
of kugutsu. For example, while most kugutsu are
female, there are also male kugutsu as well. Female
kugutsu-makers are often the producers of male
kugutsu. Male kugutsu might be created by male
makers as a result of the maker’s artistic inquiry into
the nature of male beauty, or maybe their patron
requests one. They are quite rare. Rarer still are the
androgynous kugutsu that are crafted without a
definite gender (or which are both), usually as a
form of artistic expression.
Kugutsu that have been trained at swordplay are
often called “Blade Princesses” or kenhime. Th
ese kinds of kugutsu, or kugutsu taught to use
sorcery as an onmyoji, are also both rare and highly
valued. Many of these kenhime have not only a
kind of pure beauty, but also elements like martial
strength or a kind of acuteness of senses, reason,
and wit. They are usually too weak and expensive
to use for fighting on a battlefield, but many lords
expect kenhime to shield them from assassins or
to act as guards that serve from their bedrooms.
Though most blade princesses are created by request
from the lords that find a sword-wielding kugutsu
appealing, there are some kugutsu-makers like
Oboro Enshu who dedicate themselves to crafting a
stronger and more powerful class of blade princess
for artistic reasons.
In addition, there are many kugutsu with minor
special abilities. All kugutsu—by way of their allure
and innate magic—have the ability to manipulate
peoples dreams and create illusions with the
technique referred to as the "Butterfly Dream.
Some of them have the ability to hear the passing
thoughts of others or see things that normal people
cannot see. They say that many of Master Reisais
creations have those kinds of mysterious abilities
because they were carved from special materials.
Essentially, all kugutsu at birth cease to age, but
there are some that were crafted to grow older
over time. “Kaori”, a kugutsu crafted by Master
Kumizuka Seigen or “Uzuki, one of the “Maidens
of December” by Shou-un, are representatives
of these kinds of aging kugutsu. However, some
kugutsu like Uzuki were created to grow up much
slower than human beings do. Will her current
owner still be alive to see Uzuki mature and her
innate beauty grow? Maybe Shou-un, in creating
Uzuki, tried to find a kind of beauty in the people
who look after and care well for their maturing
kugutsu.
It is not very difficult to create kugutsu that grow
up or grow old. Most makers simply try to avoid
harming the kugutsus beauty and shield them from
aging. Kugutsu that age are not as rare as one might
think, given that they are a walking piece of art.
Many kugutsu are requested by a wealthy lord,
and the kugutsu-maker can choose any appearance
they want for the mannequin. There are a number
of people who try to use kugutsu as their body
doubles (lords who fear assassination attempts and
the like). Body double Kugutsu must age, just as
their owners do. As can be expected, many of these
kugutsu do not enjoy living as nothing more than a
charm or shield of protection for a rich lord.
Kugutsu Personalities
Kugutsu have a variety of personalities, crafted and
nurtured by the kugutsu-maker and left to develop
from there. Cute or sultry, determined or carefree,
world-wise or aloof, the player should decide how to
play their kugutsu character.
Many kugutsu (the “default” style) are trained in the
traditional arts and style of Tenra, and are educated
to a level to rival any scholar. These kugutsu are an
enigma: They are the keepers of the knowledge of
the old ways, the calligraphy, language, visual
and performing arts (dance, music, ceremony),
knowledge that is threatened with extinction in this
96
land of constant warfare. They are shining beacons
of Tenran culture and the very embodiment of the
graces of humanity, and yet they themselves are not
human.
Most kugutsu characters that are not already
discovered or owned by a lord keep their true nature
a secret from those around them. They are like any
other human, but with a terrible secret: They are
a living mannequin whose possession could mean
the rise or fall of kingdoms.
KUGUTSU-MAKERS
People who carve the kugutsu from trees, bring
them alive with magic, then train and educate
them are called kugutsu-makers, or kugutsushi.
Sometimes their works have their worth appraised
as equal to the very domain they live in. However,
as mentioned earlier, they dont create kugutsu for
money: They are artists who try to create a physical
and spiritual embodiment of true beauty in this
world. They are researchers of the essential nature of
beauty, pursuing that research through the creation
of their works.
Not many kugutsu-makers exist in Tenra. There
are more nameless kugutsu-makers, or apprentices
still in training, but there are very few famous
craftspeople.
Famous kugutsushi are known for their uniquely
stylized or simply beautiful kugutsu. As they
become famous, the price of the kugutsu they make
begins to skyrocket as well. However, in spite of
obtaining enormous amounts of wealth or fame,
many kugutsu-makers prefer to live outside of the
court and away from other people. In most cases,
they would like to spend their time concentrating
on the creation of kugutsu, and noble courts and
cities present nothing more to them than
troublesome bonds that keep them away from their
work. One of the other reasons they shy away from
city life is because the sacred trees required to create
a kugutsu lie far away from human cities and grow
only in deep mountainous areas.
A kugutsu-maker travels various places to find a
good sacred tree, after which they begin to carve
the primal shapes of the kugutsus body from it.
As they cut the shapes away from the tree, they let
the spirit of the tree attach to the pieces. After that,
they begin crafting the body of the mannequin,
including the fine details. It takes five or sometimes
even ten years to create one single kugutsu, so the
number of kugutsu created in one kugutsu-maker’s
lifetime is limited. If there was a way to attain
eternal life, the kugutsu-maker would try to attain it
at any cost, if for no other reason than for the ability
to continue working on their craft.
There are some very famous master makers, the
names of which are known to most lords and all
collectors. Oboro Enshu is famous for creating the
“Blade Princess” class of skilled fencer kugutsu.
The oldest kugutsu-maker, Kagami Enkei,
crafts kugutsu only upon request and does not
spontaneously design his own. Miwa Sei-Ichiro
Tokiyasu is a young up-and-comer who is gaining a
strong reputation with his lines of kugutsu. He has
crafted a few models at the same time with the same
features.
However, Master Shou-un is certainly the most
famous and mysterious master kugutsu-maker in
Tenra. He is already a legend in his own time, and
even people who live in the wildernesspeople who
have only heard rumors of what kugutsu arehave
probably heard his name. Strangely enough, it was
200 years ago that his name first appeared in the
history books, and there are more than 20 kugutsu
(so it is said, anyway) that were created by him.
No one has ever seen Shou-un. No one knows
anything about him, or even if he is male or female
(The male qualifi ers and pronouns used to refer
to Shou-un are used only as a convention). One
thing that is certain, though: Behind all of the other
mysteries surrounding him, he is still to this day
creating kugutsu.
Though Shou-un created some series or “lines”
of kugutsu with poetic names like “The Eight
Ministers of Ceremony” (shikibu-hakkei) or “Rain
97
Falls in the Capital” (amefuru-miyako), there are
many legends surrounding his works. For example,
the newest series of kugutsu, “The Maidens of
December” (juunitsuki-hime) are also called “War
Brides”, because every time he finishes a new
kugutsu, wealthy or powerful lords fight over it,
sometimes starting wars in an attempt through
favor or force to claim it. In fact, several domains
were destroyed in one campaign to claim one of
Shou-uns works. Surely they’ll come to be known
in the history books as “The Beautiful Maidens of
Ruin”.
The most beautiful kugutsu of Shou-un is said to
have been Kokonoe, the Princess of Nine Spirits.
She became a legend because of her purity of heart,
as well as the uncanny fact that she died a human
being. Even after long periods of time—through
discussion, research, and fact-findingnobody
knows the truth about Kokonoes life or how she
died. It is also not even truly proved whether she
died as a human: Only her legend remains, and the
legend is eerie and fantastical enough for people to
accept. That incident was a big turning point not
only for Shou-un but also for all kugutsu-makers.
They do not know for certain if their works can
become human, and a kugutsu cant know for
certain if her dream to one day become mortal is a
frivolous fantasy or not, but that incident has caused
everyone to think about the nature of the kugutsu a
little deeper.
THE ILLUSION
The Illusionis the term for when the kugutsu-maker
takes an unfinished mannequin, and—by using the
spirit of the tree that it was carved from—creates
the permanent form of human-like skin and human
beauty. This “spell” called the Illusion takes a
kugutsu from a human-like wooden puppet and
transforms it into something that looks and acts like
the ideal form of a human. The final result is a
human form that is indistinguishable from other
people.
Basically, the kugutsu-maker imagines the
appearance and mind of the kugutsu, then through
the spell of the Illusion creates it: The flesh, the
curves, the face and features; then the mind, the
resolve, the spirit, emotions, and personality. The
process is not perfect, though. Extremely delicate
measurement errors always appear in their physical
features or personality because of the influences of
the materials of the sacred tree that the kugutsu was
carved from. These small imperfections, hardly
noticeable, give the mannequin an even more
human look and feel.
When a kugutsu dies, the Illusion disappears. The
kugutsus body returns to the form of a wooden
doll.
All kugutsu have the ability to see and control the
dreams of humans, using the spiritual powers of
their magical tree-born soul. This ability is called
the Butterfly Dream, and it allows the kugutsu to
appear in the dreamer’s dream and act as a guide.
This abilityespecially to collectors troubled by
nightmares or stressful leadership decisions that
affect their dreamsis yet another reason why
kugutsu are preferred as evening companions.
Kagami Enkei ’s kugutsu named Senka (“Flower
from the Well”) is very good at using the Butterfly
Dream. They say the sound of her flute can even
lure a fully awake person into a daydream.
THE BIRTH AND DEATH OF THE KUGUTSU
When a kugutsu-maker begins the long process of
creating a kugutsu, he starts by searching for what
they refer to as a Sacred Tree. They say that the
ancient, great trees keep a sort of natural tree spirit
inside. These great trees of the deep uncharted
forests are the kinds of trees that kugutsu-makers
look for, as they are likely to be sacred trees.
Next, they carve all the major parts of a kugutsu
(the head, right arm, left arm, right leg, left leg,
chest, abdomen, and waist) from one sacred tree.
Using one tree is paramount: If they were to carve
the parts from two or more different trees, the
finished kugutsu probably could not move normally
or fluidly.
98
After further carving hundreds of small parts from
the tree’s trunk—including joints and fingertips, a
process requiring several yearsthe kugutsu-maker
strings the parts together with a material called holy
thread. Holy thread is a kind of string enchanted
by an onmyoji which gathers the magical gossamer-
like sha energy, and infuses it into the form of the
kugutsu. The final steps are to plant silk thread
in the head for hair, and then adjust the balance of
all the parts. The kugutsu at this point looks like
a finely carved human-like mannequin. When the
body is ready, the kugutsu-maker applies magic to
the thread, and—enhanced by the power of the
spirit of the treethe Illusion takes form: The
doll takes on a human form, with human skin and
features, and a true kugutsu is born. She breathes,
she eats, she cries, she bleeds.
However, this is not the end of the process. Even if
a kugutsu has the same features as a human being,
her soul is completely blank. In human terms, the
mind and spirit of the kugutsu is like a newborn
baby. However, the influence of the Illusion spell is
set, and while the personality will form from this
point, the influences on the development and
personality are either purposely or accidentally
set by the kugutsu-maker in the last stages of the
Illusion.
Now that the form of the kugutsu is set, the next
step is to educate the kugutsu. The kugutsushi will
train it to be a human being.
Out of all the processes of creating a kugutsu, this
is the single most important process, and requires
the most time and effort. The kugutsu-maker has to
teach a kugutsu how to laugh, cry, walk, eat, speak,
and—at the very least—provide it with a minimum
knowledge of the world. Most of the time, the
kugutsu-maker spends far more time after the actual
crafting teaching the basics of various cultural and
artistic skills to the kugutsu. Moreover, they have
to try to establish and solidify the kugutsus ego or
personality as they desire. This process is filled with
unspeakable hardships, efforts, and frustrations.
However, since the kugutsu is a living work of art,
they must not neglect the process of education
which decides the disposition, emotions and
personality of the mannequin. It takes at least
several years for any kugutsu-makers to complete
the education of their works.
Except for the cases where the kugutsu was
specifically requested by or tailored for a particular
lord, the kugutsu-maker holds a traditional tea
party. Vassal lords and regents from near and far are
notified and invited to this tea party, where the
kugutsu is revealed for the first time. Greetings are
exchanged and the “work of art” is demonstrated
through a small performance. It is during this
tea ceremony where the value and price of the
kugutsu is decided. Using a cheap turn of phrase,
the kugutsu is essentially put up for auction to the
highest bidder.
The participants in this ceremony try to judge how
much she will be worth with their own eyes and
offer their price (in money, gifts or both). If the
lord doesnt have confidence in their own aesthetic
senses, they will often have their court onmyoji or a
kugutsu-maker join them and offer advice regarding
the worth of the kugutsu.
