POKER RULES
1
OVERVIEW
This rulebook was designed to cover the many
possible scenarios and circumstances that may come
up in the Poker Room. A guest’s presence in the
Poker Room means that they agree to abide by our
rules and procedures. By taking a seat in one of our
games, they are accepting our management as the
final authority on all matters relating to that game.
TABLE OF CONTENTS
Proper Conduct 2
General Rules 2-4
Poker Conduct 5
House Policies 6-7
Operating Procedures 8
The Buy-in/All-in /Table Stakes 8-9
Exposed Cards 9-10
Boxed Cards 10
Misdeals 10-11
Defective Deck 11
Uncalled Bet 11
Betting and Raising 11
Limit Raise Rules 12
Betting Line 12
Hand Protection 12-13
Action Out of Turn 13
Words and Gestures 13
Odd Chips 14
The Showdown 14
Seven Card Stud High 15-16
Use of Blinds 17
Hold’em Irregularities 17
Blind Placement 18-19
No Limit Hold’em 19
No Limit Raise Rules 20
Acting Out of Turn on a No-Limit Game 20
Kill Pots 21
Poker Hand Rankings 21-22
Glossary of Poker Terminology 22-25
2 3
13. A Player who fails to take reasonable means to protect
their hand shall have no redress if their hand becomes
fouled or the Dealer accidentally collects the hand.
14. A hand that has been placed face-up on the table and
properly identified, is a live hand even if the Dealer
collects the hand in error.
15. Chips and/or cash may not be transferred from one
Player to another.
16. Proposition wagering and/or side bets are not allowed.
17. Conversation in a language other than English is forbidden
while at the table.
18. Use of small electronics at the table is permissible as
long as the Player is not in the hand. Phone calls must be
taken away from the table.
19. Any Player, Dealer or Floorperson who sees an error
about to be made in awarding a pot, has an ethical
obligation to speak up.
20. A seated Player who is dealt a hand may be obligated
to money owed to the pot.
21. The Mohegan Sun Poker Room is not responsible for
chips or money left unattended at a table. Chips and/or
cash removed by a Player who will be returning to that
game must have the amount verified by a Supervisor.
This includes Players from a broken game who wish to
remain on a must move list.
22. If a Player returns to the same game within one hour of
cashing out, the buy-in must equal the amount removed
previously from the table.
23. A Player may be picked up if he has been away from the
table for 45 minutes. Frequent or continuous absences
may cause chips to be picked up regardless of how long
a Player had been away from the table.
24. If a Player wants to contest a pot, he or she must do so
immediately. Once any cards are dealt for the next hand,
all rights to the previous hand have been lost.
25. If additional time is needed to determine the outcome of
a pot dispute, the pot or portion thereof may be set aside
while the decision is pending.
26. A verbal statement or indication of “fold,” “check,” “call,”
“raise,” or an announcement of a specific size wager,
assuming it is within the parameters of the game being
played, shall be binding on the Player if it is that Player’s
turn to act.
27. A Player may win with too few cards, but never with
too many.
28. Rabbit Hunting is not allowed.
29. Players may call-in to get on any list. Any person that has
called in and is not present after one hour will become
active on the list. Players may place a maximum of two
names on the call in list.
30. In a new game, Players who arrive at the table earliest
get first choice of remaining seats. If multiple Players
want the same seat and arrive at the same time, the
Player that is higher on the list will have preference.
PROPER CONDUCT
Each Player in a poker game shall play the game solely to
improve their chance of winning and shall take no action to
improve another Player’s chance of winning. No one may
communicate any information to another which could assist
that Player in the outcome of the poker game.
GENERAL RULES
1. In all disputes in which a ruling, interpretation, clarification
or intervention is required, the decision of the Poker
Supervisor shall be final.
2. If an incorrect rule interpretation or decision by an
employee is made in good faith, the establishment has
no liability.
3. It shall be the responsibility of all Players to protect their
hand until they are satisfied that it has lost to all hands
at the table.
4. Each Player shall be required to keep all cards dealt to
them in full view of the Dealer at all times. The Dealer
is required to ensure compliance.
5. A new Player who is dealt a hand must have the minimum
buy-in amount in chips.
6. All games are Table Stakes, meaning money cannot
be removed from the table during the course of play.
Money may be added according to the game limits in–
between hands.
7. Management will make reasonable efforts to have Players
keep their chips on the table throughout their playing
session, however we cannot be responsible if Players
remove chips during the course of play. In the event of
a dispute, only the chips on the table at the beginning
of the hand will play.
8. Undeclared chips or money does not play. Money or chips
must be in plain sight of the Dealer and the amount visible
prior to cards being dealt in order to play.
9. Chips in play must be on the felt or in a rack that is
touching the felt. Chips are not permitted on the rail
under any circumstances.
10. A Player is entitled to a clear view of an Opponent’s chips
and cash (when it plays). Higher denomination chips
must be visible and identifiable at all times, either on top
of chip stacks or in front.
11. When calling a bet, it is the Player’s responsibility to
determine the correct amount of an Opponent’s bet
before calling, regardless of what is stated by others.
12. At the showdown, a winning hand must be clearly
displayed in its entirety and properly identified. The
Player initiating the final bet or raise that is called shall
be the first Player to show their hand at the showdown. If
the final betting round is checked, the Player to the left of
the button will show first in button games, and the Player
to the left of the Dealer will show first in Stud games.
4 5
POKER CONDUCT
1. Language, dress and behavior should be of a standard
appropriate for ladies and gentlemen.
2. A Player who expects to be showing down the winning
hand should show it immediately.
3. It is considered impolite to ask to see the hand of a
Player one has just beaten in a pot, or to use the request
as a “needle.”
4. There shall be no intentional delay of the game.
5. In most situations, a Player who has no interest in the
pot should still hold onto their hand although nobody has
bet. They should not fold, even in turn.
6. A raise should be announced.
7. A Player going all-in should announce that fact.
8.
A Player should turn all of their cards face down when folding.
9. A Player is entitled to quit the game any time he or she
chooses without suffering criticism.
10. Players should speak up and assist the Dealer by calling
attention to an error in the amount of a bet or improper
reading of a hand.
11. It is improper to make an effort to see another’s hole
cards such as leaning or ducking the head, however, one
is not obliged to look away if cards are openly exposed
to view. It is proper for an opponent to complain when
a Player is constantly getting the opportunity to see
another’s hole cards.
