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SEVEN CARD STUD HIGH
In Seven Card Stud, the following rules shall apply:
1. The low card by suit is required to initiate action on the
first round. This is a “forced” wager. The next Player
may fold, call or raise, completing the forced wager to
the full bet.
2. Suits are ranked from lowest to highest: Clubs,
Diamonds, Hearts and Spades.
3. On subsequent rounds, the high hand on board initiates
the betting action. If hands are tied, the Player to the left
of the Dealer acts first.
4. If a Player completes the forced bet, it is not considered
a raise. There will still be three raises left to cap betting.
(I.e. in a 10/20 Stud game, the forced bet brings it in for
$3 and the next player makes it $10. There can still be
three raises and the cap will be $40.)
5. In a non-structured game after third street, any bet made
with an oversize chip without comment will be interpreted
as the maximum bet. (I.e. in a 1-5 game, after third
street, a Player whose turn it is to act throws in a $5 chip
or higher, the bet will be $5.)
6. A Player facing a bet in a non-structured game who
announces a raise will be interpreted as the maximum
bet. (I.e. in a 1-5 game, if a Player facing a $3 bet calls
out raise, he must make it $8 unless he specifies that he
wants to wager $6 or $7.)
7. For split-limit or structured games, the lower limit
applies on the first two betting rounds unless there is
an open pair:
a. If there is an open pair on fourth street, any bettor has
the option of wagering either the lower or upper limit.
b. If he or she bets the lower limit, he or she may be raised
the amount of either the upper or lower limit by any player.
c. Subsequent raisers also may raise the lower limit if
nobody has bet or raised the upper limit.
d. If a Player calls out bet, it will be interpreted as the
lower limit.
8. On fifth, sixth or seventh street, only the higher limit may
be bet.
9.
A Player receiving a final down card in a stud game that
should have been dealt to another Player must keep it if it
has been intermingled with their down cards or if there is any
chance that the Player has looked at the card. The Player
who was missed will be given the next card off the stub.
SEVEN CARD STUD HIGH-LOW, SEVEN CARD STUD
HIGH-LOW 8 OR BETTER
There are many similarities between these two games,
however, there are some significant differences:
IN SEVEN CARD STUD HIGH-LOW SPLIT 8 OR BETTER
1. A qualifier of eight or better is needed to be in contention
for the low half of the pot.
2. The low card by suit initiates betting action on the first
round. An ace counts as a high card for this purpose.
ODD CHIPS
An odd chip will be broken down to the smallest unit used
in the game.
If two or more hands tie, an odd chip will be awarded as follows:
a. In a button game, the first hand clockwise from the
button gets the odd chip.
b. In high only stud games, the odd chip should be
awarded to the high card by suit. In high/low split
games, it should be awarded to the high hand; and
in low only stud games such as razz, it should be
awarded to the low card by suit. (When making this
determination, all cards are used, not just the five
cards that constitute the Player’s hand.)
c. All side pots and the main pot will be split as separate
pots, not mixed together.
THE SHOWDOWN
1. The showdown determines the winner of a hand when
more than one Player is in contention for the pot after all
betting rounds have been completed. Provided last action
is equal, the winning hand remains exposed until the pot
has been pushed.
2. At the showdown, a winning hand must be clearly displayed
in its entirety and properly identified. The Player initiating
the final bet or raise that is called shall be the first Player
to show their hand at the showdown. If the final round
is a checked round, the Player to the left of the button
will show first in button games, and the Player to the
left of the Dealer will show first in Stud games. All other
Players showing their hands follow in turn in a clockwise
rotation. Players holding losing hands may concede their
rights to the pot and discard their hand, however, the
Mohegan Sun Poker Room may require the disclosure
of any discarded hands.
3. A hand that has been placed face-up on the table and
properly identified, is a live hand even if the Dealer
collects the hand in error.
4. At showdown, discarding cards face down does not
automatically kill them. A Player may retrieve their
discarded hand and table their cards for a chance to
win the pot.
5. If a Player wants to contest a pot, they must do so
immediately. Once any cards are dealt for the next hand,
all rights to the previous hand have been lost.
6. Only Players who are in possession of cards at showdown
can request to see a hand.
7. If a Player asks to see a losing hand, the pot is pushed to
the winner first. Then, although the losing hand is dead,
the Dealer may tap the muck with the losing hand and
display the cards. The losing hand will be considered
dead even if it was discovered to be the best hand, unless
the winner of the pot was the one that requested to see
the hand.