The kugutsu is “married” to the feudal lord or
regent who offers the highest price. Though the
normal market price of a kugutsu is two or three
million ryo, it is of course the case that kugutsu
crafted by a master (or of particular allure or grace,
or which possess peculiar skills) are priced higher
than their counterparts. A kugutsu crafted by a
famous master can be priced in the tens of millions
of ryo.
However, it is said that there are some kugutsu-
makers who dont want to sell their creations for
money. These kugutsu-makers instead release
them into the land in secret. Most of the time, the
kugutsu knows the nature of what she is. On rare
occasions the kugutsu-maker changes or crafts her
memories so that she thinks she is human, until she
discovers otherwise for herself.
Married kugutsu live without any inconvenience or
worry, but they are still treated like birds in a cage.
99
It is rare that they ever have doubts about that kind
of lifestyle, though, as they were educated from
early on to regard this kind of existence as normal.
Also, kugutsu dont usually tend to stay in one place
for a long time. Since they are nothing more than
the property of powerful rulers and lords, they may
change hands many times as political gifts. Other
times, they are snatched away during wars.
However there are a few stray kugutsu that travel
Tenra as wanderers. There are various reasons for
these kinds of kugutsu. Some of them lost their
masters in a war or assassination; others simply lost
their master’s affection and were cast from their
homes. A few of them simply ran away and are
living the lives of fugitives. There are also the cases
of the kugutsu-makers who release their creations
into the world secretly.
It’s extremely dangerous for these stray kugutsu to
travel throughout Tenra, as they are worth such an
enormous amount. If someone realizes that they
are in the company of a kugutsu, they would most
likely attempt to capture and sell it. For this reason,
most kugutsu disguise themselves as Buddhist
nuns or traveling entertainers to keep people from
detecting their true nature.
To what ends do these stray kugutsu travel the
long highways of Tenra? Are they trying to find
their masters, or perhaps the kugutsu-makers who
created them? Perhaps they really dont know what
they want either, and hope to find meaning at some
point in their journey.
10 0
MUSHI-TSUKAI:
THE ANNELIDISTS
Those who house annelids inside of their own
bodies, and through symbiosis make use of their
powers: They are known as mushi-tsukai, the
annelidists.
Despite the fact that they are known as excellent
surgeons or pharmacists, most annelid-users live and
keep far away from normal townsfolk. There are few
people who welcome with open arms the kind of
person who befriends the spooky native parasites of
Tenra; those who make their very bodies into a
home for parasitic worms or colonies of bugs...
people who have to do unheard of things like
consume rotten meat to sustain them.
However—almost hypocritically—once an incident
occurs where an annelid user’s medicinal skills
are required, townsfolk will quickly swallow their
fear and hatred and turn to the annelidist for help.
Almost every parent has at least once visited the
suspicious man who lives in a shanty at the edge
of the town when their child falls ill or gets hurt.
Almost every lord hires scores of annelidists to be
military surgeons during periods of war. People
usually shun and abhor annelidists when they arent
needed, and then quickly turn to them when an
emergency arises. To be an annelid user means to
live one’s life seeing these kinds of hypocritical,
selfish acts with clarity every day. For many
annelidists, their relationships with their worms
are less parasitic than the relationship the Tenra
commoner has towards the annelidist.
WHAT ARE ANNELIDS?
Annelidsoften also commonly referred to as
worms, bugs, mushi, or coloniesare parasites that
creep into the bodies of living things and live by
taking nutrients from their hosts.
Most annelids are actually quite symbiotic and
usually trade some kind of favor or effect to the host
instead of leeching nutrients directly from their host
like some kind of roundworm. The annelids of
Tenra are highly developed and perhaps sense that
they face danger if their host is in danger. For
example, some worms heal the wounds of their host,
or protect the host from danger, or even physically
attack threats presented to the host. In exchange,
the annelidist takes care of these worms and does
what is necessary to feed them and keep them well.
Annelids usually hide under the skin, between the
entrails, or inside the body cavities of their hosts,
and emerge to use their abilities when needed.
As long as the host—their walking meat-colony—
keeps the relationship mutually beneficial, the
annelids will try to protect their host. If the balance
shifts, the annelidist may find himself eaten inside-
out or even physically controlled by his worms.
The people who are skilled in the positive use of
annelid traits, and who can keep the symbiotic
balance healthy for both user and worm, are the
true annelidists of Tenra.
ANNELIDISTS
The annelidist—also known as annelid-user,
worm-user or mushi-tsukaican make use of
living colonies of annelids within them to gain
unimaginable abilities and resources.
Generally, they assume a useful role in society as
a medical doctor or pharmacist. They are useful
to society by the abilities that they are granted
by the annelids. They are also sought out for the
knowledge that they bear in the proper use, raising,
and cataloging of annelids.
Though surgery techniques are developing in Tenra,
the healing abilities of annelid users are still very
important for townspeople who cant afford to see
expensive medical doctors and surgeons. However,
it is very true that annelid users are generally
shunned by society. If someone who didnt know
anything about annelids suddenly witnessed all
manner of bug or worm crawling out of the body
101
of a stranger, they would certainly flee, screaming,
“It’s a monster!” This is probably due to the natural
visceral repugnance of the fact that these people
essentially play with parasites. For people who know
more about the annelidists, sometimes their unease
is a reaction against the closed nature of annelidist
societies: The annelid society calls itself “The Nest”,
and the secretive words, gestures, actions and codes
they use are unfamiliar and cult-like to outsiders.
Most annelid-users settle down on the outskirts of
villages to avoid the public eye, or else make a living
by traveling, selling their abilities and medicines
along the way.
Perhaps it is telling that they are resigned to the
fate of always being outside the world of normal
common people, and yet their methods and skills
are required by the very people who shun them.
CATCHING ANNELIDS
Annelid-users set out into nature when they hunt
for annelids.
They find annelids in forests, mountains, rivers, or
in the bodies of small animals that live there.
Catching and raising annelids is not a very difficult
task when armed with the right knowledge. The
only catch is that the amount of knowledge required
is enormous. It’s only natural: There are dozens,
perhaps hundreds of species of annelid. Each species
has different traits, and every annelid is unique in its
characteristics, needs and traits. When cultivating
annelids, getting the types of worms mixed up can
produce disastrous—if not fatal—results. If the
cultivator makes a mistake, the host—that is to say,
their own body—can be eaten from the inside out
or fatally poisoned. One can never be too careful
when handling annelids for the first time.
Annelidists usually try to create new types of mushi
through cross-breeding, selective breeding and other
techniques. The new varieties of annelids produced
like this are generally stronger and easier to treat
than annelids found out in the wild. However, the
ways to cultivate or raise them are a secret kept only
amongst the highest ranking annelid-users. They
rarely share their techniques with outsiders.
If an annelidist were to leak the secret of cultivating
a particularly dangerous or powerful strain of
annelid, they would certainly be punished severely
by their peers.
SLIPPING OVER THE
EDGE
To gain more power from the strange native bugs
and worms of Tenra, all the annelidist requires
is to host more of them inside of her body. To be
more powerful, to be more helpful, or to simply
understand the annelids more, often they introduce
many strains of these mushi into their bodies. Also,
since a lot of the users find a certain kind of love
or at the very least affection—for the annelids they
care for, they often try to host a level of annelids far
greater than is permissible by their body and powers
of control. The humanity of the annelid user
decreases without them noticing it. They gradually
become more worm than human.
As the annelid side of the psyche grows, the
annelidist starts to release control of their human
side. They start to lose interest in human activities.
They gradually disconnect themselves from their
human relationships and become more and more
attached—obsessed, even—with their annelids.
There is an invisible line that all annelidists straddle.
Once that line has been crossed, she is no longer a
human being; she becomes an annelid herself. She is
nothing more than a worm, a bug, a mushi with a
human face and body.
Annelids themselves are completely controlled only
by their primitive instincts. They eat nutrient-
carrying material, protect their territory, breed and
then die. That is the summation of the behavior of
all annelids. When an annelidist loses her humanity
and falls into a pattern of primal annelid behaviors...
suffice to say, it is a terrible sight to behold.
102
A strong sense of love and devotion to these
creatures produces skilled annelidists, but is also
paves the way to total annelid transformation.
To lose one’s humanity and fall victim to total
transformation is considered one of the forbidden
taboos of the mushi-tsukai. They state that
annelidists are supposed to make use of annelids to
help other people, and that they must not abandon
their humanity and be controlled by their annelids.
However, the truth is that for every master-level
annelidist who is in tune with his parasites, there is
an annelidist who goes too far and lets her mind,
body and soul be consumed by the annelid-mind.
ANNELIDIST SOCIETY
Annelidists that live near each other tend to form
extended communities with group structures like
bees or ants. These communities may be formed as
a reaction to the human society that shuns them. Or
perhaps it’s a natural state of existence for people
already so close to the insects they raise.
They call these communities “nests”. Usually,
nests are created in unpopulated areas like in the
mountains, places which are not too close to nor too
far from human habitations. A nest is a compound
which contains a number of buildings or shacks.
They contain things like habitats for breeding and
raising groups or colonies of annelids; facilities for
growing, curing and mixing medical plants and
herbs; laboratories for researching new strains of
annelids and colonies. Though there may be some
variations between nests, it is impossible to create a
nest without these kinds of facilities.
Their societies have an organized social structure,
with a “leader,” or kashira at the top, and
underneath the leader are middle managers called
ordinators” or matome. The ordinators usually
report on and control the mushi-related activities
and information in a wide range of space, from a
province to an entire kingdom. Most annelid-users
belong at least in name to their local nest. This
means that they offer payment in the form of a
tithe to their community for upkeep, research, and
protection, or they do some work for the nest once
every six to twelve months.
Membership in a nest doesnt mean that they
are tied to one place and cannot leave the nest.
Annelidists who travel to a new area or domain can
freely ask the leader of the new area to join their
nest. This happens quite often, and there is rarely
bad blood between nests, leaders, and the
annelidists who leave them.
There are some basic rules when it comes to
nests. As mentioned, members have to give small
payments to their local nest and occasionally do
work for the community. They also have to follow
the orders of their leaders or ordinators and report
on their dealings with regular people in order to
share their clinical findings and breakthroughs with
their nest. It is forbidden to expose information or
research about new strains of annelids with strangers
outside of the nest. It is also prohibited to pocket,
kill or eat annelids that belong to the nest’s research
or breeding areas without express permission.
W hen these rules are broken, the perpetrator is
punished by the members of the nest. Though there
are several kinds of punishments, most of them
revolve around taking away the annelid abilities
of the perpetrator. Some punishments are enforced
by agreement (“No using your abilities for three
months”), and some are enforced by forcefully
expelling, killing or force-hibernating the annelids
inside the perpetrator.
One of the harshest punishments (short of
execution) is exile. Annelidists who are exiled from
their nests are called “exiles” or hazure. Exiled
annelidists can never return to the society of annelid
users, not even by attempting to join another nest.
The most forbidden taboo for an annelidist is to
have too many mushi inside one’s body, to the point
of total annelid transformation in mind, body and
spirit. The punishment for this taboo is almost
certainly death... if the annelidist can even be
brought down by the nest.
103
Many years ago there was a famous incident in the
province of Sairin. There was an annelidist who
completely transfigured himself into the form of a
great annelid; a living, walking beast of an annelid
colony, his mind shattered and his humanity lost.
An entire kingdom was almost annihilated by that
one person before he was stopped. As a result, even
after the incident was settled, all of the annelidists
in the country were rounded up and beheaded and a
prohibition was enacted to forbid the entrance of all
annelidists for a whole generation.
Upon hearing about the incident in Sairin, other
nearby nations found a new level of wariness,
suspicion and distrust of annelidists. For a while,
annelid-users were continuously shunned and
discriminated against. There were even measures
enacted in various kingdoms preventing the
unification (willing infection or implantation)
of human and annelid. This was a time of great
suffering for annelid users, their very power and
usefulness to society stripped from them and
declared forbidden: It was a true dark age for
annelidists in Tenra. Later, most of those laws were
nullified as the people realized their true usefulness
to society, but annelidists take care to not create too
much suspicion or distrust, and to always keep an
eye out so that another incident like the one in
Sairin will never occur again.
Hazure: The Exile Annelidists
For most annelid-users, the punishment of labeling
someone a hazure or exile is synonymous with a
slow, lonely death. If caught by the members of an
annelidist nest, they have their annelids removed
from their bodies as they are exiled.
Sometimes there are exiles which have such a talent
for annelids, or such constitution of body, they can
later find and implant annelids themselves in secret.