12. Discarded hands should be released on a low line of
flight and at a moderate rate of speed. They should be
directed toward the muck, not the Dealer’s hands.
The following unethical or improper actions are grounds for
warning or excluding a Player from the Poker Room:
1. Lengthy post-mortems about a hand.
2. Agreeing to check a hand to showdown.
3. Deliberately stalling the action of a game.
4. Hiding larger denomination chips and/or cash.
5. Repeatedly acting out of turn or influencing action
in the game.
6. Reading a hand for another Player during showdown
before it has been placed face up on the table.
7. Telling anyone to turn a hand face up at showdown.
8. Criticism of the way another Player has elected to play
their hand or their general style of play.
9. Talk or action demeaning to the Dealer or Player will not
be tolerated. Throwing cards, name-calling and other
such uncivilized behavior will be grounds for suspending
or barring any Player from the card room.
31. In order to maintain your place on a list, you must play
five handed or more in a new or must-move game.
32. If a Player’s chips are picked up from a main game and
they return within 10 minutes of being picked up, they
will be seated on the must move game and placed on
the top of the must-move list. If they return later than 10
minutes from being picked up, they will go to the bottom
of the must move list.
33. When a game breaks, the Players will draw a card to
determine the seating order for a similar game, or to
be placed on the waiting list. The Floorperson will draw
a card for an absent Player provided the player has not
been away from the game for more than 15 minutes and
is not the cause of the game breaking.
34. When facing a bet, a hand is considered dead if you throw
your cards face down, in a forward motion.
35. A discarded hand should be returned to the Player, if
possible when:
a. A Player thinks they have won the pot, and there is still
a live hand out.
b. A Player already in for a bet thinks that he owes
more money.
c. A Player has obligated himself to put money into the
pot and is attempting to fold instead.
36. Straddles are allowed in all Hold’em games. Only one
straddle will be allowed per hand and it can only be
placed by the Player who is under the gun (first to act
after the big blind). The straddle must be double the big
blind and announced or placed before the first card is dealt.
37. Blinds and Buying the Button:
A Player who has missed both blinds (small and big)
can come in between the small blind and the button
provided he or she posts both the big blind and the
small blind (small blind being dead). The regular
small blind and big blind will not post blinds for that
hand. The button will go to the missed blind Player on
the next hand, and regular blinds will be placed.
A Player who misses the small and big blinds can
resume play by either posting all of the missed blinds,
waiting for the natural big blind position, or posting in
the straddle position. If the Player chooses to post the
total amount of the blinds, the amount of the big blind
is live and they will have an option to raise when it is
their turn.
A Player who has missed only the small blind will be
allowed to re-enter the game by posting only the small
blind. The amount will be considered dead. The Player
may also elect to come into the natural big blind
position and post only the big blind monies.
6 7
12. Optional Dinner List: If a Player wishes to be put on the
dinner list, he or she must pick their chips up from the
game and ask the Floorperson to have their name put on
the dinner list. Upon returning to the room, the Player
will have their name inserted second on the list for the
same type and limit provided they return within the
allotted time frame. Multiple Players returning from
dinner will be inserted every other position on the list.
Players will have 1½ hours to return from dinner
Sunday through Thursday, and up to 2 hours on
Friday and Saturday.
13. Third Man Walking: The 3rd man walking will be any
Player who gets up from their seat in cash game after
two other Players are already away from the table. This
Player will have 10 minutes to return or their seat or it
will be forfeited if there is a waiting list for the game.
14. If a Player desires to transfer to another game of the
same type and limit, he or she may do so only if their
game is full or there is a replacement Player. This
transfer must be approved by a Floorperson.
15. When two games of the same type and limit are combined,
the following rules will apply:
a. A Player who transfers from a broken game to a game
of the same type and limit may continue to play the
same amount of money.
b. If the broken game is a No Limit game, the transferring
Player may not bring an amount that exceeds the chip
leader at that particular game.
c. In games using blinds, the button moves to the Player
already at the table who is due to receive it. The blinds
are posted accordingly.
16. When Players are transferring from an existing game
to a new game, they must wait until the new game is
established or a ½ hour after the new game starts.
Players will be moved in the order they signed up on
the transfer list, providing the games meet the balance
guidelines. Exception: a new Player wants to switch
tables with a Player in the existing game who is first on
the transfer list.
17. The house reserves the right to prohibit any Players from
playing on the same game.
18. Talking or texting on a cell phone while playing a hand is
strictly prohibited.
19. The house reserves the right to move any game to
a new location.
20. A change in the limit of any game must be approved by
a Floorperson. All active Players must be present at the
table and must agree in order to change the limit.
21. Anteing for another Player is strictly prohibited.
22. Splitting of pots is strictly prohibited.
23. In live games everyone but the bettor may call time on
the caller.
24. Discourteous behavior or abusive language will not be
tolerated under any circumstances at any time.
HOUSE POLICIES
1. A Player must be seated by a Floorperson if they wish to
play in a game.
2. Seating in a new game is first come first serve, despite
the order of names on the list. A seat is considered
“locked up” when the Player marks their chosen seat
with a Player’s card or chips. If two Players arrive at a
seat at the same time, the seat will go to whomever is
higher on the list.
3. A Player can only lock up their own seat on a game.
4. Should a seat open on a particular game, all existing
Players on the table have a right to claim that seat. Once
the new Player physically takes the open seat, either by
sitting down or placing chips on the table, a Player’s card
or some form of identification, all other Players lose any
rights to the seat.
5. A Player cannot be put on a list if seats are open on that
game type and limit.
6. If a Player’s name is called for a game, they must take
the seat or request to be rolled to the bottom of the list.
7. A Player will only be rolled to the bottom of the list two
times on a particular game.
8. If a Player locks up a seat in a game, they have 15
minutes to claim the seat or risk losing the seat to
another Player.
9. A Player may not switch positions with another Player on
the list.
10. If there is more than one game of the same type and
limit, the Floorperson will seat a new Player in the
shortest game, to keep the games balanced.
11. The Mohegan Sun Poker Room chip pick-up policy for
Players away from the tables is as follows:
Rake Games: When a Dealer sits in the box, they will put
a Player who is absent from the table into “lobby” (if the
player is not in “lobby” already), by pressing a button on
the LED screen. The light corresponding with that seat
will now flash, putting the Player’s seat into hold status.
