such as xT, pitch control, VAEP, etc… by experiencing the sense of
“traveling to the past” (Example on https://youtu.be/buDC93U4fLo).
GVR replicates the data and all of the plays that happened during the
game in a “virtual world,” which helps the players and coaches “re-live”
the play’s experienced and understand the full reality while having a
more contextualized picture of the events. Users can even experience the
game by using virtual or augmented reality headsets, such as Oculus,
HTC-Vive, Hololens, etc.
There have been great advances in the research of soccer analysis
methods such as xT, pitch control, VAEP, etc. that allow the users to
understand the strengths and opportunities a team/player has available,
and that it can benefit the soccer clubs if the coaching staff can use them.
However, as mentioned above, most of the people who integrate the
coaching staff do not come from a scientific/data analysis background.
In order for these advances to have a significant impact in today’s soccer,
all teams must have easy access and understanding of how they could use
these advances to their advantage. Unfortunately, there are many soccer
clubs around the globe with little or no economic resources to
create/maintain a science department they can rely on, therefore there is
a big gap between scientific discoveries and final users worldwide. The
proposed tool is designed to allow non-scientific users, including players
and coaching staff, to use the most advanced scientific discoveries to
reach the most efficient conclusions based on hard-fact evidence.
Examples of the possible uses of the proposed GVR tool are:
– Professional players and coaches can “travel back in time” to the
situation of a specific play and analyze whether other options were
available. Then, by integrating value measuring tools (e.g., pitch
control, expected goal, expected threat, VAEP, etc.) GVR can
provide users with easy-to-understand and immediate feedback.
o An example of this could be analyzing a play where a player
loses the ball because a bad decision (not bad execution)-
where he may have thought he was forced into an action- to
possibly realizing that he had an alternate choice of action,
by using the analysis tools.
– Users can employ GVR to understand the rivals’ movements, explore
their strengths and weaknesses, and exploit them.