They must of course keep their annelids hidden,
for if they are found out by a local nest they will
certainly be executed.
Most of those hazure who lose the protection of
the annelid society quickly run to the underworld,
applying their arts and skills in secret for the shadier
side of society in exchange for money or
protection.
ANNELIDISTS AND CIVILIZATION
Annelid-users seem to isolate themselves from the
outside world by living in their distinctive nest
communities, or at least living away from other
people. However, it is impossible for them to cut
themselves offcompletely from the outside world.
They are the greatest and most skilled surgeons.
Th ey use their rejuvenation worm abilities to
aid in surgery, and they have a vast knowledge of
herbalism and medical plants used to cure ailments.
The skills that they learn in cultivating the mushi
are abilities that they put to use to help mankind.
When people hear the word “annelidist”, they think
of medical doctors and pharmacists that help and
heal people.
When people are hurt or sick, they visit the cabin of
the nearest annelid-user and ask for help. In return,
the annelidist receives some boons like money,
food, or supplies. However, the surgical treatment
methods of annelid-users often induce shock in
townspeople. They see the writhing figures of the
annelids under the annelidist’s skin as they draw
out their rejuvenation worms to seal and treat the
wounds of their patients. The patient returns home
and talks loudly about what happened to try to
make peace with the feelings of fear and horror they
had. In doing so, the stories take on more and more
embellishment the more they are told. Eventually,
the story ends up twisting further and further.
“Kagiya the Annelid-User healed me by using the
worms under his skin! It was painless, and now I’m
back working in the field, good as new!” eventually
becomes “Those monstrous annelidists are walking
corpses, with maggots under their skin that feed on
the innocent!
Another thing that often happens is this: A mushi-
tsukai will often take care of the dead bodies of
horses, cattle and other farm animals from nearby
villagers when they die. This is because they need
the animal meat to raise certain kinds of annelids. It
104
was only a matter of time before misunderstandings
emerged from this kind of scenario. That is why the
scornful slur “Corpse Eater” was adopted by fearful
or bitter villagers when referring to annelidists. It
is certainly this kind of lack of understanding and
prejudice that keeps annelid users pushed away from
normal society. However, the eccentric, secretive,
and purposeful actions of the annelidist when
raising and researching annelids is also hard for
regular people to understand, and thus the cycle
continues.
Urban Annelidists
This situation is a little easier to deal with in urban
areas, though. People don’t give annelid users odd
looks as much, since there are unusual people in big
cities all the time. With traveling martial artists,
strange sorcerers, and ruffian bounty hunters and
the like wandering around, people dont pay much
attention to the eccentric behaviors of the annelidist.
Besides, if an annelidist has great medical skills or a
likable personality, she can be even liked by people
and respected as a medical doctor. Meanwhile, other
annelidists who try to work as medical doctors or
pharmacists often prefer traveling from place to
place, even more than living in urban areas or
isolated villages.
The urban annelidists are the ones who tend to
leak basic but guarded information about hosting
or raising annelids. Perhaps it is out of loneliness,
or wanting to make a connection with the people
who arent outright afraid of them. In any case, they
dont usually reveal important secrets that would
cause an uproar within their local nest; usually it’s
just small stuff like how annelids work, or how to
easily and safely implant annelids into ones body.
Just enough information is shared so that the local
people and children understand how the worms
work, so that they have no reason to fear or avoid
the user.
There are strange people like martial arts masters
or paragons of swordsmanship who amplify their
abilities by implanting small amounts of useful
annelids. These folks, with just a basic skill of
annelid use, most likely received their skills and
training from talkative urban annelid users they
have befriended.
Peddlers
Peddlers—also known as traveling pharmacists
wander from place to place, selling annelids or
medicinal plants to the sick or to area doctors. After
paying a small amount of money to the nests along
their travel routes, they are left to do whatever they
wish without being bothered. Many annelidists
interested in seeing the world, or disgusted with the
hipocrisy of living permanently in normal society,
take up the peddler line of work.
WORMCHARM
ADMINISTERING ANNELIDS
Users of the wormcharm skill never fail at
prescribing annelid treatments and can recognize
the abilities of most annelids.
If you want to administer or implant annelids into
a host (or yourself ), you need at least a basic skill
in the preservation and cultivation of annelids. In
other words, you need to have at least the skilled
rank (2) in the wormcharm skill.
Annelids can also be destroyed by those with the
proper knowledge. Deworming poisonalso called
the annelid killer”—is a secret poison whose very
existence and the methods of concocting it is known
to few. If an annelidist is cut or stabbed by such a
poisoned weapon, most or all of the annelids inside
the body will die within one to six minutes.
LIST OF ANNELIDS
This is an explanation of common Tenra
annelids. Please see the annelid list in the rules for
information on other annelids, and annelid costs.
Rejuvenation Worms
Rejuvenation Worms have a very strong instinct
for survival. When their nest (in this case, the
human body) is damaged, they start to repair it
immediately. This species of annelid gains nutrients
105
through consuming and digesting raw or rotten
meat. To keep rejuvenation worms in your body,
you must consume rotten meat at least once a
week. If the user does not consume rotten meat, the
rejuvenation worms will eventually be expelled from
the body and will look for a new host animal.
Talonfang Bugs
These creatures are sensitive to dangers perceived
by the host’s nervous system. When they react to
danger, they immediately become as hard as steel,
usually forcefully ejecting themselves from the host’s
body as claws or spines. They feed on the blood of
the host, animals, or the enemy that they are used
on.
Spinal Mites
Spinal Mites were created by breeding and
improving upon a kind of annelid that lives in the
cerebrospinal fluid of animals. A host user receives
an ability which is kind of an extremely rapid
neurotransmission speed. To engage this ability, the
user awakens the mites by breathing in a concoction
of poppy seeds. The spinal mites then secrete a slow-
acting neurotoxin into the hosts spine and nervous
system which grants the host enhanced speed and
reflexes.
Eye Stalkers
They used to be recognized as an organ of the
three-eyed toad, a rare creature which lives deep
in swampy areas. When the stalker is attached
anywhere on a human body, it starts burrowing into
the body of the host using hardened tails. Inside the
body, they will grow and expand until they
eventually connect to the host’s optic nerve. Once
this happens, the host can see the visions that the
stalker itself has seen. These worms are often used
as spying devices or reconnaissance, sent forward
into areas, then retrieved and their intelligence
viewed.
Mouth Creeper
The mouth creeper hides in the host’s mouth or
esophagus, and buries the rest of its body in the
hosts organs and bowels. They look like huge
centipedes of up to 5 meters long. Their eggs must
be swallowed, and within 6 months they will reach
their adult size. They are controlled by the user’s
subconscious will. They launch themselves from the
hosts mouth or body at an enemy, biting them and
injecting them with a paralytic poison. Each annelid
eats about 200 grams of animal meat per day.
Digger Wasps
In most cases an annelidist is indistinguishable from
normal people. However, those who host digger
wasps adopt changes to their bodies that others can
easily notice. The digger wasps begin to consume
areas of the host’s body and build nests, usually on
the back or other large areas. Over time, these wasps
will form large nests and the annelidist will begin
to appear to have swollen areas, a hunched back and
the like. Annelidists tame the wasps and can make
them attack their enemies.
Demon-of-Battle
The demon-of-battle (or simply “battle demon”)
annelid, is the strongest and most horrendous
annelid known. They live coiled around the brain of
the host, and when they sense danger, they jab
antennae out the front of the host’s forehead. These
antennae transmit mimetic signals all over the body.
It gathers the latent sha energy within the host’s
body as well as in the general area to help fuel a
frightening host transformation. The host quickly
mutates, gaining fearsome appendages, reflexes,
strength and annelid-born weapons. Their combat
ability is simply terrible to behold, to the point that
it even has a kind of beauty.
Immortality Strain
When the host gets hurt, these annelids gather at
the wound and start replacing the broken flesh and
bone instantly, dying shortly after they heal the
wound. The host literally attains immortality by
their astounding resilience. However, the annelidist
will still feel the pain of the wound which caused
their “death.” This means that the user, if they
make use of these annelids, must experience the
pain of death a number of times. This can take a
frightening toll on one's psyche.
When the immortality strain is taken into the body,
106
they secrete a deadly poison. It is said only one
out of one hundred thousand can survive taking
this poison: Failure means instant, painful and
unrecoverable death. Sometimes, in the stronger
host, the poison simply leads to bizarre deformities
in both the body and the mind (and the worms
accept the host anyway, providing her with their
unique gift.) It is the rare user who is left unchanged
by the immortality worms implantation.
Killing a host who has the immortality strain is very
difficult. You must either cut off her head, burn her
to death, or cut or inject her with a secret kind of
annelid-killing poison.
More annelids, as well as all the rules for annelid
usage, are in the rules section of the game.
107
ONI: THE
CARETAKERS
From the outside, they appear to be fantastic
monstrous beings that possess horns on their
head—these are the oni people. However, there is
a great difference between the oni of Tenra and the
terrible man-eating oni of Japanese mythology that
the very word “oni” evokes.
One theory rarely offered in polite company is that
they are the guardians of this planet called Tenra
its original inhabitantswho have protected it since
long before the humans crossed over to settle here.
Additionally, it is whispered through the ages that
oni and humans are not actually separate races. The
only existing clear difference between the two races
are the horns growing from the heads of the oni, as
well as the special organ called a heart gem within
the oni’s body. It is possible for oni and humans to
bear mixed offspring, and—excluding the horns—it
is difficult to tell the two apart.
If you were to actually meet and converse with an
oni, you would understand—as would anyone
how surprisingly calm and gentle a people they are.
Even though they are a race whose form is different
from that of humans, they are far from monsters.
A PERISHING RACE
To begin with, the name “oni” was created by
the humans. The oni call themselves Lu-Tirae.
This means “Supervisor” or “Caretaker” in their
language.
According to oni legend, when “God” left Tenra,
He created the oni to supervise and look over the
land. Additionally, the humans were described as
those who will arrive in sailing ships.” It is not clear
whether this legend is true or not, but at the very
least it is clear that as long as the humans have
recorded their history, the oni have been around.
If the legend is true, then they are the legitimate
owners of Tenra.
The things that separate the oni from humans are
the oni’s horns and heart gems. Using these two
organs as a source, the oni can use the inherent
supernatural powers given to them in order to
protect the land. The horns allow the oni to hear
the voice of peoples hearts, while the heart gems
allow them to freely use the powers of the land
around them. Additionally these oni, are much
longer lived than normal humans. Even normal oni
have a lifespan of 200 to 300 years, and there are
even those oni who have lived for more than 1000
years.
The physique of the oni is quite solid in comparison
to humans, and their facial features are deeply
carved. Howeverother than their horns—it is said
that they are a race that closely resemble humans. In
fact, there seem to be oni who break off and file
their own horns in order to live among humans
freely. In those situations, normal people could not
distinguish an oni from a human being. This kind
of thing happens often in lands where the oni are
commonly hunted or executed.
Why is this racea race of peaceful people whose
natural talents exceed normal human ability
currently feared, hunted, and persecuted?
There is only one pragmatic answer: They are
somehow inferior to the humans in some way.
When comparing individual humans and oni, the
oni are certainly stronger. However, to compare
them as a race, they pale in number to humans:
There are simply too few oni in comparison to
humans. Oni bear children only once every few
decades, and even that is not a definite figure.
Currently on Tenra, there are few oni who can live
out their lives in peace, as many of them are killed
by humans for their heart gems. And because they
cannot bear children nearly as fast as humans can,
the number of oni will probably continue to
decrease.
Once, when the humans came to Tenra, the oni
welcomed them with kindness. However, the
humans betrayed them: Robbing them of their land,
of their lives, and of their future.
108
ONI: THE CARETAKERS
Because the oni were tasked with the care of the
land and their people, the individually strong oni
fought the humans to protect the natural resources
of the land. They were strong enough to fight and
win in limited confl icts. However, no matter how
strong the oni were, they were not strong enough to
continue winning forever. Even with the long life
given to them to protect the land, they are currently
being driven to obliteration.
Oni—The prideful guardians of a great land, a
people who live as one with nature: Their fate is
certainly that of extinction.
ONI FAITH
There are three important words in the oni
language, which tie directly to their faith:
Yi-yil: God. The one who made the oni into the
care-takers of the land.
Dii-go: “The Will of the Earth” or "The Earth-
Speaker". The voice of the very land, which the oni
people can hear.
Sha: “The Earth-Source”. The very essence and
power of the land of Tenra.
The oni possess their own religion. Because they
dont possess an alphabet other than a few simple
glyphs, the details can only be passed down orally.