The Player will have 45 minutes to return to the seat. If
the Player exceeds the 45 minute period, the Player’s
chips will be picked up.
Time Games: When a Dealer sits in the box, they will
place an absent button wherever there is a Player absent
from the game. Once a Player receives a second absent
button, the Dealer will place the Player into “lobby” then
notify the Supervisor. After 20 minutes the Player’s chips
will be picked up.
Players who have had their chips picked up, but return
within 10 minutes of the pick up, may have their initials
placed second on the list. If they return after 10 minutes
of the pick up, they will be placed at the bottom of the list.
8 9
8. A Player with no chips or money cannot be dealt a hand.
9. Undeclared chips or money does not play. Money or chips
must be in plain sight of the dealer on the playing felt,
and the amount visible prior to cards being dealt. Large
denomination chips must be kept on top or in front of
chip stacks and in plain sight. The same rules apply to
cash on the table (when it plays).
10. A Player must have at least the size of an ante and the
minimum bet amount to play a hand in Stud. In Hold’em
and Omaha, an amount equal to the large blind is
required to play a hand.
11. Chips and/or cash may not be transferred from one
player to another.
12. A Player may only add to their gaming chips or currency
between rounds of play and may not remove any of their
gaming chips from the poker table at any time during
ongoing play.
EXPOSED CARDS
1. If a card is accidentally dealt off the table it shall be treated
as an exposed card and remain in play. The deck shall be
counted by the Floorperson at the completion of the hand.
2. A down card dealt face-up or a down card that flashes as
it is dealt so that another Player might know its identity,
is considered to be an exposed card.
3. A card exposed by the Player themselves is not considered
to be an exposed card.
4. If there is a question of whether a card actually flashed,
the Player is entitled to have it replaced if they have not
looked at the card.
5. The type of poker game shall determine the method of
replacement of an exposed card.
STUD
1. If a Player’s first or second hole card is accidentally
turned face up in the dealing process, the third card shall
be dealt face down.
2. If both hole cards are accidentally turned face up, the
Dealer shall collect all three cards (after dealing a final
down card to that spot), call the Player’s hand dead and
return the Player’s ante.
3. If the final card dealt to a Player is exposed the following
rules will apply:
a. If the first Player received their card face up, all
remaining Players receive their cards face up and
action is started with the Player whose hand was high
on sixth street.
b. If any other Player’s card is exposed, that Player will have
the option of declaring themselves all-in prior to any
action. Action will start with the high hand on sixth street.
c. In heads up play, if the first Player’s card is exposed,
the second Player’s card will be exposed and action
will continue as normal. Should only the second
Player’s card be exposed then there will be no more
betting and both hands will be shown.
OPERATING PROCEDURES
1. All games are table stakes. Table stakes is the currency
or gaming chips in play. A Player may not subtract from
his or her currency or gaming chips at any time during
ongoing play.
2. Each card dealt must be the top card off the deck.
3. All discarded hands shall be verified by the Dealer
to determine that the proper numbers of cards have
been returned.
4. Only one Player is permitted to a hand and that Player
must make all decisions without any advice from anyone
else. A Floorperson may stop the action and inspect any
Player’s hand if deemed necessary.
5. Any information about a folded hand that is given to one
active Player in a pot must be shared with all the Players
in the pot.
6. An un-called winning hand shown to another Player
must, upon request, be shown to all Players.
7. No playing over. No Player will be allowed to play their
own money in a seat currently held by another Player
who is away from the table. A Player may not play
another Player’s chips or occupy that Player’s seat
while he or she is away from the table.
8. Check and raise is permitted unless otherwise posted.
9. Only Players who are seated and/or request a hand may
be permitted to receive cards and participate in each
betting round.
10. Management has the right to “close” or make private
any game at any time. Games may be closed regardless
of the number of Players if approved by the Pit Manager.
Private games are subject to the maximum table rental
fee for that limit as if the game were open and full.
THE BUY-IN/ALL-IN/TABLES STAKES
1. Minimum buy-in is five times the maximum bet unless
otherwise posted.
2. A new Player who expects to be dealt a hand must have
the minimum buy-in amount converted to chips prior to
being dealt a hand.
3. Signs will be posted at each poker table indicating type of
game, limit, antes or blinds, and rake or time charges.
4. A Player is never obligated to drop out of contention
because they have insufficient funds to call the full
amount of a bet. They may call and receive action for
the amount of chips in front of them.
5. In an all-in situation, odd white chips play if they are part
of the ante or blind structure. On a game using half
dollars, the half dollars will only play in an all-in situation
in dollar increments.
6. When the action falls upon the Player who is all in, it
passes clockwise to the next active Player.
7. If a Player goes all in and loses the hand, the Player
must buy in for the minimum amount before they can
receive another hand.
10 11
d. A Player discovers that they have too many cards after
substantial action has occurred. They have a dead hand.
e. A Player discovers they have too few cards. The hand
may be played.
f. A card initially dealt to the wrong Player can be moved
to its proper owner in a simple manner, without any
damage being done. If there is any chance the wrong
Player looked at the card’s face, it is a misdeal.
DEFECTIVE DECK
If the integrity of the deck is obviously substandard, the pot
may be declared dead and all bets returned. A Player who
realizes the deck is defective has an obligation to call attention
to the fact immediately. A Player who plays knowing that the
deck is defective in order to alter the results of the game,
shall be subject to suspension of play in the card room.
UNCALLED BET
1. A Player who makes a bet that nobody calls wins the pot.
2. A Player who makes a bet and throws their hand away
assuming there are no live hands against them, will have
no recourse if the hand comes in contact with the
discards and cannot be reconstructed.
3. An uncalled winning hand shown to another Player must,
upon request, be shown to all Players.
BETTING AND RAISING
1. Check and raise is permitted unless otherwise posted.
2. A bet made without the word “raise” being stated,
that is half or more the amount needed to raise, shall
be considered a raise. If it is less than half, it will be
considered a call.
3. If a Player makes a call behind a raise, the Player may
take the money back if it appears he or she was unaware
that a raise had been made. All of the called money must
remain in the pot if a subsequent Player has called the
complete bet or exposed their hand.
4.
String bets are not allowed. If a Player intends to raise, he
or she should either put all the chips constituting the raise
into the pot at one time or announce the intent to raise.
5. An oversized chip placed in the pot is considered to be
the maximum allowable bet if the Player is first to act
and only a call if there is a bet to the Player.
6. On games where cash plays, cash placed into the pot
without asking for change shall be treated in the same
manner as chips. An oversize bill placed in the betting
area is a call unless otherwise announced.
7. Proposition wagering and/or side bets are not allowed.
8. All-in Players do not affect the maximum number of
raises allowed.
9. Once betting has been capped, the folding of a Player’s
hand does not uncap the betting.
HOLD’EM / OMAHA
1. If any of the face-down cards in the games of Hold’em
or Omaha are accidentally turned face up in the dealing
process, the Dealer shall exchange the exposed card with
the card off the top of the deck once all the hands have
been dealt. The exposed card will be placed on top of
the stub and used as a burn card. Two or more exposed
cards is a misdeal.
BOXED CARDS
A boxed card is a card found face up in the deck. Boxed cards
will be treated as a scrap of paper, placed in the discard pile
and replaced with the next card off the deck.
MISDEALS
1. A misdeal shall cause all the cards to be returned to the
Dealer for a reshuffle provided attention is called to the
error before substantial action has taken place.
2. The following actions shall cause a misdeal to be
declared before substantial action:
a. Failure to shuffle and cut the deck before dealing.
b. Dealing to the wrong Player first.
c. In a game using an ante: if a Player who has anted is
dealt out, it shall be declared a misdeal so long as no
Player has yet been dealt all the cards for a starting
hand. If the error is not discovered until one or more
Players has been dealt all of their cards, the Player dealt
out receives their ante back and the hand is played out.
d. In a game using blinds, dealing out a Player at the
table or dealing out an absent Player who has requested
a hand shall be declared a misdeal so long as no Player
has yet been dealt all the cards for a starting hand.
e. Dealing too few cards to a Player, except when that
player is due to get the top card of the deck.
f. Dealing too many cards to a Player, except when the
last card dealt was due to be the burn card and can be
returned to the deck.
g. If either the first or second card off the deck is exposed.
h. If two or more cards are exposed by the Dealer that
need to be replaced.
i. If three or more boxed (improperly faced) cards are
present in the deck.
3. A misdeal does not occur when:
a. In any game played with an ante, if the pot is found to
be short one or more antes. The offender(s) shall have
a live hand and have to put in the missing ante. The
deal is played out with a short pot if the offender cannot
be determined.
b. An absent Player is dealt in. The hand is killed if they
are not back by the time it is their turn to act.
c. An ineligible seat or Player is dealt in. The Dealer
continues to deal a complete hand in that spot face
down, and then the hand is killed.
12 13
2. A Player who leaves the table without comment and has
an unprotected hand, is assumed to have no interest in
the pot, and their hand will be mucked.
ACTION OUT OF TURN
1. A Player has the right to act on their hand, and an obliga-
tion to notify other Players that they have not yet acted
when the betting action bypasses them.
The following rules apply when betting action bypasses a
Player who has not yet acted:
a. If substantial action takes place behind a Player whose
turn has come to act and has not yet acted, the actions
stand. The Player must check if there has not been
a bet to them and may only call or fold if there was a
bet to them. The Dealer counts as a person if he or
she has condoned the action, and is considered having
acted if he or she has dealt the burn card from the
deck or pushed the action past the proper Player.
b. If substantial action has taken place and the Dealer
deals any cards for the next round, the Player who has
not called all bets has a dead hand.
c. In stud, an action taken by a Player who thinks he or
she is first to act becomes established if the next two
Players act behind them. Betting shall continue as if
he or she was supposed to act first.
2. An action out of turn may seriously disrupt the normal
course of betting. Therefore, the following rules will be
used to reduce the harm done to non-offending Players if
substantial action has not taken place:
a. The Poker Supervisor has the authority to require that
a Player take the same action in turn that they took
out of turn. This means that if a Player acts out of turn
by betting, calling or raising they may have to leave the
chips in the pot. A Player is allowed to take back a call
out of turn if an intervening Player who had not acted
is allowed to raise the pot.
b. A bet out of turn may be changed to a raise if an
intervening Player who had not acted decides to bet,
and a raise out of turn may be changed to a re-raise
if an intervening Player who had not acted decides
to raise.
WORDS AND GESTURES
1. A verbal statement or indication of “fold,” “check,” “call,”
“raise,” or an announcement of a specific size wager,
assuming it is within the parameters of the game being
played, shall be binding if it is the Player’s turn to act.
2. If a Player facing a check makes any hand motion that
can be interpreted as a check, it will be ruled as a check.
(i.e. tapping the table, moving the hand side to side, etc.)
3. In Stud, a Player facing a bet who turns down their
up-cards or induces another Player to act by picking
up their up-cards, has folded and the Dealer should
muck their hand.
LIMIT RAISE RULES
1. If a Player mistakenly bets the lower limit on an upper
limit bet, and it is discovered before the round of betting
is complete, all bets must be increased to the proper size.
2. A raise is defined as a bet which increases the size of a
previous wager during a round of betting. In limit games
the following shall apply:
a. The minimum size bet to reopen the betting round
must be at least half of a “full bet.” A Player facing at
least half of a full bet may fold, call or raise a full bet.
b. A Player facing a wager of less than half a full bet may
fold, call or complete the bet.
3. In structured games a maximum of three raises are
allowed unless the action is between two Players in
which case there is no limit to the number of raises. In a
No-Limit game there is no limit to the number of raises.
BETTING LINE
1. The betting line serves two main purposes: it allows a
safe workspace for Players to construct their bets prior
to committing them to the pot, and it assists the Dealer
in being able to reach the bets more easily.
2. Any chips released in the same motion will be considered
part of the same action, even if some of them do not
reach (or remain inside of) the betting line.
3. For chips held in the hand, forward motion towards the
betting line commits a Player to take at least some
minimum action. The precise amount of the action may
still need to be determined.
4. The only way a Player is allowed a second trip across the
betting line is if he or she announces their intention to
raise, prior to releasing or cutting out any chips onto the
felt inside the betting line.
5. Other than an announced raise, once a Player begins to
withdraw their hand from inside the betting line, their
action is complete; no other Player should assume
action is complete until then. Furthermore, no
subsequent Player should take any action if the status or
amount of a previous action is unclear for any reason. This
especially applies to prematurely revealing one’s hand.