However, there is only one doctrine: “The world was
given to us by God. Thus, we must protect it, until
the day that God comes back to reclaim it.
According to legend, Yi-yil created the oni, gave
them the source of the land, the access to hear the
will of the land, granted them supernatural powers,
then went away on a journey. He said that he would
return one day when the right time came. For the
time being, the oni are simply borrowing the land,
and thus they must watch over the land and protect
it. Th at is why they were named Lu-Tirae, the
Caretakers.
The oni concept of sha is the exact same substance
as what the onmyoji also call sha. Resonance (In the
oni language, this ability, skill, power and state of
being is collectively known as Tae Rayi) is the oni
power which allows them to directly manipulate the
magical gossamer-like power of the land, called sha.
It is said of Dii-Go that “He sleeps in the land,
and exists to transmit the will of Yi-yil. Dii-Gos
connection to the oni people is their heart gem,
which they use to feel and control the sha as well as
hear the voice and will of Dii-Go.
The piety of the oni is focused on Yi-yil, the God-
Who-Left, and Dii-Go, the Earth-Speaker. Dii-Go
is the very voice and spirit of the land in which they
live, and because of that, it could be said that this
is the seed of their nature-worshipping animistic
tendencies. Protecting the land is the very function
for which the oni live, and it is the reason for their
very existence. They respect and work with the land
in which they live.
The faith of the oni is unwavering. Whether or not
the legends are true is not an issue. That’s because
those who possess the resonance powers known
collectively as Tae Rayi can actually hear the voice of
the land, and the speaker of their God.
However, the once calmly resounding voice of the
land is now, while far from dying out, turned into a
muffled scream of torture from the strain that the
humans have brought upon it.
It is unmistakable that the appearance of the beings
called “humans” were, even for Yi-yil, unexpected.
Because of the ongoing wars between men and oni,
the oni are unable to manage the land as they once
have. The land that was once greatly populated by
the oni is now ruled by the humans, and the land
where the oni remain is nothing more than mere
leftovers. Currently, even the barest necessities for
survival are difficult for the oni to come by.
The oni listen to Dii-Go’s voice and believe in the
orders given to them by Yi-yil. However, currently,
a small number of oni are raising their voice in
bitterness, calling out, “We are dying! This land is
shattered! What have the gods done for us?”
109
ONI: THE CARETAKERS
For example, when Yi-yil returns, what will he grant
us for guarding the land? Is it said that we will get
an eternity of rest in exchange for the suffering
that we know every day? For millennia, the oni
have worked to protect the land without knowing
the purpose of their actions, simply following their
stewardship relentlessly. Newer generations of oni
are starting to feel that there is no salvation in that.
This group of oni has discarded their beliefs, and
through that, they also discard their identity as oni.
Oni are the race that was created in order to manage
and watch over the land, and a great number of oni
people still believe in this. They follow the voice
of the land, and protect it until the day that Yi-
yil returns... Even while knowing that this is the
unwavering path leading to their very extinction.
SHA-LAZ: THE MARK OF FETTERS
These are the geometric tattoos that oni apply to
their bodies.
Called Sha-Laz, they are intricate markings on
variations of the three core oni letter-glyphs Yi-yil,
Sha, and Dii-Go. They in fact represent reverence of
their gods or their connection to other oni.
Because every year the fetters are “carved” (Even
though they are tattooed on the body in ink, the oni
themselves refer to “carving fetters, not “tattooing
fetters”) little by little by the hand of skilled elders,
those oni who possess a large number of marks are
known to be oni of seniority. Additionally, female
oni are not carved with marks as large as the males:
Their marks are more intricate and are almost never
carved on their faces.
THE LIFE OF THE ONI
Without the three symbols that represent Yi-yil,
Dii-Go, and Sha, the oni would possess no written
alphabet. While they possess legends and stories,
it could be said that even that is an extraordinary
development. That’s because the oni communicate
wordlessly, through a form that humans would
consider telepathy.
One of the supernatural powers of the oni is that—
through the power of heaven that is imbued in
their hornsthey can read each others' thoughts.
In these trying times, their power is waning, but it
is said that once they were able to converse entirely
through their minds, rarely needing to speak
vocally.
In any case, it is possible to some extent for the oni
to know what another oni or human is thinking
by conversing through their minds. Naturally,
the available vocabulary is scarce, and words
that convey subtle nuances do not exist. The
ommunication would appear to be more of an
exchange of pictures than actual words.
Additionally, for oni, the idea of an individual is
exceedingly sparse, and words that separate one oni
from another—such as “I,” “You,” “He,” “She,”—do
not exist. Of course, the oni do possess names, but
instead of pointing to the individual, the name of an
oni designates their job within the tribe. Individual
oni are considered to be nothing more than a small
part of the single consciousness to which all oni are
connected.
By interacting so directly with so many other oni,
the soul of an oni becomes extremely balanced, put
into harmony with their true nature. The downside
is that the oni are fundamentally not individuals
when they do so; they are only part of a collective.
However, it is not the case that all oni feel and
think the same way: With the current wars with
the humans, and exchanges of cultre, there are also
many oni that are beginning to question this old
way of thinking. Additionally, those oni who were
raised among humans possess a mental and social
mindset that does not differ much from those of
humans.
ONI SOCIETY
The actual life of the oni consists of taking from
nature only the bare minimum of that which is
required for survival. The men hunt; the women
collect and treat plants and fruit. Because nature
grants them such blessings, there is no need for
110
ONI: THE CARETAKERS
them to create fields and raise crops. The meat of
their hunted game becomes food, while the hide
becomes clothing, and the bones are whittled into
decorations and tools. Additionally, they employ fire
and eat roasted meat and fish, and make balled
snacks from ground fruits, while using the juice
for soup. Excess food is dried or preserved through
salting, but there is not often extra food, and there
is never any needless hunting, such as for sport. All
of their diets staples come from the land and are
used without waste.
The oni have rich cultural traditions stemming from
their long lives, and as a race, they possess great arts.
Their music and handicrafts give praise to nature
through simple patterns to create art of exceptional
beauty. Personal adornments and sculptures are a
prime example of oni craftworks. Clothing could
also be said to be a form of craftwork. Ideals which
can be expressed visually are exceptionally photo-
realistic, while those which cannot are expressed
through intricate geometric patterns. For example,
the Sha-Laz bond symbols that the oni tattoo on
their own bodies represent the essence of the voice
of Dii-Go they feel in their hearts.
Additionally, the oni use wood and the hide and
bones of animals in order to make percussion and
stringed instruments, as well as various flutes. Using
these instruments they can perform music of
extraordinary beauty. Even if a human had never
interacted with oni culture, the music of the oni—
who can feel the world through their hearts and
tap into the true nature of the physical world
would still be extraordinarily excellent to their ears.
Their songs still resound in the hearts of humans
who hear their songs, even though they do not
understand the words. They usually hum their
songs, and—when a clan receives a new child, when
an oni reaches the age of adulthood, and at other
various junctures throughout life—there are specific
songs with which to celebrate the events. However,
there are not many chances for humans to hear the
songs of the oni. The only song that can often be
heard by the humans is the oni burial song, which
is often mistaken by them as a song of war.
This is the quiet lifestyle that Yi-yil wanted for
the oni: Watching over the land is to preserve the
current order of things.
Humans always bring disruption to the lives of
the oni, and so the oni flee from the reaches of
humans to live, hidden among the mountains.
Their villages are places created far from the nations
of the humans, and move as the humans encroach
upon them. However, there is a limit to the amount
the oni can run, and there are reasons that even the
oni cannot leave their settlements. In the long run,
battles will eventually break out, and in most cases,
the oni are defeated. And thus they are hunted by
the humans.
THE ONI AND THE
HUMANS
The oni are hunted because of the desire of humans
to collect their priceless hearts, also known as heart
gems (or heart engines, when removed and placed
into human technological artefacts). However, this
is the reasoning for those men of power who know
the oni’s true form, as well as the value of the heart
engines. The general populace of humans living on
Tenra are led to believe that oni are simply the evil
beasts of mythology, bent on killing and eating
humans. Most people believe, through “common
sense”, legend, news and rumor, that the mysterious
oni are a form of monster or bloodthirsty asura.
Because this common view was originally circulated
by the ruling class, it works in their favor for
spurring forth the hunting of oni. As long as the oni
continue to live a hunted existence, they will never
become peaceful neighbors to the humans.
Therefore, when naive human hunters or others find
oni settlements among the mountains, it is assumed
that those oni will eventually attack the neighboring
villages. They will then return to their town, city or
guard post and inform the lords of the land,
begging for something to be done about the oni
menace before they attack the human settlements.
Thus the lords learn of the location of the precious
heart gems.
111
ONI: THE CARETAKERS
Those lords will then send in oni hunting forces,
made up of soldiers and mercenaries, with the
pretense of protecting their vassals. Of course,
because the oni are fearsome fighters known to be
imbued with supernatural powers, the size of the
hunting party must also be of proper proportions:
That is to say, dispropotionately large in
comparison. The hunters lay siege to the village so
that not even a single oni can escape, and the results
of these tactics do not need to be mentioned.
This does not only happen to oni villages. For
those oni who disguise themselves as humans for
their travels, if their true form were found out,
they would undoubtedly be eventually captured,
disgraced, and killed. Thus, they continue to hide
themselves. Even between dear friends, if an onis
true form was revealed to a human friend, she
would probably be seen by the human as little more
than a demon in human skin (“All this time, a
demon has tricked me into befriending her!”). There
are those oni whose true form is known, and are
treated like a member of the lords court; but that
is only because their power is required, not because
the lord trusts or respects the oni. The oni must
always endure gazes of distrust and contempt.
To have mutual trust grow between an oni and a
human is an extremely rare sight.
MAKUU NINDO AND
THE ONI NATION
As written above, throughout history, the oni have
always been hunted by the humans, and the oni
have not played a large part in the history of man.
However, in recent years, this general rule has been
quickly overturned. In year 16 of the Washin
dynasty, the oni state of Kikoku, known as “The
Nation of the Oni, was formed.
The oni nation of Kikoku was originally known
as home to numerous oni, but they did not act
together as a unified force. However, there appeared
a single oni man that in a short time organized and
brought together the oni inhabiting the mountains.
That mans name was Makuu Nindo, the oni monk
also known as Temple-of-Void.
He said to the masses, “Will we lay back and
welcome extinction? If we turn this land over to
mankind, they will destroy it. There is no choice
but to fight.
At first, the oni did not accept Makuus words: He
was a revolutionary. None of the oppressed oni had
thought like this before. The small-scale skirmishes
between the oni and humans in Kikoku had not
stopped. The reason that Makuu was able to bring
the oni together was largely because of the influence
of the nameless girl—known in some tales as “The
Sleeping Child”—that Gen-Ei (Silver Edge), his
son, brought along with him. The girls identity was
not known, and even now is a mystery. However,
the oni throughout the oni lands followed Makuu
and began to move as one unit. Thus, in the second
month of the 16th year of the Washin dynasty, a cry
of battle was raised in the Country of Kikoku, and
the “Age of the Makuu Nindo Revolt” began.
It goes without saying that the main forces of
Makuus army were the supernatural weapons of
the oni. However, surprisingly, a number of half-oni
and humans also joined their ranks. Makuu Nindos
army attracted the inf luence of the hostility towards
Yamida Yoshimitsu, the then-reviled representative
of Kikoku. However, almost all those humans who
lent their services to Makuus army sympathized
with his ideal of a country where both oni and
humans could live together.
Makuus army was 30,000, compared to Kikokus
army of 250,000. Additionally, Kikokus army
was equipped with a number of yoroi armours.
Whatever powers the oni might have possessed,
Makuus army was at an unavoidable and
overwhelming disadvantage. However, it was then
that a miracle which changed the tide of battle
occurred: The event known as the “Two Month
Night” occurred, where the fl ow of all the sha
throughout Tenra simply stopped. In this instant,
all the armours and kongohki of Kikokus army
became mere scrap iron, and even the samurai and
shinobi became powerless. In the beginning of the
battle, Makuus army had sustained 3000 casualties,
compared to 18,000 casualties on the side of
11 2
ONI: THE CARETAKERS
Kikokus army. After that, even with a large
investment of mass-produced mechanical kimen
armours (which didnt require sha energies
to function) given to them by the Northern
Priesthood, the battle turned against them. Even
though Yamidas army flanked Makuu with the
Priesthoods warships, their huge losses at the Battle
of Nagashino signaled the end of a rebellion which
took just three months to secure Makuus victory.