6. None of these guidelines supersede the authority of the
Poker Supervisor to make decisions intended to preserve
the equity and fairness of the game. Furthermore, any
attempt by a Player to use the betting line to manipulate
or circumvent the rules of poker will be considered by
management to be a punishable action.
HAND PROTECTION
A Player who fails to take reasonable means to protect their
hand shall have no redress if their hand becomes fouled or
the Dealer accidentally collects the hand.
1. It is the responsibility of each Player to ensure that
their hand has lost to all other hands at the table before
discarding the cards.
14 15
SEVEN CARD STUD HIGH
In Seven Card Stud, the following rules shall apply:
1. The low card by suit is required to initiate action on the
first round. This is a “forced” wager. The next Player
may fold, call or raise, completing the forced wager to
the full bet.
2. Suits are ranked from lowest to highest: Clubs,
Diamonds, Hearts and Spades.
3. On subsequent rounds, the high hand on board initiates
the betting action. If hands are tied, the Player to the left
of the Dealer acts first.
4. If a Player completes the forced bet, it is not considered
a raise. There will still be three raises left to cap betting.
(I.e. in a 10/20 Stud game, the forced bet brings it in for
$3 and the next player makes it $10. There can still be
three raises and the cap will be $40.)
5. In a non-structured game after third street, any bet made
with an oversize chip without comment will be interpreted
as the maximum bet. (I.e. in a 1-5 game, after third
street, a Player whose turn it is to act throws in a $5 chip
or higher, the bet will be $5.)
6. A Player facing a bet in a non-structured game who
announces a raise will be interpreted as the maximum
bet. (I.e. in a 1-5 game, if a Player facing a $3 bet calls
out raise, he must make it $8 unless he specifies that he
wants to wager $6 or $7.)
7. For split-limit or structured games, the lower limit
applies on the first two betting rounds unless there is
an open pair:
a. If there is an open pair on fourth street, any bettor has
the option of wagering either the lower or upper limit.
b. If he or she bets the lower limit, he or she may be raised
the amount of either the upper or lower limit by any player.
c. Subsequent raisers also may raise the lower limit if
nobody has bet or raised the upper limit.
d. If a Player calls out bet, it will be interpreted as the
lower limit.
8. On fifth, sixth or seventh street, only the higher limit may
be bet.
9.
A Player receiving a final down card in a stud game that
should have been dealt to another Player must keep it if it
has been intermingled with their down cards or if there is any
chance that the Player has looked at the card. The Player
who was missed will be given the next card off the stub.
SEVEN CARD STUD HIGH-LOW, SEVEN CARD STUD
HIGH-LOW 8 OR BETTER
There are many similarities between these two games,
however, there are some significant differences:
IN SEVEN CARD STUD HIGH-LOW SPLIT 8 OR BETTER
1. A qualifier of eight or better is needed to be in contention
for the low half of the pot.
2. The low card by suit initiates betting action on the first
round. An ace counts as a high card for this purpose.
ODD CHIPS
An odd chip will be broken down to the smallest unit used
in the game.
If two or more hands tie, an odd chip will be awarded as follows:
a. In a button game, the first hand clockwise from the
button gets the odd chip.
b. In high only stud games, the odd chip should be
awarded to the high card by suit. In high/low split
games, it should be awarded to the high hand; and
in low only stud games such as razz, it should be
awarded to the low card by suit. (When making this
determination, all cards are used, not just the five
cards that constitute the Player’s hand.)
c. All side pots and the main pot will be split as separate
pots, not mixed together.
THE SHOWDOWN
1. The showdown determines the winner of a hand when
more than one Player is in contention for the pot after all
betting rounds have been completed. Provided last action
is equal, the winning hand remains exposed until the pot
has been pushed.
2. At the showdown, a winning hand must be clearly displayed
in its entirety and properly identified. The Player initiating
the final bet or raise that is called shall be the first Player
to show their hand at the showdown. If the final round
is a checked round, the Player to the left of the button
will show first in button games, and the Player to the
left of the Dealer will show first in Stud games. All other
Players showing their hands follow in turn in a clockwise
rotation. Players holding losing hands may concede their
rights to the pot and discard their hand, however, the
Mohegan Sun Poker Room may require the disclosure
of any discarded hands.
3. A hand that has been placed face-up on the table and
properly identified, is a live hand even if the Dealer
collects the hand in error.
4. At showdown, discarding cards face down does not
automatically kill them. A Player may retrieve their
discarded hand and table their cards for a chance to
win the pot.
5. If a Player wants to contest a pot, they must do so
immediately. Once any cards are dealt for the next hand,
all rights to the previous hand have been lost.
6. Only Players who are in possession of cards at showdown
can request to see a hand.
7. If a Player asks to see a losing hand, the pot is pushed to
the winner first. Then, although the losing hand is dead,
the Dealer may tap the muck with the losing hand and
display the cards. The losing hand will be considered
dead even if it was discovered to be the best hand, unless
the winner of the pot was the one that requested to see
the hand.
16 17
USE OF BLINDS
1. Games with a house Dealer use a flat disk called the
dealer button to indicate the theoretical dealer of each
hand. Two blind bets are used to initiate action.
2. The Player to the immediate left of the button is first
to receive a card. This is the small blind position. The
Player next in position will post a big blind or large blind,
and will be the last to act on the initial betting round.
3. In a new game the position of the dealer button will be
determined by having the Dealer deal one up card to
each Player. The Player who receives the highest card by
rank and suit will have the button.
4. The first Player to act will be the Player to the left of the
big blind. The small blind and big blind will each have an
option to raise on the initial round of betting. On subsequent
rounds, the first active Player clockwise from the button
acts first.
5. In a new game, a Player who takes a seat is not required
to post the big blind until that seat misses any blinds.
6. A new Player to the game may not receive a hand between
the small blind and the button, or have the privilege of
last action, unless the Player “buys” the button.
7. When coming from a broken game, the Player is not
obligated to post a blind if the game is of the same type
and limit. New Players may allow the big blind to pass
their seat and then come in for free.
8. All large blinds are live, meaning the Player has the
option of raising the bet when the action reaches them.
HOLD’EM IRREGULARITIES
1. If the flop has more than three cards, the Floorperson
shall be called. The Dealer will then scramble the four
cards and the Floorperson will select a card which will
become an exposed burn card. This method is used
unless there has been substantial action based on an
improper card, in which case, the card the Players based
their action on will stand, and the Dealer on subsequent
streets shall treat the two stuck together cards as a
single card.
2. If cards are flopped by the Dealer before all the betting is
completed, the entire flop is taken back and reshuffled,
leaving the burn card intact. The new flop will be put out
with no burn card.
3. If the Dealer burns and turns before the round of betting
is complete, the card will not play. After completion of the
betting, the next card is burned and natural river card is
put up in the fourth card’s place. After betting is completed,
the Dealer will reshuffle the stub, including the card that
was taken out of play, leaving the burn cards and discards
intact. The Dealer will then cut the deck and deal the
final card with no burn.
4. If the fifth card is turned up before betting is complete,
it shall be reshuffled in the same manner as in the
preceding rule.
IN SEVEN CARD STUD HIGH-LOW
1. No qualifier is needed.
2. The high card by suit initiates betting on the first round.
IN BOTH SEVEN CARD STUD HIGH-LOW AND SEVEN CARD
STUD HIGH-LOW 8 OR BETTER
1. On subsequent rounds, the high hand initiates action.
2. Split limit High-Low games use the lower limit on third
and fourth street and the upper limit on subsequent
streets. An open pair does not affect the limit.
3. Straights and flushes do not impair the value of a hand
for low.
4. A Player may use any five cards to make their best high
hand and any other grouping of five cards, even if the
same as their high hand, to make their best low hand.
SEVEN CARD HIGH, SEVEN CARD STUD HIGH-LOW, SEVEN
CARD HIGH-LOW 8 OR BETTER GENERAL RULES
1. A Player who has anted, but is not actually present at the
table when the time comes to act on their hand, will have
the forced bet put in the pot for them, if obligated.
2. If a Player who is in for all the bets folds, their seat
receives the card it was due on the subsequent round,
and continues to receive a card on subsequent rounds
until there is a bet.
3. If the Dealer is going to run out of cards before all active
Players have a complete hand, the following procedure
shall be used:
a. Shuffle the last card off the stub with the burn cards,
and deal the final cards face down with no burn. If
there still will not be enough cards with this method,
a community card will be dealt.
b. If only some of the Players are sharing a common
card, there shall be no more betting.
4. In all games, the Dealer should indicate who acts first.
5. Any card dealt before everyone has acted may not be
kept. A new deck is made from the unused stub and the
improperly dealt cards being careful not to use any burn
or muck cards. The dealer shuffles, cuts and deals.
HOLD’EM
Each Player receives two down cards. Five community cards
are shared. The best five cards play.
OMAHA
Each Player receives four down cards. Five community cards
are shared. Each player must specifically play two cards
from their hand and three from the board.
OMAHA HIGH-LOW SPLIT
A Player may use any two cards from their hand for high and
the same or any other combination of two cards for the low
hand. Split pot games use a qualifier of eight or better for
the low.
18 19
3. If a Player has posted their big blind twice and has not
brought attention to this prior to substantial action, they
shall have the following options:
a. He or she may post their small blind the next hand and
the button will progress as normal.
b. They can sit out the next hand, the button will be given
to the player who has just posted their small blind
twice, and the next player will post their big blind. No
small blind will be posted this hand. The next hand the
button will move to that player who just sat out, and
the blinds will progress as normal.
4. If a Player is dealt a hand that is due the big blind and
their intention was to sit out for the round of play, the
following action will take place:
a. If there is no substantial action the hand will be
declared a misdeal.
b. If substantial action has taken place the hand will be
played without a big blind, and on the following hand
the button will move, and the hand will be played
without a small blind. The button will freeze the next
hand to correct the blinds.
5. If a Player pays the large blind then misses the small
blind, it will be dead money upon their return.
6. If a Player pays the large blind, then wants to move their
seat, the small blind will be live in their new position.
NO-LIMIT HOLD’EM
No Limit buy-ins will have a predetermined minimum and
maximum. The buy-in amount will be determined by the
blind structure. Blind structures and buy-in amounts will be
clearly displayed on the gaming plaque.
1. Existing Players who miss blinds must post them upon
return to the game or wait for their natural big blind.
2. A Player going from a must move game must go to the
next game with their current chip amount. This amount
may be below or above the posted minimum or maximum.
3. Players transferring voluntarily are to meet the posted
minimum and maximum requirements.
4. Players from a broken game may come into games of the
same limit without posting. They may bring with them
any current chip amount above the posted maximum that
does not exceed the table’s chip leader.
5. Players deciding to bet may request another Player’s
chip count.
6. Cash may play in limits of 2-5 NL and above. Only
denominations of $100 will play. In limits less than 2-5
NL, cash will not play and must be converted into chips
prior to the hand being dealt.
7. There is no limit on the number of raises or the
bet/raise amount.
BLIND PLACEMENT
1. Every Player must take all the blinds each round.
a. If a Player had a blind on the previous deal and does
not participate in the next hand, their seat may still be
assigned a blind or the button.
b. A blind or button assigned to an empty seat is
termed “dead.”
2. A Player who switches games, moves seats or who
misses blinds on a round shall have the blinds corrected
as follows:
a. A Player who misses both blinds must post an amount
equal to the sum of the blinds. The excess amount,
over the big blind, becomes dead money and is not
part of the bet. An owed small blind will be dead
money. (Exception: if a Player chooses to come in
on a straddle, he or she will not be required to post
the small blind.)
b. A Player who goes broke and wishes to re-enter the
game shall be treated as a new Player with regard to
the blinds, once they have missed a big blind.
c. A Player who moves to a new seat, and goes past three
or more active (present at the table) Players clockwise
from the blinds, must post the amount of the big blind
in order to receive a hand.
d. If a Player moves their seat closer to the big blind,
they will not have to post an extra blind.
e. A Player who has just paid the small and big blind or
the button, who then moves to a seat that is due for
the big blind, or either of the two seats on the immediate
left of the big blind, has the option of letting the blinds
go by him without penalty.
f. If a seat becomes available on a button game and an
existing Player wants to move to it, he or she has the
option to play off the button if he or she has already
posted the small and big blind.
g. A Player who needs to make up a blind and looks at
any of their cards before posting the blind money has
a dead hand, provided the error is caught before the
Player acts on their hand. If he or she acts before the
mistake is caught, the hand is live and may be played,
and the Player must make up the blind on a subse-
quent deal or wait for big blind position.
h.