The Japanese written characters that made up
Kikokus name were changed from “Kikoku: Oni’s
Lament” to “Kikoku: Onis Revelation, and Makuu
Nindo established a nation “By Oni, For Oni”.
However, was Kikoku actually Makuus ideal
country? While on the surface, it seemed that oni
and humans were living together in harmony, there
was a long-held resentment of the humans by the
oni, and a deep-rooted prejudice of the oni from the
humans. An almost invisible strain permeates every
relationship, every place where humans and oni live
together. For now, it is held together by Makuus
charisma, but he is walking a thin tightrope with
every moment.
Recently, “Dirty Eyes” Shigami, the regent of the
neighboring country of Ryuuko declared that he did
MAKUU NINDO
Makuu Nindo, an oni who is always referred
to by his Buddhist monk name (which loosely
translates to “The Benevolent Temple of the
Void, also known as “Temple-of-Void”)
is a monk of the Bokusen order who was
employed at the Enmu-ji Temple as the head
monk. He took in and raised oni children or
other orphans who had lost their parents in
war, and he himself was an oni.
It is said that the quiet woman, sometimes
referred to as “The Sleeping Girl”, who stayed
beside Makuu may have been an incarnation
of Dii-Go, the Speaker of the oni God of the
Earth.
not accept the founding of this nation and began
small skirmishes on the country’s border. It seems
that a lot of time is necessary for Kikoku to become
a true country at peace.
THE POWER OF THE ONI
RESONANCE POWERS
The powers of the oni were given to them by Yi-
yil. The root of their powers are the horns and
heart gem (the oni heart) that only the oni possess.
For humans, people born without horns or heart
gems, the possession of these powers is completely
impossible.
The powers of the oni are divided into two parts:
The power of Heaven (Alu), which is based in the
oni horn, and the power of Earth (Dii), which
is based in their heart. It is dependent on the
individual oni whether or not they are more gifted
in Aluor in Dii. There are other powers that do not
fall into these two categories, but oni that possess
those special other powers are exceedingly rare.
Additionally, the long life that the oni have been
gifted with is also a manifestation of their powers.
Although the loss of their heart gem means death
for an oni, there are those oni who lose their horns,
and thus the ability to hear the inner voice of the
land and other oni. They can still live their lives
out without being in telepathic contact with their
community, but without the strength of the land
to aid them, the oni must subsist on only their
own powers. These oni are called “orphans”. Their
existence is cut off from the collective conscious of
the oni. However there are those who choose to cut
their own horns offand live their lives as orphans
through their own volition.
ALU: HEAVEN
There are two “Resonances” (called Tae Rayi by
the oni) which are powered by the oni horn. One
is “Alu, or Heaven, which comprises the largest
portion of Resonance.
11 3
ONI: THE CARETAKERS
It allows a mutual communication and empathy,
almost like telepathy, between other oni as well
as other living creatures. The other part of Alu
is the power to hear the voice of Yi-Yil, the oni
god, through concentration. From this, it can be
understood that the onis horns act as a kind of
antenna. If an oni cuts her horn(s) off, she can no
longer hear the words of her people, or her god.
DII: EARTH
Dii, which makes use of the power of the oni heart,
applies to everything other than Alu. It is their
connection to the Earth, which draws strength and
power, and a connection to the land, through the
very life force of the Earth. Tae Rayi cannot be used
without the support of the oni heart engine. That is
because, in the end, when an oni loses their heart, it
certainly means that they are dead.
HEART ENGINES
While humans in general fear oni enough to drive
them from their lands and kill them, the heart gem
is the greatest reason that the humans hunt the oni.
It is an organ in approximately the same location
as the human heart, a sphere of amber the size of a
clenched fist. It continues to supply its limitless
power ever after the oni has died. When it is
removed from the onis body and used in human
equipment, a heart gem is called a heart engine.
It is widely encased in metal and used as the power
source for the yoroi armours and kongohki. It is also
used as an element that imbues magical summoned
shiki spirits with their permanence. It could be
said that it is the most precious material on Tenra.
Because of the vagueness of the term “heart engine”
and the shady methods used to collect them, it
is true that very few people who work with high
technology ever recognize these “super batteries” as
once being a part of a living person.
But for oni whose heart was donated to the
machinery, it is whispered that a fragment of their
soul lives on inside the heart. Was the will of the oni
so strong that their fragment will awaken one day?
If so, what would happen to the heart-powered
meikyo or kimenkyo technology they now inhabit?
11 4
AGENTS:
REPRESENTATIVES
OF THE
PRIESTHOOD
Despite the Priesthoods reputation as the
inscrutable shadowy rulers of Tenra, not all of
its members stay hidden away in their fortresses.
In fact, since the fall of Mount Jinrai and the
rift between the Northern and Southern Courts,
members of the Priesthood have become more
visible and active than ever.
The members of the Priesthood most often
encountered by members of the outside public are
Taira-ranked drifters such as shrine maidens (miko)
and wandering vendors of protective amulets. They
visit regions without established shrines and serve
in a variety of religious capacities. They are often
hired by villagers to intercede with the Kami on
their behalf, summoning rain, or praying for good
fortune. Traveling agents are also customarily hired
to purify the land and pacify the Kami before
any large construction project is begun. Despite
their membership in the formidable, monolithic
Shinto Priesthood, these agents are a familiar
and comforting sight, completely unlike the aloof
regents and feudal lords that rule the lands.
Dedicated to specific purposes such as household
safety or prosperity in business, the protective
amulets sold by these agents are inscribed in
a special ancient script known as Kamiyo, the
language from the Age of the Kami. However, these
low-ranked agents are incapable of reading Kamiyo,
and whether or not these good fortune charms
actually work or not is a question that can only be
answered by the gods.
All this is just the outward face of the Priesthood,
however. Just like the Kakari, who are assigned to a
particular region and shrine, the Ka-ranked Agents
who almost never show their face in public, and the
venerated Bu-ranked Agents, the Taira are members
of the Priesthood with a distinct purpose.
Wandering agents act as a part of the Shinto
Priesthood ’s Tenra-wide information network.
They are granted the use of Heaven Passes or
Amafuda, special passes that allow the unrestricted
freedom of movement through Tenra's many
checkpoints and border crossings. Agents are
expected to report all that they see and hear to the
Priesthood, omitting nothing. With regards to this
task, individual agents’ desires or intentions are
irrelevant; they must pass on the entirety of the
intelligence they have gathered.
According to current speculation, the number
of wandering agents exceeds 200,000. They
are the loyal eyes and ears of the Priesthood
members cloistered away in New Mount Jinrai and
Genshikyo.
However, no matter how many Priesthood spies are
in circulation, there are practical limits on the speed
at which information travels, and waiting for news
to fl ow from the regional shrines to the Priesthood
headquarters is akin to sitting around waiting for
gossip. Agents instead transmit information directly
to their superiors. They do not actually travel
back to New Mount Jinrai or Genshikyo: Indeed,
most low ranking agents have never set foot inside
these strongholds. Instead, they make use of their
Priesthood-issued meikyo soul mirror and the holy
relics distributed throughout the world, connecting
directly to the Tenra-wide Meikyo Network, a
technological marvel that allows the instant
transmission of data. The majority of known
settlements have a shrine housing a holy relic,
and establishing shrines in villages lacking one is
another of the drifting agents’ major duties.
It must not be forgotten that these agents—
recruited from the humble general populace
have access to incredible technology. Every agent
possesses a meikyo, a soul mirror regarded as the
most priceless and coveted tool on Tenra, as well
as the ability to access the Meikyo Network.
Through the Network, they can invade any
active meikyo and render enemy kongohki and
yoroi armour powerless, or even control hostile
armour themselves. Legends suggest that under
11 5
AGENTS OF THE PRIESTHOOD
extraordinary circumstances, they even possess the
power to call on the aid of the eight million Kami
themselves. However, leaking knowledge of the
Network and its powers to outsiders is one of the
Priesthood ’s most strictly forbidden taboos.
Not only are agents the eyes and ears of the
Priesthood, they are the hands as well. In times
of crisis, they are often ordered to intervene
directly in matters to protect or promote the
Shinto Priesthoods interests. However, Priesthood
involvement is always shrouded in secrecy, and
in some cases even the Agent himself may not be
consciously aware of the action he is taking on the
Priesthoods behalf.
THE AMAFUDA PASS
Most shinto priests carry a special travel
pass known as an Amafuda, or “Heavens
Pass”. Simply displaying the Amafuda allows
the bearer free travel through any border
checkpoint. Amafuda consist of a finely
engraved black metal etching affixed to a
featureless black metal plate. The pattern
inscribed on the Amafuda is said to be unique
for each agent, and high-ranking agents can
scan the pass and access the agents personal
details (including name, age, and the missions
the agent has carried out.)
KAMIYO SCRIPT
A unique mode of Priesthood communication,
Kamiyo consists of 27 characters that create
phonemes when paired together. In order to
avoid confusion when transmitting orders and
the like, certain defined code words and set
phrases have been adopted.
Only agents of rank Kakari (Shinto rank of 3)
and above have the ability to decipher Kamiyo
script.
THE NORTHERN COURT AND THE
SOUTHERN COURT
The schism within the Priesthood has led to slightly
differing roles for agents loyal to the Northern
Court and those who owe their allegiance to the
Southern Court.
While the Southern Court preserves the secretive
pre-cataclysm ways of the Shinto Priesthood,
wandering agents loyal to the Northern Court
are expected to facilitate the spread of technology.
The agents need not teach engineering themselves;
simply transporting experts with technological
expertise to regions with a dearth of such know-how
is sufficient.
The Northern Court forbids the monopolization
of technology. This is not so much an effort to
promote fairness as it is to limit the possibility of a
particularly well-equipped rival arising. However,
this policy applies to medicine as well as more
martial technologies, and the common people have
benefited from the Northern Court’s apparent
largess.
Because of the opposition between the Northern
and Southern Courts, regions formerly represented
by one agent dedicated to a single Kami are now
frequently served by two agents. These agents rarely
venture into each others territory, however, and
unlike Northern-allied and Southern-allied regents,
they do not openly wage war on their counterparts.
The use of the Meikyo Network to transmit
information remains unchanged by the sectarian
confl ict. While one might expect the Network to
be divided along party lines like the geography of
Tenra itself, this appears not to be the case. In fact,
such a split may not even be possible.
THE CODE OF THE PRIESTHOOD
The Shinto Priesthood maintains a number of rules
and taboos that its members are expected to honor.
11 6
AGENTS OF THE PRIESTHOOD
1. Protect the Secrecy of the Priesthood
Over the course of their duties, members will likely
be exposed to a number of the Priesthoods secrets.
Agents are forbidden to reveal these secrets to
outsiders (i.e., individuals lacking the Shinto skill),
and such infractions are punished harshly.
2. Gather Intelligence for the Priesthood
During their travels, agents witness a variety of
events and hear news of current events. Agents
have a duty to report everything they learn to the
Priesthood, leaving no detail out. Information
is transmitted during the prayer ceremonies.
Conscious withholding of information is prohibited
and agents who do so will be heavily sanctioned.
3. Income Must be Tithed to the Priesthood
Taira-ranked agents such as gyoshi (male priests)
and miko (shrine maidens) must tithe 10% of their
income to the Priesthood. They may use the rest
of their money as they see fit. Agents of the higher
ranks are expected to give up 90% or more of their
time and money to the Priesthood; but in exchange,
the Priesthood covers all of their lifestyle expenses.
SHINTO OR BUDDHISM?
A few pointers to help remember which is
which:
Temples are Buddhist, Shrines are Shintoist.
Monks and Nuns are Buddhist, Priests
and Shrine Maidens are Shintoist.
Note: “Buddhist priest” is also an acceptable
term for a Buddhist monk.
Shinto belief focuses on the natural world, the
spirits of nature, and the purification of places
and people. Buddhist belief focuses on how
to live one’s life, and tending to or putting to
rest the spirits of the dead.
PRIESTHOOD RANKS AND SKILL LEVELS
Within the Priesthood there are several structured
ranks. Each member of the Priesthood knows their
immediate superior, as well as their area peers.
While the higher-ranked members of the Priesthood
often stay within the confines of their fortresses,
sometimes they abandon their masks and interact
with the public incognito. However, they take all
precautions to never be discovered.
Taira Rank
Taira-ranked agents are the lowest ranked agents
of the Priesthood. They serve as the eyes, ears and
hands of the organization. They do the majority of
the work for the Priesthood; from small missions
like purification ceremonies, information-gathering,
diplomatic meetings and shrine upkeep, to larger
missions like placating kami or ayakashi, sabotage,
infiltration and black ops. Taira-ranked agents are
given their own meikyo soul mirrors and are
forbidden from accessing meikyo other than the
ones they carry. These Taira-ranked agents are the
backbone of the organization and serve as its public
face.