A Player going from a must move game into a main
game will have an option. He or she may receive a hand
immediately, but will be required to post the big blind
when it’s their turn, or they may choose to sit out until
the button passes and will not be required to post.
i. Buying the button is the posting of all owed blinds by a
Player so that he or she may be dealt in right away and
receive the button on the subsequent hand. The large
blind is posted live, and the small blind is dead in the
middle. This can only be done between the button and
small blind position.
20 21
KILL POTS
1. In Omaha High/Low Split 8 or Better, a “kill” or “half-kill
may be offered. A kill button, indicating the kill or half-kill
is in effect, shall be placed in front of the Player who
wins the entire pot in the hand, provided that the amount
of the pot is a minimum of 15 times the minimum
permissible wager for the hand or some pre-established
“kill” amount at the start of the game.
2. For the succeeding hand, the winner of the kill pot shall
be required to post a blind bet the size of the kill amount.
3. If, in the succeeding hand, a qualifying pot is won by a
single Player, the kill button will be moved in front of that
Player, who will post the kill for the following hand.
4. The kill or half-kill will remain in effect until a pot does
not qualify in an amount or a pot is split between two or
more Players. The Dealer will then collect the kill button.
POKER HAND RANKINGS
The rank of the cards used in all types of poker other than
low poker, for the determination of winning hands, in order
of highest to lowest rank, shall be: ace, king, queen, jack,
ten, nine, eight, seven, six, five, four, three and two. All
suits shall be considered equal in rank. For purposes of
completing a “straight flush” or a “straight”, an ace may be
combined with a two, three, four and five.
The permissible high poker hands as determined by the
holding of a full five card hand, in order of highest to lowest
rank shall be:
1. “Royal Flush” is a hand consisting of an ace, king, queen,
jack and ten of the same suit.
2. “Straight Flush” is a hand consisting of five cards of the same
suit in consecutive ranking, with king, queen, jack, ten and
nine being the highest ranking straight flush and ace, two,
three, four and five being the lowest ranking straight flush.
3. “Four-of-a-kind” is a hand consisting of four cards of the
same rank regardless of suit, with four aces being the
highest ranking four-of-a-kind and four deuces being the
lowest ranking four-of-a-kind.
4. “Full House” is a hand consisting of “three-of-a-kind”
and a “pair”, with three aces and two kings being the
highest ranking full house and three deuces and two
treys being the lowest ranking full house.
5. “Flush” is a hand consisting of five cards of the same suit.
6. “Straight” is a hand consisting of five cards of consecutive
rank, regardless of suit, with ace, king, queen, jack and
ten being the highest ranking straight and ace, two,
three, four and five being the lowest ranking straight.
7. “Three-of-a-kind” is a hand consisting of three cards of
the same rank regardless of suit, with three aces being
the highest ranking three-of-a-kind and three deuces
being the lowest ranking three-of-a-kind.
NO-LIMIT RAISE RULES
1. A Player who is intending to raise the pot must do so in
one motion or state the word “raise.”
a. Once a Player declares a raise they will be permitted
return to their stack and may raise to any amount. A
Player is permitted to work behind the betting line to
gather the raise but may only come across the betting
line once, or notify the table of the amount of the raise
before crossing the betting line.
b. Any backward motion from the betting area without
the declaration of a raise will result in the Player being
held to a call, unless the amount is half or more than
the amount needed to raise. In this instance the
Player will be held to the minimum raise.
2. A Player who has not acted and is facing an all-in raise
that is less than a full bet will have the following options:
Fold
Call the amount
Complete the full raise or raise an amount that
exceeds the full raise.
3. A Player who has already acted and is facing an all-in raise
that is less than a full bet will have the following options:
Fold
Call the amount of the all-in
4. Any Player facing an all-in raise that is a full bet or more
will have the following options:
Fold
Call
Raise to any amount
ACTING OUT OF TURN ON A NO-LIMIT GAME
1. If a Player bets out of turn and all intervening Players
check to the offender, that Player will be required to bet.
2. If a Player bets out of turn and an intervening Player bets
more than the offender, the offender is permitted to take
their bet back.
3. The Player betting out of turn will be permitted to raise if
an intervening Player makes a bet of any size.
4. If an intervening Player bets less or the same amount as
the offender, the offender’s options will be: call the bet
or raise. The offender will not be permitted to take all of
their money back in this instance.
5. If a Player calls a bet out of turn that Player will be
required to call when it’s their turn to act, unless an
intervening Player raises.
22 23
CHECK RAISE – To waive the right to bet until a bet has been
made by an opponent, and then to increase the bet by at least
an equal amount when it is your turn to act.
COMMON CARD – A card dealt face upward which can be
used by all Players at the showdown in the game of Stud
poker whenever there are insufficient cards left in the deck
to deal each Player a card individually.
COMMUNITY CARD – Any card which is dealt face upward
and can be used by all Players to form their best hand in the
games of Hold’em and Omaha.
COMPLETE THE BET – To increase an all-in bet or forced bet
to a full bet in limit Poker.
COVER CARD – A plastic card used to conceal the bottom
card of the deck.
DEAD BLIND – A blind that is assigned to a seat no longer
occupied by an active Player, and therefore, not posted.
DEAD BUTTON – A button is placed in front of a seat that is
no longer occupied by an active Player.
DEAD MONEY – Money that is taken into center of the pot
because it is not considered part of a particular Player’s bet.
DEUCE – Poker terminology for the two card.
DRAW – An exchange by a Player of cards held in their hand,
after the initial round of betting, for an equal number of new
cards in any game of draw poker.
EIGHT OR BETTER – Requirement for a low hand that must
contain five cards that are eight or lower in value, non-pairing.
FIXED LIMIT – Any betting structure where the betting limit
on each particular round does not vary.
FLEXIBLE LIMIT – Any betting structure where there is a
fixed upper limit but variable range on each betting round,
such as “one to five dollar limit.”
FLOP – In Hold’em or Omaha, the three community cards
that are turned simultaneously after the first round of betting
is complete.
FOLD – The withdrawal of a Player from a round of play by
discarding their cards during a betting round and refusing to
equal a wager.
FORCED BET – A wager which is required to start the action
on the first betting round.
FOULED HAND – A hand that either has an improper number
of cards or has come into contact with other cards in such a
way as to render it impossible to determine accurately which
cards are contained in the hand.
HALF-KILL – In the game of Omaha High/Low Split Eight or
Better, when one Player wins an entire qualifying pot, the
betting limits are increased by one-half the posted table
wagering limits for the next hand and remain in effect until
a pot is split between one Player winning the high hand and
another Player winning the low hand or until a pot does not
qualify in amount.
HIGH – A game of poker in which the highest hand wins the
pot.
8. “Two pair” is a hand consisting of two pairs, with two
aces and two kings being the highest ranking two pair
and two treys and two deuces being the lowest ranking
two pair.
9. “One pair” is a hand consisting of two cards of the same
rank, regardless of suit, with two aces being the highest
ranking pair and two deuces being the lowest ranking pair.
The ranking of cards used in low poker, for the determination
of winning hands, in order of highest to lowest rank, shall
be: ace, two, three, four, five, six, seven, eight, nine, ten,
jack, queen and king. All suits shall be considered equal in
rank. The ranking of a low poker hand as determined by the
holding of a full five card hand shall be the opposite of the
rankings for a high poker hand provided that straights and
flushes shall not be considered for purposes of determining
a winning low poker hand. In all games of poker, a five card
hand shall be ranked according to the cards actually contained
in the hand and not by the player’s opinion or statement of
its value.
GLOSSARY OF POKER TERMINOLOGY
The following words and terms shall have the following
meaning with respect to the game of poker unless the
context clearly indicates otherwise.
ACTION – A binding verbal statement or physical gesture of
intention, folding, or putting money in the pot by a bet, call
or raise.
ALL-IN – A Player who has no funds remaining on the poker
table to continue betting in a round of play, but who still
retains the right to contend for that portion of the pot in
which the Player has already placed a bet.
ANTE – A predetermined wager which each Player is
required to make in some poker games prior to any cards
being dealt in order to participate in a round of play.
BET – The act of placing gaming chips or gaming plaques
into the pot on any betting round.
BETTING ROUND – A complete wagering cycle in a hand of
poker after all Players have bet, called, folded or checked.
BLIND BET – A mandatory wager in some types of poker
games which only Players in specific betting positions shall
be required to place prior to looking at any cards.
BURN CARD – A card taken from the top of a deck and
discarded face down which is not in play, and the identity of
which remains unknown.
BUTTON – An object which is moved clockwise around the
table to denote an imaginary dealer, thereby determining the
betting and dealing sequence.
CALL – A wager made in an amount equal to the immediately
preceding wager.
CAPPED – Situation in which the maximum number of raises
on the betting round has been reached.
CHECK – To waive the right to initiate the betting in a round but
to retain the right to act if another Player initiates the betting.
24 25
SPLIT LIMIT – A fixed limit betting structure where later
betting rounds have a higher limit than earlier rounds. Some
rounds may offer an option of the lower or higher limit, as in
Seven Card Stud High with its open pair on fourth street rule.
STREET – A round of cards dealt and betting action. Streets
are numbered in Stud by the number of cards held by the
Player at that point, and they are numbered in Hold’em by
the number of board cards at that point.
STRING BET or STRING RAISE – A bet made in more than
one motion, without the declaring a raise.
STUB – The remaining portion of the deck after all cards in a
round have been dealt.
SUBSTANTIAL ACTION – Three Players checking or two
Players putting money in the pot with a bet, call or raise.
The Dealer counts as a Player (but not one who has placed
money into the pot) if he has acted by dealing the burn card
from the top of the deck. The Dealer counts as a Player if he
contributes to an error, such as failing to indicate the proper
Player to act first at Stud or not attempting to stop any
further action when a Player has bet out of turn. Substantial
action is not considered as having taken place on the round
of starting cards while the dealer is still in the act of dealing
cards on that round. Any action taken after attention has
been called to an irregularity, by a Player or the Dealer is
not counted as an action toward the total number of actions
needed for substantial action.
SUIT – One of the four types of cards, that is, club, diamond,
heart or spade.
TREY – Poker terminology for the three card.
TURN CARD – The fourth street card in Hold’em or Omaha.
UP-CARDS – The cards dealt to a Player face up in a game of
Stud poker.
WHEEL CARD – An ace, deuce, trey, four or five (the best
possible hand at Ace to Five Lowball), commonly called a
“Wheel” or “Bicycle.”
HIGH-LOW SPLIT – A form of poker where two hands would
win the pot, the highest hand and the lowest hand.
HOLE CARDS – The cards dealt to a Player face down.
KILL – In the game of Omaha High/Low Split Eight or Better,
when one Player wins an entire qualifying pot, the betting
limits are twice the posted table wagering limits for the next
hand and remain in effect until a pot is split between one
Player winning the high hand and another Player winning the
low hand or until a pot does not qualify in amount.
LOW – A game of poker where the highest ranking low hand
wins the pot.
MINIMUM BETTING UNIT – The smallest denomination of
chips that is permitted to be wagered in the game, once
antes and blinds are posted.
MUCK – The discarded pile of cards. May be used as a verb
meaning to put a hand into the discard pile thereby killing it.
MULTI-WAY – A pot with more than two active Players in
contention for the pot.
OPENING BET – The first bet in a round of play.
OPTION – The choice to raise a bet given to a Player with
a blind.
POT – The amount which is awarded to the winning Player
or Players at the conclusion of a round of play and is equal
to the total amount anted and wagered by the players during
the round of play, less any rake or jackpot money extracted.
PROTECTED HANDCards that a Player is physically holding
or has placed under one or more gaming chips.
RABBIT HUNTING – Looking for, or asking to see cards that
are out of play in order to ascertain what hand you might
have made.
RAISE – A bet in an amount greater than previous bet in that
betting round.
RAKE – The chips, coin or plaques collected by the dealer as
poker revenue.
RANDOM CARD – A card selected from a group of unknown
cards, each having an equal chance of being chosen.
RANDOM CARD CONCEPT – The idea that the substitution
of a random card for a Player’s proper card (because of an
irregularity) leaves the Player with the same mathematical
chances of winning the pot as before the irregularity
occurred. Therefore, it is assumed that the Player has not
been adversely affected by that irregularity.
RIVER CARD – The final card in any poker game.
ROUND OF PLAY – For any game of poker, the process by
which cards are dealt, bets are placed and the winner of the
pot is determined and paid.
SHOWDOWN – The action of revealing the hands in order to
determine who shall win the pot.
SIDE POT – A separate pot formed when one or more Players
are all-in.
Problem Gambling programs work. Call 1.800.522.4700.
1.888.226.7711
mohegansun.com