Kakari Rank
Agents possessing a Shinto level of 3 are Kakari-
ranked members of the Priesthood, replacing their
eye mask with a larger one that covers their whole
face. Kakari-ranked agents are generally assigned to
a single shrine. They handle a greater amount of
sensitive information and are held to high standards
of secrecy, yet still often interact with the outside
world. Agents ranked Kakari and above are
expected to gladly devote 90% of both their income
and time to serving the Priesthood. Those unwilling
to make this sacrifice will not be promoted to this
level.
Ka Rank
Agents with a Shinto skill of 4 are considered Ka-
ranked members of the Priesthood. Ka rank agents
almost never appear in public; and even then,
they usually only interact with regents and other
members of the elite class. They have the power to
summon the powerful Priesthood kongohki.
11 7
AGENTS OF THE PRIESTHOOD
Bu Rank
Those with a Shinto skill rated 5 are Bu-ranked
Agents. Among the Priesthood, Bu rank Agents
are treated as Kami themselves, and their word is
considered the very voice of the Emperor.
11 8
THE AYAKASHI
What are ayakashi? The word comes from an
interpretation of the single Japanese character which
loosely translates to concepts of “Fey", "Spirit",
and "Monster”. Some people say that ayakashi are
creatures born in areas where a palpable aura of
hatred, fear, and other dark emotions linger. They
are impossible to classify as we do living creatures;
we may see or touch them, but their nature is
unknowable, and barely classifiable. They are like
ghosts: They dont exist, yet are absolutely real.
Is this contradictory concept hard to understand?
Then that is as it should be: For there are things
which humans cannot understand, things that we
simply cant craft into words, and creatures whose
origin and behaviors are unknowable. Our human
brains simply have little or no common ground with
these creatures. They exist, entities on the edge
of human reason. People have taken to calling these
phenomena “ayakashi, or “spirits”.
Ayakashi have dreadful supernatural powers,
patterns of behavior, or weaknesses that people
cannot understand. They dont die, at least not
naturally. Even if they are killed, spirits will
eventually come back to life again. To truly rid the
world of a troublesome spirit, it cannot simply be
killed, it must be destroyed.
TYPES OF AYAKASHI
By the definition of ayakashi explained above, it
is impossible to classify spirits as we do animals or
people. However, humans have been able to settle
their unease when it comes to the unknowable
ayakashi by being able to find four basic types
which can be used to categorize most spirits.
Scholars and wise men divided ayakashi into four
categories on the basis of their special char
acteristics: These are thehenge (“the different”), the
tsukumo-gami (the artefact spirits”), the yokai (“the
monstrous”) and the ara-mitama (“deep spirits” or
gods of the wild ”). However, as these categories are
merely defined by people, there are many exceptions
and mistakes.
HENGE
Let us start with the henge. The henge were living
things which somehow changed into a spirit.
They still retain some semblance of their animal
or human form, but they are also much greater
than that form as well. They often take the form
of animals or half-animals, though larger than
normal and possessing great intelligence, wisdom
and spiritual energy. Creatures like tsuchigumo and
orochi were spirits that adopted an animal form in
entering this world. Other classical Japanese folklore
creatures like the nekomata or mischievous youko
foxes were animals which crossed over and became
spirits. There are also many humanlike henge as
well. It is possible that some annelidists or kijin with
lost souls may be called henge as well.
TSUKUMO-GAMI
The tsukumo-gami were nonliving things that
changed into something else. Perhaps it was a
handheld object, maybe it was a large object or
even a place. However, over the long years it slowly
came to be possessed by a living spirit and became...
something else. Perhaps the spirit was once a human
spirit, pulled from nature and given a shape and
form which it did not desire. Or perhaps the spirit
is a collection of deep feelings of other humans or
ayakashi, which congealed and settled over time
into a living entity. Daidara-Bocchi (spirits that were
once yoroi armours), fey weapons created from the
manifestation of human grudges into physical form,
or hallucinatory villages spawned from a twisted
ideal of utopia, are all tsukumo-gami artefact spirits.
YOKAI
The yokai take shape from the power of pure human
hatred, or from a lost soul. They are living curses of
the land, born to hate humans (which most eat or
kill.) They are the monsters in the dark that people
think of when they hear the word ayakashi.
Beautiful human figures that dance in the snow,
ghosts that feed on the nightmares of people, and
flame spirits which kill people by burning them
to death are examples of yokai. Unlike most of the
119
THE AYAKASHI
other ayakashi, though, the reason that they exist,
as well as their monstrous goals, are often easily
understood or discovered by people: They exist to
cause suffering. The yokai are knowable. And they
are to be feared.
ARA-MITAMA
The Ara-mitama are extremely powerful spirits. It’s
probably better to say that the ara-mitama are more
like gods than other ayakashi. They are great, vague
entities that the very spirit of the earth created and
brought to life. Some ara-mitama seem to be the
physical embodiment of the Shinto Kami. Others
seem to be spirits born of sin or evil, and are a curse
which the very earth expelled into physical form.
The dragon guardians of the sea and the great
wolf gods which protect the land are two famous
examples of deep spirits. The only thing that a lone
human could possibly do in front of one of the gods
of the wild is fall to his knees at their overwhelming
power.
THE SPIRIT HUNT
To destroy an ayakashi, one needs power. However,
power alone cannot destroy an ayakashi. It’s true
that spirits are often stronger than humans are,
but that’s not the only consideration. Rather, the
problem is that the ayakashis form, motive, and
weaknesses are hidden. Until one knows something
of an almost unknowable creature, it cannot be
destroyed. You can “kill” its physical form by blade
and magic, but it will soon return to the world. And
it will surely come looking for the ones who killed
it.
To destroy a spirit permanently, one must discover
that spirits weakness. Only then can this weakness
be exploited and the ayakashi destroyed for good.
Within the Phoenix Buddhist sect, there are monks
who are trained to hunt out and destroy spirits. Th
ey are called upon by that order for their services
and even paid when the ayakashi is destroyed. Most
of these “Spirit Hunters” are onmyoji monks:
Trained warriors who have the skills of both an
onmyoji Taoist summoner, as well as those of a
Buddhist monk. Once a particularly problematic or
dangerous ayakashi is discovered, the local temple
will send correspondences to other nearby temples
inquiring about spirit hunters. Local spirit hunters
will pick up these missives and travel to the temple,
find out what they can about the spirit, and attempt
to destroy it.
It is ironic that many of the spirit hunters end up
becoming renegade monks. The monks are given
a pittance to risk their lives and souls to destroy
unknowable, dangerous creatures continuously. It is
only natural that this inhuman work takes its toll
on a human mind. Some of these monks start to
commit horrible crimes against people or take
immense pleasure in killing spiritsall spirits,
including the “good ” or “natural” ones. Hunting
down these outlaw monks who have lost their
way is also the duty of the spirit hunters.
HUMANS AND
AYAK ASHI
No matter how powerful ayakashi are, since they
confuse and scare humans, interactions between
humans and spirits almost always lead to conflict.
No matter how human a spirit may be, when the
physical world meets the spirit world, tragedies
almost always occur.
How does contact happen between humans and
ayakashi? Unlike campfire stories would have
us believe, the incidents of the lone ayakashi
which haunt an area and attack nearby humans
indiscriminately are actually very rare. Most of
the time, the interaction between the spirits and
humans occurs because the humans step into
territories long held by the ayakashi: The deep
sea, the high mountains, the deep forests, ancient
ruined oni villages or bloody battlefields are where
the ayakashi are born, and where they make their
homes.
A human will step into an area which they consider
part of their land (truth be told, there are not many
120
THE AYAKASHI
places left which humans havent laid claim to,
even if they have never set foot there), but that land
will actually be the secret dwelling of an ayakashi.
Because of a misunderstanding, the humans are
usually the ones who encroach or attack first. Once
an ayakashi becomes angry or gets a taste of human
blood, it often goes into a rage until it calms down
naturally or becomes sated.
In the case of local spirits like the henge, who may
appear and cause light trouble, the local lord of the
area will usually raise a small force to subdue them.
Henge are the most readily encountered of the spirit
types and are usually the easiest to deal with. Even
so, sometimes an entire army may have to be readied
to fi ght some of the larger or more powerful henge.
If a conflict reaches that stage, great losses can be
expected against an orochi spirit or the like. Its not
rare that samurai or even yoroi armours are crushed
by the greater henge spirits.
The spirit hunters secretly deal with dangerous
yokai ayakashi, as they are dangerous to the ill-
prepared. A team of properly equipped spirit hunters
can be more effective than an army of common
soldiers in hunting down a dangerous ayakashi. The
proper research and understanding of the spirits
especially the henge and yokai—are instrumental in
destroying one of these creatures permanently.
The ara-mitama are dreadful ayakashi which can
rarely be matched. An entire army would be wiped
out in the face of a single ara-mitama if they stood
between it and its goal. Make an ara-mitama angry,
and people will die: That is all there is to it. It is
even customary in some locations to offer sacrifices
of money or people to beg of them for peace. Ara-
mitama are particularly dangerous because they live
in the spirit world, a place where humans can not
normally reach, so unlike other ayakashi, they
cannot be tracked to their lair to be destroyed:
Their lairs lie in spaces unreachable for most human
beings.
In recent years, phenomena called “spirit packs”
have been seen. These spirit packs appear in areas
near human civilization, or even in places where
many people live, like in cities. Individually,
the ayakashi are easy to overlook. They are not
powerful, many of them do not harm humans
directly, and they do little more than haunt a
particular area. However, the problem is that there
are many of them, with more arriving every day.
Once a spirit pack appears, soon larger and larger
spirits follow closely behind them. Spotting a spirit
pack means that that location is about to see trouble
soon. There are rumors that spirit packs are little
more than the physical manifestation of the fears,
anxiety and unease of local people, but those stories
are often forgotten when the larger ayakashi begin
to show up in their place and make trouble.
Meetings between humans and ayakashi dont
always have to lead to calamity, albeit peaceful
coexistence is extremely rare. There are spirits called
half-ayakashi or half-spirits which look like a blend
of human and ayakashi. There are also many
folktales of human-form ayakashi living within
human civilization, and even getting married and
bearing children. If such a half-ayakashi child
is discovered by other people, though, it would
certainly be avoided and detested. It’s a sad fact that
most of the folklore and tales involving humans and
spirits living together so often end as tragedies.
121
WITHIN THE
SHADOWS OF
TENRA
This chapter presents several organizations to use
within your own Tenra sessions. Some are clearly
antagonists, others protagonists, and most are a
mixture of both. Feel free to use them in any way
you see fit, including changing the core facts about
the organizations, their goals, and their outlook:
Some might actually be good, others might secretly
be evil.
KIMENTOH: THE DEMON
MASK FACTION
THE DEMON MASK FACTION: HUMAN OR
MONSTER
The Demon Mask Faction or Kimentoh is an evil
secret society bent on the complete overthrow of the
Shinto Priesthood. Their conspiracies go far and
deep across the domains of Tenra.
All of the members of this order wear masks, and
all of them use aliases when they do activities for
the faction. Very few of the members know who any
of the other members are save for the person who
brought them in. In this regard, they are a perfectly
hidden politicalperhaps terrorist—organization.
The Demon Mask Faction are responsible for
various crimes like arson, burglary, and even the
conspiratorial planning of great wars that change
the fate of an entire country. While their crimes
(if uncovered) look scattered, disparate, and even
minor in sin, all of them are connected to their
true purpose: The fall of the Priesthood and taking
control of the political entities of Tenra in its stead.
The cold and calculated actions of the Kimentoh
are to the foundations of Tenra as the flapping of
butterfly wings are to an eventual storm: Things
will often start with a small incident that appears
completely unrelated to the Demon Mask Faction.
This incident leads to another, which leads to
another, which then escalates quickly into a political
or social disaster so large and uncontrollable that it
envelops an entire domain. These are the kinds of
actions that the Demon Mask Faction set into
motion.
Some people even whisper that the Kimentoh
were the ones in the shadows pulling the strings
behind the events that led up to the great wars that
happened in the 15th year of the Washin dynasty,
even including the Fall of Mount Jinrai, the Makuu
Nindo revolt, and the Two-Month Night. Who
knows to what extent these rumors are true and
which are simply baseless speculation?
It was the Demon Mask Faction that started to
develop and employ the first kimen-style mass-
produced kongohki, providing the technology in
secret to local regents and lords. This development
led to a revolution in warfare, and the Kimentoh
are the only ones who know what the eventual
repercussions of that technology will be. The
Demon Mask Faction members refer to their kimen
kongohki as “bricks.” They leave their bricks on
the battlefield when their forces need to retreat
or withdraw. Bricks are extremely problematic
obstacles not only because they are formidable
opponentseven in one-on-many combat (and
thus can hold offenemies for a long time while
their leaders escape)but they will also often self-
destruct in an explosive ball of fire and metal when
they fall.
The Kimentoh is divided up into four classes: Kou,
Otsu, Hei and Cho. This is the equivalent of “Alpha,
Beta, Gamma, Delta” or “1st Level, 2nd Level, 3rd
Level, 4th Level” in Japanese. This ranking system
is also commonly used for machine parts, including
mechanica (Kou is the highest class, Otsu is lower
than Kou, Hei is average, etc). The Cho rank is the
lowest: They are new members of the order, usually
underlings to the other members, and their missions
usually involve simple stealing, fighting, distractions
and the like.
One Hei works as a squad leader (or cell leader) to
122
WITHIN THE SHADOWS OF TENRA
a number of Cho. She is given the right to make
immediate decisions in the best interest of the order
in battles and other conflicts. A single group will
usually consist of a number of Cho and one Hei,
who work together for a common mission or goal.
Otsu class members are the battalion leaders who
oversee the projects of several Kimentoh cells. These
are the true leaders of the order, the ones that do
the planning and manipulate resources to carry out
their plans. They set conspiracies in motion and
make sure that they are carried through. They also
are sometimes involved in missions that also involve
Hei and Cho members.
The Kou class members are special: They are the
most dangerous members of the order, selected for
their ferocious abilities (usually in combat, espionage
or leadership). When a Kou-rank member of the
Kimentoh appears during a support mission, things
are going to become dangerous for the opposing
side. It is said that there are only about ten of these
Kou-ranked members in the whole organization.
The Demon Mask Faction conspiracy runs deep.
Many of their members are domain regents or area
lords, high monks of the Phoenix Buddhist sect,
or wealthy merchants. They dont set their sights
on outright open military conf ict with the Shinto
Priesthood (they would simply lose such a battle,
and they know it). Instead, they are setting their
sights on something higher than that: A decisive
and quick replacement of the entirety of the
Priesthood with their own rule. It will take time for
this final plan to be set into motion, and until then
the Kimentoh will work from the shadows, etching
at the pillars of the Priesthoods power.
No information exists at all on the leader of the
Demon Mask Faction, Kiryu Kouga (also called
Kouga the Dragonfang). Even the highest members of
the order do not have a single piece of information
about who he is under that demon mask. Kouga
will contact the leaders when he puts a plan in
motion, wherever they may be. That is all they need
to know.
KUZE-SHU
AN ELITE ORDER OF SPECIALISTS
UNDER THE DIRECT CONTROL OF THE
PRIESTHOOD
The Kuze-Shu, or Kuze Order, is a special
mercenary group which was organized by a Phoenix
sect monk of that name. The Kuze Monk is under
secret orders direct from the Priesthood, and the
order follows him. The Kuze Order has one single
purpose: To protect the great capital city of Jinrai
from the enemies of the Priesthood. The word
“Kuze-Shu” comes from the characters meaning
suffering, justice, and group”, implying that the
Kuze Order is an allegiance of people who will do
whatever it takes, undergo any hardship, and cause
any amount of suffering in order to fulfill their
duties as protectors of the Priesthood.
The Kuze Monk (His true name was unknown)
traveled from place to place in Tenra looking for
skilled people who would make good protectors.
He then assisted them in their training: Alone at
fi rst, and then together as a team, improving their
abilities and helping them work together within
a group. The Kuze Order he formed became the
linchpin of the defense of the capital, an invincible
combat team strengthened through fierce training,
magic, medicine, and through the powers of their
unique abilities.
Until the events of the Fall of Jinrai, the Kuze-Shu
existed as an elite secretive task force, given orders
in secret to protect the city of Jinrai from dangers
of war and conspiracy. As a team, they functioned
much like a combination of secret service, spy, and
special weapons and tactics force. Surprisingly few
wars or assassinations broke out in or near Jinrai:
Surely some of this is due to the Priesthoods
untouchable spy network, keen machinations and
hidden technologies. However a great deal of the
credit goes to the Kuze Order and the missions they
worked in secret for the Priesthood.
What happened, then, when the Priesthood split
apart into the Northern and Southern Courts after
the Fall of Mount Jinrai?
123
WITHIN THE SHADOWS OF TENRA
For a time, the Kuze-Shu was divided and in
conflict. Some of the members believed they
should follow this new Northern Court. When the
Southern Court appeared, some members believed
that they should follow the more pure dynasty.
Yet others thought to disband the order altogether.
Eventually, they decided to split the Kuze-Shu into
two factions: One faction would protect Genshikyo,
the floating capital city of the Northern Court, and
the other faction would watch over New Jinrai, the
new home of the Southern Court. The Northern
Court faction of the Kuze Order called themselves
the Blue Dragon Order, and the Southern Court
faction of the Kuze Order changed their name to
the Adamantine Order. The Northern Court Blue
Dragon Order would be led by One-Eyed Saikuro,
and the Southern Court Adamantine Order would
be led by Ran the Meikyo User.
Their original leader, the Kuze Monk, had died
long ago, but his indomitable will was sealed into
a meikyo soul mirror. Ran the Meikyo User—an
extremely talented user of soul mirrors—was able to
duplicate his very soul into two meikyo, entrusting
one of each to each of the two orders. Each of the
orders now has their own incarnation of their great
leader the Kuze Monk, one born into the Blue
Dragon Order as the Blue Dragon Monk, and one
born into the Adamantine Order as the Adamantine
Monk. In doing so, the Kuze Monk became
practically immortal and is now the spiritual leader
of each of the orders.
By splitting the soul into two, though, over time
differences started to show in the personalities of
the Kuze Monk. Over time, they—as well as the
orders that they guide—began to grow and change
differently because of their experiences after the
split. Even so, the two orders do not war with
each other directly; rather, they spend their energy
protecting their court of the Priesthood, hoping that
one day the two courts will rejoin.
THE HIDDEN 28TH
CHAMBER
CLAWS OF THE PHOENIX
The Phoenix sect is the largest order of organized
Buddhist belief in the land of Tenra. They hold
influence over entire nations and have an extensive
network of agents who work for them in the light
and shadows of society. Samurai, sorcerer-monks
(Buddhist monks also trained in Taoist onmyojutsu
magic), and warrior monks fill the ranks of the
active agents who work directly for the temple.
These monks form an army which defends the
temple and its interests from being attacked.
However, one should not mistake this force for a
purely defensive army.
In the violent history of Tenra, belief is a strong
force. It can become an obstacle for leaders who
want to have absolute control over their own people.
People who believe in another power or force higher
than the lords of Tenra will be hard to conquer and
break. This is why the roots of belief—the
organized Buddhist religious sects of Tenra—
come under immense political pressure, or even
occasionally outright attack, when they get in
the way of those seeking power or influence. The
world is also filled with ayakashi, monsters which
often prey on the believers of Buddhism. Some
have reached inside the order, corrupting monks
from within. Monks have long since trained with
weapons and armed themselves to protect their
beliefs. They defend themselves, their temples and
their believers as they attempt to help their order
spread and thrive.
As the Phoenix sect grew and spread across Tenra,
the leaders of the sect recognized the fact that
simply defending themselves from fey monsters and
mysterious entities, the internal attacks of heretics
and splitting sects, and the occasional threatening
regents and lords, was not good enough. “A good off
ense is the best defense”: This was taken to heart as
the Phoenix sect explored ways to attack the roots
of its problems. They began to organize a group of
monks within the order who would seek and destroy
dangers to the order: Namely, the fey creatures that
124
WITHIN THE SHADOWS OF TENRA
prey upon people.
The heads of the order started to label the fey
creatures that haunted the realm heresies, as their
very existence was an imposition to the salvation of
the believers of the faith. From there, it was decided
that an order was needed to operate in secret to
ferret out the natural evils of the world. These
heresies threatened the faith and lives of the
believers, and so they must be exterminated
wherever they were encountered.
A high monk named Gamou Douan ordered a
gathering of monks within the Phoenix sect: Monks
who were known to be particularly strong keepers of
the faith, and monks who were known to be skilled
at hunting demons and other ayakashi. They
became “The Hidden 28th Chamber of the
Merciful Phoenix Sect”, also known simply as “The
28th Chamber”, a task force created with the sole
purpose of destroying demons and other creatures
that harmed the Phoenix sect.
The Phoenix sect is founded on the doctrine of
“The Salvation of the People”. For this reason, they
could not publicly maintain an organization which
would potentially be required to harm or kill other
people, even if it meant that in the long run they
were saving lives. This is why the 28th Chamber
is an entirely informal order and there is no mention
of this order in any Phoenix sect documents,
scriptures, missives or other writings. The sect
maintains absolute secrecy from the outside world,
and most Buddhist monkseven high ranked
monksknow nothing of this force. Anyone who
joins this order is immediately considered to be
dead, and information on them within the order
will be changed to reflect that. They are given new
monk names, and some may even change their
looks depending on the situation.
The order mainly uses the magical secrets of
Buddhism, as well as religious doctrine merged with
onmyojutsu, to attack their enemies. However, most
members are also experts with direct combat as well.
For example, one of the veterans of the order who
often shows up in dealings with the Hidden 28th
Chamber is a monk named Rapture (His full
monk name is “Rapture, the Monk of the Keen
Eye”). Rapture is extremely skilled with melee
weapons, and always carries with him his Buddhist
ringed staff which secretly hides a blade within.
His specialty is dispatching fey monsters with his
sword. He performs a fearsome version of iai-jutsu
(quick-draw sword fi ghting) which is so fast that it
is said that the human eye has trouble following his
movements. Rapture quickly dispatches monsters,
sending their souls to the afterlife at the end of his
blade.
There is also a team of onmyoji monks who are
skilled with performing the samurai surgery,
crafting mechanica, or manipulating meikyo soul
mirrors for the order. Monks of the 28th Chamber
who turn into asura often have their souls wiped
clean of suffering by a monk and trapped within
a meikyo rather than sent to the afterlife. When a
new member joins the 28th Chamber, they can also
pick up these esoteric new skills just as easily as they
adopt their new name.
When the Hidden 28th Chamber hears that there is
a new “heresy” about, they immediately move in to
investigate.
Often they will come by rumors that ayakashi or
oni are wandering near populated areas, inflicting
harm upon the people. These rumors will drift
from temple to temple until one of the members of
the 28th Chamber hears of it. From that point, an
operation to hunt down and destroy this heresy is
set into motion. They will go anywhere in Tenra,
even leaping across continents if need be, to hunt
down and destroy the enemies of the Buddha.
Usually, the members of the order work by
themselves or with a partner. The current leader of
the Hidden 28th Chamber is Black-Red Sky (His
full monk name is “Black-Red Sky, the Monk Born
of the Era of Corruption”) and he decides who to
assign to a particular operation after considering
their unique skills and the risks involved in the
mission. If it gets back to Black-Red Sky that the
mission failed, then he sends more monks. The
125
WITHIN THE SHADOWS OF TENRA
Phoenix sect must not yield or fall to the enemies
of the Buddha.
The Hidden 28th Chamber of the Merciful Phoenix
Sect also acts as a secret internal investigation unit
within the Phoenix sect itself. They overturn the
unpleasant secrets in hidden temples far and wide.
They root out corruption from within the order. If
they find that there is something or someone that
is corrupting the order from within (for example,
a corrupt Buddhist monk who uses her status for
evil, wealth, or irredeemable debauchery) then the
28th Chamber will put an end to it decisively, using
even assassination if needed. If a high monk at a
temple dies of mysterious reasons and another monk
is quickly chosen to step in and take their place,
chances are that the 28th Chamber was behind it.
Now, by itself, the order greatly benefits the Phoenix
sect. The monks of the 28th Chamber all believe in
their mission, which is the salvation of the people of
Tenra. To that end, the 28th Chamber will willingly
and easily sacrifice their lives to stop a rampaging
ayakashi demon, or to secretly assassinate a local
lord who is causing great suff ering to the believers
of the Phoenix sect. They will also secretly ferret
out fallen monks within the order—those monks
who are so evil that they cannot be turned back to
the path of righteousness, or monks who have done
great evils in the name of Buddhismand end
their reign of terror quietly. While there is a great
potential for misuse and abuse, the 28th Chamber
has historically been a true, righteous, and pristine
order that harms only in the name of the salvation
of the people of Tenra.
The only problem is that the reasons for the
existence of the Hidden 28th Chamber have been
changing little by little, over the course of many
years.
Their basic belief and mission, “Destroy the
Enemies of the Buddha, have, of course, not
changed. However, those “Enemies of the Buddha
have recently taken on a new meaning: No longer
simply monstrous demons and spirits, or corrupt
monks who spread evil, the interpretation of “The
Enemies of the Buddha” has started to include
groups who are generally opposed to the Phoenix
sect.
The 28th Chamber’s changes have started to
become more apparent since they have begun to
attack other sects of Buddhism. No longer content
with destroying evil sects, they have started to turn
even on the other two great sects of Buddhism, the
Bright Lotus and Ebon Mountain sects. There are
even rumors that Bright Lotus and Ebon Mountain
monks are dying under the same mysterious
circumstances that coincide with 28th Chamber
assassinations.
There are other stories told—by those few who
even know of the order’s existencelike that the
28th Chamber has recently been in conflict with
the Kuze Order several times. Does it mean that
the Phoenix sect now believes that the Shinto
Priesthood is an enemy of Buddhism? Everyone
knows that the Phoenix sect has a very close
relationship with the Priesthood and that they are
on friendly terms officially, so this recent news has
been very disturbing.
It’s not clearly known if the head monk is ordering
these apostasies, or if it’s all the work of a single
man, the monk named Black-Red Sky. The
individual monks of the Hidden 28th Chamber
must not doubt or refuse Black-Red Sky’s orders,
though: Doing so means losing their faith in what
they were chosen to do, and denying the very
reasons for their existence. A painful schism—
its actions and aftermath held in secretseems
inevitable.
MEMBERS OF THE ORDER
Since the Hidden 28th Chamber of the Merciful
Phoenix Sect is an informal and secretive order with
a disavowed existence, it is hard to get an idea of its
makeup. Here are some of the members of the order,
whose existence has been confirmed.
126
WITHIN THE SHADOWS OF TENRA
ZEDAISHU
THE SWORD-ART OF THE ONI PEOPLE
Under the leadership of the capable Makuu
Nindo, the Makuu army was able to overthrow the
government at Kikoku and create a land for the
oni people. The Makuu Nindo Revolt was expertly
planned and executed by the rebellions leader, but
we cannot ignore the influence of the Zedaishu in
the final victories of that campaign.
The Zedaishu order was formed by oni and half-oni
who came from far and wide to gather in Kikoku,
sympathetic to Makuu Nindos cause. For the most
part, these oni covered their horns to live hidden in
human cities, or maintained their identity as they
lived in human society, suffering abuse at the hands
of the humans.
Together, these refugees created a sword technique
jointly called Zedai-ryu. They created an order that
was crafted in the ideals of Makuu Nindo, an order
which expressed their unique oni identity instead
of attempting to cover it up. Zedai-ryu actively
employs the unique abilities of the oni people: Their
resonance powers of telepathy and telekinesis.
The word Zedai comes from an old Tenra-Japanese
expression meaning “showing one’s ornamental
hairpin for all to see”. In this situation, the
ornamental hairpin” of the oni people is, of course,
their unique horns. The oni picked up on this
expression, taking it to mean, “To live without
hiding the fact that they are oni. It expresses their
ideal of independence, and has recently gained a
wide following especially among younger oni.
The fundamentals of the Zedai-ryu sword technique
involve foreseeing the movement of one’s enemies.
This can be done by the oni by using their native
resonance abilities to sense and manipulate the sha,
the gossamer-like strings of intangible power that
blanket the world. This technique has become a
blade of justice to restore the rights of oni and half
oni: They have been oppressed for generations, and
only they can wield the supernatural power required
to use this technique.
At first, the Zedaishu numbered less than a dozen.
As the oni gathered in Kikoku, joining the forces
of Makuu Nindo and aiding in the rebellion, their
numbers swelled. By the time of the final battle of
the rebellion against the domain of Kikoku—the
Battle of Flowing Grass—the Zedaishu had over
one hundred members.
After the Makuu army won the war, Makuu Nindo
changed the written name of the Zedaishu order,
replacing the Japanese character for ornamental
hairpin with the character for sake. This comes
from the famous speech that the venerable oni
monk made at the end of the war, in which he
stated, “Now, at long last, we oni have a land of our
own. We no longer have to hide our identity, or live
in the shadows. We can rest and drink sake under
the light of the warming sun.
There were six who created the original Zedaishu
order, and yet none of them assumed leadership of
the group. However, at the end of the Makuu Nindo
Revolt, the only member of those original six still
alive was Sendou Anna. She became the default
leader of the order, and still leads the Zedaishu
today.
Even though the Zedaishu helped the Makuu
army win the revolution in Kikoku, the day to day
situation of the oni people is still very severe. For
example, with the appearance of mass-produced
kimenkyo technologies like armours and kongohki,
there has been a steep increase in demand for heart
enginesthe steel-covered gem-like perpetual
engines of spiritual energy which are actually the
very hearts of the oni people.
Currently, the Zedaishu is keeping busy protecting
the oni people all over the world. If they hear news
that a large army is moving out to hunt oni for heart
gems, they would definitely show up in that domain
and put a stop to it. They battle atrocities head-on,
be it an army bent on genocide, or the powerful or
greedy leaders who dispatched that army in pursuit
of their own interests.
THE ZEDAISHU STRAY
127
WITHIN THE SHADOWS OF TENRA
There were some oni who refused to follow Makuu
Nindos drastic changes, and preferred to keep
themselves apart from him and his followers. Even
though Makuu had the blessing of the oni god
Dii-Go, his ways were too wild, his measures too
extreme, for many individual oni as well as oni
tribes.
Within the Zedaishu, there was also a group of
people who had the same thoughts. They were
eventually labeled “The Zedaishu Stray”, oni who
had gone against the very will of Dii-Go.
Most of them become vagrants and wanderers. For
the identity of the oni people, it is impossible to go
against the will of Yi-Yil and Dii-Go: One oni is
connected to all oni, and all oni are one. Thus, stray
members of the Zedaishu take on an existence that
is neither oni nor human, outcasts of both worlds.
THE HYAKKI SWARM
STEEL KILLING MACHINES
The technique used to seal souls away in meikyo
mirrors is far from perfect, no matter how deeply
the process is studied and refined. Sometimes
kongohki regain the memories of their previous life
(even though they were designed to be sealed tightly
away) and start to rampage indiscriminately. When
that happens, it is impossible to control them.
Most kongohki begin to lash out violently if they
regain their memories. They died as an asura in
their previous life, so their memories are usually
primal, fearful, and violent. Only the ones who are
strong enough of will to accept the crimes against
humanity that their machine body performed in
this life, or evil enough to revel in the sins they
committed as a kongohki, can come to accept what
has happened. They can control themselves, finding
a new sense of self with their regained memories.
The Hyakki Swarm (expanded, their name is “The
Hundred-Machine Ninja Swarm”) is a group of
those kongohki who have regained their memories.
They have decided to use their new body and
their new life for nothing more than the pursuit
of destruction and fulfillment of their basest
desires. They offer their unique services to the
highest bidder, reveling in the completion of cruel,
inhumane tasks.
The Hyakki Swarm is a group of demons who need
no food, no rest, and have but one goal: Absolute
destruction. They put up a front of a mercenary
army for hire. But in truth, they will not stop until
they have destroyed every village and killed every
last living creature on Tenra.
THE FIVE FROM
KASUMIDANI
NINJAS FOR HIRE, FEARED BY MANY
It’s said of this group of wanderers, “They’d even
work for Hell if the devils paid them enough.” They
are a group of five elite ninjas who call themselves
“The Five from Kasumidani. Though they call
themselves ninjas, the abilities they have are not
limited to ninjutsu. Amongst the five, they have
various skills like sword arts, Taoist magic, and the
use of annelids.
They are known to move always as a five-man team,
and never take on a challenge alone. They have
learned early on to work together flawlessly: Five
skilled veterans means five times the ability brought
to any challenge.
Their principles and outlook are simple. They will
help anyone who pays them. That’s all.
The Five from Kasumidani will somehow find
people who have both a lot of money, and a lot
of deep secrets. They offer their services to those
people, helping them take care of the root of those
secrets and making them disappear. They gain the
favor of those people, and soon after, a contract is
drawn up which trades a large sum of money in
exchange for their help.
The reasons why they are so particular about
money, even though amongst them, they clearly
have so much power, are unknown. Where the
128
WITHIN THE SHADOWS OF TENRA
money goes after it is earned is also cloaked in
mystery.
The key to the mystery may be within the name
of their order, a place called “Kasumidani ”, and a
figure named “the liege”, of whom they often speak
of in whispers.
129
INDEX
108 FACTIONS OF THE LORDS OF LIGHT 76
ADMINISTERING ANNELIDS 104
AGENTS 114
ALU 112
AMAFUDA PASS 115
ANNELIDS 104
ANNELIDISTS 100
ANNELIDIST NESTS 102
ANNELID LIST 104
ARA-MITAMA 119
ARMOUR CONSTRUCTION 53
ARMOUR 48
ARMOUR HUNTERS 45
ARMY OF A VASSAL LORD 39
ASURA 83
AYAKASHI 118
BATTLEFIELD REWARDS 40
BOKUSEN 71
BRIGHT LOTUS (MYOUREN) 71
BRIGHT LOTUS MANTRA 76
BRIGHT LOTUS SECT 76
BUDDHA NATURE 72
BUDDHISM AND SHINTO 68
BUDDHISM IN BRIEF 69
BUDDHIST SECTS 71
BU RANK 117
CAPITALS 27
CASTE SYSTEM 27
CATCHING ANNELIDS 101
CHIMERA 55
CLEAR MIRROR 49
CULTURAL NOTES 46
DARK ARTS 89
DII 113
DIVINE POWER OF THE BUDDHA 70
DOMAINS AND REGENTS 25
EBON MOUNTAIN (BOKUSEN) 71
EBON MOUNTAIN SECT 73
EVERLASTING SHIKI 61
FIST OF ACALA THE IMMOVABLE 74
FIVE FROM KASUMIDANI 127
GEM WEAPONS 44
GREAT ARMOURS 56
GUNL ANCE RIFLE 45
GUNPOWDER 44
HAZURE: THE EXILE ANNELIDISTS 103
HEART-ENGINE 54, 113
HENGE 118
HIDDEN 28TH CHAMBER 123
HYAKKI SWARM 127
INTERFACE RULES 50
KAKARI RANK 116
KAMIYO SCRIPT 115
KA RANK 116
KIJIN 80
KIJIN CONVERSION 80
KIMENKYO 51
KIMENKYO MASS PRODUCTION 51
KIMEN ARMOURS 57
KIMEN-STYLE KONGOHKI 84
KIMENTOH 121
KONGOHKI 83
KONGOHKI HEAVY ASSAULT 85
KUGUTSU 93
KUGUTSU ILLUSION 97
KUZE-SHU 122
MAKUU NINDO 111
MEIKYO 49
MIYAKO 27
MONEY 47
MUSHI-TSUKAI 100
NINJA 86
NIJUTSU SCHOOLS 90
NORTHERN COURT 18
ONI AND HEART GEMS 54
ONI 107
ONMYOJI 56
ONMYOJUTSU 59
PRIESTHOOD CODE 115
PHOENIX SECT 70
PRIESTHOOD RANKS 116
RESONANCE POWERS 112
ROADS AND CHECKPOINTS 31
RONIN 26
SAMURAI 64
SAMURAI TRANSFORMATION 64
SCARLET STEEL 43
SCHOOLS OF NINJUTSU 90
SHA-LAZ 109
SHINOBI 86
SHINOBI ELITE 89
SHINOBI SCHOOLS 90
SHINTO PRIESTHOOD 18
SHINTO VS BUDDHISM 116
SOULGEMS 42
SOULGEM WEAPONS 44
SOUTHERN COURT 21
STRATEGY 36
TAIRA RANK 116
TALES OF HEAVEN AND E ARTH 4
TALISMANS 60
TAOIST MAGIC 59
TENRA 6
TIME 46
TIMELINE 10
TRANSCENDENT TECHNOLOGY 23
TRANSLATOR'S INTRODUCTION 4
TRAVEL 30
TRAVEL PASSES 32
VASSAL LORDS 25
VASSA LS 26
130
INDEX
VASSAL RETAINERS AND RONIN 26
WAR AND TENRA 34
WEIGHTS AND MEASURES 46
WHITE HEAT PALM 45
WORMCHARM 104
YOKAI 118
YOROI (ARMOUR) 48
ZAKT 45
ZEDAISHU 126